Mercenaries

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Mercenaries new logo.png
Mercenaries key art
Mercenaries icon

Mercenaries is a game mode in Hearthstone. It was released on October 12, 2021.[1]

Unlike other game modes that use cards, which are based on traditional Constructed cards, Mercenaries features completely new controllable entities called mercenaries (merc for short), and a turn-based RPG-like combat system, along with their unique PvE and PvP content. Mercenaries also has Mercenaries/Tasks, which are equivalent to quests in traditional Hearthstone, except for the fact that they reward items exclusively to Mercenaries mode.

Mercenaries is accessible in the main menu, making it one of the three main game modes alongside Constructed and Battlegrounds.

Mercenaries received new content from Patch 21.4.0.95431 until Patch 25.4.0.165029, after which it was put into maintenance mode indefinitely, without any further regular content updates planned.[2]

Village[edit | edit source]

Village
Main article: Village

The village is the main hub of Mercenaries and also the first scene you see when you visit the mode. The village consists of buildings that each have different a functionality that grants you access to different content within Mercenaries. In a brief overview:

  • The Workshop is the first available building for new players. All other buildings are unavailable, but can be built, upgraded, and even given new looks in the Workshop. The prices of the builds and upgrades are currently unknown.[citation needed]
  • The Tavern is equivalent to the Collection manager, except that the player manages their Mercenaries collection.
  • The Travel Point is where players access the PvE zones of Mercenaries, similar to Solo Adventures.
  • The Fighting Pit is where players access the PvP content of Mercenaries, similar to Constructed.
  • The Merchant Cart is equivalent to the Shop, except that it only shows Mercenaries-only bundles and items for sale.
  • The Mailbox is where the player gets announcements from Blizzard about Mercenaries updates.
  • The Campfire is equivalent to the Quest Log in the Journal, except that they are called Mercenaries/Tasks instead of quests and reward a variety of Mercenaries items.


Village look (1)


Village look (2)


Village look (3)

Mercenaries, abilities and equipment[edit | edit source]

Mercenaries[edit | edit source]

Mercenary as a Card
Main article: Mercenary
Main article: Mercenaries/Team

A Mercenary (or merc) is the main character the player will control in Mercenaries matches. A merc consists of three familiar Mercenaries/Attributes, attack, Mercenaries/Health, and Minion type. A merc also has a Mercenaries/Role. Currently, the role can be either Caster with a blue frame, Protector with a red frame, or Fighter with a green frame.

Role weakness system

Roles have a weakness system, whereby protectors deal double damage to fighters, fighters deal double damage to casters, and casters deal double damage to protectors.

To let the mercs interact with others, each merc has three abilities. Their effects can be varied, including letting the merc attack an enemy like minion-attacking-minion combat in Constructed, dealing damage, giving mercs new effects, or restoring health.

Mercs can be obtained through Mercenaries/Mercenaries Packs, or by spending 100 Mercenaries/Mercenary coins for a Rare Mercenary, 300 coins for a Epic Mercenary or 500 coins for a Legendary Mercenary.

To play a Mercenaries game, the player needs to bring a team consisting of 6 mercs, which is equivalent to a deck in Constructed. It does not have any other limitations: the player can bring mercs of any role and any level. A team can even have only one role. After a game, regardless of the outcome, mercs will gain experience, which is used to level up, incrementing their base attributes: attack and health. At certain levels, one of their abilities will be unlocked, allowing the merc to have more variety of choice during combat.

Abilities[edit | edit source]

Mercenary's abilities
Main article: Ability

Abilities function as actions a merc may take during a turn. They function like cards, but have unique Mercenaries/Keywords not found in Constructed. Each ability can also belong to a Spell school, which are the same as those found in Constructed, namely Fel, Fire, Frost, Holy, Nature, and Shadow.

Mercenaries/Speed
Mercenaries/Cooldown

Unlike cards, each ability has two attributes: Mercenaries/Speed and Mercenaries/Cooldown. Speed determines the order of the combat; the ability with the lowest speed will resolve first. If there are multiple abilities with the same speed, their order of resolution will be decided randomly. The Cooldown is the number of turns needed to pass before the player can use the ability again. Abilities with at least 1 cooldown are unavailable at the start of game.

Each merc will have one ability available after being obtained or unlocked. Other abilities can be unlocked by leveling up their merc: the second ability unlocks at level 5, and the third at level 15. Unlocked abilities can be upgraded by spending their merc's Mercenaries/Mercenary coins.

Equipment[edit | edit source]

Mercenary's Equipments
Main article: Equipment

Equipment can be used pre-game to give a bonus to their corresponding merc or one of their abilities. Only one equipment can be assigned to a merc.

Equipment can be unlocked by either completing Mercenaries/Tasks or achievements: for each merc, one equipment is unlocked at level 30 (which must be claimed on the achievement page), one after the completion of task 2, and one after the completion of task 7. Like abilities, unlocked equipment can be upgraded by spending their merc's Mercenaries/Mercenary coins.

Tasks[edit | edit source]

Main article: Mercenaries/Task

New tasks are available daily at the Campfire, or during the bounty run at a Mystery coin.

Gameplay[edit | edit source]

Main article: Travel Point
Main article: Fighting Pit

Mercenaries is a turn-based role-playing game that allows the player to bring a team of 6 mercs. At the start of game, they appear in the player's hand, where they can drag 3 of their mercs into the battlefield for combat. They cannot be returned to hand once on the battlefield. The rest of the player's mercs are put onto the Mercenaries/Bench and wait until one of the player's merc dies in combat. Then, each turn of a Mercenaries game can be described as followed:

  1. Enter command phase. For each merc, choose one of their abilities, and choose a target if the ability allows it.
  2. Repeat until all mercs have chosen their abilities. The player can change the abilities before pressing the "Ready!" button.
    1. Each chosen ability will display a bubble and the order above its merc portrait, which is the result of combining and sorting abilities by speed from smallest to largest.
    2. "?" at the end of the bubble indicates that the order may differ. This happens regularly in Fighting Pit combats, since the player can only see their own order, while in Travel Point combats, some abilities with the same speed may occur, which leads to randomness to decide which will be resolved first.
  3. Pressing the "Ready!" button enters the combat phase. All abilities will be resolved like how minions and spells in Constructed with the specific orders earlier.
  4. After combat:
    1. If a merc dies in combat while there are still mercs in bench, the player goes back to the Recruit phase. The reserved mercs on the bench return to the player's hand. The player can drag as many mercs as died in combat to the battlefield to replace them.
    2. If all of the player's mercs died and their bench is empty, the game ends. If the other player runs out of mercs simultaneously, the game is a tie. Otherwise, the player with at least one surviving merc wins.
    3. Otherwise, repeat the turns.

At the Travel Point, the player can participate in bounties, which is equivalent to solo adventures. Each bounty consists of a procedurally-generated series of encounters before culminating in the bounty boss. These encounters can be either fights or special 'coins' (specifically Mercenaries/Spirit Healers, Mercenaries/Boons, or mysteries). After each fight in a bounty, the player can choose a Mercenaries/Treasure for one of the mercs in their party that only lasts for that bounty.


Fighting Pit (PvP) gameplay


Fighting Pit reward


Travel Point (PvE) gameplay


Travel Point (PvE) gameplay (2)


Travel Point's bounty reward

Collection[edit | edit source]

Main article: Tavern

Mercenaries introduces a unique collection system separated from that of traditional Hearthstone. The player can visit their Mercenaries collection in the Tavern, where they can see which mercenaries they own and the number of their coins the player has beneath each card. The player can also create a Mercenaries/Team and check the teams they created.

Items[edit | edit source]

The mercenaries collection system consists of 3 main in-game items:[3]

  • Mercenaries Pack - Mercenaries Packs can be bought with gold or real money. A pack can contain either Mercenaries/Mercenary cards, Mercenaries/Mercenary coins or Mercenaries/Mercenary portraits. Mercenaries Packs follow Duplicate protection rule, meaning the player always gets a Mercenary card they don't own until they own all Mercenary cards of the pre-determined Rarity. If they do so, they will always get a Mercenary portrait of that rarity instead. If they own all Mercenary portraits of that rarity, any opened Mercenary portraits will be converted to Mercenary coins with amount depending on that rarity instead.[citation needed]
  • Mercenaries/Mercenary card - Mercenary cards allow the players to put mercs in their teams and use them in game. Mercenary cards can be obtained by Mercenaries/Crafting using Mercenary coins, or opening Mercenaries Packs, with the following rarity drop rate breakdown:
    • Rare: Each Mercenaries Pack contains at least 1 rare or better Mercenary card.
    • Epic: On average, 1 epic Mercenary card can be obtained every 5 Mercenaries Packs.
    • Legendary: One legendary Mercenary card is guaranteed within the first 10 Mercenaries Packs. Subsequent legendary Mercenary cards can be obtained in 20 Mercenaries Packs on average.
  • Mercenary coin - Mercenary coins allow the players to craft mercs they don't own and upgrade abilities or equipment. Each merc will have a unique coin type, which can only be used to craft it, or upgrade its abilities or equipment, and are not usable for other mercs. Mercenary coins can be obtained by opening Mercenaries Packs with the following rarity drop rate breakdown:
    • Rare: Rare coins will drop 12 times in 10 Mercenaries Packs on average
    • Epic: Epic coins will drop 10 times in 10 Mercenaries Packs on average
    • Legendary: Legendary coins will drop 8 times in 10 Mercenaries Packs on average.
  • Mercenary portrait - Mercenary portraits are purely cosmetic, which is equivalent to golden and diamond cards in Constructed collection.
    • All mercs have 3 golden portraits. Legendary mercs also have 1 diamond portrait.
    • The baseline drop rates will be based on the following percentages, which will be dynamically recalculated each time the player obtains a portrait:
      • Legendary mercs: 30% chance to get each of the 3 golden portraits and 10% chance to get the diamond portrait
      • Rare and Epic mercs: 33.3% chance to get each of the 3 golden portraits.
    • The player will not obtain the same Mercenary portrait until they own all the Mercenary portraits for that merc.
    • Once the player owns all the portraits for a merc, they can obtain a second copy of a Mercenary portrait, which will automatically be converted into Mercenary coins of that merc: 50 coins for rare, 75 coins for epic, and 100 coins for legendary mercs.

On top of that, all of these items can also be obtained by completing Mercenaries/Tasks at the Campfire.


Tavern collection manager and creating a team


Viewing Mercenary portraits in Tavern


Diamond portrait general animation


Upgrading an ability


Equipping an equipment


Equipping an equipment (2)


Upgrading an equipment

Leveling up[edit | edit source]

Main article: Mercenaries/Level
Main article: Mercenaries/Experience

Each Mercenaries/Merc has a permanent leveling system. All mercs start at level 1 and can be leveled up by earning experience after a game is completed, regardless of the result of that game or whether the merc was on the Mercenaries/Bench. Leveling up a merc increments their base attack, Mercenaries/Health, or both attributes. Currently the maximum level for a merc is 30.

At a merc's certain level thresholds (level 5 for the second ability and level 15 for the third), one of their abilities will be unlocked automatically, after which it can be upgraded using their coins.


Leveling up a merc


Leveling up a merc (2)


Unlocking an ability


Unlocking an ability (2)

New player experience[edit | edit source]

If the player is new to Mercenaries, they will be redirected to a bounty tutorial, guiding through the basic gameplay elements of a Mercenaries game.


Introducing basic combat


Introducing abilities


Introducing role and weakness


Introducing bench


Final encounter access


Final encounter in bounty tutorial


Bounty tutorial's rewards

After completing the bounty tutorial, the player will be redirected to the Village and introduced the functions of each building. After the player unlocks the Campfire, the player receives a series of introductory Mercenaries/Tasks. Ultimately, the player is rewarded 8 free Mercenaries/Mercs to start with custom teams.

Development and promotions[edit | edit source]