Critical Damage

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This content is only for Mercenaries.
Critical Damage
Takes 2X damage from sources.
Visual splash appearing after a character takes Critical Damage

Critical Damage is a keyword used in Mercenaries. Its internal name is CRITICALDAMAGE.

Critical Damage is also an important mechanic when the weakness system is involved. In particular, when a Caster deal damages a Protector, the Protector takes double damage from it. The same cases occur with Protector dealing damage to Fighter, and Fighter dealing damage to Caster.

Critical Damage is generally only applied to such cases, unless the text of some abilities or equipment specify to exclude those cases.

Notes[edit | edit source]

  • Critical Damage only doubles damage after all calculations are resolved.
    • For example: Your  Anduin Wrynn casts  Holy Word: Salvation 1, then opponent's  Diablo attacks Anduin with 9 Attack. Holy Word: Salvation 1 reduces the damage received by that attack by 2, making the result 7. Then, as a Fighter, Diablo's result damage is doubled, making it 14. In conclusion, Anduin will take 14 damage.

Referenced cards[edit | edit source]

Characters[edit | edit source]

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Abilities[edit | edit source]

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Equipment[edit | edit source]

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