In Mercenaries, minion type is a card property that contributes to building synergies between mercenaries.
Unlike other game modes, minion types in Mercenaries are much more varied and specific to the race its card depicts.
Minion types are divided into three factions: Alliance, Horde, or none.
- Alliance minion types
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- Horde minion types
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- Other minion types
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Below is the list of all mercenaries that do not have a minion type.
Level max mercenaries
Level max mercenaries
Swipe left or right to see the cards.
1
1
30 All Mercs in play start as Casters.
11
53
30 Bleed (2).
10
170
30 Nature abilities have 0 Cooldown
11
53
30 At the start of a turn, corrupt a random ability on a random enemy. They take 0 damage at the end of each turn until they use it.
7
60
30
5
5
30 ALL Nature abilities have 0 Cooldown.
2
2
30
25
150
30 Deathrattle: Summon Ragnaros the Firelord.
25
150
30 Deathrattle: Summon Ragnaros the Firelord.
6
60
30
3
10
30
8
70
30
10
170
30 Nature Damage +10
5
5
30 At the end of each turn, predict an ability from each enemy. They take 20 damage if they use it.
5
5
30 Both teams have +0 Nature Damage.
11
53
30 Deathrattle: Restore allies to full Health.
2
25
30
6
65
30 At the end of each turn, give all Frozen characters +10/+.
5
50
30 Whenever an enemy uses an ability with Elemental Damage gain +1 Nature Damage.
5
160
30 Taunt.
9
55
30 Attacks randomly at the end of each turn.
500
80
30
15
120
30 After this takes damage, give C'Thun +2/+3.
3
2
30 Mercs take Critical Damage until they act.
12
60
30
5
5
30 After this damages the left-most enemy, gain +0 Attack.
5
5
30 After this damages a Caster, gain +0 Attack.
12
40
30 Deathrattle: Bleed (0) to all enemies.
11
53
30
11
47
30 Deathrattle: Deal 0 damage for each of your characters that has died this game.
5
5
30 After this damages the right-most enemy, gain +0 Attack.
3
4
30 Deathrattle: Give your characters +5 Attack.
10
60
30
9
50
30 Attacks randomly at the end of each turn.
20
300
30 When this Merc is damaged, Fire the Cannons!
2
15
30
5
50
30
11
83
30
11
83
30
11
83
30
10
170
30
11
53
30
40
60
30 Your characters can't be Frozen
9
50
30 Whenever an enemy uses an ability with Elemental Damage gain +3 Attack.
5
30
30
20
45
30 +1 Shadow Damage.
15
100
30 White King is Immune. Takes double the damage from Black Pawn.
4
4
30 Deathrattle: Give your characters Windfury.
4
5
30
15
170
30 At the end of each turn, apply a different Toxin.
30 At the end of each turn, mark a random enemy. They take Critical Damage until the end of next turn.
15
120
30 At the end of each turn, give C'Thun +3/+5.
5
80
30 At the end of each turn, deal 5 damage to the enemies opposite this.
12
60
30 Attacks randomly at the end of each turn.
10
250
30 After this survives damage, summon a 1/1 Treant (improves each time).
6
60
30
3
10
30
12
70
30
11
53
30 The left and right-most enemies take 5 more damage.
11
53
30 After another Merc dies, gain +0 Attack.
7
55
30 Attacks randomly at the end of each turn.
50
500
30 Whenever this destroys a character, transform it into a Block of Ice.
2
40
30
4
60
30
6
80
30
15
60
30 Xaril takes 0 less damage.
1
1
30
6
55
30 Whenever an enemy uses an ability with Elemental Damage gain +5 Health.
7
90
30 This Merc deals 0 more damage to the left and right most enemies.
7
90
30 At the end of each turn, deal 0 damage to the enemies opposite this.
15
250
30 Deathrattle: Summon two 25/25 Tentacles of N'Zoth.
1
10
30 Horde enemies always take Critical Damage. Stormpike Banner takes only 1 damage at a time.
11
40
30
1
10
30 Takes only 1 damage at a time.
10
400
30
10
400
30 Can't be damaged. Whenever a character is about to be healed, this loses health instead.
150
30 Healing Mi'da restores twice the health instead.
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Below is the list of all minions that do not have a minion type.
Level max mercenaries
Level max mercenaries
Swipe left or right to see the cards.
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