Nature
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Nature is a Spell school in Mercenaries.
Nature abilities[edit | edit source]
Name | Subtype[?] | Text | Used by | ||||
---|---|---|---|---|---|---|---|
Acquired Allies {0} | 4 | 3 | Nature | Swap this Mercenary with one on your bench and give it Rush. | |||
Adventure Awaits 1 | 6 | 0 | Nature | Gain +3 Health and Attack an enemy. If you have more characters, gain Divine Shield first. | Vengeful Cosplayer | ||
Amalgamate {0} | 10 | 1 | Nature | Destroy adjacent characters to gain their Attack and Health, then Attack all enemies. | |||
Ancient Endurance | 2 | 2 | Nature | Gain Taunt for 1 turn. Gain +0/+0 for each friendly character. | Toki, Time-Tinker | ||
Ancient Lore | 3 | 1 | Nature | Restore 0 Health to adjacent characters. Their next ability is (1) Speed faster. | |||
Archdruid's Call 1 | 8 | 1 | Nature | Choose One - Deal 4 damage to all enemies; or restore 8 Health to your characters. | |||
Banana Split {0} | 2 | 4 | Nature | Summon a copy of a Beast, give it Windfury and Rush. It dies at the end of the turn. | |||
Bark Skin {0} | 6 | 0 | Nature | Restore 50 Health to this Merc. | |||
Bark Skin 2 | 6 | 0 | Nature | Restore 15 Health to this Merc. | |||
Betrayal {0} | 1 | 3 | Nature | Force an enemy minion to deal its Attack to its neighbors. | |||
Bloodlust {0} | 5 | 2 | Nature | Give your characters +3 Attack this turn, then Attack a random enemy. | |||
Boggy Blast 1 | 7 | 0 | Nature | Deal 7 damage. Summon a 10/25 Boggy with Taunt. If you already have Boggy, give it +7 Health instead. | |||
Bogonomics 1 | 3 | 0 | Nature | Give a friendly character +1/+2 and Taunt. If you have Boggy, give it +1/+1. | |||
Brood Affliction: Green 4 | 4 | 0 | Nature | Deal 15 damage and Bleed (10) to all enemies. | |||
Brood Affliction: Green 5 | 4 | 0 | Nature | Deal 25 damage and Bleed (10) to all enemies. | |||
Bubbly Bobble 1 | 4 | 1 | Nature | Restore 5 Health to an adjacent Murloc. Swap places and both gain Divine Shield. Nature Combo: Repeat this. | |||
Buff Guff Cuffs {0} | 7 | 0 | Nature | Passive: Runic Slam gives this Merc +2/+4 before Attacking. | |||
Captive Tides 1 | 7 | 3 | Nature | Deal 8 damage to all enemies. (Increased by 1 for each other Naga you control.) | Zealous Initiate | ||
Cataclysmic Bolt 1 | 6 | 0 | Nature | Deal 8 damage to the lowest Health enemy. | |||
Cenarion Surge 1 | 4 | 0 | Nature | Deal 4 damage. Your characters' Nature abilities are (1) Speed faster next turn. | |||
Chain Heal 1 | 3 | 1 | Nature | Restore 6 Health to a friendly character. Repeat this on up to 2 damaged adjacent characters. | |||
Chain Lightning 1 | 6 | 1 | Nature | Deal 4 damage to an enemy. Repeat this on 1 additional adjacent enemy. | Morgl the Oracle | ||
Chum Bucket | 2 | 1 | Nature | Fill your board with Random Darkshore Murlocs. | |||
Cookie's Cooking 1 | 5 | 1 | Nature | Bleed (3) to all enemies. Restore 3 Health to friendly Murlocs and Pirates. | Volcanic Drake | ||
Dinner Time 1 | 4 | 1 | Nature | Eat 1 Banana and gain Taunt this turn. | |||
Earth Stomp 1 | 5 | 1 | Nature | Deal 2 damage to all enemies. They are (1) Speed slower next turn. | |||
Earthmother's Fury 1 | 10 | 2 | Nature | Deal 10 damage to all enemies. Deathblow: Set the Cooldown on all enemy abilities to their original value. | |||
Electrify 1 | 5 | 0 | Nature | Deal 12 damage to an enemy. Damage is reduced by the Speed of their action this turn. | Naga Commandant | ||
Elementary! 1 | 3 | 1 | Nature | Give a character Divine Shield. If they lose it this turn, they gain +1/+2 and Attack the enemies opposite them. | |||
Elune's Overgrowth {0} | 10 | 0 | Nature | Deal 12 damage to an enemy. Your Nature abilities are (3) Speed faster. | |||
Embark on the Quest! 1 | 3 | 0 | Nature | Give all your characters on your battlefield and bench +1/+2. | |||
Embark on the Quest! 2 | 3 | 0 | Nature | Give all your characters on your battlefield and bench +2/+3. | |||
Embark on the Quest! 3 | 3 | 0 | Nature | Give all your characters on your battlefield and bench +3/+5. | |||
Embark on the Quest! 4 | 3 | 0 | Nature | Give all your characters on your battlefield and bench +4/+6. | |||
Embark on the Quest! 5 | 3 | 0 | Nature | Give all your characters on your battlefield and bench +5/+8. | |||
Emerald Dream 1 | 5 | 1 | Nature | Choose a Dream card to cast. | Circus Amalgam | ||
Emerald Oracle 1 | 4 | 1 | Nature | Choose One: Natura 1 or Ad Astra 1. | Circus Amalgam | ||
Entangling Roots 1 | 5 | 1 | Nature | Deal 4 damage to an enemy and Root it. | Arfus | ||
Enveloping Mist 1 | 4 | 1 | Nature | Gain Taunt this turn, and +1 Nature Damage. Repeat for each other friendly Dragon and Celestial. | Y'Shaarj | ||
Erupting Fungus 1 | 4 | 0 | Nature | Choose a friendly character. After it survives damage this turn, it deals 8 damage to a random enemy. | |||
Excessively Erupting Fungus {0} | 4 | 0 | Nature | Passive: Erupting Fungus deals 2 more damage. | |||
Faerie Breath 1 | 3 | 0 | Nature | Deal 3 damage. Give your lowest Health Merc on your bench +3/+3. | |||
Feral Spirit {0} | 10 | 0 | Nature | Start of Game: Summon a 10/11 Feral Spirit with Taunt. | |||
Fish Feast 1 | 2 | 0 | Nature | Deal 2 damage to an enemy. Deathblow: Give +3 Health to all friendly characters. | Volcanic Drake | ||
Fishy Barrage 1 | 7 | 1 | Nature | Deal 4 damage to a random enemy. Repeat for each of your other Murlocs. | |||
Go Fish! 1 | 4 | 1 | Nature | Summon a random fish for your opponent, with a Deathrattle that benefits you. | Volcanic Drake | ||
Guiding Path 1 | 3 | 1 | Nature | Restore 6 Health to all friendly characters. Advance the Golden Monkey one step. | |||
Handmaiden's Poison 1 | 4 | 0 | Nature | Deal 1 damage to an enemy. Bleed (3). | Naga Commandant | ||
Healing Pulse {0} | 6 | 0 | Nature | Restore 10 Health to all other your characters. | |||
Healing Pulse 1 | 6 | 0 | Nature | Restore 2 Health to all other your characters. | |||
Healing Pulse 2 | 6 | 0 | Nature | Restore 4 Health to all other your characters. | |||
Healing Pulse 3 | 6 | 0 | Nature | Restore 6 Health to all other your characters. | |||
Healing Pulse 4 | 6 | 0 | Nature | Restore 8 Health to all other your characters. | |||
Healing Touch 1 | 4 | 1 | Nature | Restore 6 Health. | |||
Healing Touch 2 | 4 | 1 | Nature | Restore 12 Health. | |||
Healing Touch 3 | 4 | 1 | Nature | Restore 20 Health. | |||
Healing Wave 1 | 5 | 0 | Nature | Restore 7 Health to a character and 5 Health to your Murlocs. | |||
Hex {0} | 6 | 5 | Nature | Transform a Merc into a 0/1 Frog with Taunt. | |||
Hostile Grounds 1 | 7 | 0 | Nature | Deal 5 damage. Repeat for each Treant that died this turn. | |||
Hostile Grounds 3 | 7 | 0 | Nature | Deal 12 damage. Repeat for each Treant that died this turn. | |||
I Drink To Thee | 5 | 0 | Nature | Gain +5 Attack and Attack an enemy. If you don't control Julianne, gain 10 more Attack but take 10 damage. | |||
Imbued Strike | 8 | 0 | Nature | Deal double this Merc's Attack to a random enemy. Repeat 2 times. After, Siren of the Deep's Attack is reset. | |||
Improved Lightning Bolt {0} | 0 | 0 | Nature | Passive: Lightning Bolt now hits a random neighbor. | |||
Improved Lightning Bolt 2 | 0 | 0 | Nature | Passive: Lightning Bolt now hits both neighbors. | |||
Ironbark 1 | 3 | 1 | Nature | Gain Taunt this turn. After you cast a Nature ability this turn, gain +2/+4. | Rathorian | ||
Jade Gust 1 | 10 | 0 | Nature | Deal 8 damage to an enemy. If they Attacked this turn, deal 16 damage instead. | Y'Shaarj | ||
Jade Scales of Rebirth {0} | 0 | 0 | Nature | Passive: The first time this Merc dies, return it to life at 40 Health. | |||
Kitty Ride {0} | 0 | 0 | Nature | Passive: Whenever another one of your Beasts or Dragons Attacks, it swaps its Attack with this Merc's Attack. | |||
Lightning Bolt 1 | 6 | 0 | Nature | Deal 2 damage. Gain +1 Nature Damage | Morgl the Oracle | ||
Lightning Bolt 1 | 9 | 0 | Nature | Deal 4 damage to an enemy. | |||
Lightning Bolt 2 | 9 | 0 | Nature | Deal 7 damage to an enemy. | |||
Lightning Bolt 3 | 9 | 0 | Nature | Deal 10 damage to an enemy. | |||
Lightning Bolt 4 | 9 | 0 | Nature | Deal 11 damage to an enemy. | |||
Lightning Bolt 5 | 9 | 0 | Nature | Deal 12 damage to an enemy. | |||
Lightning Storm 1 | 6 | 0 | Nature | Deal 2 damage to all enemies. They lose Stealth. | |||
Lightning Strikes 1 | 8 | 1 | Nature | Deal 4 damage. Repeat for each Nature ability you've cast this turn. | |||
Lightning Strikes 2 | 8 | 1 | Nature | Deal 7 damage. Repeat for each Nature ability you've cast this turn. | |||
Lightning Strikes 3 | 8 | 1 | Nature | Deal 10 damage. Repeat for each Nature ability you've cast this turn. | |||
Living Brambles 1 | 5 | 0 | Nature | Deal 6 damage. Nature Combo: Repeat this. | Rathorian | ||
Low-power Surge 1 | 6 | 0 | Nature | Deal 5 damage to all enemies with 5 Attack or less. | |||
Low-power Surge 3 | 6 | 0 | Nature | Deal 10 damage to all enemies with 5 Attack or less. | |||
Mark of Nature 1 | 3 | 1 | Nature | Choose One - Give a character +2 Attack; or +4 Health. | |||
Mark of Nature 2 | 3 | 1 | Nature | Choose One - Give a character +4 Attack; or +8 Health. | |||
Mark of Nature 3 | 3 | 1 | Nature | Choose One - Give a character +6 Attack; or +12 Health. | |||
Mass Entanglement 1 | 8 | 0 | Nature | Deal 10 damage to all enemies. They can't Attack this turn. | |||
Mend Beast 1 | 4 | 0 | Nature | Restore 3 Health to a character and this Merc. If it's a Beast, also give it +3 Health. | |||
Muddy Footing 1 | 4 | 0 | Nature | Deal 2 damage to a character. Its next ability is (2) Speed slower. | Morgl the Oracle | ||
Murloc Missile 1 | 4 | 0 | Nature | Deal 2 damage. Give your Murlocs +1 Health. | |||
Nature Blast {0} | 8 | 1 | Nature | Deal 1 damage to a random enemy. Repeat for each Nature ability you've cast this game. | |||
Nature Burst {0} | 5 | 2 | Nature | Deal 3 damage. This ability gains double the bonus from Nature Damage. | |||
Nature Ritual {0} | 2 | 0 | Nature | Gain +5 Nature Damage this turn. Apply Bleed (5) to all enemies. | |||
Nature's Bite {0} | 9 | 0 | Nature | Passive: Whenever your characters cast a Nature ability, cast Serpent's Bite 1 at a random enemy. | |||
Navigate the Jungle 1 | 4 | 0 | Nature | Root all enemy characters. | |||
Navigate the Jungle 2 | 4 | 0 | Nature | Root all enemy characters. | |||
Navigate the Jungle 3 | 4 | 0 | Nature | Root all enemy characters. | |||
Navigate the Jungle 4 | 4 | 0 | Nature | Root all enemy characters. | |||
Navigate the Jungle 5 | 4 | 0 | Nature | Root all enemy characters. | |||
Nephrite Army {0} | 0 | 0 | Nature | Passive: At the end of each turn, for each of your Dragons, summon a Jade Golem with +1 Nature Damage. | |||
Phase Shift 1 | 4 | 1 | Nature | Restore 15 Health to this Merc. If you control another Merc, return this to the bench. | |||
Pixie Dust 1 | 4 | 1 | Nature | Restore 4 Health to all your characters. | |||
Positive Equilibrium {0} | 0 | 0 | Nature | Passive: +1 Nature and Fire Damage. Your Beasts and Dragons have +3 Health. | |||
Primal Power 1 | 3 | 1 | Nature | Give a friendly Beast +5 Attack and Immune while Attacking this turn. | |||
Riptide 1 | 3 | 0 | Nature | Deal 3 damage to an enemy. After an enemy Attacks this turn, repeat this damage. | Zealous Initiate | ||
Rock Out 1 | 1 | 0 | Nature | Summon three Firesworn 1. | |||
Rock Out 3 | 1 | 0 | Nature | Summon three Firesworn 3. | |||
Root Awakening | 1 | 0 | Nature | Deal 25 damage to all enemies. | |||
Runic Slam 1 | 7 | 0 | Nature | Attack an enemy. Deathblow: Give all Mercs on your battlefield and bench +1/+4. | Rathorian | ||
Safety Bubble {0} | 0 | 0 | Nature | Passive: Whenever a friendly Murloc is about to die, give it Immune instead. At the end of your next turn, it dies. | |||
Secret of the Naga {0} | 8 | 0 | Nature | Passive: Your Naga are (1) Speed faster and take 1 less damage. | |||
Serpent's Bite 1 | 5 | 0 | Nature | Deal 3 damage to a character. At the end of this turn, it takes 3 damage. | |||
Shamanism {0} | 7 | 1 | Nature | Deal 19 damage to all enemies.Restore 10 Health to your characters. | |||
Shamanism 1 | 7 | 1 | Nature | Deal 8 damage to all enemies.Restore 4 Health to your characters. | |||
Shamanism 2 | 7 | 1 | Nature | Deal 12 damage to all enemies.Restore 6 Health to your characters. | |||
Shamanism 3 | 7 | 1 | Nature | Deal 17 damage to all enemies.Restore 8 Health to your characters. | |||
Shamanism 4 | 7 | 1 | Nature | Deal 18 damage to all enemies.Restore 9 Health to your characters. | |||
Shimmering Toxin 1 | 1 | 1 | Nature | Gain +3 Attack. Take 6 less damage this turn. Become a Protector. (Starts off Cooldown) | |||
Slime Time 1 | 4 | 0 | Nature | Deal 6 damage to an enemy. Give it Taunt until the end of the next turn. | |||
Smorgasbord {0} | 0 | 0 | Nature | Start of Game: Spawn 2 random fish for your opponent. | |||
Sound Strike | 5 | 1 | Nature | Gain +3 Nature Damage and Attack an enemy. Nature Combo: gain +20 Health. | |||
Starseeker 1 | 6 | 0 | Nature | Gain +2 Health and Attack an enemy. Nature Combo: Deal damage equal to your Attack instead. | |||
Stormswell 1 | 1 | 0 | Nature | Gain "Can only be damaged by Attacks this turn". | |||
Survival of the Fittest {0} | 9 | 3 | Nature | Give your characters +2/+8 wherever they are. | |||
Tailwind Gust 1 | 1 | 0 | Nature | Give ALL characters Windfury this turn. | |||
Tempest's Fury {0} | 0 | 0 | Nature | Passive: +1 Nature Damage. After you cast Lightning Bolt, repeat it. | |||
Thunder Strike 1 | 7 | 0 | Nature | Attack an enemy. If they survive deal 2 damage to them and adjacent enemies. Their next ability is (1) Speed slower. | |||
Thunderclap {0} | 3 | 1 | Nature | Deal 3 damage to all enemies, then reduce their Attack by 3 this turn. | |||
Tiger Lightning 1 | 10 | 1 | Nature | Deal this Merc's Attack damage to a random enemy. Deathblow: Gain +1 Attack and repeat this. | N'Zoth | ||
Verdant Breath 1 | 6 | 0 | Nature | Deal 4 damage to an enemy. Restore that much Health to another friendly Dragon. | Circus Amalgam | ||
Warchief's Command 1 | 8 | 1 | Nature | Deal 4 damage to an enemy. Your left-most character Attacks it. | |||
Wicked Winds | 10 | 0 | Nature | Return an enemy Merc to the bench. The next time they act, they take 20 damage. | |||
Windfury {0} | 0 | 0 | Nature | Passive: +2/+1 and Windfury. | |||
Windfury Totem {0} | 8 | 0 | Nature | Passive: Your characters have +1 Attack and Windfury. |