Arcane Damage
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- Arcane Damage
Your character's Arcane abilities deal more damage.
Arcane Damage is a keyword used in Mercenaries. Its internal name is SPELLPOWER_ARCANE
.
Notes[edit | edit source]
As with other spell school keywords, they last until their character who holds them die.
Cards with Arcane Damage[edit | edit source]
Abilities[edit | edit source]
Name | Subtype[?] | Text | Used by | ||||
---|---|---|---|---|---|---|---|
Manastorm {0} | 0 | 0 | Arcane | Passive: +1 Arcane Damage. After you cast Greater Arcane Missiles, repeat it. |
Related cards[edit | edit source]
Characters[edit | edit source]
Abilities[edit | edit source]
Name | Subtype[?] | Text | Used by | ||||
---|---|---|---|---|---|---|---|
Aluneth {0} | 0 | 0 | Arcane | Passive: After this Merc casts an ability, gain +1 Arcane Damage. | |||
Arcane Blast {0} | 5 | 2 | Arcane | Deal 3 damage. This ability gains double the bonus from Arcane Damage. | |||
Arcane Bolt 1 | 6 | 0 | Arcane | Deal 4 damage. Gain +1 Arcane Damage. | Evasive Chimaera | ||
Arcane Ritual {0} | 2 | 0 | Arcane | Gain +5 Arcane Damage this turn. Cast one of Millhouse's abilities at random. | |||
Arcane Staff {0} | 0 | 0 | Passive: +1 Arcane Damage. | ||||
Mage Guard 1 | 3 | 0 | Arcane | Give a friendly character +7 Health and Taunt this turn. After it is Attacked this turn, it gains +1 Arcane Damage. | Lady Anacondra | ||
Manastorm {0} | 0 | 0 | Arcane | Passive: +1 Arcane Damage. After you cast Greater Arcane Missiles, repeat it. | |||
Power of the Guardian | 5 | 0 | Arcane | Deal 0 damage to a random enemy twice. This ability gains double the bonus from Arcane Damage. | |||
Prismatic Bolt {0} | 2 | 0 | Deal 16 Damage. Gain +1 Fire, Frost, and Arcane Damage. | ||||
Prismatic Bolt 1 | 2 | 0 | Deal 6 Damage. Gain +1 Fire, Frost, and Arcane Damage. | ||||
Prismatic Bolt 2 | 2 | 0 | Deal 10 Damage. Gain +1 Fire, Frost, and Arcane Damage. | ||||
Prismatic Bolt 3 | 2 | 0 | Deal 14 Damage. Gain +1 Fire, Frost, and Arcane Damage. | ||||
Prismatic Bolt 4 | 2 | 0 | Deal 15 Damage. Gain +1 Fire, Frost, and Arcane Damage. | ||||
Starfire Blessing 1 | 2 | 1 | Arcane | For two turns, gain +1 Arcane Damage and "After this Merc is damaged, deal 6 damage to a random enemy." | Tyrael |
Equipments[edit | edit source]
Name | Tier | Craft | Text | Used by | Unlocked |
---|---|---|---|---|---|
Band of Bursting Novas {0} | 4 | 175 | Battlecry: Gain +3 Arcane Damage for each of your Beasts, Dragons, and Celestials that has died this game. | Long'xin | Heroic |
Band of Bursting Novas 1 | 1 | 0 | Battlecry: Gain +1 Arcane Damage for each of your Dragons and Celestials that has died this game. | Long'xin | Heroic |
Band of Bursting Novas 2 | 2 | 100 | Battlecry: Gain +1 Arcane Damage for each of your Beasts, Dragons, and Celestials that has died this game. | Long'xin | Heroic |
Band of Bursting Novas 3 | 3 | 150 | Battlecry: Gain +2 Arcane Damage for each of your Beasts, Dragons, and Celestials that has died this game. | Long'xin | Heroic |
Boon of Atiesh {0} | 4 | 175 | Archmage Khadgar has an extra +3 Fire, Frost, and Arcane Damage. | Khadgar | Task 2 |
Boon of Atiesh 2 | 2 | 100 | Archmage Khadgar has an extra +1 Fire, Frost, and Arcane Damage. | Khadgar | Task 2 |
Boon of Atiesh 3 | 3 | 150 | Archmage Khadgar has an extra +2 Fire, Frost, and Arcane Damage. | Khadgar | Task 2 |
Mana Rod {0} | 4 | 175 | Arcane Bolt gains +4 Arcane Damage more, but has +1 Cooldown. | Millhouse Manastorm | Task 7 |
Mana Rod 1 | 1 | 0 | Arcane Bolt gains +1 Arcane Damage more, but has +1 Cooldown. | Millhouse Manastorm | Task 7 |
Mana Rod 2 | 2 | 100 | Arcane Bolt gains +2 Arcane Damage more, but has +1 Cooldown. | Millhouse Manastorm | Task 7 |
Mana Rod 3 | 3 | 150 | Arcane Bolt gains +3 Arcane Damage more, but has +1 Cooldown. | Millhouse Manastorm | Task 7 |
Medivh's Locket {0} | 4 | 175 | After you summon a minion, give it +4 Arcane Damage. | Medivh | Level 30 |
Medivh's Locket 1 | 1 | 0 | After you summon a minion, give it +1 Arcane Damage. | Medivh | Level 30 |
Medivh's Locket 2 | 2 | 100 | After you summon a minion, give it +2 Arcane Damage. | Medivh | Level 30 |
Medivh's Locket 3 | 3 | 150 | After you summon a minion, give it +3 Arcane Damage. | Medivh | Level 30 |
Ritual Tome {0} | 4 | 100 | Passive: Whenever one of your Images dies, gain +4 Arcane Damage until the end of the turn. | Jandice Barov | Task 2 |
Ritual Tome 1 | 1 | 0 | Passive: Whenever one of your Images dies, gain +1 Arcane Damage until the end of the turn. | Jandice Barov | Task 2 |
Ritual Tome 2 | 2 | 100 | Passive: Whenever one of your Images dies, gain +2 Arcane Damage until the end of the turn. | Jandice Barov | Task 2 |
Ritual Tome 3 | 3 | 100 | Passive: Whenever one of your Images dies, gain +3 Arcane Damage until the end of the turn. | Jandice Barov | Task 2 |
Unbreakable Backpack {0} | 4 | 175 | Battlecry: Gain +2 Fel, Arcane, and Nature Damage. Gain +1 more for each of your other Night Elves and Demons. | Aranna Starseeker | Level 30 |
Unbreakable Backpack 3 | 3 | 0 | Battlecry: Gain +1 Fel, Arcane, and Nature Damage. Gain +1 more for each of your other Night Elves and Demons. | Aranna Starseeker | Level 30 |