Nature Damage
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- Nature Damage
Your character's Nature abilities deal more damage.
Nature Damage is a keyword used in Mercenaries. Its internal name is SPELLPOWER_NATURE
.
Notes[edit | edit source]
As with other spell school keywords, they last until their character who holds them die.
Cards with Nature Damage[edit | edit source]
Characters[edit | edit source]
Abilities[edit | edit source]
Name | Subtype[?] | Text | Used by | ||||
---|---|---|---|---|---|---|---|
Blessing of the Moon {0} | 0 | 0 | Passive: +1 Nature Damage. Your Night Elves,Taurens and Trolls have +1/+2. | ||||
Lightning Bolt 1 | 6 | 0 | Nature | Deal 2 damage. Gain +1 Nature Damage | Morgl the Oracle | ||
Nature Staff {0} | 0 | 0 | Passive: +1 Nature Damage. | ||||
Tempest's Fury {0} | 0 | 0 | Nature | Passive: +1 Nature Damage. After you cast Lightning Bolt, repeat it. |
Equipment[edit | edit source]
Card not found. Card not found.
Referenced cards[edit | edit source]
Characters[edit | edit source]
Abilities[edit | edit source]
Name | Subtype[?] | Text | Used by | ||||
---|---|---|---|---|---|---|---|
Blessing of the Moon {0} | 0 | 0 | Passive: +1 Nature Damage. Your Night Elves,Taurens and Trolls have +1/+2. | ||||
Dark Shaman Cowl {0} | 0 | 0 | Start of Game: Give your party +4 Nature and Shadow Damage. Give your Horde characters +8/+8. | ||||
Dark Shaman Cowl 1 | 0 | 0 | Start of Game: Give your party +4 Nature and Shadow Damage. Give your Horde characters +8/+8. | ||||
Dark Shaman Cowl 2 | 0 | 0 | Start of Game: Give your party +4 Nature and Shadow Damage. Give your Horde characters +8/+8. | ||||
Dark Shaman Cowl 3 | 0 | 0 | Start of Game: Give your party +4 Nature and Shadow Damage. Give your Horde characters +8/+8. | ||||
Dark Shaman Cowl 4 | 0 | 0 | Start of Game: Give your party +4 Nature and Shadow Damage. Give your Horde characters +8/+8. | ||||
Enveloping Mist 1 | 4 | 1 | Nature | Gain Taunt this turn, and +1 Nature Damage. Repeat for each other friendly Dragon and Celestial. | Y'Shaarj | ||
Eye of the Storm {0} | 6 | 0 | Passive: Lightning Storm deals 2 additional damage and grants +2 Nature Damage. | ||||
Lightning Bolt 1 | 6 | 0 | Nature | Deal 2 damage. Gain +1 Nature Damage | Morgl the Oracle | ||
Nature Burst {0} | 5 | 2 | Nature | Deal 3 damage. This ability gains double the bonus from Nature Damage. | |||
Nature Ritual {0} | 2 | 0 | Nature | Gain +5 Nature Damage this turn. Apply Bleed (5) to all enemies. | |||
Nature Staff {0} | 0 | 0 | Passive: +1 Nature Damage. | ||||
Nephrite Army {0} | 0 | 0 | Nature | Passive: At the end of each turn, for each of your Dragons, summon a Jade Golem with +1 Nature Damage. | |||
Old God Trifurcation | 6 | 1 | Shadow | Gain Attack equal to your Nature Damage. Attack an enemy. Also damages adjacent enemies. | |||
Positive Equilibrium {0} | 0 | 0 | Nature | Passive: +1 Nature and Fire Damage. Your Beasts and Dragons have +3 Health. | |||
Sound Strike | 5 | 1 | Nature | Gain +3 Nature Damage and Attack an enemy. Nature Combo: gain +20 Health. | |||
Tempest's Fury {0} | 0 | 0 | Nature | Passive: +1 Nature Damage. After you cast Lightning Bolt, repeat it. |
Equipment[edit | edit source]
Name | Tier | Craft | Text | Used by | Unlocked |
---|---|---|---|---|---|
Serpent Pendant {0} | 4 | 175 | Enveloping Mist gives an additional +3 Nature Damage. | Yu'lon | Level 30 |
Serpent Pendant 2 | 2 | 0 | Enveloping Mist gives an additional +1 Nature Damage. | Yu'lon | Level 30 |
Serpent Pendant 3 | 3 | 150 | Enveloping Mist gives an additional +2 Nature Damage. | Yu'lon | Level 30 |
Unbreakable Backpack {0} | 4 | 175 | Battlecry: Gain +2 Fel, Arcane, and Nature Damage. Gain +1 more for each of your other Night Elves and Demons. | Aranna Starseeker | Level 30 |
Unbreakable Backpack 3 | 3 | 0 | Battlecry: Gain +1 Fel, Arcane, and Nature Damage. Gain +1 more for each of your other Night Elves and Demons. | Aranna Starseeker | Level 30 |