Neutral

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This content is only for Mercenaries.
Neutral icon

Neutral is a Role in Mercenaries. Its internal name is NEUTRAL. Caster is depicted by gray or brown color and a generic 4-point icon.

Neutral does not take nor deal any double damage.

All neutral mercenaries are uncollectible and only appear in Travel Point games.

Neutral mercenaries[edit | edit source]

Level max mercenaries
NameRoleAHM.typeRarityFactionUpg.Text
Acolyte of N'Zoth NeutralNeutral 15 Attack 250 Health Empire Deathrattle: Summon two 25/25 Tentacles of N'Zoth.
Alliance Banner NeutralNeutral 1 Attack 10 Health CommonCommon Alliance 0 Horde enemies always take Critical Damage. Stormpike Banner takes only 1 damage at a time.
Blood Imp NeutralNeutral 10 Attack 35 Health Demon CommonCommon 100
Burrowing Scorpid NeutralNeutral 11 Attack 40 Health Beast CommonCommon 100
Chromaggus NeutralNeutral 35 Attack 400 Health Dragon LegendaryLegendary Changes Role at the End of Turn.
Chromatic Drake NeutralNeutral 35 Attack 55 Health Dragon RareRare
Circus Amalgam NeutralNeutral 6 Attack 33 Health All CommonCommon 475 Taunt
Coral Elemental NeutralNeutral 1 Attack 100 Health Elemental LegendaryLegendary Immune while Attacking. After this takes damage, Attack a random enemy.
Corrupted Egg NeutralNeutral Attack 60 Health Egg CommonCommon When this has 120 or more Health, it hatches.
Darkmoon Rabbit NeutralNeutral 1 Attack 120 Health Beast LegendaryLegendary Poisonous.
Doubling Imp NeutralNeutral 10 Attack 35 Health Demon CommonCommon 100
Dragon Egg NeutralNeutral 1 Attack 6 Health Egg CommonCommon 0 Deathrattle: If you control a character that is not a Dragon Egg, spawn a Whelp Hatchling.
Dragon Golem NeutralNeutral 10 Attack 150 Health Dragon Whenever this is Attacked, it takes Critical Damage this turn.
Drakonid Defender NeutralNeutral 10 Attack 75 Health Dragon Passive: +3 Shadow Resistance
Fire Fly NeutralNeutral 11 Attack 30 Health Elemental CommonCommon 0 Deathrattle: Deal damage equal to this character's Attack to a random enemy.
Flame Elemental NeutralNeutral 5 Attack 15 Health Elemental CommonCommon
Flamewaker NeutralNeutral 11 Attack 40 Health CommonCommon 100
Frostwolf Howler NeutralNeutral 16 Attack 55 Health Beast CommonCommon Horde 575
Gilnean Royal Guard NeutralNeutral 8 Attack 3 Health Worgen CommonCommon
Grim Patron NeutralNeutral 10 Attack 35 Health Dwarf CommonCommon 100 When this survives damage it summons a copy of itself.
Hecklefang Hyena NeutralNeutral 9 Attack 25 Health Beast CommonCommon 100 At the end of each turn, deal damage equal to this character's Attack to all enemies.
Ice Shard NeutralNeutral 6 Attack 40 Health Elemental CommonCommon +10 Fire Weakness
Iceblood Garrison NeutralNeutral 1 Attack 10 Health CommonCommon 100 Takes only 1 damage at a time.
Jumbo Imp NeutralNeutral 10 Attack 35 Health Demon CommonCommon 100 After a friendly Demon dies, this Merc's abilities are (1) Speed faster.
Kindling Elemental NeutralNeutral 7 Attack 45 Health Elemental CommonCommon 0 At the end of each turn, gain +1 Fire Damage.
Lava Elemental NeutralNeutral 11 Attack 40 Health Elemental CommonCommon 100
Mi'da, Pure Light NeutralNeutral 10 Attack 400 Health LegendaryLegendary
Mi'da, Pure Void NeutralNeutral 10 Attack 400 Health LegendaryLegendary Can't be damaged. Whenever a character is about to be healed, this loses health instead.
Onyxia's Egg NeutralNeutral 1 Attack 20 Health Egg EpicEpic Whenever this takes damage, hatch. Dies when alone.
Onyxian Whelp NeutralNeutral 6 Attack 55 Health Dragon CommonCommon Bleed (0).
Pit Snake NeutralNeutral 12 Attack 40 Health Beast CommonCommon 100 Bleed (0)
Razorboar NeutralNeutral 11 Attack 35 Health Beast CommonCommon 100 Deathrattle: Give all Quilboar +0/+.
Shard of Purification NeutralNeutral Attack 150 Health LegendaryLegendary Healing Mi'da restores twice the health instead.
Spirit Cow NeutralNeutral 11 Attack 35 Health Beast CommonCommon 100
Stonetusk Boar NeutralNeutral 11 Attack 35 Health Beast CommonCommon 100 Attacks faster than normal.
Tentacle of N'Zoth, Envoy of the Deep NeutralNeutral 25 Attack 25 Health Old God Empire This Merc has +0/+0 if it is the only Tentacle of N'Zoth in play.
Tentacle of N'Zoth, First Tendril NeutralNeutral 25 Attack 25 Health Old God Empire Deathrattle: Summon 0 25/25 Tentacles of N'Zoth.
The Opera NeutralNeutral 3 Attack 2 Health Night Elf LegendaryLegendary
Treant NeutralNeutral 15 Attack 70 Health Treant EpicEpic When no Treants remain, awaken Ivus.
Twilight Whelp NeutralNeutral 10 Attack 35 Health Dragon CommonCommon 100 Gain +0 Health at the end of each turn if there are any other friendly Dragons.
Unimpressed Nefarius NeutralNeutral Attack 999 Health Dragon LegendaryLegendary End of Turn: Resummon Drakonids that died this turn if any remain. If not, summon Nefarian!
Unimpressed Nefarius NeutralNeutral Attack 999 Health Dragon LegendaryLegendary End of Turn: Resummon Drakonids that died this turn if any remain. If not, summon Nefarian!
Venomous Scorpid NeutralNeutral 13 Attack 35 Health Beast CommonCommon 100 Bleed (0)
Level max mercenaries
Level max mercenaries
Swipe left or right to see the cards.
Acolyte of N'Zoth
15
250
30
Deathrattle: Summon two 25/25 Tentacles of N'Zoth.
Alliance Banner
1
10
30
Horde enemies always take Critical Damage. Stormpike Banner takes only 1 damage at a time.
Blood Imp
10
35
30
Burrowing Scorpid
11
40
30
Chromaggus
35
400
30
Changes Role at the End of Turn.
Chromatic Drake
35
55
30
Circus Amalgam
6
33
30
Taunt
Coral Elemental
1
100
30
Immune while Attacking. After this takes damage, Attack a random enemy.
Corrupted Egg
60
30
When this has 120 or more Health, it hatches.
Darkmoon Rabbit
1
120
30
Poisonous.
Doubling Imp
10
35
30
Dragon Egg
1
6
30
Deathrattle: If you control a character that is not a Dragon Egg, spawn a Whelp Hatchling.
Dragon Golem
10
150
30
Whenever this is Attacked, it takes Critical Damage this turn.
Drakonid Defender
10
75
30
Passive: +3 Shadow Resistance
Fire Fly
11
30
30
Deathrattle: Deal damage equal to this character's Attack to a random enemy.
Flame Elemental
5
15
30
Flamewaker
11
40
30
Frostwolf Howler
16
55
30
Gilnean Royal Guard
8
3
30
Grim Patron
10
35
30
When this survives damage it summons a copy of itself.
Hecklefang Hyena
9
25
30
At the end of each turn, deal damage equal to this character's Attack to all enemies.
Ice Shard
6
40
30
+10 Fire Weakness
Iceblood Garrison
1
10
30
Takes only 1 damage at a time.
Jumbo Imp
10
35
30
After a friendly Demon dies, this Merc's abilities are (1) Speed faster.
Kindling Elemental
7
45
30
At the end of each turn, gain +1 Fire Damage.
Lava Elemental
11
40
30
Mi'da, Pure Light
10
400
30
Mi'da, Pure Void
10
400
30
Can't be damaged. Whenever a character is about to be healed, this loses health instead.
Onyxia's Egg
1
20
30
Whenever this takes damage, hatch. Dies when alone.
Onyxian Whelp
6
55
30
Bleed (0).
Pit Snake
12
40
30
Bleed (0)
Razorboar
11
35
30
Deathrattle: Give all Quilboar +0/+.
Shard of Purification
150
30
Healing Mi'da restores twice the health instead.
Spirit Cow
11
35
30
Stonetusk Boar
11
35
30
Attacks faster than normal.
Tentacle of N'Zoth, Envoy of the Deep
25
25
30
This Merc has +0/+0 if it is the only Tentacle of N'Zoth in play.
Tentacle of N'Zoth, First Tendril
25
25
30
Deathrattle: Summon 0 25/25 Tentacles of N'Zoth.
The Opera
3
2
30
Treant
15
70
30
When no Treants remain, awaken Ivus.
Twilight Whelp
10
35
30
Gain +0 Health at the end of each turn if there are any other friendly Dragons.
Unimpressed Nefarius
999
30
End of Turn: Resummon Drakonids that died this turn if any remain. If not, summon Nefarian!
Unimpressed Nefarius
999
30
End of Turn: Resummon Drakonids that died this turn if any remain. If not, summon Nefarian!
Venomous Scorpid
13
35
30
Bleed (0)

Gallery[edit | edit source]