Damage
Damage in Hearthstone is a particular infliction of harm upon heroes or minions, measured by a number which is deducted from their Armor (if they have any) or Health. If a character's Health is reduced to zero (or below), it will be killed. Note that other types of harm that can be inflicted to characters (such as destroy effects, Freeze effects and Equality) are not considered damage for game purposes and, although most damage is dealt through combat, dealing damage is not considered an "attack" for game purposes.
Damage may be dealt through combat or by various types of damaging effects, which are effects that deal damage to characters. These may be spells, Hero Powers or abilities such as Battlecries, Deathrattles or triggered effects. Some damaging effects are targetable, while others select targets automatically or at random. Damaging effects can affect a single character (such as Fireball), affect multiple characters (such as
Explosive Shot) or have an area of effect (such as
Flamestrike).
Damage can activate a number of triggered effects, both from receiving it (such as Acolyte of Pain) and from dealing it (such as
Water Elemental). However, damage negated by Divine Shield or Immune effects is not considered to have been successfully dealt, and thus will not trigger any on-damage triggered effects.
Notes[edit | edit source]
- Heroes with Armor will have any damage deducted from their Armor before their Health: any damage beyond the character's current Armor will be deducted from their Health. Armor can prevent a hero's Health from being reduced, but will not prevent damage from being dealt: damage dealt only to Armor still counts as damage for the purpose of effects such as
Water Elemental and
Floating Watcher.[1]
- Characters which are below their maximum Health are considered damaged, and may activate Enrage effects or other synergies. Damaged characters can have their Health restored through healing effects.
- Damage can be increased by Spell Damage,
Fallen Hero,
Prophet Velen and
Cursed Blade, can be negated by Divine Shield (which prevents one instance of damage), Immune (which prevents any damage),
Bolf Ramshield and
Ice Block, can be reduced by
Animated Armor, and its effects can be mitigated by
Commanding Shout. For additional details, see the Advanced rules section below.
Auchenai Soulpriest and
Embrace the Shadow make your healing effects deal damage instead. For additional details, see Healing#Advanced rules, Damage#Advanced rules and Auchenai Soulpriest#Notes.
- Before Patch 11.0.0.23966, a Stealthed character will lose Stealth when it deals damage. From then on, Stealthed characters only loses Stealth when it attacks.
Damaged[edit | edit source]
- Main article: Damaged
Any character whose current Health is below its maximum Health is considered damaged, and their current Health will be displayed in red. Some effects (such as Enrage and Battle Rage) require or synergize with damaged characters, while others (such as
Backstab) require undamaged characters. Restoring a character to its maximum Health will remove its damaged status, and thus remove any Enrage effects.
For additional details about the damaged status and a list of related cards, see Damaged.
Advanced rules[edit | edit source]
- Damage Events
Damaging effects and combat damage work by creating and resolving Damage Events:
- Damaging effects that affect a single target create one Damage Event, and then immediately resolve it.
- Usually, damaging effects with an area of effect (i.e., effects that deal damage to all characters of a certain type) first create all Damage Events (one for each affected character, in play order), and then resolve all Damage Events (queuing and resolving triggers) in play order. Exceptions are:
Swipe creates Damage Events first for the target character and then for all other enemy characters in reverse play order; Damage Events are then resolved in the same order.
Lightning Storm,
Elemental Destruction and
Lightbomb, although still figuring out the set of minions they will damage before beginning to damage anything, resolve each Damage Event as soon as it is created in play order.
- Example:
Frothing Berserker will activate as older minions are damaged by
Lightbomb and may grow large enough in Attack to subsequently get killed by Lightbomb.
- Example:
- Some damaging effects that affect "multiple targets" (
Bouncing Blade,
Greater Arcane Missiles,
Cobra Shot and all the effects that "deal a certain amount of damage randomly split among all characters with a given characteristic") shoot a number of individual "missiles" each with a random target: each missile creates a Damage Event which is immediately resolved, before choosing at random the target for the next missile.
- Spells that deal a certain amount of damage randomly split among all characters with a given characteristic (
Arcane Missiles,
Spreading Madness,
Avenging Wrath,
Volcano and
Timepiece of Horror) interact with Spell Damage and
Prophet Velen in the following way: in order to determine the total damage of the spell, take its base damage, add its controller's Spell Damage bonus (if any) and then, if its controller also controlled an unsilenced
Prophet Velen since the last Aura Update (Other) Step, double the total damage (multiple Prophet Velens stack); the spell will then shoot that number of missiles, each one still having a proposed damage of 1 regardless of its controller's Spell Damage and Prophet Velens.
- Spells that deal a certain amount of damage randomly split among all characters with a given characteristic (
- All other damaging effects that affect "multiple targets" first create all Damage Events in a given order, then resolve all Damage Events in the same order:
Multi-Shot,
Forked Lightning and
Cleave deal damage in random order;
Explosive Shot and
Powershot deal damage in the order center-left-right;
Cone of Cold deals damage in the order left-right-center;
Betrayal makes target minion create two Damages Events in the order left-right. Notice that the source of the Damage Event is the minion, not the spell: thus bonuses from Spell Damage and Prophet Velen do not apply, while minion abilities like poison,
Water Elemental or Mistress of Pain do apply;
- after they attacked a minion,
Magnataur Alpha and
Foe Reaper 4000 deal damage in the order left-right.
- When combat damage is dealt, first the two Damage Events are created in the order attack-counterattack, and then they are resolved in the same order.
Spells and effects with two steps (such as Mortal Coil and
Slam) resolve all Damage Events before querying the target's condition or moving to their next step:
Holy Nova creates and resolves all Damage Events, then creates and resolves all Healing Events (even if the Healing Events are turned into Damage Events by
Auchenai Soulpriest or
Embrace the Shadow);
Blizzard creates and resolves all Damage Events, then freezes all enemy minions (even undamaged ones);
Cone of Cold creates and resolves all Damage Events, then freezes the affected minions (even if the damage was reduced to 0 by Divine Shield);
Imp-losion deals damage then queries how much damage was dealt: for example, Divine Shield sets the damage to 0, while
Commanding Shout does not modify how much damage was considered to be dealt.
- Creating a Damage Event
Each Damage Event has its own source (usually, the minion or the damaging effect that creates it; the only exception is Betrayal, whose Damage Events have the targeted minion as their source), its own target and a proposed damage:
- most damaging effects have as proposed damage a fixed number explicitly stated in their text (for example,
Arcane Shot simply reads "Deal 2 damage");
- each Damage Events created by effects that deal a certain amount of damage randomly split among all characters with a given characteristic has a proposed damage of 1;
- some damaging effects' proposed damage varies depending on the damage dealt by a source (
Eye for an Eye,
Wrathguard,
Bolf Ramshield), on the cost of a card (
Holy Wrath,
Cho'gall,
Seadevil Stinger), on available mana (
Forbidden Flame), on current Armor (
Shield Slam), or on the Attack value of a hero (
Savagery), wapon (
Blade Flurry) or minion (
Shadowflame,
Lightbomb,
Sergeant Sally,
Betrayal,
Magnataur Alpha,
Dispatch Kodo,
Knuckles,
C'Thun,
Foe Reaper 4000), and can happen to be zero;
- Damage Events created by healing effects due to
Auchenai Soulpriest or
Embrace the Shadow have a proposed damage equal to the proposed healing of the replaced Healing Event (see healing for details);
- Damage Events created during combat by the attacker and the defender have a proposed damage equal to the Attack value of that character.
- Damage Events created by Fatigue have a proposed damage equal to 1 plus the number of times Fatigue has already dealt damage to that player. Note that the Fatigue counter never resets, even if the player replaces their Hero or restocks their deck through shuffle into deck effect and successfully draws cards for a while.
Proposed damage can then be increased by the following bonuses:
- If the source of the Damage Event is a spell (other than
Arcane Missiles,
Avenging Wrath,
Spreading Madness,
Volcano,
Timepiece of Horror,
Ancient Curse,
Burrowing Mine and
Cursed!), add its controller's Spell Damage bonus (if any) to the proposed damage.
- If the source of the Damage Event is
Arcane Blast, add twice that bonus instead.
- If the source of the Damage Event is
- If the source of the Damage Event is a Hero Power and its controller also controls an unsilenced
Fallen Hero since the last Aura Update (Other) Step, add its bonus to the proposed damage; multiple Fallen Heroes stack.
- Then, if the the source of the Damage Event is a spell (other than
Arcane Missiles,
Avenging Wrath,
Spreading Madness,
Volcano,
Timepiece of Horror,
Ancient Curse,
Burrowing Mine and
Cursed!) or a Hero Power and its controller also controlled an unsilenced
Prophet Velen since the last Aura Update (Other) Step, double the proposed damage of the Damage Event; multiple Prophet Velens stack.
Then, if the target is Immune or the Damage Event's proposed damage is 0, the Damage Event is prevented and has no other consequences. Otherwise, continue with the following steps, in order.
- If the target has Divine Shield, the Divine Shield is removed and the Damage Event's proposed damage is reduced to 0.
- If the target of the Damage Event is a hero, predamage triggers queue and resolve:
Animated Armor has an early priority and always triggers first, and then
Bolf Ramshield and
Ice Block trigger in order of play. Notice that, whenever a predamage trigger queries how much is the proposed damage of a Damage Event that targets a hero, any
Cursed Blade equipped by that hero will double the reported damage.
Animated Armor triggers if the Damage Event has a proposed damage greater than 1, reducing the proposed damage of the Damage Event to 1.
- Example: Animated Armor normally does not trigger if a hero takes 1 damage, but Cursed Blade's effect doubles the reported damage to 2 and thus Animated Armor will trigger for no effect in this scenario.
Bolf Ramshield prevents the Damage Event, then creates a new Damage Event whose source and proposed damage are the same as the original Damage Event's but whose target is Bolf Ramshield (and thus "when this minion deals damage" triggers will still run). If a player has multiple Bolf Ramshields in play, only the first one to enter play will trigger and intercept the damage when their hero takes damage.
Ice Block triggers if the Damage Event's proposed damage is greater than or equal to its hero's current Health, preventing the Damage Event and creating an Enchantment attached to the hero which says "Become Immune until the turn ends".
Cursed Blade then doubles the proposed damage of Damage Events targeting your hero.
Finally, the character's current Health+Armor is reduced by the Damage Event's proposed damage: damage is deducted from Armor first, and any damage beyond the character's current Armor is then deducted from their Health.
- If the target is affected by
Commanding Shout, its current Health is prevented from dropping below 1; however, Commanding Shout does not modify how much damage was considered to be dealt (for example when queried by
Imp-losion).
- Resolving a Damage Event
If the Damage Event was prevented or if it did not change the character's current Health+Armor total (including due to Divine Shield and Commanding Shout), it will not run any triggers.
Otherwise, Triggered effect#Character damage (listed in the following table) queue and resolve in play order.
Finally, if the source of the Damage Event is a minion, it loses Stealth (even if the Damage Event's proposed damage is 0, but not if the Damage Event was prevented).
Name | Class | Type | Rarity | Cost | Atk | HP/Dur. | Armor | Description |
---|---|---|---|---|---|---|---|---|
![]() | Minion - Undead/Pirate | ![]() | 1 | 2 | 4 | Whenever this minion takes damage, also deal that amount to your hero. | ||
![]() | Minion - Elemental | ![]() | 1 | 2 | 4 | After this minion takes exactly one damage, destroy it. (Pop!) | ||
![]() | Spell | ![]() | 1 | Questline: Take 10 damage on your turns. Reward: Blightborn Tamsin. | ||||
![]() | Minion | ![]() | 1 | 2 | Whenever this minion takes damage, summon a 2/1 Whelp. | |||
![]() | Spell | ![]() | 1 | Questline: Take 10 damage on your turns. Reward: Lifesteal. Deal 3 damage to the enemy hero. | ||||
![]() | Minion - Mech | ![]() | 1 | 1 | 3 | Whenever this minion takes damage, gain 2 Armor. | ||
![]() | Spell - Holy | ![]() | 1 | Secret: When your hero takes damage, deal that much damage to the enemy hero. | ||||
![]() | Weapon | ![]() | 1 | 3 | Whenever your hero would take damage on your turn, restore 2 Health instead. Lose 1 Durability. | |||
![]() | Minion | ![]() | 1 | 1 | 4 | Whenever this minion takes damage, also deal that amount to your hero. | ||
![]() | Spell | ![]() | 1 | Questline: Take 10 damage on your turns. Reward: Lifesteal. Deal 3 damage to the enemy hero. | ||||
![]() | Minion | ![]() | 2 | 1 | 4 | Whenever a friendly minion takes damage, give a random minion in your hand +1/+1. | ||
![]() | Minion | ![]() | 2 | 1 | 4 | Whenever a friendly minion takes damage, gain 1 Armor. | ||
![]() | Spell - Fire | ![]() | 2 | Choose a minion. Destroy it after your hero takes damage. | ||||
![]() | Minion | ![]() | 2 | 2 | 3 | Taunt Whenever this minion takes damage, gain +2 Attack. | ||
![]() | Spell | ![]() | 2 | Secret: After your hero takes damage, become Immune this turn. | ||||
![]() | Spell | ![]() | 2 | Brand an enemy minion. Whenever it takes damage, deal 1 damage to the enemy hero. | ||||
![]() | Minion - Demon | ![]() | 2 | 4 | 3 | Whenever this minion takes damage, also deal that amount to your hero. | ||
![]() | Minion | ![]() | 3 | 1 | 4 | Whenever this minion takes damage, draw a card. | ||
![]() | Minion | ![]() | 3 | 2 | 3 | Whenever this minion takes damage, summon a 1/1 Boom Bot. | ||
![]() | Weapon | ![]() | 3 | 1 | 4 | Whenever your hero would take damage, this loses 1 Durability instead. | ||
![]() | Minion - Demon | ![]() | 3 | 3 | 4 | After your hero takes damage, refresh a Mana Crystal. | ||
![]() | Minion | ![]() | 3 | 2 | 4 | Whenever a minion takes damage, gain +1 Attack. | ||
![]() | Minion - Demon | ![]() | 3 | 3 | 6 | Whenever this minion takes damage, discard a random card. | ||
![]() | Spell - Frost | ![]() | 3 | Secret: When your hero takes fatal damage, prevent it and become Immune this turn. | ||||
![]() | Minion - Demon | ![]() | 3 | 2 | 4 | Whenever this minion takes damage, summon a 1/1 Imp. | ||
![]() | Minion | ![]() | 3 | 2 | 4 | Rush. Whenever this takes damage, get a Barrel of Sludge and add one to the bottom of your deck. | ||
![]() | Spell - Frost | ![]() | 3 | Until your next turn, your hero can only take 1 damage at a time. | ||||
![]() | Minion - Undead | ![]() | 3 | 1 | 4 | After this minion survives damage, summon a 2/2 Ghoul. | ||
![]() | Minion | ![]() | 4 | 4 | 4 | Your hero can only take 1 damage at a time. | ||
![]() | Minion | ![]() | 4 | 2 | 6 | Whenever this minion takes damage, deal 2 damage to the enemy hero. | ||
![]() | Minion | ![]() | 4 | 3 | 6 | Taunt Whenever this minion takes damage, give your C'Thun +1/+1 (wherever it is). | ||
![]() | Minion - Beast/Undead | ![]() | 4 | 3 | 5 | Whenever your hero takes damage on your turn, summon a random 3-Cost minion. | ||
![]() | Minion | ![]() | 4 | 3 | 4 | Whenever this minion takes damage, gain +2 Attack. | ||
![]() | Minion - Mech | ![]() | 4 | 3 | 6 | After this takes damage, shuffle two Golem Parts into your deck. When drawn, summon a 2/1 Mech. | ||
![]() | Minion | 4 | 1 | Whenever this takes damage, fill your enemy's board with 1/1 Scarabs. | ||||
![]() | Minion | ![]() | 5 | 5 | 6 | Priest Tourist Damage your hero takes on your turn is redirected to a random enemy. | ||
![]() | Minion - Beast | ![]() | 5 | 8 | 8 | Whenever this minion takes damage, deal 3 damage to your hero. | ||
![]() | Minion - Undead | 5 | 7 | 7 | Battlecry: For the rest of the game, damage you take on your turn damages your opponent instead. | |||
![]() | Minion | ![]() | 5 | 4 | 7 | Whenever this minion takes damage, give your minions +1 Attack. | ||
![]() | Minion - Demon | ![]() | 5 | 4 | 4 | Whenever your hero takes damage on your turn, gain +2/+2. | ||
![]() | Minion | ![]() | 5 | 3 | 3 | After this minion survives damage, summon another Grim Patron. | ||
![]() | Minion | 2 | 5 | 2 | 8 | Whenever this minion takes damage, gain +3 Attack. | ||
![]() | Minion - Beast | ![]() | 5 | 6 | 3 | Can only take 1 damage at a time. | ||
![]() | Minion | ![]() | 5 | 3 | 8 | Whenever an adjacent minion takes damage, this minion takes it instead. | ||
![]() | Minion | ![]() | 6 | 3 | 9 | Whenever your hero takes damage, this minion takes it instead. | ||
![]() | Minion - Mech/Beast | ![]() | 6 | 7 | 6 | Whenever this minion takes damage, add a Spare Part card to your hand. | ||
![]() | Minion - Mech | ![]() | 6 | 2 | 6 | Whenever this minion takes damage, summon a 2/3 Mech with Taunt. | ||
![]() | Minion | ![]() | 7 | 1 | 8 | Titan Taunt. Your minions can't take more than 2 damage at a time. | ||
![]() | Minion | ![]() | 7 | 3 | 8 | Can't attack. Whenever this minion takes damage, deal 3 damage to a random enemy. | ||
![]() | Minion | ![]() | 7 | 4 | 10 | Taunt Whenever this minion takes damage, gain +2 Attack. | ||
![]() | Minion - Beast | ![]() | 7 | 6 | 9 | Whenever this minion takes damage, double its Attack. | ||
![]() | Minion | ![]() | 7 | 6 | 6 | Whenever this minion takes damage, summon a 2/2 Gnoll with Taunt. | ||
![]() | Minion | ![]() | 7 | 3 | 5 | After this minion survives damage, summon a copy of it. | ||
![]() | Minion - Dragon | ![]() | 8 | 6 | 6 | Rush, Elusive Can only take 1 damage at a time. | ||
![]() | Minion - Undead | ![]() | 8 | 4 | 6 | After this minion survives damage, summon a random Legendary minion. | ||
![]() | Minion - Dragon | ![]() | 8 | 4 | 12 | Whenever your hero takes damage, summon a 6/6 Nether Drake. | ||
![]() | Minion - Mech | ![]() | 9 | 4 | 12 | Taunt After this takes damage, get two random Minis. | ||
![]() | Minion - Demon | ![]() | 9 | 9 | 9 | Taunt, Rush After this minion survives damage, deal that amount to the enemy hero. |
Cards with damaging effects[edit | edit source]
- For Wild format listings, see Damage/Wild format.
The list of cards with damaging effects is quite extensive, and so is not listed visually, but can be explored through the table below.
Name | Class | Type | Rarity | Cost | Atk | HP/Dur. | Armor | Description |
---|---|---|---|---|---|---|---|---|
![]() | Spell | ![]() | Deal 2 damage to an undamaged minion. | |||||
![]() | Spell - Shadow | ![]() | 1 | Deal 4 damage to both heroes. | ||||
![]() | Spell - Arcane | ![]() | 1 | Deal 2 damage. | ||||
![]() | Minion - Undead/Pirate | ![]() | 1 | 2 | 4 | Whenever this minion takes damage, also deal that amount to your hero. | ||
![]() ![]() | Spell - Fire | ![]() | 1 | Deal 2 damage to a minion. If it survives, give your hero +3 Attack this turn. | ||||
![]() | Spell - Shadow | ![]() | 1 | Enemy minions cost Health instead of Mana next turn. | ||||
![]() ![]() | Spell - Shadow | ![]() | 1 | Silence a minion. Combo: Also deal 2 damage to it. | ||||
![]() | Minion | ![]() | 1 | 1 | 1 | Battlecry: Deal 1 damage. | ||
![]() | Spell | ![]() | 1 | Deal damage to a minion equal to your Corpses. | ||||
![]() | Spell - Fire | ![]() | 1 | Deal 2 damage. Add a 1/2 Elemental to your hand. | ||||
![]() | Minion - Demon | ![]() | 1 | 3 | 2 | Battlecry: Deal 3 damage to your hero. | ||
![]() | Spell - Holy | ![]() | 1 | Deal 3 damage to a minion. | ||||
![]() | Spell - Nature | ![]() | 1 | 1 | Deal 2 damage to a minion. (Gain 3 Armor to upgrade.) | |||
![]() | Spell - Nature | ![]() | 1 | 1 | Deal 2 damage to a minion. (Gain 3 Armor to upgrade.) | |||
![]() | Spell - Nature | ![]() | 1 | Deal 3 damage. Overload: (1) | ||||
![]() | Spell - Nature | ![]() | 1 | Choose One - Deal 2 damage; or Summon two 1/1 Saplings. | ||||
![]() | Spell | ![]() | 1 | Draw 2 cards. Deal 3 damage to your hero. Shuffle 2 copies of this into your deck. | ||||
![]() | Spell - Shadow | ![]() | 1 | Deal 1 damage to a minion. If that kills it, draw a card. | ||||
![]() | Minion - Undead | ![]() | 1 | 1 | 2 | Battlecry: Deal 2 damage to an enemy and your hero. | ||
![]() | Spell | ![]() | 1 | Tradeable Unlock your Overloaded Mana Crystals to deal that much damage. | ||||
![]() | Minion - Demon | ![]() | 1 | 1 | 1 | Battlecry: Summon two 1/1 Felbeasts. Deal 3 damage to your hero. | ||
![]() | Spell - Nature | ![]() | 1 | Deal 2 damage. Summon two 0/1 Frogs with Taunt. | ||||
![]() | Location | ![]() | 1 | 3 | Deal 1 damage to a minion and give it +2 Attack. | |||
![]() | Spell - Frost | ![]() | 1 | Deal 2 damage randomly split among all enemies. (3 Drinks left!) | ||||
![]() | Spell | ![]() | 1 | Deal 1 damage to a minion for each Armor you have. | ||||
![]() | Spell - Arcane | ![]() | 1 | Deal 1 damage. Summon a random minion of that Cost. | ||||
![]() | Spell - Arcane | ![]() | 1 | Deal 1 damage to a minion and the minions next to it. | ||||
![]() | Spell | ![]() | 1 | Deal 2 damage to a minion. If it survives, draw a card. | ||||
![]() | Spell - Fel | ![]() | 1 | Deal 1 damage to a minion. If it dies, Excavate a treasure. | ||||
![]() ![]() | Spell - Frost | ![]() | 1 | Freeze a minion and its neighbors. Deal damage to your hero equal to the number Frozen. | ||||
![]() | Spell - Shadow | ![]() | 1 | Deal 4 damage to a minion and your hero. | ||||
![]() | Spell | ![]() | 1 | Minions take double damage this turn. Deal 1 damage. | ||||
![]() | Spell - Fel | ![]() | 1 | Deal 2 damage to a minion. Finale: Discover a Fel spell. | ||||
![]() | Spell | ![]() | 1 | Deal 1 damage to ALL minions. | ||||
![]() | Spell | ![]() | 2 | Give a minion +2 Attack and "Excess damage dealt by attacks hits the enemy hero." | ||||
![]() | Minion - Naga | ![]() | 2 | 2 | 3 | After you cast a spell, deal 1 damage to the lowest Health enemy. | ||
![]() | Minion - Demon | ![]() | 2 | 2 | 2 | Battlecry: Take Fatigue damage. Gain that much Attack and Health. | ||
![]() | Spell | ![]() | 2 | Deal 3 damage. Gain 3 Armor. | ||||
![]() | Spell | ![]() | 2 | Deal 1 damage to all minions. Repeat until one dies. | ||||
![]() | Minion - Demon | ![]() | 2 | 2 | 5 | Whenever this attacks, deal 2 damage to your hero. | ||
![]() | Minion - Pirate | ![]() | 2 | 1 | 4 | After an adjacent minion attacks, deal 1 damage to a random enemy. | ||
![]() | Spell - Frost | ![]() | 2 | Deal 3 damage. Spend 3 Corpses to return this to your hand at the end of your turn. | ||||
![]() | Spell - Fel | ![]() | 2 | Take Fatigue damage. Deal that much damage to all enemies. | ||||
![]() | Spell - Shadow | ![]() | 2 | Give a minion +3/+3 and "At the start of your turn, deal 3 damage to your hero." | ||||
![]() | Spell | ![]() | 2 | Throw two 2 damage darts at random enemy minions. (If both hit the same minion, get a Coin!) | ||||
![]() | Spell - Shadow | ![]() | 2 | Deal 3 damage. Shuffle two random Plagues into your opponent's deck. | ||||
![]() | Spell - Shadow | ![]() | 2 | Lifesteal Deal 3 damage to a minion. | ||||
![]() | Minion - Elemental | ![]() | 2 | 2 | 1 | Battlecry and Deathrattle: Draw a card. Deal 2 damage to your hero. | ||
![]() | Spell | ![]() | 2 | Deal 2 damage. Combo: Deal 4 damage instead. | ||||
![]() | Spell - Fire | ![]() | 2 | Secret: When your hero is attacked, deal 2 damage to all enemies. | ||||
![]() | Spell | ![]() | 2 | Deal 1 damage to all enemy minions. Draw a card. | ||||
![]() | Minion - Pirate | ![]() | 2 | 2 | 2 | Battlecry: If you have a weapon equipped, deal 2 damage. | ||
![]() | Spell - Frost | ![]() | 2 | Deal 3 damage to a minion. If that kills it, Discover a Frost Rune card. | ||||
![]() | Spell - Frost | ![]() | 2 | Deal 3 damage to a character and Freeze it. | ||||
![]() | Minion - Mech | ![]() | 2 | 1 | 3 | Magnetic Also damages minions next to whomever this attacks. | ||
![]() | Spell - Shadow | ![]() | 2 | Deal 1 damage. Give your weapon +3 Attack. (Swaps each turn.) | ||||
![]() | Spell - Fire | ![]() | 2 | Deal 2 damage to an enemy minion and its neighbors. Quickdraw: To all enemies instead. | ||||
![]() | Minion - Mech | ![]() | 2 | 1 | 1 | Battlecry: Deal 2 damage to a random enemy minion. Quickdraw: And one of its neighbors. | ||
![]() | Spell - Fel | ![]() | 2 | Deal 1 damage to all minions twice. | ||||
![]() | Minion | ![]() | 2 | 2 | 6 | Taunt Battlecry: Deal 3 damage to this minion. | ||
![]() ![]() | Spell - Fire | ![]() | 2 | Give a friendly minion +3/+3. Deal 1 damage to all other minions. Overload: (1) | ||||
![]() | Location | ![]() | 2 | 2 | Deal 1 damage to a random enemy. Repeat for each friendly Beast. | |||
![]() | Spell - Holy | ![]() | 2 | Tradeable Set a minion's Attack and Health to 1. Quickdraw: Then deal 1 damage to it. | ||||
![]() | Minion | ![]() | 2 | 3 | 2 | Battlecry: Deal 3 damage randomly split between all other characters. | ||
![]() | Spell - Arcane | ![]() | 2 | Deal 3 damage split among all enemy minions. If your deck has no minions, deal 3 more. | ||||
![]() | Spell - Fire | ![]() | 2 | Deal 1 damage to all enemies. (3 Drinks left!) | ||||
![]() | Spell | ![]() | 2 | Deal 3, 2, and 1 damage to random minions. Quickdraw: Choose the targets. | ||||
![]() | Spell - Shadow | ![]() | 2 | Deal 3 damage to a minion. Deal 2 damage to your hero. (3 Drinks left!) | ||||
![]() | Spell | ![]() | 2 | Deal 2 damage. Combo: Get a coin. | ||||
![]() | Spell | ![]() | 2 | Deal 3 damage. Quickdraw: Your opponent's next card costs (1) more. | ||||
![]() | Spell | ![]() | 2 | Deal 3 damage. If your hand is empty, draw a card. | ||||
![]() | Spell | ![]() | 2 | Deal 3 damage. Combo: Get a 1/1 Chaotic Tendril. | ||||
![]() | Minion | ![]() | 2 | 2 | 2 | Lifesteal Battlecry: Deal 2 damage to a random enemy minion. | ||
![]() | Spell - Shadow | ![]() | 2 | Give all minions "Deathrattle: Deal 1 damage to all minions." | ||||
![]() | Spell - Shadow | ![]() | 2 | Choose a character. If it's friendly, restore 6 Health. If it's an enemy, deal 3 damage. | ||||
![]() | Minion - Undead | ![]() | 2 | 3 | 2 | After you cast a spell, deal 1 damage to ALL minions. | ||
![]() | Spell - Nature | ![]() | 2 | Choose One - Deal 3 damage to a minion; or 1 damage and draw a card. | ||||
![]() | Spell - Fel | ![]() | 3 | Lifesteal. Deal 3 damage to a minion. (3 Drinks left!) | ||||
![]() | Minion - Mech | ![]() | 3 | 4 | 3 | Combo: Deal 4 damage randomly split among all enemies. | ||
![]() | Spell - Fire | ![]() | 3 | Deal 5 damage to a minion. Forge: Then deal 5 damage split among all enemy minions. | ||||
![]() | Spell - Arcane | ![]() | 3 | Deal 3 damage. Your next spell has Spell Damage +2. | ||||
![]() | Spell - Holy | ![]() | 3 | Deal 2 damage to all enemies. | ||||
![]() | Minion | ![]() | 3 | 4 | 2 | Battlecry: If you control no other minions, deal 2 damage. | ||
![]() | Minion - Undead | ![]() | 3 | 3 | 4 | Taunt Costs Health instead of Mana if your hero was healed this turn. | ||
![]() | Spell | ![]() | 3 | Lifesteal. Deal 4 damage to a minion. Quickdraw: Costs (1). | ||||
![]() | Spell | ![]() | 3 | Deal 2 damage to a minion. Repeat to the left or right, dealing 1 more damage each time. | ||||
![]() | Spell - Shadow | ![]() | 3 | Both players take Fatigue damage, twice. | ||||
![]() | Minion - Undead | ![]() | 3 | 3 | 3 | Battlecry: Spend 3 Corpses to deal 3 damage. Forge: Gain them instead. | ||
![]() | Spell - Fire | ![]() | 3 | Secret: After your opponent plays a minion, deal 6 damage to it and any excess to their hero. | ||||
![]() | Spell | ![]() | 3 | Deal 1 damage to all enemy minions. Repeat for each Dragon you're holding. | ||||
![]() | Minion - Undead/Pirate | ![]() | 3 | 2 | 2 | Deathrattle: Freeze 3 random enemies. Any that were already Frozen take 5 damage instead. | ||
![]() | Minion - Beast | ![]() | 3 | 1 | 5 | At the end of your turn, load two bullets that deal 1 damage each. Deathrattle: Fire at random enemies! | ||
![]() | Spell - Holy | ![]() | 3 | Deal 3 damage. Draw a card. | ||||
![]() | Minion - Undead | ![]() | 3 | 2 | 1 | Battlecry: Deal 2 damage. Finale: To all enemies. | ||
![]() | Spell - Fire | ![]() | 3 | Deal 3 damage to ALL characters. | ||||
![]() | Spell - Holy | ![]() | 3 | Deal 2 damage to all enemy minions. Restore 2 Health to all friendly characters. | ||||
![]() | Spell - Fire | ![]() | 3 | Deal 2 damage to all enemies. If your hero took damage this turn, deal 1 more. | ||||
![]() | Minion | ![]() | 3 | 3 | 7 | Battlecry: Deal 4 damage to this minion. Overheal: Deal 2 damage to all enemy minions. | ||
![]() | Spell | ![]() | 3 | Deal 3 damage. If you control a Beast, deal 5 damage instead. | ||||
![]() | Minion - Elemental | ![]() | 3 | 3 | 2 | Battlecry: Deal 1 damage (Improved by each turn in a row you've played an Elemental). | ||
![]() | Spell - Nature | ![]() | 3 | Deal 3 damage to all enemy minions. Overload: (1) | ||||
![]() | Spell - Arcane | ![]() | 3 | Shoot two beams at enemies that deal 2 damage. Shoot one more for each Lightshow you've cast this game. | ||||
![]() | Spell - Fel | ![]() | 3 | Deal 2 damage. Your next Naga, Fel spell, and weapon cost (1) less. | ||||
![]() | Minion | ![]() | 3 | 1 | 3 | Lifesteal, Taunt Deathrattle: Deal 1 damage to all enemies. | ||
![]() | Spell - Fire | ![]() | 3 | Deal 3 damage. Get a random spell. Forge: This casts twice. | ||||
![]() | Spell - Shadow | ![]() | 3 | Deal 5 damage randomly split among all enemy minions. Restore 2 Health to your hero for each killed. | ||||
![]() | Spell | ![]() | 3 | Deal 3 damage. Excavate a treasure. | ||||
![]() | Spell | ![]() | 3 | Deal 2 damage to all minions. If none die, deal 2 more. | ||||
![]() | Minion | ![]() | 3 | 2 | 5 | After you play the left- or right-most card in your hand, deal 1 damage to a random enemy. | ||
![]() | Minion | ![]() | 3 | 3 | 3 | Combo: Deal 2 damage. | ||
![]() | Minion - Undead | ![]() | 3 | 1 | 5 | After a friendly Undead dies, deal 2 damage to the enemy hero and get a random Shadow Priest spell. | ||
![]() | Spell - Arcane | ![]() | 3 | Deal 2 damage. Your next card this turn costs that much less. | ||||
![]() | Spell | ![]() | 3 | Deal 4 damage to an enemy and 1 damage to all other enemies. | ||||
![]() | Minion | ![]() | 3 | 4 | 4 | Rush Battlecry: Deal 4 damage to your hero. | ||
![]() ![]() | Minion | ![]() | 3 | 3 | 2 | Finale: Deal 1 damage to a random enemy for each of your Mana Crystals. | ||
![]() ![]() | Spell - Nature | ![]() | 4 | Deal 1 damage to all minions, three times. Costs (1) less if you cast a spell last turn. | ||||
![]() | Spell - Fire | ![]() | 4 | Lifesteal. Deal 10 damage randomly split among all minions. Overload: (1) | ||||
![]() | Minion - Quilboar | ![]() | 4 | 3 | 3 | Lifesteal Battlecry and Deathrattle: Deal 3 damage to the lowest Health enemy. | ||
![]() | Minion - Naga | ![]() | 4 | 3 | 3 | After you play a Naga, deal 2 damage to a random enemy and draw a spell. (Then switch!) | ||
![]() | Spell - Fire | ![]() | 4 | Deal 7 damage to a minion. Give a minion in your hand stats equal to the excess damage. | ||||
![]() | Minion | ![]() | 4 | 3 | 4 | Battlecry: Take Fatigue damage. Summon that many 3/3 Imps. | ||
![]() | Minion - Elemental | ![]() | 4 | 3 | 3 | Taunt Deathrattle: Deal 2 damage to all minions except friendly Elementals. | ||
![]() | Minion - Undead/Quilboar | ![]() | 4 | 2 | 4 | At the end of your turn, deal this minion's Attack damage randomly split among enemies. | ||
![]() | Spell | ![]() | 4 | Lifesteal Deal 6 damage to a minion. | ||||
![]() | Spell - Nature | ![]() | 4 | Deal 8 damage to a minion. Excavate a treasure. | ||||
![]() | Minion - Mech | ![]() | 4 | 3 | 5 | After you use your Hero Power, deal 5 damage to a random enemy. | ||
![]() | Spell - Fel | ![]() | 4 | Deal 6 damage split among the lowest Health enemies. | ||||
![]() | Spell - Fel | ![]() | 4 | Deal 2 damage to all minions. At the start of your next turn, deal 2 more damage to all minions. | ||||
![]() | Spell - Fel | ![]() | 4 | Deal 4 damage to a minion. If it dies, your next Deathrattle minion costs (3) less. | ||||
![]() | Spell - Fire | ![]() | 4 | Deal 6 damage. | ||||
![]() | Spell - Frost | ![]() | 4 | Deal 4 damage to a character. If it dies, summon a 3/6 Water Elemental that Freezes. | ||||
![]() | Minion - Elemental | ![]() | 4 | 4 | 4 | Lifesteal Quickdraw: Deal 5 damage. Forge: Change Quickdraw to Battlecry. | ||
![]() | Minion | ![]() | 4 | 4 | 8 | Battlecry: Deal 4 damage to this minion. Overheal: Deal 5 damage to a random enemy. | ||
![]() | Spell - Holy | ![]() | 4 | Lifesteal Deal 4 damage. Costs (1) if you've cast a Holy spell this turn. | ||||
![]() | Location | ![]() | 4 | 5 | Deal 3 damage randomly split among all enemies. After a friendly minion dies, reopen this. | |||
![]() | Spell - Shadow | ![]() | 4 | Deal 10 damage to an enemy minion. Save any excess in a 1-Cost Bottle. | ||||
![]() | Spell | ![]() | 4 | Set an enemy minion's Health to 1, then deal 1 damage to all enemies. | ||||
![]() | Weapon | ![]() | 4 | 3 | 2 | Deathrattle: Deal 1 damage to all minions. (Gain Armor while equipped to improve!) | ||
![]() | Spell - Shadow | ![]() | 4 | Lifesteal. Deal 3 damage to a minion. (Take damage from your cards to upgrade.) | ||||
![]() | Minion - Beast | ![]() | 4 | 3 | 3 | Battlecry: Deal 3 damage to the enemy hero. Restore 3 Health to your hero. | ||
![]() | Minion | ![]() | 4 | 4 | 4 | Battlecry: Deal 1 damage for each card you have drawn this turn. | ||
![]() | Minion | ![]() | 4 | 4 | 4 | Battlecry: If you've cast 5 or more spells this game, deal 2 damage to all enemies. | ||
![]() | Spell - Frost | ![]() | 4 | Deal 2 damage to all enemies. Draw a card. | ||||
![]() | Minion | ![]() | 4 | 4 | 3 | Battlecry: If you're holding another 4-Cost card, deal 4 damage. | ||
![]() | Minion - Dragon | ![]() | 4 | 5 | 4 | Battlecry: If you're holding a Dragon, deal 5 damage to an enemy minion. | ||
![]() | Weapon | ![]() | 4 | 1 | 3 | After your hero attacks, deal 3 damage to the lowest Health enemy. | ||
![]() | Minion - Undead | ![]() | 4 | 3 | 3 | Reborn Battlecry and Deathrattle: Deal 2 damage to a random enemy. | ||
![]() | Minion - Mech | ![]() | 4 | 4 | 4 | Battlecry: If you control another Mech, deal 4 damage. | ||
![]() | Minion | ![]() | 4 | 4 | 3 | Battlecry: Destroy a Plague in your opponent's deck to deal 3 damage to all enemy minions. | ||
![]() | Minion - Elemental | ![]() | 4 | 2 | 3 | Battlecry: Deal 2 damage to a random enemy, three times. | ||
![]() | Spell - Shadow | ![]() | 4 | Lifesteal Deal 4 damage. | ||||
![]() | Spell | ![]() | 4 | Discard your highest Cost card. Deal damage equal to its Cost to all minions. | ||||
![]() | Spell - Fel | ![]() | 4 | Deal 5 damage to a minion. Excess damages both neighbors. Outcast: Gain Lifesteal. | ||||
![]() | Spell - Nature | ![]() | 5 | Lifesteal Deal 6 damage to a minion. Costs (3) less if you're Overloaded. | ||||
![]() | Minion | ![]() | 5 | 5 | 6 | Priest Tourist Damage your hero takes on your turn is redirected to a random enemy. | ||
![]() ![]() | Minion | ![]() | 5 | 2 | 2 | Costs Health instead of Mana. | ||
![]() | Spell | ![]() | 5 | Summon the highest Cost minion from your hand, then deal 5 damage to it. | ||||
![]() | Spell - Shadow | ![]() | 5 | Detonate a Corpse to deal 1 damage to all minions. If any are still alive, repeat this. | ||||
![]() | Spell | ![]() | 5 | Destroy an enemy minion. Deal damage equal to its Attack randomly split among all enemies. | ||||
![]() | Minion - Undead | ![]() | 5 | 3 | 6 | Taunt Deathrattle: Return this to your hand. It costs Health instead of Mana. | ||
![]() | Minion | ![]() | 5 | 4 | 6 | Battlecry: If your deck has no duplicates, fire 6 random 2 damage shots at minions in the enemy's hand. | ||
![]() | Minion - Mech | ![]() | 5 | 3 | 4 | Battlecry: Deal 1 damage to all enemy minions. (Improved by each spell school you've cast this game!) | ||
![]() | Spell - Holy | ![]() | 5 | Give a friendly minion +2/+2. Deal its Attack damage to all other minions. | ||||
![]() | Minion | ![]() | 5 | 3 | 3 | Battlecry: Deal 3 damage to three different enemies. (You pick the targets!) | ||
![]() | Minion | ![]() | 5 | 6 | 5 | Miniaturize Battlecry: If you've played a higher Cost card while holding this, deal 4 damage. | ||
![]() | Minion - Demon | ![]() | 5 | 4 | 6 | Battlecry: If you control no other minions, deal 3 damage to all enemy minions. | ||
![]() | Spell | ![]() | 5 | Deal 3 damage to all minions. Gains an extra effect in your hand that changes each turn. | ||||
![]() ![]() | Spell - Arcane | ![]() | 5 | Deal 5 damage to a random enemy minion. Repeat this with 1 less damage. | ||||
![]() | Minion - Elemental | ![]() | 5 | 7 | 4 | Battlecry: If you played an Elemental last turn, deal 7 damage randomly split between all enemies. | ||
![]() | Minion - Mech | ![]() | 5 | 3 | 2 | Battlecry: Deal 5 damage randomly split among all enemy minions. Forge: Gain Lifesteal. | ||
![]() | Minion - Beast | ![]() | 6 | 2 | 7 | Taunt Battlecry: Deal damage to all enemy minions equal to this minion's Attack. | ||
![]() | Minion | ![]() | 6 | 4 | 4 | Battlecry: Excavate a treasure. For each card in your hand, deal 1 damage to a random enemy. | ||
![]() | Spell - Frost | ![]() | 6 | Deal 2 damage to all enemy minions and Freeze them. | ||||
![]() ![]() | Spell - Fel | ![]() | 6 | Deal 6 damage. Summon a random 6-Cost minion. Destroy the bottom 6 cards of your deck. | ||||
![]() | Spell - Nature | ![]() | 6 | Deal 3 damage to all enemies. Costs (1) less for each Nature spell you've cast this turn. | ||||
![]() | Spell - Shadow | ![]() | 6 | Deal 3 damage to a character. If that kills it, summon a Demon from your deck. | ||||
![]() | Minion - Elemental | ![]() | 6 | 6 | 5 | Battlecry: Deal 4 damage. | ||
![]() | Minion | ![]() | 6 | 4 | 2 | Rush. Also damages minions next to whomever this attacks. Deathrattle: Deal 2 damage to all enemies. | ||
![]() | Minion | ![]() | 6 | 5 | 7 | Titan Your first spell each turn costs (3) less. | ||
![]() | Spell - Holy | ![]() | 6 | Deal 3 damage to all minions. Summon a 6/6 Popstar. (Swaps each turn.) | ||||
![]() ![]() | Minion - Undead/Beast | ![]() | 6 | 3 | 4 | Lifesteal, Rush Also damages minions next to whomever this attacks. | ||
![]() | Spell - Holy | ![]() | 6 | Deal damage to each minion equal to its Attack. | ||||
![]() | Minion - Undead | ![]() | 6 | 5 | 5 | Battlecry: Spend up to 5 Corpses. Deal 2 damage to a random enemy for each. | ||
![]() | Minion | ![]() | 6 | 3 | 8 | Titan After this uses an ability, double the power of the other abilities. | ||
![]() | Spell - Holy | ![]() | 6 | Deal 4 damage. Give a random friendly minion +4/+4. | ||||
![]() | Spell | ![]() | 6 | Deal damage equal to your Armor to all minions. Forge: Gain 3 Armor first. | ||||
![]() | Minion - Dragon | ![]() | 6 | 6 | 6 | Tradeable, Lifesteal Quickdraw: Deal 6 damage. | ||
![]() | Minion - Mech | ![]() | 6 | 4 | 8 | Taunt Deathrattle: Deal 8 damage randomly split among all enemies. | ||
![]() | Minion - Mech | ![]() | 6 | 3 | 5 | T1T4N This minion's abilities repeat on another random friendly minion. | ||
![]() | Minion | ![]() | 6 | 5 | 5 | Tradeable Battlecry: Deal 1 damage to all enemy minions. (Trade to upgrade!) | ||
![]() | Minion - Elemental | ![]() | 7 | 7 | 7 | At the end of your turn, deal 2 damage to ALL other characters. | ||
![]() | Minion - Beast | ![]() | 7 | 4 | 20 | Taunt Battlecry: Deal 10 damage to this minion. | ||
![]() | Spell - Fire | ![]() | 7 | Deal 6 damage. Summon a random 6-Cost minion. | ||||
![]() | Spell - Fire | ![]() | 7 | Deal 5 damage to all enemy minions. | ||||
![]() | Spell - Frost | ![]() | 7 | Deal 5 damage. Freeze all enemy minions. Summon a 5/5 Frostwyrm. | ||||
![]() | Spell - Nature | ![]() | 7 | Deal 6 damage to all minions. Summon a 6/6 Tumbleweed. | ||||
![]() | Minion - Elemental | ![]() | 7 | 7 | 7 | Battlecry: If you played an Elemental last turn, cast an Elemental Invocation. | ||
![]() | Minion - Elemental | ![]() | 7 | 7 | 7 | Battlecry: Deal 1 damage to all enemies (improved by each turn in a row you've played an Elemental). | ||
![]() | Minion - Beast | ![]() | 7 | 7 | 7 | Rush Deathrattle: Deal 5 damage to a random enemy. | ||
![]() | Spell | ![]() | 7 | Deal 7 damage to a minion. Draw 7 cards. | ||||
![]() | Minion - Demon/Mech | ![]() | 8 | 12 | 12 | Dormant for 2 turns. While Dormant, deal 3 damage to all enemies at the end of your turn. | ||
![]() | Minion - Dragon | ![]() | 8 | 4 | 8 | Taunt Battlecry: Deal 2 damage to all other minions. | ||
![]() | Spell | ![]() | 8 | Deal 3 damage to all enemy minions. Costs (1) less for each enemy minion. | ||||
![]() | Minion - Elemental | ![]() | 8 | 8 | 8 | Can't attack. At the end of your turn, deal 8 damage to a random enemy. | ||
![]() | Spell - Fire | ![]() | 9 | Deal 10 damage randomly split among all enemies. Summon a random 10-Cost minion. | ||||
![]() | Minion - Beast | ![]() | 10 | 6 | 12 | Taunt Deathrattle: Deal 3 damage to all enemy minions. | ||
![]() | Spell | ![]() | 10 | Lifesteal. Deal 6 damage. Summon 3 2/2 Souls. (Randomly improved by Corpses you've spent) | ||||
![]() | Spell - Shadow | ![]() | 10 | Deal 3 damage to all enemy minions. Costs (1) less for each other card in your hand. |
Uncollectible[edit | edit source]
Related cards[edit | edit source]
- For Wild format listings, see Damage/Wild format.
The following cards have effects that trigger from damage being dealt (including the Poisonous ability, which stands for "Destroy any minion damaged by this minion"; for a breakdown by trigger type, see Triggered effect#Character damage), or that specifically alter the amount of damage dealt to targets, or that are otherwise related to damage. Not listed here are cards with Spell Damage, which increase damage dealt by spells with damaging effects (see Spell Damage for a list), cards with Divine Shield, which lower to 0 the damage dealt to shielded minions (see Divine Shield for a list), and Immune effects, which prevent any damage dealt to protected characters (see Immune for a list).
See also[edit | edit source]
References[edit | edit source]
- ↑ https://www.youtube.com/watch?v=8GbKPLvUHZk&t=0m45s Tested in Patch 3.1.0.10357 (2015-09-29)