Area of effect

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Area of effect (AoE) is the term for an effect which affects all characters of the specified type. Common targets for AoEs include all enemy minions, all minions, and all characters.

AoE is defined in contrast to 'single-target' and 'multiple target'. While AoEs may affect multiple targets, they have no limit to the number of targets affected, and their targets are determined by the nature of the AoE (e.g., "all minions") rather than by selecting a set number of individual targets. Positional effects function as limited-area AoEs, but in game terms are multiple target effects. AoEs are distinguished from multi-targets spells such as  Arcane Missiles and  Cleave, which are essentially multiple single-target effects.

The term AoE refers solely to the effect's target and does not describe its actual outcome. The most common types of AoE are healing and damage-dealing spells.

Notes[edit | edit source]

  • AoEs affect all valid targets simultaneously. However, triggers resulting from each character affected are still applied one at a time, in the order the minions were played.
  • AoEs affect all targets before any related triggers are activated. For example a  Circle of Healing will heal all minions before any Northshire Clerics will begin to activate.

Strategy[edit | edit source]

The effect of an AoE on a given target is not diminished by the presence of more targets. This means that AoEs are generally more valuable the more valid targets are in play, since the AoE takes full effect on all of them. Damage-dealing AoEs can be very effective for tackling large groups of minions. AoEs tend to be most effective against large groups of weak minions, and least effective against small numbers of powerful minions.

AoEs can be very useful for dealing damage to targets with Stealth. Although stealthed minions cannot be targeted directly, AoEs will still affect them. Mage is a class with strong AoE damage abilities, but all classes have some form of AoE available.

Examples[edit | edit source]

Below are examples of commonly used types of AoE:

Cards[edit | edit source]

For Wild format listings, see Area of effect/Wild format.


Swipe left or right to see the cards.
ETC 449.png
CORE EX1 400.png
YOG 505.png
WW 435.png
ETC 069.png
JAM 009.png
JAM 008.png
CORE NEW1 021.png
ETC 332.png
CORE EX1 619.png
CORE EX1 610.png
CORE EX1 129.png
WW 377.png
DEEP 023.png
JAM 013.png
UPCOMING 106532.png
TTN 078.png
TOY 350.png
CORE EX1 160.png
TOY 384.png
TOY 826.png
CORE NEW1 020.png
RLK 048.png
ETC 079.png
CORE EX1 103.png
CORE CS2 093.png
ETC 542.png
TOY 714.png
ETC 209.png
CORE CS2 062.png
CORE CS1 112.png
WW 381.png
DEEP 035.png
CORE EX1 259.png
TOY 646.png
CORE EX1 507.png
CORE CS2 122.png
DEEP 007.png
CORE NEW1 027.png
CORE CS2 012.png
CORE AT 075.png
DEEP 010.png
WW 397.png
DEEP 013.png
TOY 716.png
RLK 707.png
ETC 399.png
TTN 853.png
ETC 520.png
YOG 411.png
TOY 354.png
RLK 709.png
UPCOMING 100178.png
TTN 483.png
CORE EX1 197.png
WW 815.png
TTN 455.png
TTN 463.png
UPCOMING 108499.png
CORE EX1 407.png
CORE RLK 035.png
TTN 478.png
YOG 509.png
ETC 034.png
JAM 018.png
UPCOMING 105500.png
UPCOMING 100537.png
CORE CS2 028.png
TTN 831.png
TTN 800.png
ETC 314.png
CORE GVG 008.png
YOG 502.png
TOY 509.png
TTN 858.png
UPCOMING 100546.png
CORE EX1 249.png
ETC 373.png
CORE CS2 032.png
CORE RLK 063.png
WW 090.png
Core UNG 211.png
TTN 866.png
TOY 879.png
WW 026.png
CORE CS2 222.png
TOY 877.png
CORE EX1 573.png
TOY 703.png
TTN 954.png
TTN 940.png
TOY 647.png
CORE UNG 848.png
WW 336.png
CORE RLK 741.png
CORE EX1 312.png
TOY 357.png
WW 0700.png
TTN 960.png
YOG 516.png
ETC 086.png
TOY 883.png


Swipe left or right to see the cards.
TTN 858t2.png
YOG 516t2.png
TTN 858t3.png
TTN 800t.png
TTN 960t2.png
AT 132 SHAMANa.png
NEW1 009.png
DEEP 999t2.png
EX1 160b.png
UPCOMING 108859.png
UPCOMING 108858.png
DREAM 02.png
REV 353t4.png
UPCOMING 98759.png
NEW1 033.png
ETC 085t3.png
DEEP 999t4.png
DEEP 999t5.png
JAM 018t.png
JAM 018t3.png
JAM 018t2.png
JAM 018t4.png
ETC 314t.png
YOG 502t.png
ETC 373b.png
EX1 573a.png
TTN 940a.png