Heal Power
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- Heal Power
Your healing abilities restore extra health.
Heal Power is a keyword used in Mercenaries. Its internal name is LETTUCE_HEALINGPOWER
and was introduced in Patch 22.4.0.131660 with the new mercenary Chi-Ji.
Heal Power functions similarly to Spell Damage, except that Heal Power increments the amount of Restoring Health cards. For example, if you have a 3 Spell Power on board, Inspiring Song 5 would restore 13 Health to all friendly characters.
Cards with Heal Power[edit | edit source]
Characters[edit | edit source]
Card not found.
Abilities[edit | edit source]
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Equipment[edit | edit source]
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Referenced cards[edit | edit source]
Characters[edit | edit source]
Card not found.
Abilities[edit | edit source]
Name | Subtype[?] | Text | Used by | ||||
---|---|---|---|---|---|---|---|
Blazing Song 1 | 3 | 0 | Fire | Deal 4 damage. Gain +1 Heal Power. | |||
Chi Bomb {0} | 2 | 1 | Fire | Deal damage equal to double your Healing Power to all enemies. | |||
Firestorm 1 | 5 | 1 | Fire | Deal 1 damage to all enemies. Restore 1 Health to all allies. (Damage increased by Heal Power.) | |||
Holy Ritual {0} | 2 | 0 | Holy | Gain +5 Holy Damage and +5 Healing Power this turn. | |||
Libram of Enlightenment {0} | 0 | 0 | Passive: Libram of Wisdom grants +1 more Holy Damage and Healing Power. | ||||
Mulgore Might 1 | 7 | 0 | Attack an enemy and gain +1 Heal Power. Nature Combo: Restore 6 Health to this Merc. | ||||
Negative Equilibrium {0} | 0 | 0 | Arcane | Passive: +1 Heal Power. Your Beasts and Dragons have +3 Attack. | |||
Smells Good! {0} | 5 | 0 | Passive: If you have a friendly Chi-Ji in play, Gain +5 Attack, +5 Fire Damage and +5 Healing Power. |
Equipment[edit | edit source]
Name | Tier | Craft | Text | Used by | Unlocked |
---|---|---|---|---|---|
Blazing Band {0} | 4 | 175 | Blazing Song deals 4 more damage and gives an additional +2 Heal Power. | Chi-Ji | Heroic |
Blazing Band 1 | 1 | 0 | Blazing Song deals 1 more damage and gives an additional +1 Heal Power. | Chi-Ji | Heroic |
Blazing Band 2 | 2 | 100 | Blazing Song deals 2 more damage and gives an additional +1 Heal Power. | Chi-Ji | Heroic |
Blazing Band 3 | 3 | 150 | Blazing Song deals 3 more damage and gives an additional +2 Heal Power. | Chi-Ji | Heroic |
Chieftain's Feather {0} | 4 | 175 | Passive: +7 Health. +4 Heal Power. | Baine Bloodhoof | Heroic |
Chieftain's Feather 1 | 1 | 0 | Passive: +4 Health. +1 Heal Power. | Baine Bloodhoof | Heroic |
Chieftain's Feather 2 | 2 | 100 | Passive: +5 Health. +2 Heal Power. | Baine Bloodhoof | Heroic |
Chieftain's Feather 3 | 3 | 150 | Passive: +6 Health. +3 Heal Power. | Baine Bloodhoof | Heroic |
Libram of Wisdom {0} | 4 | 175 | End of Turn: If you have used 2 or more Holy abilities, gain +2 Holy Damage and +2 Healing Power. | Yrel | Task 2 |
Libram of Wisdom 2 | 2 | 100 | End of Turn: If you have used 2 or more Holy abilities, gain +1 Holy Damage and +1 Healing Power. | Yrel | Task 2 |
Libram of Wisdom 3 | 3 | 150 | End of Turn: If you have used 2 or more Holy abilities, gain +2 Holy Damage and +1 Healing Power. | Yrel | Task 2 |