Generate

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Generate is an ability which creates new cards and places them into a player's hand or shuffles them into the player's deck.

Notes[edit | edit source]

  • Generation cards may generate entirely new cards, or combine with a Copy effect to generate copies of existing cards. Discover effects incorporate a generate effect for the chosen card, while Summon and equip effects are essentially generate effects which place the generated minion or weapon directly into play, without passing through the player's hand.
  • Generate effects often provide the only means of obtaining uncollectible cards like Spare Parts,  Power of the Horde or even  Burrowing Mine, but can also create collectible cards. Many generate random cards from a pool of possibilities. Cards created by generate effects usually display the text "Created by [name of card]" when played by the opponent or moused over in the history.
  • Generate effects are distinguished from card draw and put into hand effects which draw cards from the player's deck; from Summon effects which summon new minions directly onto the battlefield; and from equip effects which directly equip the hero with new weapons.
  • Generate effects cannot create cards in a player's hand if the hand is already full (10 cards by default). Effects which generate multiple cards, such as  Thoughtsteal, will generate as many as possible without exceeding the maximum hand size. The same is true for generate effects which shuffle cards into the player's deck, although the deck maximum of 60 cards means this is rarely a concern.
  • Card generation to the player's hand is often worded in one of two ways: "Add [card] to your hand" or "Get [card]". While most cards use the former, the preferred wording ever since the TITANS expansion is "Get [card]". In any case, both types of wording have the exact same effect.

Cards[edit | edit source]

For Wild format listings, see Generate/Wild format.

All cards with specific generate effects are listed below. For related effects, see Discover, Equip and Summon.



Swipe left or right to see the cards.
GDB 461.png
SC 001.png
CORE GIL 836.png
VAC 338.png
EDR 456.png
CORE SCH 158.png
TOY 510.png
VAC 916.png
CORE UNG 809.png
CORE UNG 018.png
EDR 999.png
GDB 473.png
CORE WON 350.png
TOY 803.png
CORE UNG 912.png
VAC 922.png
MIS 707.png
EDR 522.png
MIS 307.png
EDR 528.png
VAC 404.png
GDB 462.png
VAC 933.png
CORE EX1 193.png
GDB 841.png
Core LOE 115.png
EDR 811.png
TOY 006.png
VAC 520.png
EDR 872.png
MIS 705.png
GDB 102.png
CORE KAR 069.png
EDR 273.png
MIS 708.png
CORE SW 439.png
CORE DRG 107.png
MIS 700.png
MIS 104.png
CORE GIL 663.png
GDB 123.png
GDB 874.png
EDR 488.png
TOY 643.png
VAC 430.png
TOY 851.png
EDR 105.png
CORE WON 096.png
EDR 530.png
WORK 014.png
GDB 844.png
VAC 461.png
GDB 119.png
RLK 025.png
WORK 024.png
CORE RLK 066.png
TOY 037.png
GDB 723.png
EDR 270.png
GDB 227.png
EDR 882.png
CORE EX1 100.png
GDB 873.png
VAC 323.png
CORE BOT 533.png
GDB 435.png
CORE RLK 116.png
CORE KAR 062.png
VAC 460.png
TOY 353.png
VAC 335.png
CORE UNG 941.png
SC 012.png
GDB 876.png
VAC 308.png
WORK 070.png
SC 000.png
EDR 871.png
EDR 874.png
TOY 514.png
VAC 304.png
VAC 438.png
GDB 451.png
CORE OG 330.png
GDB 471.png
VAC 951.png
CORE EDR 001.png
GDB 303.png
TOY 604.png
TOY 382.png
GDB 311.png
WORK 027.png
MIS 706.png
MIS 308.png
MIS 918.png
TOY 897.png
VAC 517.png
SC 003.png
EDR 001.png
TOY 046.png
CORE EX1 014.png
VAC 337.png
CORE DAL 729.png
CORE BT 115.png
VAC 330.png
VAC 523.png
VAC 329.png
TOY 340.png
EDR 848.png
EDR 517.png
CORE EDR 004.png
GDB 132.png
SC 760.png
MIS 102.png
CORE CFM 781.png
TOY 916.png
MIS 300.png
Core UNG 072.png
TOY 307.png
GDB 472.png
VAC 522.png
MIS 006.png
EDR 521.png
GDB 901.png
CORE BT 018.png
VAC 921.png
CORE ULD 209.png
WORK 004.png
GDB 434.png
VAC 935.png
WON 113.png
TOY 801.png
TOY 913.png
GDB 117.png
GDB 856.png
VAC 955.png
VAC 959.png
CORE DAL 416.png
EDR 260.png
WORK 020.png
TOY 351.png
VAC 420.png
TOY 312.png
MIS 919.png
VAC 432.png
TOY 513.png
EDR 462.png
TOY 515.png
TOY 915.png
TOY 811.png
EDR 102.png
WORK 001.png
GDB 141.png
TOY 828.png
WORK 019.png
GDB 136.png
TOY 355.png
VAC 336.png
TOY 341.png
MIS 026.png
VAC 413.png
TOY 383.png
TOY 521.png
TOY 806.png
TOY 375.png
MIS 025.png
VAC 525.png
TOY 813.png
TOY 652.png
CORE DMF 231.png
BG31 BOB.png
TOY 380.png
CORE TRL 345.png
GDB 445.png
TOY 501.png
GDB 234.png
TOY 829.png
GDB 118.png
CORE EX1 559.png
GDB 857.png
GDB 862.png
VAC 321.png
VAC 702.png
TOY 879.png
EDR 846.png
GDB 120.png
EDR 494.png
TOY 960.png
EDR 888.png
EDR 978.png
GDB 301.png
EDR 527.png
WON 145.png
TOY 906.png
TOY 601.png
MIS 711.png
SC 762.png

Excluded from card generation[edit | edit source]

For Wild format listings, see Generate/Wild format.

All generation[edit | edit source]

These cards are excluded from all types of card generation in Standard format. This includes effects like random generation, Discover effects, summoning, and transforming.



Swipe left or right to see the cards.
CORE RLK 051.png
RLK 707.png
CORE RLK 063.png
TOY 378.png

Default card generation

These cards are only excluded from all types of card generation if the player's deck didn't start with a related card in their deck. For more information, see the cards' individual pages.



Swipe left or right to see the cards.
SC 755.png
SC 001.png
SC 411.png
SC 020.png
SC 757.png
SC 407.png
SC 401.png
SC 010.png
SC 761.png
SC 011.png
SC 021.png
SC 409.png
SC 753.png
SC 012.png
SC 764.png
SC 759.png
SC 000.png
SC 023.png
SC 403.png
SC 405.png
SC 003.png
SC 008.png
SC 002.png
SC 015.png
SC 760.png
SC 404.png
SC 019.png
SC 783.png
SC 408.png
SC 412.png
SC 410.png
SC 009.png
SC 022.png
SC 018.png
SC 751.png
SC 406.png
SC 750.png
SC 413.png
SC 752.png
SC 765.png
SC 763.png
SC 754.png
SC 400.png
SC 004.png
SC 414.png
SC 756.png
SC 758.png
SC 762.png

Patch changes[edit | edit source]

  • WW Logo Adventure.pngPatch 28.4.0.192412 (2024-01-18): Cards with multiple versions of themselves (such as Core cards) can no longer generate the other version of itself.
  • Scholomance Academy logo.png Server-side patch (2020-08-13):
    • Discover cards can no longer Discover themselves randomly.
    • Cards that 'generate a random card' can no longer generate themselves.
Dev comment: Overall, this change is aimed at helping games feel a bit more varied. While generating the same card can be an exciting individual moment, these types of experiences tend to have diminishing returns after a while. These adjustments should make for healthier games against classes with a ton of resource generation.
For more info and examples, see Game Mechanics Updates.