Combo

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This content is only for Mercenaries.
Combo
A bonus if your party already played an ability this turn.

Combo is a keyword used in Mercenaries. Its internal name is COMBO.

Combo in Mercenaries works similarly to its counterpart in Constructed game modes, except that it requires one of the player's abilities to be resolved instead of a card.

Additionally, some abilities require the player to resolve a Spell school-specific one earlier too. For example, Arcane Combo requires the player to resolve an Arcane ability first to trigger its bonus effect.

Cards with Combo[edit | edit source]

Abilities[edit | edit source]

Abilities
NameSpeedCooldownAttackHealthSubtype[?]TextUsed by
Assisted Strike 1 5 1 Gain +1 Attack for each friendly Pirate and Attack a random enemy. Combo: Gain Immune while Attacking this turn. Axe Flinger
Burgle Barrage 1 7 0 Attack an enemy. Combo: Steal 1 Attack from them first.
Eviscerate 1 4 0 Deal 2 damage. Combo: Deal 6 instead.
Eviscerate 2 4 0 Deal 5 damage. Combo: Deal 10 instead.
Eviscerate 3 4 0 Deal 8 damage. Combo: Deal 14 instead.
Eviscerate 4 4 0 Deal 9 damage. Combo: Deal 16 instead.
Eviscerate 5 4 0 Deal 10 damage. Combo: Deal 18 instead.
Guardian Blast 1 5 0 Arcane Deal 2 damage to an enemy. Arcane Combo: Damage an adjacent enemy as well.
Guardian Blast 2 5 0 Arcane Deal 4 damage to an enemy. Arcane Combo: Damage an adjacent enemy as well.
Guardian Blast 3 5 0 Arcane Deal 8 damage to an enemy. Arcane Combo: Damage an adjacent enemy as well.
Inferno 1 6 0 Fire Deal 2 damage to all enemies. Fire Combo: Deal another 2 damage. King Krush
Living Brambles 1 5 0 Nature Deal 6 damage. Nature Combo: Repeat this. Rathorian
Magma Blast 1 5 0 Fire Deal 4 damage. Fire Combo: Deal 10 damage instead. Patches the Pirate
Shifting Strike 1 4 1 Shadow Gain +1 Attack and Attack the enemies across from this Merc. Combo: Gain role advantage first.
Sinister Strike 1 3 0 Gain +2 Attack this turn and Attack the lowest Health enemy. Combo: Gain Stealth. Deathwing
Sound Strike 5 1 Nature Gain +3 Nature Damage and Attack an enemy. Nature Combo: gain +20 Health.
Splitting Light 1 6 1 Holy Deal 3 damage to an enemy. Holy Combo: Also damages its neighbors. Varian Wrynn
Tactical Strike 1 4 0 Attack an enemy. Combo: Deal 2 damage to it as well.
Abilities
Swipe left or right to see the cards.
Assisted Strike 1
Burgle Barrage 1
Eviscerate 1
Eviscerate 2
Eviscerate 3
Eviscerate 4
Eviscerate 5
Guardian Blast 1
Guardian Blast 2
Guardian Blast 3
Inferno 1
Living Brambles 1
Magma Blast 1
Shifting Strike 1
Sinister Strike 1
Sound Strike
Splitting Light 1
Tactical Strike 1

Referenced cards[edit | edit source]

Abilities[edit | edit source]

Abilities
NameSpeedCooldownAttackHealthSubtype[?]TextUsed by
Ancient Growth 6 0 Attack an enemy. Combo: Gain +0/+0. Drakonid Crusher
Angelic Protection 1 5 0 Holy Gain Taunt for 2 turns. Holy Combo: Other friendly characters take 3 less damage next turn.
Bubbly Bobble 1 4 1 Nature Restore 5 Health to an adjacent Murloc. Swap places and both gain Divine Shield. Nature Combo: Repeat this.
Burgle Barrage 1 7 0 Attack an enemy. Combo: Steal 1 Attack from them first.
Divine Bladestrike 1 5 0 Holy Attack an enemy. Holy Combo: Deal 6 damage to them.
Holy Judgment 1 5 1 Holy Deal 3 damage to an enemy. Holy Combo: Freeze them.
Mulgore Might 1 7 0 Attack an enemy and gain +1 Heal Power. Nature Combo: Restore 6 Health to this Merc.
One And The Same 1 20 1 Discover a Lineage ability. Combo: Become a Caster first.
Regenerative Shadows {0} 5 0 Passive: Shadow Surge's Shadow Combo also restores 5 Health to this Merc.
Shadow Surge 1 5 1 Shadow Deal 2 damage to all enemies. Shadow Combo: Deal 6 damage instead.
Shifting Strike 1 4 1 Shadow Gain +1 Attack and Attack the enemies across from this Merc. Combo: Gain role advantage first.
Sinister Strike 1 3 0 Gain +2 Attack this turn and Attack the lowest Health enemy. Combo: Gain Stealth. Deathwing
Starseeker 1 6 0 Nature Gain +2 Health and Attack an enemy. Nature Combo: Deal damage equal to your Attack instead.
Tidal Strike 1 6 0 Attack an enemy and summon a 4/8Fathom Guard. Frost Combo: Summon a second Fathom Guard. Nemsy Necrofizzle
Abilities
Swipe left or right to see the cards.
Ancient Growth
Angelic Protection 1
Bubbly Bobble 1
Burgle Barrage 1
Divine Bladestrike 1
Holy Judgment 1
Mulgore Might 1
One And The Same 1
Regenerative Shadows {0}
Shadow Surge 1
Shifting Strike 1
Sinister Strike 1
Starseeker 1
Tidal Strike 1

Equipment[edit | edit source]

Equipments
NameTierCraftTextUsed byUnlocked
Blinding Gauntlets {0} 4 175 Holy Judgment Combo also gives the enemy -5 Attack permanently. Tyrael Task 2
Blinding Gauntlets 1 1 0 Holy Judgment Combo also gives the enemy -2 Attack permanently. Tyrael Task 2
Blinding Gauntlets 2 2 100 Holy Judgment Combo also gives the enemy -3 Attack permanently. Tyrael Task 2
Blinding Gauntlets 3 3 150 Holy Judgment Combo also gives the enemy -4 Attack permanently. Tyrael Task 2
Dreadblades {0} 4 175 Burgle Barrage is (4) Speed faster and always Combos. Vanessa VanCleef Task 2
Dreadblades 1 1 0 Burgle Barrage is (1) Speed faster and always Combos. Vanessa VanCleef Task 2
Dreadblades 2 2 100 Burgle Barrage is (2) Speed faster and always Combos. Vanessa VanCleef Task 2
Dreadblades 3 3 150 Burgle Barrage is (3) Speed faster and always Combos. Vanessa VanCleef Task 2
Mark of Conflagration {0} 4 175 Inferno's Fire Combo deals 5 more damage. Baron Geddon Task 2
Mark of Conflagration 1 1 0 Inferno's Fire Combo deals 2 more damage. Baron Geddon Task 2
Mark of Conflagration 2 2 100 Inferno's Fire Combo deals 3 more damage. Baron Geddon Task 2
Mark of Conflagration 3 3 150 Inferno's Fire Combo deals 4 more damage. Baron Geddon Task 2
SI:7 Contract {0} 4 175 Tactical Strike's Combo effect deals 8 more damage. Scabbs Cutterbutter Level 30
SI:7 Contract 1 1 0 Tactical Strike's Combo effect deals 2 more damage. Scabbs Cutterbutter Level 30
SI:7 Contract 2 2 100 Tactical Strike's Combo effect deals 4 more damage. Scabbs Cutterbutter Level 30
SI:7 Contract 3 3 150 Tactical Strike's Combo effect deals 6 more damage. Scabbs Cutterbutter Level 30
Equipments
Swipe left or right to see the cards.
Blinding Gauntlets {0}
Blinding Gauntlets 1
Blinding Gauntlets 2
Blinding Gauntlets 3
Dreadblades {0}
Dreadblades 1
Dreadblades 2
Dreadblades 3
Mark of Conflagration {0}
Mark of Conflagration 1
Mark of Conflagration 2
Mark of Conflagration 3
SI:7 Contract {0}
SI:7 Contract 1
SI:7 Contract 2
SI:7 Contract 3