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Permanent[1] cards are minion-like cards that lack Attack and Health, are untargetable, are immune to almost all effects except their own, and take up more or less a permanent residence on the battlefield. Permanent cards are almost impossible to remove once they enter play, except in some cases through their own effects and cards such as  Reno, Lone Ranger. While technically minions, most regular minion mechanics do not apply to permanents.

All current permanent cards are uncollectible, being either summoned by other cards, or — in certain adventures and Tavern Brawls — in place at the start of the match.

Originally only seen in the  Netherspite encounter in the One Night in Karazhan adventure and the specific Tavern Brawls Party Portals!, The Dark Wanderer and Yellow-Brick Brawl, permanent cards were first made available in regular Play mode with the release of Journey to Un'Goro.

The Ashes of Outland expansion introduced Dormant minions, which function much like permanents before they awaken.

Notes[edit | edit source]

  • Permanents cannot be targeted, either by attacks or effects, including random target effects, such as  Mad Bomber or  Mind Control Tech.[2][3]
    • Permanents do not count as eligible targets for triggered effects such as  Blood Imp. If a triggered effect requires a minion target, it will not activate due to the presence of a permanent alone.[3] If a Deathrattle such as  Zealous Initiate that requires a target is activated with only a permanent on the board, it will have no effect.[3]
  • Permanents are not affected by most effects, such as  Deathwing,  DOOM! or  Brawl. However, they can be removed by effects such as Reno, Lone Ranger, which are worded to clear everything from the board. [4][2][5][3]
  • Permanents cannot be transformed by outside effects, but can transform themselves using their own effects. For example,  Sherazin, Seed can transform itself into  Sherazin, Corpse Flower.
  • Permanents take up a place on the battlefield like regular minions, and count toward the 7 minion limit.[3]
  • Permanents are not considered minions for most purposes,[6] but sometimes contribute to "minion counting effects". See card pages for individual notes on how they treat permanents.
  • Effects include permanents in their counting if they have conditions that otherwise could not be met due to the permanent taking up a spot on the battlefield.
Example:  Reliquary Seeker's Battlecry activates with 5 other minions and a permanent on the battlefield, despite requiring "6 other minions".[3]
  • Effects that simply scale per minion do not count permanents.
Example:  Frostwolf Warlord is played with four minions and a permanent in play. Its Battlecry gives it +4/+4 for the minions, but nothing for the permanent.[7]
  • Permanents are not affected by positional effects such as  Flametongue Totem or  Cone of Cold, but still take up a spot for the purposes of determining adjacent minions, effectively blocking their effects without consequence.[3]
  • Permanents cannot attack, although their card text may allow them to perform other actions such as summoning minions or buffing adjacent minions. Because of this, all current permanents possess either triggered or ongoing effects.

Cards[edit | edit source]

Swipe left or right to see the cards.
SW 028t6.png
BAR 919t.png
UNG 829t2.png
WW 824t.png
UNG 065t.png
DAL 357t.png
TTN 960t.png
RLK 604t.png

Non-constructed[edit | edit source]

The following cards are not available outside of their respective Tavern Brawls, boss encounters, or other modes, are not available to players, and have no impact on the game in general. However, given the rarity of permanent cards, they are presented here for completeness.

Swipe left or right to see the cards.
GILA 601.png
Story 03 DivineBell.png
ULDA 804t.png
BOM 05 HooktuskCannon 002t.png
KARA 08 06.png
KARA 13 17.png
KARA 13 15.png
Story 10 SkullofGuldan.png
DALA BOSS 58t2.png
DALA BOSS 58t.png
Prologue DemonicPortal.png
TB Dorothee 001.png
KARA 08 08.png

References[edit | edit source]

  1.  Nether Portal
  2. 2.0 2.1 Peter Whalen on Twitter (X). (2017-03-19). 
  3. 3.0 3.1 3.2 3.3 3.4 3.5 3.6 Tested by User:Taohinton, 2017-03-20
  4. Peter Whalen on Twitter (X). (2017-03-19). 
  5. Peter Whalen, 2017-03-17, 9:45 - They're very, very permanent. ... They are untargetably permanent. Even in testing, the only way I know to get rid of one of them, is to concede the game and start over. ... I know when our engineers were trying this out ... it was actually kind of irritating for them, because they can't get rid of it any other way. They just have to concede and start a new game. ... But as far as actual gameplay goes, you just cannot get rid of it.
  6. Dean Ayala on Twitter (X). (2017-03-20). 
  7. Tested by User:DeludedTroll on 2017-04-27. Screenshot