Fire Damage
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- Fire Damage
Your character's Fire abilities deal more damage.
Fire Damage is a keyword used in Mercenaries. Its internal name is SPELLPOWER_FIRE
.
Notes[edit | edit source]
As with other spell school keywords, they last until their character who holds them die.
Cards with Fire Damage[edit | edit source]
Characters[edit | edit source]
Abilities[edit | edit source]
Name | Subtype[?] | Text | Used by | ||||
---|---|---|---|---|---|---|---|
Elementary Studies {0} | 0 | 0 | Passive: +1 Fire Damage. Your Humans and Elementals gain +3 Health. | ||||
Fire Staff {0} | 0 | 0 | Passive: +1 Fire Damage. |
Equipment[edit | edit source]
Name | Tier | Craft | Text | Used by | Unlocked |
---|---|---|---|---|---|
Blazing Rune {0} | 4 | 175 | Passive: +3 Fire Damage. | Ragnaros | Task 7 |
Blazing Rune 2 | 2 | 0 | Passive: +1 Fire Damage. | Ragnaros | Task 7 |
Blazing Rune 3 | 3 | 150 | Passive: +2 Fire Damage. | Ragnaros | Task 7 |
Referenced cards[edit | edit source]
Characters[edit | edit source]
Abilities[edit | edit source]
Name | Subtype[?] | Text | Used by | ||||
---|---|---|---|---|---|---|---|
Atiesh {0} | 0 | 0 | Passive: After this Merc casts an ability, gain +1 Fire and +1 Frost Damage. | ||||
BONEFLAME!!! 1 | 4 | 0 | Fire | Deal 8 damage. Deathblow: Gain +3 Fire Damage. | |||
Deep Breath 1 | 5 | 1 | Restore 3 Health to this Merc. Next turn, gain that much Fire Damage for 1 turn. | ||||
Elementary Studies {0} | 0 | 0 | Passive: +1 Fire Damage. Your Humans and Elementals gain +3 Health. | ||||
Fire Burst {0} | 5 | 2 | Fire | Deal 3 damage. This ability gains double the bonus from Fire Damage. | |||
Fire Ritual {0} | 4 | 0 | Fire | Gain +5 Fire Damage this turn and cast DIE, INSECTS! 5 | |||
Frost Burn 1 | 7 | 1 | Deal 3 damage to all enemies. Either gain +1 Frost Damage or +1 Fire Damage. | Nefarian | |||
Lifebinder's Locket {0} | 8 | 0 | Passive: +1 Fire Damage. Whenever a friendly character's Health is restored, restore 1 more Health. | ||||
Positive Equilibrium {0} | 0 | 0 | Nature | Passive: +1 Nature and Fire Damage. Your Beasts and Dragons have +3 Health. | |||
Prismatic Bolt {0} | 2 | 0 | Deal 16 Damage. Gain +1 Fire, Frost, and Arcane Damage. | ||||
Prismatic Bolt 1 | 2 | 0 | Deal 6 Damage. Gain +1 Fire, Frost, and Arcane Damage. | ||||
Prismatic Bolt 2 | 2 | 0 | Deal 10 Damage. Gain +1 Fire, Frost, and Arcane Damage. | ||||
Prismatic Bolt 3 | 2 | 0 | Deal 14 Damage. Gain +1 Fire, Frost, and Arcane Damage. | ||||
Prismatic Bolt 4 | 2 | 0 | Deal 15 Damage. Gain +1 Fire, Frost, and Arcane Damage. | ||||
Rod of the Archmage {0} | 0 | 0 | Fire | Fire Damage +1 (Increases each turn) | |||
Smells Good! {0} | 5 | 0 | Passive: If you have a friendly Chi-Ji in play, Gain +5 Attack, +5 Fire Damage and +5 Healing Power. |
Equipment[edit | edit source]
Name | Tier | Craft | Text | Used by | Unlocked |
---|---|---|---|---|---|
Blazing Rune {0} | 4 | 175 | Passive: +3 Fire Damage. | Ragnaros | Task 7 |
Blazing Rune 2 | 2 | 0 | Passive: +1 Fire Damage. | Ragnaros | Task 7 |
Blazing Rune 3 | 3 | 150 | Passive: +2 Fire Damage. | Ragnaros | Task 7 |
Boon of Atiesh {0} | 4 | 175 | Archmage Khadgar has an extra +3 Fire, Frost, and Arcane Damage. | Khadgar | Task 2 |
Boon of Atiesh 2 | 2 | 100 | Archmage Khadgar has an extra +1 Fire, Frost, and Arcane Damage. | Khadgar | Task 2 |
Boon of Atiesh 3 | 3 | 150 | Archmage Khadgar has an extra +2 Fire, Frost, and Arcane Damage. | Khadgar | Task 2 |