Fire

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This content is only for Mercenaries.

Fire is a Spell school in Mercenaries.

Fire abilities[edit | edit source]

Abilities
NameSpeedCooldownAttackHealthSubtype[?]TextUsed by
Apocalypse 1 6 1 Fire Choose an enemy to take Critical Damage from all Roles this turn. Deal 4 damage to them.
Backdraft {0} 6 0 Fire Deal 20 damage to all other characters. Deathblow: Repeat this ability.
Backdraft 4 6 0 Fire Deal 12 damage to all other characters. Deathblow: Repeat this ability.
Black Flight 1 0 Fire Become Immune to Attacks, then deal 10 damage to all enemies at the end of turn.
Blastwave {0} 5 2 Fire Deal 2 damage to all enemies. Deathblow: Repeat this ability.
Blazing Horns {0} 9 0 Fire Attack an enemy. Also deal 6 damage to adjacent enemies.
Blazing Song 1 3 0 Fire Deal 4 damage. Gain +1 Heal Power.
Blistering Bullet 1 2 0 Fire Deal 6 damage. Transform into a Worgen.
BONEFLAME!!! 1 4 0 Fire Deal 8 damage. Deathblow: Gain +3 Fire Damage.
Brood Affliction: Red 4 4 0 Fire Deal 15 damage to all enemies. Give a random enemy -5/-10.
Brood Affliction: Red 5 4 0 Fire Deal 25 damage to all enemies. Give a random enemy -5/-10.
Burning Fuse 1 10 0 Fire Deal 5 damage to this minion.
Cannon Barrage {0} 0 0 Fire Passive: Eudora's cannons fire twice.
Cascading Fireball {0} 5 0 Fire Deal 25 damage to an enemy. Deathblow: Repeat this on one if its neighbors.
Cascading Fireball 4 5 0 Fire Deal 20 damage to an enemy. Deathblow: Repeat this on one if its neighbors.
Chi Bomb {0} 2 1 Fire Deal damage equal to double your Healing Power to all enemies.
Claws of Terror 1 7 0 Fire Attack an enemy. If it was damaged this turn, deal 3 damage to it and its neighbors. Doppelgangster
Cleanse The Nest 1 8 1 Fire Deal 3 damage to all enemies. Deathblow: Summon a 12/12 Onyxian Whelp.
Cloak of Flames 1 4 0 Fire Choose a friendly character. Each time it is Attacked this turn, deal 5 damage to all enemies.
Cloak of Flames 2 4 0 Fire Choose a friendly character. Each time it is Attacked this turn, deal 10 damage to all enemies.
Cloak of Flames 3 4 0 Fire Choose a friendly character. Each time it is Attacked this turn, deal 15 damage to all enemies.
Combustion {0} 7 1 Fire Deal 4 damage to an enemy. Any excess damages both neighbors.
Corrupted Flame 1 6 0 Fire Deal 5 damage to all enemies. Fire Combo: Deal 12 instead.
Destroy All Life 1 8 1 Fire Deal 3 damage to all characters. If any die, repeat this. Doppelgangster
DIE, INSECTS! 1 10 0 Fire Deal 6 damage to a random enemy. It loses Stealth. Deathblow: Repeat this.
Dragon Breath 1 6 0 Fire Deal 4 damage to an enemy, or restore 10 Health to a friendly character. Tamsin Roame
Dragonqueen's Gambit 1 9 1 Fire Deal damage to an enemy equal to their Attack. Tamsin Roame
Dread Fire 6 0 Fire Deal damage equal to this Merc's Attack to all characters.
Embers of Ragnaros {0} 3 1 Fire Deal 4 damage to a random enemy. Repeat this twice.
Engulfing Flames 6 0 Fire Deal 30 damage to the enemies opposite this Merc. Excess damage hits both neighbors.
Explosive Shot 1 5 1 Fire Deal 5 damage to an enemy and 3 to adjacent ones. Rexxar
Explosive Trap 1 2 1 Fire The first time this Merc is damaged this turn, deal 4 damage to all enemies.
Finish 'em {0} 7 1 Fire Deal 20 damage to enemies opposite, they are Speed (3) slower next turn.
Finish 'em 1 7 1 Fire Deal 6 damage to enemies opposite, they are Speed (3) slower next turn.
Finish 'em 2 7 1 Fire Deal 12 damage to enemies opposite, they are Speed (3) slower next turn.
Finish 'em 3 7 1 Fire Deal 16 damage to enemies opposite, they are Speed (3) slower next turn.
Finish 'em 4 7 1 Fire Deal 18 damage to enemies opposite, they are Speed (3) slower next turn.
Fire Breath 1 6 1 Fire Deal 2 damage. Repeat for each Dragon you control. The Lich King
Fire Burst {0} 5 2 Fire Deal 3 damage. This ability gains double the bonus from Fire Damage.
Fire Lance {0} 8 1 Fire Deal 1 damage to a random enemy. Repeat for each Fire ability you've cast this game.
Fire Ritual {0} 4 0 Fire Gain +5 Fire Damage this turn and cast DIE, INSECTS! 5
Fire Stomp 1 6 1 Fire Deal 2 damage to all enemies. Repeat for each enemy that hasn't acted yet.
Fireball 1 4 0 Fire Deal 4 damage. Kazakus, Golem Shaper
Fireball 1 9 0 Fire Deal 4 damage to an enemy.
Fireball 2 9 0 Fire Deal 7 damage to an enemy.
Fireball 3 9 0 Fire Deal 10 damage to an enemy.
Fireball 4 9 0 Fire Deal 11 damage to an enemy.
Fireball 5 9 0 Fire Deal 12 damage to an enemy.
Fireball Storm 1 7 1 Fire Cast Fireball 1 at 1 random enemy. Repeat for each Fire ability you've cast this turn. Kazakus, Golem Shaper
Fireball Volley {0} 0 0 Fire Passive: Whenever your characters play a Fire ability, cast Fireball 1 at a random enemy.
Fireblast {0} 5 0 Fire Deal 17 damage.
Fireblast 1 5 0 Fire Deal 5 damage.
Fireblast 2 5 0 Fire Deal 8 damage.
Fireblast 3 5 0 Fire Deal 11 damage.
Fireblast 4 5 0 Fire Deal 14 damage.
Firebolt 6 0 Fire Deal 0 damage. Frostwolf Howler
Firestorm 1 5 1 Fire Deal 1 damage to all enemies. Restore 1 Health to all allies. (Damage increased by Heal Power.)
Flame Buffet 1 5 1 Fire Deal 5 damage to an enemy. If you control another Dragon, also damage its neighbors. Tamsin Roame
Flame Dart 1 3 0 Fire Deal 3 damage to a character. Give them +1 Frost Weakness. Nefarian
Flamestrike 1 7 1 Fire Deal 4 damage to all enemies. Kazakus, Golem Shaper
Flametongue Totem {0} 0 0 Fire Passive: Deal 2 damage to a random enemy at the start of each turn.
Hearthfire {0} 2 0 Fire Give your characters +5/+12. Upgrade Arcane Surge to be (2) Speed.
Hearthfire 1 2 0 Fire Give your characters +6 Health. Upgrade Arcane Surge to be (2) Speed.
Hearthfire 1 2 0 Fire Give your characters +1/+6. Upgrade Arcane Surge to be (2) Speed.
Hearthfire 2 2 0 Fire Give your characters +2/+8. Upgrade Arcane Surge to be (2) Speed.
Hearthfire 3 2 0 Fire Give your characters +3/+10. Upgrade Arcane Surge to be (2) Speed.
Hearthfire 4 2 0 Fire Give your characters +4/+11. Upgrade Arcane Surge to be (2) Speed.
Heat-seeking Flame 3 7 0 Fire Deal 25 damage to the highest Health enemy and 10 damage to its neighbors.
Heat-seeking Flame 4 7 0 Fire Deal 40 damage to the highest Health enemy and 20 damage to its neighbors.
Heating Up 1 7 0 Fire Deal 2 damage. Your Fire abilities are (1) Speed faster next turn. King Krush
Hot On The Case 1 9 0 Fire Gain +1 Attack and Attack an enemy. It takes Critical Damage after it acts next turn.
Improved Fireball {0} 0 0 Fire Passive: Fireball now hits a random neighbor.
Improved Fireball 2 0 0 Fire Passive: Fireball now hits both neighbors.
Infernal Combustion {0} 0 0 Fire Passive: After a friendly Fire ability damages and kills an enemy, deal 3 damage to all enemies.
Inferno 1 6 0 Fire Deal 2 damage to all enemies. Fire Combo: Deal another 2 damage. King Krush
Inspiring Song 1 4 0 Fire Restore 4 Health to all friendly characters.
Intense Heat 1 10 1 Fire Deal 75 damage evenly split among all enemies.
Jadeflame Buffet 1 1 0 Fire Block Taunt and Stealth on all other characters for 2 turns. Give your characters +2 Health. Y'Shaarj
Living Bomb 1 5 1 Fire Choose an enemy. If it takes damage this turn, deal 4 damage to it and its neighbors. King Krush
Magma Blast 1 5 0 Fire Deal 4 damage. Fire Combo: Deal 10 damage instead. Patches the Pirate
Meteor 1 8 2 Fire Deal 9 damage to a character and 4 damage to adjacent ones.
Pyroblast {0} 10 2 Fire Deal 15 damage.
Reckless First Flight 9 0 Fire Gain +5 Attack and Attack an enemy. If this was not damaged this turn, deal 5 damage to all characters.
Rod of the Archmage {0} 0 0 Fire Fire Damage +1 (Increases each turn)
Rolling Fireball {0} 4 1 Fire Deal 10 damage to an enemy. Any excess continues to the left or right.
Scorch {0} 6 1 Fire Deal 2 damage. Repeat for each other Elemental you control.
Smoldering Breath 9 0 Fire Deal 0 damages to all enemies. Restore Health to your other characters.
Soul Burn 3 0 Fire Silence an enemy then deal 8 damage to it.
Space Maker 1 6 0 Fire Deal 10 damage. Gain +2 Attack.
Spit Fire 5 0 Fire Deal 0 damage to an enemy.
Spreading Flames 3 5 0 Fire Set an enemy Aflame, dealing 10 damage to an enemy and spreading to a neighbor at the end of the turn. (Removed by healing.)
Spreading Flames 4 5 0 Fire Set an enemy Aflame, dealing 12 damage to an enemy and spreading to a neighbor at the end of the turn. (Removed by healing.)
Summit Campfire 1 3 0 Fire Gain +1 Frost Resistance. This turn, enemies who have acted take Critical Damage.
Thriving Bomb {0} 0 0 Fire Start of Game: Mark a random enemy. If it takes damage this turn, deal 6 damage to it and its neighbors.
Unstable Explosive 1 4 0 Fire Deal 3 damage to three random characters.
Unstable Explosive 2 4 0 Fire Deal 5 damage to three random characters.
Unstable Explosive 4 4 0 Fire Deal 10 damage to three random characters.
Volcanic Fire 2 7 0 Fire Deal 7 damage to a random enemy. Repeat for each character that has died this game.
Abilities
Swipe left or right to see the cards.
Apocalypse 1
Backdraft {0}
Backdraft 4
Black Flight
Blastwave {0}
Blazing Horns {0}
Blazing Song 1
Blistering Bullet 1
BONEFLAME!!! 1
Brood Affliction: Red 4
Brood Affliction: Red 5
Burning Fuse 1
Cannon Barrage {0}
Cascading Fireball {0}
Cascading Fireball 4
Chi Bomb {0}
Claws of Terror 1
Cleanse The Nest 1
Cloak of Flames 1
Cloak of Flames 2
Cloak of Flames 3
Combustion {0}
Corrupted Flame 1
Destroy All Life 1
DIE, INSECTS! 1
Dragon Breath 1
Dragonqueen's Gambit 1
Dread Fire
Embers of Ragnaros {0}
Engulfing Flames
Explosive Shot 1
Explosive Trap 1
Finish 'em {0}
Finish 'em 1
Finish 'em 2
Finish 'em 3
Finish 'em 4
Fire Breath 1
Fire Burst {0}
Fire Lance {0}
Fire Ritual {0}
Fire Stomp 1
Fireball 1
Fireball 1
Fireball 2
Fireball 3
Fireball 4
Fireball 5
Fireball Storm 1
Fireball Volley {0}
Fireblast {0}
Fireblast 1
Fireblast 2
Fireblast 3
Fireblast 4
Firebolt
Firestorm 1
Flame Buffet 1
Flame Dart 1
Flamestrike 1
Flametongue Totem {0}
Hearthfire {0}
Hearthfire 1
Hearthfire 1
Hearthfire 2
Hearthfire 3
Hearthfire 4
Heat-seeking Flame 3
Heat-seeking Flame 4
Heating Up 1
Hot On The Case 1
Improved Fireball {0}
Improved Fireball 2
Infernal Combustion {0}
Inferno 1
Inspiring Song 1
Intense Heat 1
Jadeflame Buffet 1
Living Bomb 1
Magma Blast 1
Meteor 1
Pyroblast {0}
Reckless First Flight
Rod of the Archmage {0}
Rolling Fireball {0}
Scorch {0}
Smoldering Breath
Soul Burn
Space Maker 1
Spit Fire
Spreading Flames 3
Spreading Flames 4
Summit Campfire 1
Thriving Bomb {0}
Unstable Explosive 1
Unstable Explosive 2
Unstable Explosive 4
Volcanic Fire 2

Fire-related abilities[edit | edit source]

Abilities
Swipe left or right to see the cards.
Atiesh {0}
Blizzard {0}
Blizzard 1
Blizzard 1
Blizzard 2
Blizzard 3
Blizzard 4
BONEFLAME!!! 1
Brilliant Amity {0}
Cannon Barrage {0}
Corrupted Flame 1
Coup d'Etat 1
Covering Fire 1
Deep Breath 1
Elementary Studies {0}
Finish 'em {0}
Finish 'em 1
Finish 'em 2
Finish 'em 3
Finish 'em 4
Fire Burst {0}
Fire Lance {0}
Fire Ritual {0}
Fire Staff {0}
Fireball Storm 1
Fireball Volley {0}
Frost Burn 1
Frost Dart 1
Heated Scales {0}
Heating Up 1
Improved Fireball {0}
Improved Fireball 2
Infernal Combustion {0}
Inferno 1
Lifebinder's Locket {0}
Magma Blast 1
Positive Equilibrium {0}
Prismatic Bolt {0}
Prismatic Bolt 1
Prismatic Bolt 2
Prismatic Bolt 3
Prismatic Bolt 4
Rod of the Archmage {0}
Searing Strike 1
Smells Good! {0}
Stonehearth Salvation {0}
Summon Lesser Elemental
Target Marker {0}

Fire-related equipments[edit | edit source]

Equipments
Swipe left or right to see the cards.
Bakin' Bacon {0}
Bakin' Bacon 1
Bakin' Bacon 2
Bakin' Bacon 3
Blazing Rune {0}
Blazing Rune 2
Blazing Rune 3
Boon of Atiesh {0}
Boon of Atiesh 2
Boon of Atiesh 3
Broodmother's Rage {0}
Broodmother's Rage 1
Broodmother's Rage 2
Broodmother's Rage 3
Cindercore Staff {0}
Cindercore Staff 1
Cindercore Staff 2
Cindercore Staff 3
Dragon's Mark {0}
Dragon's Mark 1
Dragon's Mark 2
Dragon's Mark 3
Dragon's Skull {0}
Dragon's Skull 1
Dragon's Skull 2
Dragon's Skull 3
Edict of Argus {0}
Elder Flame {0}
Elder Flame {0}
Elder Flame 1
Elder Flame 2
Elder Flame 2
Elder Flame 3
Elder Flame 3
Lesser Fire Elemental {0}
Lesser Fire Elemental 1
Lesser Fire Elemental 2
Lesser Fire Elemental 3
Mark of Conflagration {0}
Mark of Conflagration 1
Mark of Conflagration 2
Mark of Conflagration 3
Relic of Uldum {0}
Relic of Uldum 1
Relic of Uldum 2
Relic of Uldum 3
Searing Pendant {0}

Fire-related characters[edit | edit source]

Level max mercenaries
Swipe left or right to see the cards.
Archmage Khadgar
10
82
30
+1 Fire, Frost, and Arcane Damage.
Drakonid Caller
10
200
30
Passive: Fire Resistance +5
Drakonid Caller
5
100
30
Passive: Fire Resistance +3
Drakonid Champion
7
77
30
Passive: Fire Resistance +3
Drakonid Elite
15
100
30
Passive: Fire Resistance +3
Drakonid Elite
25
250
30
Passive: Fire Resistance +5
Echo of Medivh's Valet
2
3
30
Fire Resistance +10. Your characters cannot be Frozen.
Embodied Fear
10
100
30
Your other characters have +5 Fire and Holy Resistance.
Emperor Thaurissan
25
150
30
After this is damaged by a Fire ability, restore that much Health to ALL characters.
Fire-Starved Whelp
20
100
30
Whenever this Attacks a target that's On Fire, it consumes the flames to gain +3/+5.
Garr
25
150
30
Elementals have +20 Fire Resistance and +10 Frost Weakness.
Greater Fire Elemental
10
150
30
After an enemy uses an even-Speed ability, they have +5 Fire Weakness this turn.
Ice Rager
5
80
30
Elementals have +20 Fire Weakness.
Ice Shard
6
40
30
+10 Fire Weakness
Kindling Elemental
7
45
30
At the end of each turn, gain +1 Fire Damage.
Lesser Fire Elemental
5
50
30
Whenever this damages a character, apply +5 Fire Weakness to them.
Lesser Fire Elemental {0}
Lesser Fire Elemental 1
Lesser Fire Elemental 2
Lesser Fire Elemental 3
Majordomo Executus
25
150
30
Deathrattle: Summon Ragnaros the Firelord.
Majordomo Executus
25
150
30
Deathrattle: Summon Ragnaros the Firelord.
Moira Bronzebeard
25
150
30
Deathrattle: Give Emperor Thaurissan +30/+30 and +30 Fire Damage.
Orb of Domination
Priscilla Ashvane
20
300
30
When this Merc is damaged, Fire the Cannons!
Ragnaros the Firelord
8
100
30
+15 Fire Damage
Ragnaros the Firelord
25
100
30
+40 Fire Damage
Smolderwing
15
300
30
Fire damage sets enemies On Fire. (Deal 5 damage to themselves after they cast an ability)
Treat Trolley
Volcanic Drake
25
150
30
Your characters can't be Frozen and have +10 Fire Resistance.
West Frostwolf Warmaster
15
150
30
Both teams have +10 Fire Damage.