Travel Point

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This content is only for Mercenaries.
Travel Point's default look

Travel Point is where the player accesses to the single-player (PvE) content of Mercenaries.[1]

At Travel Point, the player can choose a zone and a bounty to start a procedurally-generated series of encounters, including fights, with the boss fight at the end of the bounty. Defeating the bounty boss ends the bounty and rewards the player Mercenaries/Mercenary coins.

Upgrades[edit | edit source]

ImageNameDescriptionGold cost
Travel Point - Tier 0 (Non-visible) An empty plot of land. 0
BuildingTierId 21 Travel Point - Tier 1 Travel to an exciting Bounty! 0
BuildingTierId 22 Travel Point - Tier 2 Unlock Heroic Bounties. 200
File:BuildingTierId 77 Travel Point - Tier 3 Unlock Mythic Bounties. 0

Functionality[edit | edit source]

Choosing Zone scene
  • The player can choose one of these zones with two difficulties: Normal or Heroic. After choosing a zone and a difficulty, the player can click/tap on Choose button to go to Choosing a Bounty scene.
    • Normal difficulty is available for free, while Heroic is only available after the player upgrades the Travel Point.
    • Heroic gives the player harder bounties with higher suggested later comparing to their Normal counterparts.
  • Choosing a Bounty scene
    In Choosing a Bounty scene, the player can choose a bounty to see the details of the boss they are going to face, including its Role and coin loots (requires clicking/tapping on the chest below the boss' portrait). Then, the player can click/tap on Choose button to go to Choosing a Party scene, where they need to choose a party to do a bounty.
Choosing a Zone, Bounty and confirming the party

Zones[edit | edit source]

Zone is a group of bounties the player can choose to take down the bosses and claim coins rewards. Each zone depicts an area of Warcraft universe. Each zone can only be unlocked after the previous zone's last bounty is completed. The only exceptions are Mercenaries/Prologue: Deadmines, which is tutorial zone and cannot be accessed after completing, and Mercenaries/The Barrens, which is the first zone of Travel Point.

As of 29.2.2.198711, there are a total of 11 zones.

[[File:|200px|link=Mercenaries/Prologue: Deadmines|Prologue: Deadmines]]
Prologue: Deadmines
[[File:|200px|link=Mercenaries/Boss Rush|Boss Rush]]
[[File:|200px|link=Mercenaries/The Barrens|The Barrens]]
The Barrens
[[File:|200px|link=Mercenaries/Felwood|Felwood]]
Felwood
[[File:|200px|link=Mercenaries/Winterspring|Winterspring]]
Winterspring
[[File:|200px|link=Mercenaries/Blackrock Mountain|Blackrock Mountain]]
Blackrock Mountain
[[File:|200px|link=Mercenaries/Alterac Valley|Alterac Valley]]
Alterac Valley
[[File:|200px|link=Mercenaries/Onyxia's Lair|Onyxia's Lair]]
Onyxia's Lair
[[File:|200px|link=Mercenaries/Darkshore|Darkshore]]
Darkshore
[[File:|200px|link=Mercenaries/The Sunken City|The Sunken City]]
The Sunken City
[[File:|200px|link=Mercenaries/The Darkmoon Troupe|The Darkmoon Troupe]]
The Darkmoon Troupe

Bounties[edit | edit source]

Bounty map
Bounty reward
Main article: Bounty

After choosing a bounty, they are able to choose one of their created parties to start. A bounty is similar to a Dungeon Run, except that the bounty is a mapped and procedurally-generated series of encounters, which provides the player what they are going to face and which paths they can choose to reach the Bounty Boss at the end.

Defeating the Bounty Boss ends the bounty and rewards the player Mercenaries/Mercenary coins. Mercenary of coin drop is decided by the coin loots of the bounty, the player's party, or randomly.

A bounty consists of 6 types of encounters: Fight, Bounty Boss, Spirit Healer, Boon, Mystery, and Campfire. Each encounter has unique functionality.

References[edit | edit source]

 
  1. Blizzard Entertainment (2021-08-31). Tour the Mercenaries Village and Collection. PlayHearthstone. Retrieved on 2021-09-14.