Triggered effect

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The lightning bolt icon, explicitly indicating a triggered effect
Triggered effect icon

Triggered effects are effects that activate in response to specific events. Triggered effects may belong to minions, weapons or spells (in the form of Secrets), as well as some boss Hero Powers.

Triggered effects include named abilities such as Battlecry and Deathrattle, as well as unnamed effects such as those of  Cult Master,  Sword of Justice and  Ragnaros the Firelord. All Secrets are triggered effects. Many triggered effects must first be put into play in order to become active - such as by playing the minion, equipping the weapon, or casting the Secret - while others activate when the card itself is drawn, discarded or put into play. Different types of triggered effect often share common rules for their activation.

Since the most common types of triggers are represented by keywords such as Battlecry, the term triggered effect is sometimes used more specifically to refer to those not indicated by a keyword, but instead described explicitly in their card text. Such effects are usually - but not always - denoted when in play by a small lightning bolt icon, a flask with venom (Poisonous), or a broken heart (Lifesteal) at the bottom of the card's portrait or icon, and can usually be activated any number of times, but only while in play. Any ability that states "at the end of your turn" or "at the start of your turn" is a triggered effect, as are most that state "when" or "whenever".

Notes[edit | edit source]

Main article: Advanced rulebook

The interactions and timing of multiple triggered effects are some of the most complex rules in the game. This section is only a summary:

  • When multiple triggered effects activate at once, such as at the end of a player's turn, the effects will activate in the order in which the minions were summoned, with the minions summoned first activating their triggered effects first. Any deaths resulting from the triggers then resolve at once, followed by consequences from those deaths. However, there are exceptions to this rule.
  • Triggered effects which trigger from playing cards or casting spells may take place before or after the card takes effect, depending on the trigger. For example, activating  Leader of the Pack with a  Violet Teacher active will cause her to summon a fresh  Violet Apprentice, who will then benefit from the Leader of the Pack buff,[1] while playing  Inner Rage on a 3/1  Wild Pyromancer will destroy the minion before it can activate its effect.
  • For notes on individual types of triggered effects, see the appropriate sections.

Advanced[edit | edit source]

  • Triggered effects require the card not to have been destroyed. However, the game only checks to destroy minions with 0 or negative Health when an event phase ends. This means that a minion can be triggered during the same phase in which it is destroyed, regardless of the order in which the events take place. For example, if three enemy  Explosive Sheep are killed by your  Flamestrike while you have an  Acolyte of Pain on the board, the Acolyte will trigger three times (despite his Health reaching 0 after the first Exploding Sheep's Deathrattle) since he cannot completely die while the Sheep Deathrattles are still being handled. Once all simultaneous effects have resolved, the game will then check for any minions at 0 or lower Health, notice the Acolyte and destroy it. Conversely,  Cult Master cannot trigger from the death of a friendly minion killed at the same time as the Cult Master itself, since by the time the game checks for triggers from the deaths, the Cult Master has also been destroyed.

Cards[edit | edit source]

For Wild format listings, see Triggered effect/Wild format.

Below are listed all cards in Standard which possess or grant triggered effects, divided by the type of trigger.

Using Hero Powers

Most effects which are triggered by using Hero Powers are denoted by the Inspire keyword. For more details on that effect, see Inspire. Certain other triggered effects are not marked as Inspire effects, but are activated by the use of Hero Powers.



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EDR 469.png
EDR 470.png

Card-playing[edit | edit source]

Card-playing triggered effects only activate when a card of the correct type is played directly from the hand. Cards brought into play through summon or put into battlefield effects will not activate these effects.

Card-playing triggered effects activate immediately after the card is played, before it takes effect.

Any card type



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TLC 435.png
TLC 446.png
TLC 900.png
TLC 464.png
TLC 824.png
TLC EVENT 400.png
TLC 442.png
TLC 515.png
CORE GIL 577.png
TOY 401t2.png
VAC 334.png
TOY 943.png
TIME 063.png

Spell-casting[edit | edit source]

Whenever

'When' and 'Whenever' effects trigger from the attempt to cast the spell, before any of the spell's effects apply:



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CORE LOOT 231.png
CORE AV 226.png
CORE EX1 100.png
CORE EX1 287.png
TLC 836.png
TLC 224.png
TIME 861.png
TOY 531.png
CORE EX1 559.png
After

'After' effects trigger from the spell fully resolving:



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TLC 817t.png
TLC 817t2.png
TOY 340t1.png
CORE TSC 827.png
MIS 105.png
CORE RLK 083.png
FIR 904.png
CORE NEW1 020.png
EDR 254.png
MIS 303.png
TLC 256.png
TOY 340.png
TOY 821.png
GDB 108.png
VAC 522.png
TIME 013.png
FIR 913.png
VAC 424.png
EDR 853.png
VAC 449.png
EDR 271.png
EDR 845.png

Playing a minion from the hand

These effects trigger only when the minion is played directly from the hand. For effects which trigger from any form of minion summoning, see Minion summoning, below.

That minion

Effects which activate when the minion itself is played from the hand are denoted by specific keywords. All of these abilities cause a special effect to activate when the minion is played from the hand, although some require certain conditions to be met.

The list of such minions is too extensive to list here - see individual pages for complete lists:



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EDR 849.png
TLC 229.png
TLC 830.png
MIS 025t.png
CORE WC 042.png
MIS 105.png
VAC 436.png
VAC 409.png
EDR 540.png
TOY 878.png
CORE LOOT 101.png
TLC 836.png
GDB 107.png
TOY 515.png
VAC 503.png
TLC 229t14.png
MIS 025.png
SC 752.png
SC 765.png
GDB 448.png
MIS 025t1.png

Minion summoning[edit | edit source]

Minion summoning triggered effects may activate at various points during the summoning sequence of events. They may occur before auras are applied to the minion; after auras are applied to the minion, but before any Battlecries are activated; after Battlecries have taken place, but before the minion summoning has resolved; or once the minion summoning has resolved. In some cases they may sometimes activate later in the summoning process, if they did not activate at the proper point.

Note that these effects are triggered by any eligible minion being summoned, even if they are not played from the hand, such as through Summon or put into battlefield effects. Hero powers, Deathrattles, Battlecries and Secrets can all trigger these effects. If the summoned minion has a Battlecry, this will take place prior to the activation of any triggered effects or Secrets.[2]

Whenever you summon



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TLC 426t.png
TLC 426.png
CORE EX1 509.png
TLC 239.png

After you summon



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CORE WON 065.png
TOY 518.png
TOY 505.png
TLC 220.png

Attacking[edit | edit source]

Attacking triggered effects activate before the intended combat actually takes place, although those based on surviving an attack do not trigger until afterwards. For triggers which activate when attacking and killing a minion, see Attacking and killing.

Hero attacks



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CORE BT 351.png
TOY 913t2.png
GDB 231.png
TOY 358.png
TIME 875t1.png
TIME 020t1.png
TLC 478.png
CORE GIL 534.png
CORE NX2 028.png
WORK 016.png
TLC 833.png
EDR 416.png
CORE RLK 012.png
TLC 239t.png
CORE BT 018.png
VAC 921.png
VAC 929.png
EDR 842.png
MIS 911.png
TOY 810.png
EDR 253.png
TOY 522.png
MIS 101.png
TOY 400t7.png
CS3 020.png

Minion attacks



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TOY 312t.png
VAC 927.png
VAC 532.png
GDB 110.png
CORE EX1 611.png
TLC 811.png
VAC 464t27.png
TLC 840.png
VAC 938.png
CORE CFM 781.png
TTN 908.png
SC 009.png
SC 022.png
TOY 312.png
CORE SW 431.png
TLC 247.png
GDB 235.png
CORE CFM 344.png
CS3 025.png
VAC 923.png
TLC 107.png
CORE TOY 100.png
VAC 930.png
FIR 953.png
DINO 401.png
EDR 421.png

Any attack



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CORE EX1 610.png
CORE EX1 289.png
CORE BAR 812.png

Character damage[edit | edit source]

Damage-triggered effects activate immediately after damage is received, but before any deaths are resolved. On-damage triggers that cause healing can prevent a fatally damaged character from dying, as the game will not check for deaths until the end of the current phase is reached, and all simultaneous effects have been resolved.

Taking minion damage[edit | edit source]

This minion


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VAC 512.png
TIME 214.png
TLC 622t.png
CORE EX1 007.png
EDR 780.png
WORK 023.png
WORK 019.png
TLC 630.png
GDB 321.png
TIME 217.png
TIME 055.png
TIME 050.png
VAC 527.png
TOY 906.png
EDR 471.png
Another minion


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EDR 780.png
Any minion


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CORE EX1 604.png

Taking hero damage



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CORE BT 781.png
FIR 955.png
VAC 501.png
GDB 144.png

Dealing damage

Various effects activate in response to dealing damage, either by the minion or by the player. Poisonous and Lifesteal are types of damage-related triggered effects that use an unique icon in place of the usual lightning bolt icon.

Dealing damage - triggered effect


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TOY 312t.png
TLC 631.png
TOY 312.png
VAC 509t.png
TLC 631t.png

Minion death[edit | edit source]

Death-triggered effects activate only after the death has fully resolved, and the minion or weapon removed from play. All types of death-triggered effects, including Deathrattles, triggered effects and Secrets are queued together from oldest to newest played, with no special priority.

That minion[edit | edit source]

Effects which trigger from the death of the minion itself are Deathrattles - see that page for details.

Another minion



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TOY 866.png
TIME 620.png
CORE RLK 121.png
VAC 450.png
VAC 425.png
TOY 355.png
DINO 416.png
EDR 484.png

Attacking and killing



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TOY 312t.png
TIME 020t1.png
CORE RLK 012.png
TOY 312.png
TLC 247.png
CORE CFM 344.png

End of turn[edit | edit source]

Most end of turn effects activate at the end of the controlling player's turn, but some activate at the end of the current turn, or at the end of each turn.

The game only queues end of turn triggers once, at the start of the end of turn phase. For example, if during the end of turn phase  Kel'Thuzad resurrects a minion which has an end of turn triggered effect, that effect will not be activated that turn, since the minion was not in play when the end of turn phase started.

End of your turn

These effects activate at the end of the turns belonging to the controlling player.



Swipe left or right to see the cards.
VAC 959t01.png
VAC 959t01t.png
EDR 810t.png
EDR 971.png
TOY 601t.png
HERO 11bpt.png
NEW1 009.png
VAC 922.png
EDR 816.png
DINO 417.png
DINO 412.png
EDR 259e1.png
RLK 061.png
WORK 030t.png
EDR 530.png
TLC 822.png
WORK 017t.png
WORK 011.png
WORK 030.png
EDR 889.png
CORE ICC 210.png
WORK 017.png
TLC 623.png
TIME 706.png
TLC 254.png
GDB 471.png
TIME 428.png
CORE SW 030.png
VAC 427.png
MIS 308.png
GDB 842.png
TLC 827.png
VAC 464t26.png
DINO 405.png
SC 003.png
TOY 373t.png
TLC 430.png
EDR 942.png
WORK 050t.png
TOY 824.png
GDB 129.png
TIME 009t1.png
TIME 100.png
GDB 138.png
CORE RLK 745.png
EDR 940.png
EDR 462.png
WORK 050.png
VAC 446.png
EDR 979.png
WORK 042.png
TIME 700.png
CORE ICC 075.png
VAC 511.png
TOY 820.png
TIME 009t2.png
VAC 413.png
RLK 720.png
VAC 340.png
GDB 134.png
VAC 926.png
TOY 808.png
VAC 321.png
GDB 145.png
CORE BT 493.png
TOY 400t5.png
TLC 466.png
SC 671t1.png
DINO 132.png
EDR 494.png
TOY 647.png
CORE EX1 298.png
TLC 480.png
VAC 339.png
EDR 031.png
EDR 453.png
TOY 601.png
CORE YOP 034.png
SC 756.png

End of each turn

These effects activate at the end of each turn, whether belonging to the controlling player or their opponent.



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GDB 230.png
TIME 054.png
CORE SW 080.png

End of the turn

These effects activate at the end of the turn after they are put into play. This is largely the same as effects that activate at the end of each turn, but only happens once.



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TOY 400t3t.png
UNG 999t10.png
TOY 400t3.png

Related cards

These effects are related to end of turn effects.



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TIME 064.png

Start of turn[edit | edit source]

Start of turn effects take effect at the very start of the turn, before any cards have been drawn. Almost all take place only on the controlling player's turn, but some happen at the start of each turn, or the start of the opponent's turn.

Start of your turn

These effects activate at the start of the turns belonging to the controlling player.



Swipe left or right to see the cards.
TOY 700t13.png
DREAM 05.png
TLC 602.png
SC 003t.png
EDR 818t.png
FIR 914.png
GDB 874.png
VAC 944.png
TIME 049.png
VAC 955t.png
CORE NEW1 021.png
EDR 483.png
TLC 232.png
FIR 902.png
VAC 925.png
FIR 916.png
FIR 911.png
WORK 024t.png
TIME 102.png
TIME 046.png
TOY 520.png
TLC 253.png
WORK 006.png
TOY 376.png
TIME EVENT 998.png
GDB 854.png
GDB 124.png
GDB 124t.png
TOY 529.png
EDR 895.png
TIME 024.png

Start of your opponent's turn

These effects activate at the start of the opponent's turn.



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MIS 916.png

Start of each turn

These effects activate at the start of each turn, whether belonging to the controlling player or their opponent.



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CORE SW 080.png

Drawing a card

Effects that activate when the card itself is drawn are known as on-draw effects.



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TIME 025t.png
SW 439t.png
GDB 430.png
EDR 445pt3.png
VAC 321t.png
VAC 933t.png
TOY 829t.png
SC 012.png
VAC 337.png
BOT 511t.png

Drawing another card



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MIS 026.png
VAC 441.png

Adding a card to your hand

These effects activate when a card is added to your hand through any means.



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TLC 817t4.png
TLC 817t3.png

Awakening

These effects activate when the minion is no longer Dormant.



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EDR 840t.png
TOY 400t4.png

Equipping a weapon



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MIS 105.png

Gaining Armor



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DINO 400.png
VAC 517.png
TOY 651.png

Shuffling into deck



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TLC 513.png

Transforming a minion



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EDR 529.png

Patch changes[edit | edit source]

References[edit | edit source]