Freeze
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- Freeze
Frozen characters lose their next ability this turn.
Freeze is a keyword used in Mercenaries. Its internal name is FREEZE
.
Differently from its counterpart is Constructed game modes, Freeze prevents a Mercenaries/Character from using an Ability this turn, not just from Mercenaries/Attacking.
Notes[edit | edit source]
- Freeze is only effective when the affected character has not used their ability yet.
- Freeze always goes off right after the turn it affects regardless of the character who has used their ability or not, unless the card text mentions "until next turn" or similar sentences.
Cards with Freeze[edit | edit source]
Characters[edit | edit source]
Abilities[edit | edit source]
Name | Subtype[?] | Text | Used by | ||||
---|---|---|---|---|---|---|---|
Ice Lance 1 | 5 | 2 | Frost | Freeze a character this turn. If it was already Frozen, deal 10 damage instead. | Tyrande Whisperwind |
Equipment[edit | edit source]
Card not found. Card not found.
Referenced cards[edit | edit source]
Characters[edit | edit source]
Abilities[edit | edit source]
Name | Subtype[?] | Text | Used by | ||||
---|---|---|---|---|---|---|---|
Cold Snap 1 | 6 | 1 | Frost | Deal 2 damage to all enemies. Deathblow: Freeze all enemies. | Tyrande Whisperwind | ||
Cone of Cold {0} | 7 | 3 | Frost | Freeze an enemy and adjacent enemies and deal 1 damage to them. | |||
Cryoblast {0} | 6 | 0 | Frost | Deal 13 damage to an enemy. Deathblow: Freeze its neighbors. | |||
Freezing Touch 1 | 4 | 2 | Frost | Freeze a character. They are Immune while Frozen. They deal 4 damage to your enemies when they lose Frozen. | |||
Frost Blade {0} | 0 | 0 | Frost | Passive: After this Merc attacks a character, Freeze it. | |||
Frost Blast 1 | 5 | 2 | Frost | Freeze an enemy and deal 5 damage to adjacent enemies. | |||
Frostbolt 1 | 6 | 1 | Frost | Deal 3 damage to an enemy. If it has not acted yet, Freeze it this turn. | |||
Frostshield 1 | 5 | 2 | Frost | Gain Taunt this turn. After an enemy Attacks this Merc, Freeze it until the end of next turn. | Sneed | ||
Holy Judgment 1 | 5 | 1 | Holy | Deal 3 damage to an enemy. Holy Combo: Freeze them. | |||
Ice Lance 1 | 5 | 2 | Frost | Freeze a character this turn. If it was already Frozen, deal 10 damage instead. | Tyrande Whisperwind | ||
Paralytic Poison {0} | 5 | 0 | Passive: Friendly characters Freeze enemies when Attacking from Stealth. | ||||
Remorseless Winter {0} | 8 | 0 | Frost | Start of Game: Freeze all enemies. | |||
Ring of Frost {0} | 0 | 0 | Frost | Deathrattle: Deal 3 damage to all enemies and Freeze them. | |||
Water Elemental 1 | 5 | 1 | 3 | 6 | Elemental | Taunt. Whenever this damages a character, Freeze them. | |
Windchill {0} | 7 | 0 | Frost | Deal 18 damage to and Freeze all characters that have already acted. | |||
Windchill 4 | 7 | 0 | Frost | Deal 14 damage to and Freeze all characters that have already acted. |
Equipment[edit | edit source]
Name | Tier | Craft | Text | Used by | Unlocked |
---|---|---|---|---|---|
Band of Frost {0} | 4 | 175 | Passive: After you Freeze an enemy, gain +3 Frost Damage. | Varden Dawngrasp | Task 7 |
Band of Frost 2 | 2 | 0 | Passive: After you Freeze an enemy, gain +1 Frost Damage. | Varden Dawngrasp | Task 7 |
Band of Frost 3 | 3 | 150 | Passive: After you Freeze an enemy, gain +2 Frost Damage. | Varden Dawngrasp | Task 7 |
Chilling Amulet {0} | 4 | 175 | Deathrattle: Deal 14 Frost damage to all enemies and Freeze a random enemy. | Varden Dawngrasp | Level 30 |
Chilling Amulet 1 | 1 | 0 | Deathrattle: Deal 8 Frost damage to all enemies and Freeze a random enemy. | Varden Dawngrasp | Level 30 |
Chilling Amulet 2 | 2 | 100 | Deathrattle: Deal 10 Frost damage to all enemies and Freeze a random enemy. | Varden Dawngrasp | Level 30 |
Chilling Amulet 3 | 3 | 150 | Deathrattle: Deal 12 Frost damage to all enemies and Freeze a random enemy. | Varden Dawngrasp | Level 30 |
Glacial Blade {0} | 4 | 175 | Passive: +6 Attack. After this Merc Attacks a character, Freeze them. | Drek'Thar | Task 2 |
Glacial Blade 1 | 1 | 0 | Passive: +2 Attack. After this Merc Attacks a character, Freeze them. | Drek'Thar | Task 2 |
Glacial Blade 2 | 2 | 100 | Passive: +4 Attack. After this Merc Attacks a character, Freeze them. | Drek'Thar | Task 2 |
Glacial Blade 3 | 3 | 150 | Passive: +5 Attack. After this Merc Attacks a character, Freeze them. | Drek'Thar | Task 2 |
Lesser Water Elemental {0} | 4 | 175 | Battlecry: Summon a 10/15 Elemental that Freezes characters it damages. | Balinda Stonehearth | Heroic |
Lesser Water Elemental 1 | 1 | 0 | Battlecry: Summon a 3/6 Elemental that Freezes characters it damages. | Balinda Stonehearth | Heroic |
Lesser Water Elemental 2 | 2 | 100 | Battlecry: Summon a 6/9 Elemental that Freezes characters it damages. | Balinda Stonehearth | Heroic |
Lesser Water Elemental 3 | 3 | 150 | Battlecry: Summon a 8/12 Elemental that Freezes characters it damages. | Balinda Stonehearth | Heroic |
The Unstoppable Force {0} | 4 | 175 | Passive: +6 Attack. Can't be Frozen. | Vanndar Stormpike | Heroic |
The Unstoppable Force 1 | 1 | 0 | Passive: +2 Attack. Can't be Frozen. | Vanndar Stormpike | Heroic |
The Unstoppable Force 2 | 2 | 100 | Passive: +4 Attack. Can't be Frozen. | Vanndar Stormpike | Heroic |
The Unstoppable Force 3 | 3 | 150 | Passive: +5 Attack. Can't be Frozen. | Vanndar Stormpike | Heroic |