Area of effect

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Area of effect (AoE) is the term for an effect which affects all characters of the specified type. Common targets for AoEs include all enemy minions, all minions, and all characters.

AoE is defined in contrast to 'single-target' and 'multiple target'. While AoEs may affect multiple targets, they have no limit to the number of targets affected, and their targets are determined by the nature of the AoE (e.g., "all minions") rather than by selecting a set number of individual targets. Positional effects function as limited-area AoEs, but in game terms are multiple target effects. AoEs are distinguished from multi-targets spells such as  Arcane Missiles and  Cleave, which are essentially multiple single-target effects.

The term AoE refers solely to the effect's target and does not describe its actual outcome. The most common types of AoE are healing and damage-dealing spells.

Notes[edit | edit source]

  • AoEs affect all valid targets simultaneously. However, triggers resulting from each character affected are still applied one at a time, in the order the minions were played.
  • AoEs affect all targets before any related triggers are activated. For example a  Circle of Healing will heal all minions before any Northshire Clerics will begin to activate.

Strategy[edit | edit source]

The effect of an AoE on a given target is not diminished by the presence of more targets. This means that AoEs are generally more valuable the more valid targets are in play, since the AoE takes full effect on all of them. Damage-dealing AoEs can be very effective for tackling large groups of minions. AoEs tend to be most effective against large groups of weak minions, and least effective against small numbers of powerful minions.

AoEs can be very useful for dealing damage to targets with Stealth. Although stealthed minions cannot be targeted directly, AoEs will still affect them. Mage is a class with strong AoE damage abilities, but all classes have some form of AoE available.

Examples[edit | edit source]

Below are examples of commonly used types of AoE:

Cards[edit | edit source]

For Wild format listings, see Area of effect/Wild format.

Collectible



Swipe left or right to see the cards.
GDB 464.png
EDR 816.png
EDR 570.png
GDB 878.png
CORE NEW1 021.png
CORE EX1 619.png
SC 021.png
CORE EX1 610.png
CORE EX1 129.png
FIR 904.png
GDB 110.png
CORE CFM 753.png
VAC 323.png
SC 409.png
TOY 350.png
CORE EX1 160.png
TOY 384.png
FIR 916.png
CORE NEW1 020.png
RLK 048.png
EDR 525.png
CORE EX1 103.png
CORE CS2 093.png
CORE WC 701.png
TOY 714.png
CORE CS2 062.png
CORE CS1 112.png
VAC 414.png
GDB 902.png
EDR 970.png
CORE EX1 259.png
TOY 646.png
CORE EX1 507.png
UPCOMING 115630.png
CORE CS2 122.png
CORE OG 149.png
CORE NEW1 027.png
CORE CS2 012.png
TOY 826.png
WORK 013.png
SC 019.png
EDR 820.png
EDR 459.png
WORK 028.png
WORK 008.png
TOY 716.png
RLK 707.png
SC 412.png
TOY 354.png
RLK 709.png
CORE EX1 197.png
VAC 406.png
FIR 958.png
VAC 947.png
VAC 446.png
CORE EX1 407.png
CORE RLK 035.png
GDB 882.png
GDB 235.png
GDB 226.png
GDB 305.png
CORE CS2 028.png
BG31 BOB.png
CORE TOY 100.png
SC 765.png
CORE GVG 008.png
CORE BAR 310.png
GDB 445.png
CORE DRG 095.png
MIS 701.png
TOY 509.png
CORE AT 123.png
CORE CS2 032.png
CORE RLK 063.png
EDR 476.png
TOY 879.png
CORE CS2 222.png
TOY 877.png
GDB 126.png
TOY 703.png
SC 004.png
TOY 647.png
CORE UNG 848.png
FIR 778.png
TOY 357.png
EDR 209.png
EDR 421.png
TOY 883.png
EDR 232.png
SC 758.png
GDB 142.png

Uncollectible



Swipe left or right to see the cards.
BG31 BOBt.png
UNG 211d.png
GDB 118t2.png
GDB 118t.png
SC 019t.png
VAC 321t.png
CFM 621t4.png
CFM 621t6.png
NEW1 009.png
AT 132 SHAMANa.png
SC 403b.png
EDR 570A.png
EDR 846t4.png
EX1 160b.png
VAC 323t2.png
VAC 323t.png
DREAM 02.png
TOY 401t2.png
EDR 820b.png
EDR 525B.png
NEW1 033.png
VAC 464t12.png
SC 412t.png
VAC 449t17.png
VAC 449t19.png
VAC 449t10.png
VAC 449t20.png
VAC 449t14.png
VAC 449t5.png
VAC 464t16.png
VAC 464t31.png
SC 671t1.png
EX1 573a.png
EDR 209a.png
VAC 464t24.png