Fire
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Fire is a Spell school in Mercenaries.
Fire abilities[edit | edit source]
Name | Subtype[?] | Text | Used by | ||||
---|---|---|---|---|---|---|---|
Apocalypse 1 | 6 | 1 | Fire | Choose an enemy to take Critical Damage from all Roles this turn. Deal 4 damage to them. | |||
Backdraft {0} | 6 | 0 | Fire | Deal 20 damage to all other characters. Deathblow: Repeat this ability. | |||
Backdraft 4 | 6 | 0 | Fire | Deal 12 damage to all other characters. Deathblow: Repeat this ability. | |||
Black Flight | 1 | 0 | Fire | Become Immune to Attacks, then deal 10 damage to all enemies at the end of turn. | |||
Blastwave {0} | 5 | 2 | Fire | Deal 2 damage to all enemies. Deathblow: Repeat this ability. | |||
Blazing Horns {0} | 9 | 0 | Fire | Attack an enemy. Also deal 6 damage to adjacent enemies. | |||
Blazing Song 1 | 3 | 0 | Fire | Deal 4 damage. Gain +1 Heal Power. | |||
Blistering Bullet 1 | 2 | 0 | Fire | Deal 6 damage. Transform into a Worgen. | |||
BONEFLAME!!! 1 | 4 | 0 | Fire | Deal 8 damage. Deathblow: Gain +3 Fire Damage. | |||
Brood Affliction: Red 4 | 4 | 0 | Fire | Deal 15 damage to all enemies. Give a random enemy -5/-10. | |||
Brood Affliction: Red 5 | 4 | 0 | Fire | Deal 25 damage to all enemies. Give a random enemy -5/-10. | |||
Burning Fuse 1 | 10 | 0 | Fire | Deal 5 damage to this minion. | |||
Cannon Barrage {0} | 0 | 0 | Fire | Passive: Eudora's cannons fire twice. | |||
Cascading Fireball {0} | 5 | 0 | Fire | Deal 25 damage to an enemy. Deathblow: Repeat this on one if its neighbors. | |||
Cascading Fireball 4 | 5 | 0 | Fire | Deal 20 damage to an enemy. Deathblow: Repeat this on one if its neighbors. | |||
Chi Bomb {0} | 2 | 1 | Fire | Deal damage equal to double your Healing Power to all enemies. | |||
Claws of Terror 1 | 7 | 0 | Fire | Attack an enemy. If it was damaged this turn, deal 3 damage to it and its neighbors. | Doppelgangster | ||
Cleanse The Nest 1 | 8 | 1 | Fire | Deal 3 damage to all enemies. Deathblow: Summon a 12/12 Onyxian Whelp. | |||
Cloak of Flames 1 | 4 | 0 | Fire | Choose a friendly character. Each time it is Attacked this turn, deal 5 damage to all enemies. | |||
Cloak of Flames 2 | 4 | 0 | Fire | Choose a friendly character. Each time it is Attacked this turn, deal 10 damage to all enemies. | |||
Cloak of Flames 3 | 4 | 0 | Fire | Choose a friendly character. Each time it is Attacked this turn, deal 15 damage to all enemies. | |||
Combustion {0} | 7 | 1 | Fire | Deal 4 damage to an enemy. Any excess damages both neighbors. | |||
Corrupted Flame 1 | 6 | 0 | Fire | Deal 5 damage to all enemies. Fire Combo: Deal 12 instead. | |||
Destroy All Life 1 | 8 | 1 | Fire | Deal 3 damage to all characters. If any die, repeat this. | Doppelgangster | ||
DIE, INSECTS! 1 | 10 | 0 | Fire | Deal 6 damage to a random enemy. It loses Stealth. Deathblow: Repeat this. | |||
Dragon Breath 1 | 6 | 0 | Fire | Deal 4 damage to an enemy, or restore 10 Health to a friendly character. | Tamsin Roame | ||
Dragonqueen's Gambit 1 | 9 | 1 | Fire | Deal damage to an enemy equal to their Attack. | Tamsin Roame | ||
Dread Fire | 6 | 0 | Fire | Deal damage equal to this Merc's Attack to all characters. | |||
Embers of Ragnaros {0} | 3 | 1 | Fire | Deal 4 damage to a random enemy. Repeat this twice. | |||
Engulfing Flames | 6 | 0 | Fire | Deal 30 damage to the enemies opposite this Merc. Excess damage hits both neighbors. | |||
Explosive Shot 1 | 5 | 1 | Fire | Deal 5 damage to an enemy and 3 to adjacent ones. | Rexxar | ||
Explosive Trap 1 | 2 | 1 | Fire | The first time this Merc is damaged this turn, deal 4 damage to all enemies. | |||
Finish 'em {0} | 7 | 1 | Fire | Deal 20 damage to enemies opposite, they are Speed (3) slower next turn. | |||
Finish 'em 1 | 7 | 1 | Fire | Deal 6 damage to enemies opposite, they are Speed (3) slower next turn. | |||
Finish 'em 2 | 7 | 1 | Fire | Deal 12 damage to enemies opposite, they are Speed (3) slower next turn. | |||
Finish 'em 3 | 7 | 1 | Fire | Deal 16 damage to enemies opposite, they are Speed (3) slower next turn. | |||
Finish 'em 4 | 7 | 1 | Fire | Deal 18 damage to enemies opposite, they are Speed (3) slower next turn. | |||
Fire Breath 1 | 6 | 1 | Fire | Deal 2 damage. Repeat for each Dragon you control. | The Lich King | ||
Fire Burst {0} | 5 | 2 | Fire | Deal 3 damage. This ability gains double the bonus from Fire Damage. | |||
Fire Lance {0} | 8 | 1 | Fire | Deal 1 damage to a random enemy. Repeat for each Fire ability you've cast this game. | |||
Fire Ritual {0} | 4 | 0 | Fire | Gain +5 Fire Damage this turn and cast DIE, INSECTS! 5 | |||
Fire Stomp 1 | 6 | 1 | Fire | Deal 2 damage to all enemies. Repeat for each enemy that hasn't acted yet. | |||
Fireball 1 | 9 | 0 | Fire | Deal 4 damage to an enemy. | |||
Fireball 1 | 4 | 0 | Fire | Deal 4 damage. | Kazakus, Golem Shaper | ||
Fireball 2 | 9 | 0 | Fire | Deal 7 damage to an enemy. | |||
Fireball 3 | 9 | 0 | Fire | Deal 10 damage to an enemy. | |||
Fireball 4 | 9 | 0 | Fire | Deal 11 damage to an enemy. | |||
Fireball 5 | 9 | 0 | Fire | Deal 12 damage to an enemy. | |||
Fireball Storm 1 | 7 | 1 | Fire | Cast Fireball 1 at 1 random enemy. Repeat for each Fire ability you've cast this turn. | Kazakus, Golem Shaper | ||
Fireball Volley {0} | 0 | 0 | Fire | Passive: Whenever your characters play a Fire ability, cast Fireball 1 at a random enemy. | |||
Fireblast {0} | 5 | 0 | Fire | Deal 17 damage. | |||
Fireblast 1 | 5 | 0 | Fire | Deal 5 damage. | |||
Fireblast 2 | 5 | 0 | Fire | Deal 8 damage. | |||
Fireblast 3 | 5 | 0 | Fire | Deal 11 damage. | |||
Fireblast 4 | 5 | 0 | Fire | Deal 14 damage. | |||
Firebolt | 6 | 0 | Fire | Deal 0 damage. | Frostwolf Howler | ||
Firestorm 1 | 5 | 1 | Fire | Deal 1 damage to all enemies. Restore 1 Health to all allies. (Damage increased by Heal Power.) | |||
Flame Buffet 1 | 5 | 1 | Fire | Deal 5 damage to an enemy. If you control another Dragon, also damage its neighbors. | Tamsin Roame | ||
Flame Dart 1 | 3 | 0 | Fire | Deal 3 damage to a character. Give them +1 Frost Weakness. | Nefarian | ||
Flamestrike 1 | 7 | 1 | Fire | Deal 4 damage to all enemies. | Kazakus, Golem Shaper | ||
Flametongue Totem {0} | 0 | 0 | Fire | Passive: Deal 2 damage to a random enemy at the start of each turn. | |||
Hearthfire {0} | 2 | 0 | Fire | Give your characters +5/+12. Upgrade Arcane Surge to be (2) Speed. | |||
Hearthfire 1 | 2 | 0 | Fire | Give your characters +6 Health. Upgrade Arcane Surge to be (2) Speed. | |||
Hearthfire 1 | 2 | 0 | Fire | Give your characters +1/+6. Upgrade Arcane Surge to be (2) Speed. | |||
Hearthfire 2 | 2 | 0 | Fire | Give your characters +2/+8. Upgrade Arcane Surge to be (2) Speed. | |||
Hearthfire 3 | 2 | 0 | Fire | Give your characters +3/+10. Upgrade Arcane Surge to be (2) Speed. | |||
Hearthfire 4 | 2 | 0 | Fire | Give your characters +4/+11. Upgrade Arcane Surge to be (2) Speed. | |||
Heat-seeking Flame 3 | 7 | 0 | Fire | Deal 25 damage to the highest Health enemy and 10 damage to its neighbors. | |||
Heat-seeking Flame 4 | 7 | 0 | Fire | Deal 40 damage to the highest Health enemy and 20 damage to its neighbors. | |||
Heating Up 1 | 7 | 0 | Fire | Deal 2 damage. Your Fire abilities are (1) Speed faster next turn. | King Krush | ||
Hot On The Case 1 | 9 | 0 | Fire | Gain +1 Attack and Attack an enemy. It takes Critical Damage after it acts next turn. | |||
Improved Fireball {0} | 0 | 0 | Fire | Passive: Fireball now hits a random neighbor. | |||
Improved Fireball 2 | 0 | 0 | Fire | Passive: Fireball now hits both neighbors. | |||
Infernal Combustion {0} | 0 | 0 | Fire | Passive: After a friendly Fire ability damages and kills an enemy, deal 3 damage to all enemies. | |||
Inferno 1 | 6 | 0 | Fire | Deal 2 damage to all enemies. Fire Combo: Deal another 2 damage. | King Krush | ||
Inspiring Song 1 | 4 | 0 | Fire | Restore 4 Health to all friendly characters. | |||
Intense Heat 1 | 10 | 1 | Fire | Deal 75 damage evenly split among all enemies. | |||
Jadeflame Buffet 1 | 1 | 0 | Fire | Block Taunt and Stealth on all other characters for 2 turns. Give your characters +2 Health. | Y'Shaarj | ||
Living Bomb 1 | 5 | 1 | Fire | Choose an enemy. If it takes damage this turn, deal 4 damage to it and its neighbors. | King Krush | ||
Magma Blast 1 | 5 | 0 | Fire | Deal 4 damage. Fire Combo: Deal 10 damage instead. | Patches the Pirate | ||
Meteor 1 | 8 | 2 | Fire | Deal 9 damage to a character and 4 damage to adjacent ones. | |||
Pyroblast {0} | 10 | 2 | Fire | Deal 15 damage. | |||
Reckless First Flight | 9 | 0 | Fire | Gain +5 Attack and Attack an enemy. If this was not damaged this turn, deal 5 damage to all characters. | |||
Rod of the Archmage {0} | 0 | 0 | Fire | Fire Damage +1 (Increases each turn) | |||
Rolling Fireball {0} | 4 | 1 | Fire | Deal 10 damage to an enemy. Any excess continues to the left or right. | |||
Scorch {0} | 6 | 1 | Fire | Deal 2 damage. Repeat for each other Elemental you control. | |||
Smoldering Breath | 9 | 0 | Fire | Deal 0 damages to all enemies. Restore Health to your other characters. | |||
Soul Burn | 3 | 0 | Fire | Silence an enemy then deal 8 damage to it. | |||
Space Maker 1 | 6 | 0 | Fire | Deal 10 damage. Gain +2 Attack. | |||
Spit Fire | 5 | 0 | Fire | Deal 0 damage to an enemy. | |||
Spreading Flames 3 | 5 | 0 | Fire | Set an enemy Aflame, dealing 10 damage to an enemy and spreading to a neighbor at the end of the turn. (Removed by healing.) | |||
Spreading Flames 4 | 5 | 0 | Fire | Set an enemy Aflame, dealing 12 damage to an enemy and spreading to a neighbor at the end of the turn. (Removed by healing.) | |||
Summit Campfire 1 | 3 | 0 | Fire | Gain +1 Frost Resistance. This turn, enemies who have acted take Critical Damage. | |||
Thriving Bomb {0} | 0 | 0 | Fire | Start of Game: Mark a random enemy. If it takes damage this turn, deal 6 damage to it and its neighbors. | |||
Unstable Explosive 1 | 4 | 0 | Fire | Deal 3 damage to three random characters. | |||
Unstable Explosive 2 | 4 | 0 | Fire | Deal 5 damage to three random characters. | |||
Unstable Explosive 4 | 4 | 0 | Fire | Deal 10 damage to three random characters. | |||
Volcanic Fire 2 | 7 | 0 | Fire | Deal 7 damage to a random enemy. Repeat for each character that has died this game. |