Damage

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Damage in Hearthstone is a particular infliction of harm upon heroes or minions, measured by a number which is deducted from their Armor (if they have any) or Health. If a character's Health is reduced to zero (or below), it will be killed. Note that other types of harm that can be inflicted to characters (such as destroy effects, Freeze effects and  Equality) are not considered damage for game purposes and, although most damage is dealt through combat, dealing damage is not considered an "attack" for game purposes.

Damage may be dealt through combat or by various types of damaging effects, which are effects that deal damage to characters. These may be spells, Hero Powers or abilities such as Battlecries, Deathrattles or triggered effects. Some damaging effects are targetable, while others select targets automatically or at random. Damaging effects can affect a single character (such as  Fireball), affect multiple characters (such as  Explosive Shot) or have an area of effect (such as  Flamestrike).

Damage can activate a number of triggered effects, both from receiving it (such as  Acolyte of Pain) and from dealing it (such as  Water Elemental). However, damage negated by Divine Shield or Immune effects is not considered to have been successfully dealt, and thus will not trigger any on-damage triggered effects.

Notes[edit | edit source]

Damaged[edit | edit source]

Main article: Damaged

Any character whose current Health is below its maximum Health is considered damaged, and their current Health will be displayed in red. Some effects (such as Enrage and  Battle Rage) require or synergize with damaged characters, while others (such as  Backstab) require undamaged characters. Restoring a character to its maximum Health will remove its damaged status, and thus remove any Enrage effects.

For additional details about the damaged status and a list of related cards, see Damaged.

Advanced rules[edit | edit source]

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Damage Events

Damaging effects and combat damage work by creating and resolving Damage Events:

  • Damaging effects that affect a single target create one Damage Event, and then immediately resolve it.
  • Usually, damaging effects with an area of effect (i.e., effects that deal damage to all characters of a certain type) first create all Damage Events (one for each affected character, in play order), and then resolve all Damage Events (queuing and resolving triggers) in play order. Exceptions are:
    •  Swipe creates Damage Events first for the target character and then for all other enemy characters in reverse play order; Damage Events are then resolved in the same order.
    •  Lightning Storm,  Elemental Destruction and  Lightbomb, although still figuring out the set of minions they will damage before beginning to damage anything, resolve each Damage Event as soon as it is created in play order.
Example:  Frothing Berserker will activate as older minions are damaged by  Lightbomb and may grow large enough in Attack to subsequently get killed by Lightbomb.
  • Some damaging effects that affect "multiple targets" ( Bouncing Blade,  Greater Arcane Missiles,  Cobra Shot and all the effects that "deal a certain amount of damage randomly split among all characters with a given characteristic") shoot a number of individual "missiles" each with a random target: each missile creates a Damage Event which is immediately resolved, before choosing at random the target for the next missile.
    • Spells that deal a certain amount of damage randomly split among all characters with a given characteristic ( Arcane Missiles,  Spreading Madness,  Avenging Wrath,  Volcano and  Timepiece of Horror) interact with Spell Damage and  Prophet Velen in the following way: in order to determine the total damage of the spell, take its base damage, add its controller's Spell Damage bonus (if any) and then, if its controller also controlled an unsilenced  Prophet Velen since the last Aura Update (Other) Step, double the total damage (multiple Prophet Velens stack); the spell will then shoot that number of missiles, each one still having a proposed damage of 1 regardless of its controller's Spell Damage and Prophet Velens.
  • All other damaging effects that affect "multiple targets" first create all Damage Events in a given order, then resolve all Damage Events in the same order:
  • When combat damage is dealt, first the two Damage Events are created in the order attack-counterattack, and then they are resolved in the same order.

Spells and effects with two steps (such as  Mortal Coil and  Slam) resolve all Damage Events before querying the target's condition or moving to their next step:

  •  Holy Nova creates and resolves all Damage Events, then creates and resolves all Healing Events (even if the Healing Events are turned into Damage Events by  Auchenai Soulpriest or  Embrace the Shadow);
  •  Blizzard creates and resolves all Damage Events, then freezes all enemy minions (even undamaged ones);
  •  Cone of Cold creates and resolves all Damage Events, then freezes the affected minions (even if the damage was reduced to 0 by Divine Shield);
  •  Imp-losion deals damage then queries how much damage was dealt: for example, Divine Shield sets the damage to 0, while  Commanding Shout does not modify how much damage was considered to be dealt.


Creating a Damage Event

Each Damage Event has its own source (usually, the minion or the damaging effect that creates it; the only exception is  Betrayal, whose Damage Events have the targeted minion as their source), its own target and a proposed damage:

Proposed damage can then be increased by the following bonuses:

Then, if the target is Immune or the Damage Event's proposed damage is 0, the Damage Event is prevented and has no other consequences. Otherwise, continue with the following steps, in order.

  • If the target has Divine Shield, the Divine Shield is removed and the Damage Event's proposed damage is reduced to 0.
  • If the target of the Damage Event is a hero, predamage triggers queue and resolve:  Animated Armor has an early priority and always triggers first, and then  Bolf Ramshield and  Ice Block trigger in order of play. Notice that, whenever a predamage trigger queries how much is the proposed damage of a Damage Event that targets a hero, any  Cursed Blade equipped by that hero will double the reported damage.
  •  Animated Armor triggers if the Damage Event has a proposed damage greater than 1, reducing the proposed damage of the Damage Event to 1.
Example: Animated Armor normally does not trigger if a hero takes 1 damage, but Cursed Blade's effect doubles the reported damage to 2 and thus Animated Armor will trigger for no effect in this scenario.
  •  Bolf Ramshield prevents the Damage Event, then creates a new Damage Event whose source and proposed damage are the same as the original Damage Event's but whose target is Bolf Ramshield (and thus "when this minion deals damage" triggers will still run). If a player has multiple Bolf Ramshields in play, only the first one to enter play will trigger and intercept the damage when their hero takes damage.
  •  Ice Block triggers if the Damage Event's proposed damage is greater than or equal to its hero's current Health, preventing the Damage Event and creating an Enchantment attached to the hero which says "Become Immune until the turn ends".
  •  Cursed Blade then doubles the proposed damage of Damage Events targeting your hero.

Finally, the character's current Health+Armor is reduced by the Damage Event's proposed damage: damage is deducted from Armor first, and any damage beyond the character's current Armor is then deducted from their Health.

  • If the target is affected by  Commanding Shout, its current Health is prevented from dropping below 1; however, Commanding Shout does not modify how much damage was considered to be dealt (for example when queried by  Imp-losion).


Resolving a Damage Event

If the Damage Event was prevented or if it did not change the character's current Health+Armor total (including due to Divine Shield and  Commanding Shout), it will not run any triggers.

Otherwise, Triggered effect#Character damage (listed in the following table) queue and resolve in play order.

Finally, if the source of the Damage Event is a minion, it loses Stealth (even if the Damage Event's proposed damage is 0, but not if the Damage Event was prevented).

NameClassTypeRarityCostAtkHP/Dur.ArmorDescription
 Brain MasseusePriestMinion - Undead/PirateCommon124Whenever this minion takes damage, also deal that amount to your hero.
 BubblerNeutralMinion - ElementalCommon124After this minion takes exactly one damage, destroy it. (Pop!)
 Complete the RitualWarlockSpell Legendary1Questline: Take 12 damage on your turns. Reward: Blightborn Tamsin.
 Dragon EggNeutralMinion Rare12Whenever this minion takes damage, summon a 2/1 Whelp.
 Establish the LinkWarlockSpell Legendary1Questline: Take 12 damage on your turns. Reward: Lifesteal. Deal 3 damage to the enemy hero.
 Eternium RoverWarriorMinion - MechCommon113Whenever this minion takes damage, gain 2 Armor.
 Eye for an EyePaladinSpell - HolyCommon1Secret: When your hero takes damage, deal that much damage to the enemy hero.
 Felstring HarpWarlockWeapon Epic13Whenever your hero would take damage on your turn, restore 2 Health instead. Lose 1 Durability.
 Soulbound AshtongueNeutralMinion - DraeneiCommon114Whenever this minion takes damage, also deal that amount to your hero.
 The Demon SeedWarlockSpell Legendary1Questline: Take 12 damage on your turns. Reward: Lifesteal. Deal 3 damage to the enemy hero.
 Anima ExtractorWarriorMinion Common214Whenever a friendly minion takes damage, give a random minion in your hand +1/+1.
 ArmorsmithWarriorMinion Rare214Whenever a friendly minion takes damage, gain 1 Armor.
 Arson AccusationWarlockSpell - FireCommon2Choose a minion. Destroy it after your hero takes damage.
 Bonechewer BrawlerNeutralMinion Common223Taunt Whenever this minion takes damage, gain +2 Attack.
 EvasionRogueSpell Epic2Secret: After your hero takes damage, become Immune this turn.
 Sinful BrandDemon HunterSpell Epic2Brand an enemy minion. Whenever it takes damage, deal 1 damage to the enemy hero.
 WrathguardWarlockMinion - DemonCommon243Whenever this minion takes damage, also deal that amount to your hero.
 Acolyte of PainNeutralMinion Common314Whenever this minion takes damage, draw a card.
 Bloodthistle IllusionistNeutralMinion - DemonEpic324Battlecry: Summon a copy of this. One secretly dies when it takes damage.
 Bomb WranglerWarriorMinion Rare323Whenever this minion takes damage, summon a 1/1 Boom Bot.
 Bulwark of AzzinothWarriorWeapon Legendary314Whenever your hero would take damage, this loses 1 Durability instead.
 Frothing BerserkerWarriorMinion Rare324Whenever a minion takes damage, gain +1 Attack.
 HowlfiendWarlockMinion - DemonCommon336Whenever this minion takes damage, discard a random card.
 Ice BlockMageSpell - FrostEpic3Secret: When your hero takes fatal damage, prevent it and become Immune this turn.
 Imp Gang BossWarlockMinion - DemonCommon324Whenever this minion takes damage, summon a 1/1 Imp.
 Sludge on WheelsWarlockMinion Rare325Rush. Whenever this takes damage, get a Barrel of Sludge and add one to the bottom of your deck.
 Solid AlibiMageSpell - FrostEpic3Until your next turn, your hero can only take 1 damage at a time.
 Val'kyr SoulclaimerWarriorMinion - UndeadRare314After this minion survives damage, summon a 2/2 Ghoul.
 Alloy AdvisorWarriorMinion - MechCommon426Taunt Whenever this takes damage, gain 3 Armor.
 Animated ArmorMageMinion Rare444Your hero can only take 1 damage at a time.
 Axe FlingerWarriorMinion Common426Whenever this minion takes damage, deal 2 damage to the enemy hero.
 Crazed WorshipperNeutralMinion Epic436Taunt Whenever this minion takes damage, give your C'Thun +1/+1 (wherever it is).
 Diseased VultureWarlockMinion - Beast/UndeadEpic435Whenever your hero takes damage on your turn, summon a random 3-Cost minion.
 Night HowlerNeutralMinion Common434Whenever this minion takes damage, gain +2 Attack.
 Remote-Controlled GolemWarriorMinion - MechEpic436After this takes damage, shuffle two Golem Parts into your deck. When drawn, summon a 2/1 Mech.
 Scarab GongRogueMinion 41Whenever this takes damage, fill your enemy's board with 1/1 Scarabs.
 Aranna, Thrill SeekerDemon HunterMinion Legendary556Priest Tourist Damage your hero takes on your turn is redirected to a random enemy.
 Bittertide HydraNeutralMinion - BeastEpic588Whenever this minion takes damage, deal 3 damage to your hero.
 Blightborn TamsinWarlockMinion - Undead577Battlecry: For the rest of the game, damage you take on your turn damages your opponent instead.
 Blood GuardNeutralMinion Common547Whenever this minion takes damage, give your minions +1 Attack.
 Cash CowHunterMinion - BeastCommon537Taunt Whenever this takes damage, get a Coin.
 Floating WatcherWarlockMinion - DemonCommon544Whenever your hero takes damage on your turn, gain +2/+2.
 Grim PatronNeutralMinion Rare533After this minion survives damage, summon another Grim Patron.
 Gurubashi BerserkerNeutralMinion 528Whenever this minion takes damage, gain +3 Attack.
 MoonfangNeutralMinion - BeastLegendary563Can only take 1 damage at a time.
 Snapjaw ShellfighterNeutralMinion Epic538Whenever an adjacent minion takes damage, this minion takes it instead.
 Bolf RamshieldNeutralMinion Legendary639Whenever your hero takes damage, this minion takes it instead.
 Mech-Bear-CatDruidMinion - Mech/BeastRare676Whenever this minion takes damage, add a Spare Part card to your hand.
 Security RoverWarriorMinion - MechRare626Whenever this minion takes damage, summon a 2/3 Mech with Taunt.
 Amitus, the PeacekeeperPaladinMinion Legendary718Titan Taunt. Your minions can't take more than 2 damage at a time.
 Blackhowl GunspireWarriorMinion Legendary738Can't attack. Whenever this minion takes damage, deal 3 damage to a random enemy.
 Bonechewer VanguardNeutralMinion Common7410Taunt Whenever this minion takes damage, gain +2 Attack.
 Gahz'rillaHunterMinion - BeastLegendary769Whenever this minion takes damage, double its Attack.
 Hogger, Doom of ElwynnNeutralMinion Legendary766Whenever this minion takes damage, summon a 2/2 Gnoll with Taunt.
 Underbelly OozeNeutralMinion Rare735After this minion survives damage, summon a copy of it.
 Draconic DelicacyWarriorMinion - DragonEpic866Rush, Elusive Can only take 1 damage at a time.
 RotfaceWarriorMinion - UndeadLegendary846After this minion survives damage, summon a random Legendary minion.
 Zzeraku the WarpedWarlockMinion - DragonLegendary8412Whenever your hero takes damage, summon a 6/6 Nether Drake.
 BotfaceWarriorMinion - MechLegendary9412Taunt After this takes damage, get two random Minis.
 Brutal AnnihilanDemon HunterMinion - DemonEpic999Taunt, Rush After this minion survives damage, deal that amount to the enemy hero.
 TortollaWarriorMinion - BeastLegendary10130Taunt, Elusive After this takes damage, gain 1 Armor and give this minion +1 Attack.

Cards with damaging effects[edit | edit source]

For Wild format listings, see Damage/Wild format.

The list of cards with damaging effects is quite extensive, and so is not listed visually, but can be explored through the table below.

NameClassTypeRarityCostAtkHP/Dur.ArmorDescription
 BackstabRogueSpell CommonDeal 2 damage to an undamaged minion.
 AcupuncturePriestSpell - ShadowCommon1Deal 4 damage to both heroes.
 Arcane ShotHunterSpell - ArcaneRare1Deal 2 damage.
 Brain MasseusePriestMinion - Undead/PirateCommon124Whenever this minion takes damage, also deal that amount to your hero.
 Concussive ShellsWarriorSpell Common1Deal 2 damage and gain 2 Armor. Your next Starship launch costs (2) less.
 Elven ArcherNeutralMinion Common111Battlecry: Deal 1 damage.
 Flame GeyserMageSpell - FireCommon1Deal 2 damage. Add a 1/2 Elemental to your hand.
 Flame ImpWarlockMinion - DemonCommon132Battlecry: Deal 3 damage to your hero.
 HeadhuntDemon HunterSpell Rare1Deal 2 damage. Get a 4/4 Crewmate with a random Bonus Effect.
 Holy SmitePriestSpell - HolyCommon1Deal 3 damage to a minion.
 Lightning BoltShamanSpell - NatureCommon1Deal 3 damage. Overload: (1)
 Living RootsDruidSpell - NatureCommon1Choose One - Deal 2 damage; or Summon two 1/1 Saplings.
 Mass ProductionWarlockSpell Common1Draw 2 cards. Deal 3 damage to your hero. Shuffle 2 copies of this into your deck.
 Morbid SwarmDeath KnightSpell Rare1Choose One - Summon two 1/1 Ants; or Spend 2 Corpses to deal 4 damage to a minion.
 Mortal CoilWarlockSpell - ShadowCommon1Deal 1 damage to a minion. If that kills it, draw a card.
 Nightshade TeaPriestSpell - ShadowRare1Deal 2 damage to a minion. Deal 2 damage to your hero. (3 Drinks left!)
 Ominous NightmaresWarriorSpell - ShadowCommon1Choose One - Deal 1 damage to all minions; or Give a damaged minion +2/+2.
 Pop-Up BookShamanSpell - NatureCommon1Deal 2 damage. Summon two 0/1 Frogs with Taunt.
 Sanguine DepthsWarriorLocation Rare13Deal 1 damage to a minion and give it +2 Attack.
 Seabreeze ChaliceMageSpell - FrostCommon1Deal 2 damage randomly split among all enemy minions. (3 Drinks left!)
 Shield SlamWarriorSpell Epic1Deal 1 damage to a minion for each Armor you have.
 SlamWarriorSpell Common1Deal 2 damage to a minion. If it survives, draw a card.
 Spirit BombWarlockSpell - ShadowCommon1Deal 4 damage to a minion and your hero.
 Wound PreyHunterSpell Common1Deal 1 damage. Summon a 1/1 Hyena with Rush.
 Astral PhaserDruidSpell - ArcaneRare2Choose One - Deal 2 damage to two random enemy minions; or Make one Dormant for 2 turns.
 BashWarriorSpell Common2Deal 3 damage. Gain 3 Armor.
 BiopodHunterMinion Rare222Deathrattle: Deal damage equal to this minion's Attack to a random enemy. Starship Piece
 Coconut CannoneerNeutralMinion - PirateCommon214After an adjacent minion attacks, deal 1 damage to a random enemy.
 CorpsicleDeath KnightSpell - FrostCommon2Deal 3 damage. Spend 3 Corpses to return this to your hand at the end of your turn.
 Cursed SouvenirWarlockSpell - ShadowEpic2Give a minion +3/+3 and "At the start of your turn, deal 3 damage to your hero."
 DeathchillerDeath KnightMinion - ElementalRare223After you cast a spell, deal 1 damage to two random enemies.
 Demonic DealDemon HunterSpell - FelRare2Lifesteal. Deal 4 damage to a minion. Put a random Demon that costs (5) or more on top of your deck.
 Divine StarPriestSpell - HolyCommon2Deal 3 damage to a minion. Give a random minion in your hand +3 Health.
 Drain SoulWarlockSpell - ShadowCommon2Lifesteal Deal 3 damage to a minion.
 EviscerateRogueSpell Common2Deal 2 damage. Combo: Deal 4 damage instead.
 Explosive TrapHunterSpell - FireCommon2Secret: When your hero is attacked, deal 2 damage to all enemies.
 Fan of KnivesRogueSpell Common2Deal 1 damage to all enemy minions. Draw a card.
 Fogsail FreebooterNeutralMinion - PirateRare222Battlecry: If you have a weapon equipped, deal 2 damage.
 Frost StrikeDeath KnightSpell - FrostCommon2Deal 3 damage to a minion. If that kills it, Discover a Frost Rune card.
 FrostboltMageSpell - FrostCommon2Deal 3 damage to a character and Freeze it.
 Icecrown BrochureShamanSpell - FrostRare2Deal 3 damage to a minion and Freeze its neighbors. (Flips each turn.)
 Immolation AuraDemon HunterSpell - FelCommon2Deal 1 damage to all minions twice.
 Infested BreathDeath KnightSpell Common2Deal 2 damage. Summon a 0/2 Leech.
 Injured Tol'virNeutralMinion Common226Taunt Battlecry: Deal 3 damage to this minion.
 Jungle GymHunterLocation Rare22Deal 1 damage to a random enemy. Repeat for each friendly Beast.
 Laser BarrageHunterSpell Rare2Deal 3 damage to a minion. If you're building a Starship, also damage its neighbors.
 Mad BomberNeutralMinion Common232Battlecry: Deal 3 damage randomly split between all other characters.
 MalfunctionMageSpell - ArcaneRare2Deal 3 damage split among all enemy minions. If your deck has no minions, deal 3 more.
 Malted MagmaShamanSpell - FireCommon2Deal 1 damage to all enemy minions. (3 Drinks left!)
 Missile PodShamanMinion - MechCommon213Starship Piece Battlecry: Deal 1 damage to all enemies. Also triggers on launch.
 Oh, Manager!RogueSpell Common2Deal 2 damage. Combo: Get a Coin.
 Party FiendWarlockMinion - DemonCommon221Battlecry: Summon two 1/1 Felbeasts. Deal 3 damage to your hero.
 Photon CannonDruidMagePriestRogueSpell Common2Deal 3 damage. If this kills a minion, your Protoss minions cost (1) less this game.
 Quick ShotHunterSpell Common2Deal 3 damage. If your hand is empty, draw a card.
 Rotten AppleWarlockSpell Common2Restore 12 Health to your hero. For the next 2 turns, deal 3 damage to your hero.
 Spontaneous CombustionMageSpell - FireCommon2Deal 4 damage to a random enemy. If you played an Elemental last turn, choose the target.
 Vulgar HomunculusWarlockMinion - DemonCommon224Taunt Battlecry: Deal 2 damage to your hero.
 Wild PyromancerNeutralMinion - UndeadRare232After you cast a spell, deal 1 damage to ALL minions.
 WrathDruidSpell - NatureCommon2Choose One - Deal 3 damage to a minion; or 1 damage and draw a card.
 "Health" DrinkWarlockSpell - FelRare3Lifesteal. Deal 3 damage to a minion. (3 Drinks left!)
 Barbed ThornRogueWeapon Epic313Choose One - Gain Poisonous this turn; or Gain "Deathrattle: Deal 2 damage to all enemies."
 Barrel RollRogueSpell Common3Deal 5 damage to an undamaged character. Costs (1) if you're building a Starship.
 ConsecrationPaladinSpell - HolyCommon3Deal 2 damage to all enemies.
 Corpse FlowerDeath KnightMinion - UndeadRare35After your opponent summons a minion, spend 2 Corpses to deal 3 damage to it.
 Death Metal KnightDeath KnightMinion - UndeadRare334Taunt Costs Health instead of Mana if your hero was healed this turn.
 Explosive RunesMageSpell - FireRare3Secret: After your opponent plays a minion, deal 6 damage to it and any excess to their hero.
 Felfire ThrustersWarlockMinion Rare324Spellburst: Deal this minion's Attack damage to 2 random enemy minions. Starship Piece
 FelrattlerDemon HunterMinion - BeastCommon332Rush Deathrattle: Deal 1 damage to all enemy minions.
 Fly Off the ShelvesPriestSpell Rare3Deal 1 damage to all enemy minions. Repeat for each Dragon you're holding.
 Frostbitten FreebooterDeath KnightMinion - Undead/PirateEpic322Deathrattle: Freeze 3 random enemies. Any that were already Frozen take 5 damage instead.
 Hammer of WrathPaladinSpell - HolyCommon3Deal 3 damage. Draw a card.
 HellfireWarlockSpell - FireCommon3Deal 3 damage to ALL characters.
 Holy NovaPriestSpell - HolyCommon3Deal 2 damage to all enemy minions. Restore 2 Health to all friendly characters.
 Hot CoalsPriestSpell - FireCommon3Deal 2 damage to all enemies. If your hero took damage this turn, deal 1 more.
 HydraliskHunterMinion Rare342Battlecry: Deal 2 damage to a random enemy. Repeat for each other Zerg minion you control.
 Infernal StaplerDemon HunterWeapon Common333After your hero attacks, deal 3 damage to your hero.
 InfiltrateDemon HunterSpell Common3Choose a minion. Deal 3 damage to all other minions.
 Lightning StormShamanSpell - NatureRare3Deal 3 damage to all enemy minions. Overload: (1)
 MessmakerNeutralMinion Common313Lifesteal, Taunt Deathrattle: Deal 1 damage to all enemies.
 Pressure PointsRogueSpell - ShadowRare3Deal 3 damage to a minion. Reduce the Cost of Combo cards in your hand by (1).
 Ravaging GhoulWarriorMinion - UndeadCommon333Battlecry: Deal 1 damage to all other minions.
 Relentless WrathguardNeutralMinion - DemonRare342Battlecry: Deal 2 damage to an enemy minion. If it dies, Discover a Demon.
 Resonance CoilMageSpell Common3Deal 5 damage to a minion. Get a random Protoss spell.
 Rising WavesMageSpell Rare3Deal 2 damage to all minions. If none die, deal 2 more.
 Rumble EnthusiastNeutralMinion Common325After you play the left- or right-most card in your hand, deal 1 damage to a random enemy.
 SI:7 AgentRogueMinion Rare333Combo: Deal 3 damage.
 Sparkling PhialDruidSpell - ArcaneRare3Deal 2 damage. Your next card this turn costs that much less.
 Spirit BondHunterSpell - NatureRare3Deal 3 damage to a minion. If that kills it, summon a 3/2 Wolf with Rush.
 StarsurgeMageSpell - ArcaneCommon3Deal 1 damage to a minion. (Improved by each friendly minion that died this game.)
 SwipeDruidSpell Common3Deal 4 damage to an enemy and 1 damage to all other enemies.
 Threads of DespairDeath KnightSpell - ShadowRare3Give all minions "Deathrattle: Deal 1 damage to all minions."
 Ultralisk CavernWarlockLocation Common33Deal 1 damage to all enemies. Deathrattle: Summon an 8/8 Ultralisk with Rush.
 Ultraviolet BreakerShamanMinion - ElementalCommon332Battlecry: Deal 3 damage to an enemy minion. Shuffle 3 Asteroids into your deck.
 Weaver of the CyclePriestMinion Common333Battlecry: If you're holding a spell that costs (5) or more, deal 3 damage.
 Wish of the New MoonPriestSpell - ArcaneCommon3Deal 6 damage to a minion. (Cast 3 spells to gain Lifesteal.)
 Wyvern's SlumberDemon HunterSpell Epic3Choose One - Summon two Dormant Dreadseeds; or Deal 2 damage to all minions.
 Afflicted DevastatorWarriorMinion - DragonEpic466Battlecry: Deal 3 damage to all other friendly minions. Deathrattle: Deal 3 damage to all enemy minions.
 Baking Soda VolcanoShamanSpell - FireRare4Lifesteal. Deal 10 damage randomly split among all minions. Overload: (1)
 Ball HogDemon HunterMinion - QuilboarCommon433Lifesteal Battlecry and Deathrattle: Deal 3 damage to the lowest Health enemy.
 CharWarriorSpell - FireRare4Deal 7 damage to a minion. Give a minion in your hand stats equal to the excess damage.
 Darkthorn QuilterDeath KnightMinion - Undead/QuilboarCommon424At the end of your turn, deal this minion's Attack damage randomly split among enemies.
 Death StrikeDeath KnightSpell Common4Lifesteal Deal 6 damage to a minion.
 Defiled SpearDemon HunterWeapon Common423After your hero attacks an enemy, deal your hero's Attack damage to another random enemy.
 Demonic AssaultWarlockSpell - FelCommon4Deal 3 damage. Summon two 1/3 Voidwalkers with Taunt.
 Domino EffectWarlockSpell Rare4Deal 2 damage to a minion. Repeat to the left or right, dealing 1 more damage each time.
 EggbasherWarriorMinion Common435Battlecry: Deal 1 damage to a minion and give it +4 Attack.
 Felfire BonfireWarlockSpell - FelRare4Deal 4 damage to a minion. If it dies, your next Deathrattle minion costs (3) less.
 Fine PrintWarlockSpell - ShadowRare4Deal 4 damage to all minions. (Excess damage hits your hero.)
 Fire Plume PhoenixNeutralMinion - Elemental/BeastCommon434Battlecry: Deal 3 damage.
 FireballMageSpell - FireCommon4Deal 6 damage.
 Frost Lich Cross-StitchMageSpell - FrostRare4Deal 3 damage to a character. If it dies, summon a 3/6 Water Elemental that Freezes.
 Grace of the GreatwolfHunterSpell Common4Choose One - Deal 4 damage to the enemy hero; or Summon two 3/2 Wolves with Rush.
 Holy GlowsticksPaladinSpell - HolyCommon4Lifesteal Deal 4 damage to a minion. Costs (1) if you've cast a Holy spell this turn.
 Horizon's EdgeDeath KnightLocation Rare45Deal 3 damage randomly split among all enemies. After a friendly minion dies, reopen this.
 LamplighterNeutralMinion - ElementalCommon444Battlecry: If you played an Elemental last turn, deal 4 damage.
 LifedrinkerNeutralMinion - BeastRare433Battlecry: Deal 3 damage to the enemy hero. Restore 3 Health to your hero.
 LurkerDemon HunterMinion Rare426After a friendly minion attacks, deal 1 damage to a random enemy (or 2 if your minion is a Zerg).
 MutaliskDemon HunterMinion Rare452Also damages minions next to whomever this attacks (and the enemy hero if a neighbor is missing).
 Remorseless WinterDeath KnightSpell - FrostCommon4Deal 2 damage to all enemies. Draw a card.
 Resplendent DreamweaverNeutralMinion Epic444Lifesteal Battlecry: If you've Imbued your Hero Power twice, deal 4 damage to a minion.
 ThassarianDeath KnightMinion - UndeadLegendary433Reborn Battlecry and Deathrattle: Deal 2 damage to a random enemy.
 Triplewick TricksterMageMinion - ElementalCommon423Battlecry: Deal 2 damage to a random enemy, three times.
 Void ShardPriestSpell - ShadowCommon4Lifesteal Deal 4 damage.
 Workshop MishapDemon HunterSpell - FelRare4Deal 5 damage to a minion. Excess damages both neighbors. Outcast: Gain Lifesteal.
 Aranna, Thrill SeekerDemon HunterMinion Legendary556Priest Tourist Damage your hero takes on your turn is redirected to a random enemy.
 Chemical SpillWarriorSpell Epic5Summon the highest Cost minion from your hand, then deal 5 damage to it.
 Corpse ExplosionDeath KnightSpell - ShadowRare5Detonate a Corpse to deal 1 damage to all minions. If any are still alive, repeat this.
 Death RollHunterSpell Epic5Destroy an enemy minion. Deal damage equal to its Attack randomly split among all enemies.
 Deathbringer SaurfangDeath KnightMinion - UndeadLegendary546Taunt Deathrattle: Return this to your hand. It costs Health instead of Mana.
 Hostile InvaderWarriorMinion - DemonCommon535Battlecry, Spellburst, and Deathrattle: Deal 2 damage to all other minions.
 Nostalgic ClownNeutralMinion Epic565Miniaturize Battlecry: If you've played a higher Cost card while holding this, deal 4 damage.
 Siege TankShamanMinion - MechRare555Battlecry: Deal 10 damage to a random enemy minion. (Transforms if you launched a Starship this game.)
 Solar FlareMageSpell - FireCommon5Deal 2 damage to all enemies. Costs (1) less for each Elemental you control.
 SporegnasherNeutralMinion Rare515Poisonous Deathrattle: Deal 1 damage to a random enemy minion.
 BlizzardMageSpell - FrostRare6Deal 2 damage to all enemy minions and Freeze them.
 Fire ElementalShamanMinion - ElementalCommon665Battlecry: Deal 4 damage.
 Gnomelia, S.A.F.E. PilotNeutralMinion Legendary642Rush. Also damages minions next to whomever this attacks. Deathrattle: Deal 2 damage to all enemies.
 High TemplarRogueMinion Rare635Battlecry: Deal 2 damage to all enemies. Play another Templar to merge into an Archon!
 LightbombPriestSpell - HolyEpic6Deal damage to each minion equal to its Attack.
 Marrow ManipulatorDeath KnightMinion - UndeadRare655Battlecry: Spend up to 5 Corpses. Deal 2 damage to a random enemy for each.
 Meteor StormShamanSpell - NatureRare6Deal 5 damage to all minions. Shuffle 5 Asteroids into your deck.
 Power SpikePaladinSpell - HolyCommon6Deal 4 damage. Give a random friendly minion +4/+4.
 Testing DummyWarriorMinion - MechCommon648Taunt Deathrattle: Deal 8 damage randomly split among all enemies.
 Wind-Up MusicianNeutralMinion Rare655Tradeable Battlecry: Deal 1 damage to all enemy minions. (Trade to upgrade!)
 Arkwing PilotMageMinion - DraeneiRare743At the end of your turn, deal 3 damage to a random enemy. Spellburst: Summon an Arkwing Pilot.
 Beached WhaleNeutralMinion - BeastCommon7420Taunt Battlecry: Deal 10 damage to this minion.
 ChillmawNeutralMinion - Dragon/UndeadLegendary766Taunt Deathrattle: If you're holding a Dragon, deal 3 damage to all minions.
 Firelands PortalMageSpell - FireCommon7Deal 6 damage. Summon a random 6-Cost minion.
 FlamestrikeMageSpell - FireEpic7Deal 5 damage to all enemy minions.
 Frostwyrm's FuryDeath KnightSpell - FrostEpic7Deal 5 damage. Freeze all enemy minions. Summon a 5/5 Frostwyrm.
 MoonwellPriestSpell Epic7Deal 4 damage to all enemy characters. Restore 4 Health to all friendly characters.
 Priestess of FuryDemon HunterMinion - DemonRare767At the end of your turn, deal 6 damage randomly split among all enemies.
 Renewing FlamesPaladinSpell - NatureCommon7Lifesteal. Deal 5 damage to the lowest Health enemy, twice.
 The ExodarNeutralMinion Legendary768Battlecry: If you're building a Starship, launch it and choose a Protocol!
 ToyrannosaurusHunterMinion - BeastCommon777Rush Deathrattle: Deal 7 damage to a random enemy.
 AessinaMageMinion - UndeadLegendary868Battlecry: If 20 friendly minions have died this game, deal 20 damage split among all enemies.
 Kerrigan, Queen of BladesDeath KnightDemon HunterHunterWarlockHero Legendary8305Battlecry: Summon two 2/5 Hive Queens. Deal 3 damage to all enemies.
 Magtheridon, UnreleasedDemon HunterMinion - Demon/MechLegendary81212Dormant for 2 turns. While Dormant, deal 3 damage to all enemies at the end of your turn.
 Primordial DrakeNeutralMinion - DragonEpic848Taunt Battlecry: Deal 2 damage to all other minions.
 Ragnaros the FirelordNeutralMinion - ElementalLegendary888Can't attack. At the end of your turn, deal 8 damage to a random enemy.
 ThorWarriorMinion - MechRare888Battlecry: Deal 5 damage. (Transforms if you launched a Starship this game.)
 AgamagganWarlockMinion - BeastLegendary1089Battlecry: The next card you play costs your OPPONENT'S Health instead of Mana (up to 10).
 Briarspawn DrakeNeutralMinion - DragonCommon10127At the end of your turn, attack a random enemy minion (excess damage hits the enemy hero).
 OmenDemon HunterMinion - Beast/DemonLegendary10612Rush, Windfury Deathrattle: Deal 1 damage to all enemies. (Improves after this attacks!)
 Runaway BlackwingNeutralMinion - DragonRare101010At the end of your turn, deal 10 damage to a random enemy minion.
 Table FlipWarlockSpell - ShadowCommon10Deal 3 damage to all enemy minions. Costs (1) less for each other card in your hand.
 ColossusMageMinion - MechRare1294Battlecry: Deal 1 damage to all enemies, twice. (Improved by Protoss spells you cast this game!)

Uncollectible[edit | edit source]



Swipe left or right to see the cards.
UNG 211d.png
UNG 211c.png
GDB 100b.png
GDB 118t2.png
GDB 118t.png
VAC 959t08.png
VAC 959t07t.png
VAC 959t07.png
GDB 430.png
SC 019t.png
SC 403d.png
GVG 110t.png
EDR 813b.png
TOY 400t6p2.png
BT 429p.png
BT 429p2.png
TOY 400t6p.png
VAC 321t.png
CFM 621t4.png
AT 037a.png
LOOT 051t2.png
CFM 621t2.png
LOOT 051t1.png
SC 403b.png
EDR 570A.png
VAC 404t1.png
VAC 404t2.png
TOY 341t.png
VAC 520t2.png
VAC 520t.png
HERO 05bp2.png
WORK 030t.png
EDR 851p.png
EDR 846t4.png
HERO 08bp.png
HERO 08bp2.png
GDB 851a.png
HERO 07bp.png
VAC 323t2.png
VAC 323t.png
EX1 154b.png
TOY 829hp3.png
TOY 829hp.png
SC 004hp.png
EX1 154a.png
HERO 05bp.png
DREAM 02.png
VAC 951t2.png
VAC 951t.png
TOY 401t2.png
EDR 820b.png
EDR 525B.png
EDR 460t.png
LOOT 043t2.png
LOOT 043t3.png
EDR 263a.png
BOT 511t.png
VAC 449t20.png
VAC 449t.png
VAC 449t5.png
VAC 449t14.png
VAC 449t10.png
VAC 449t6.png
VAC 449t8.png
VAC 449t7.png
VAC 449t19.png
VAC 449t9.png
VAC 449t17.png
TOY 913t3.png
TOY 400t4.png
VAC 464t5.png
SC 413t.png
VAC 464t31.png
TOY 400t5.png
SC 671t1.png
SC 414t.png
VAC 464t23.png
VAC 464t24.png

Related cards[edit | edit source]

For Wild format listings, see Damage/Wild format.

The following cards have effects that trigger from damage being dealt (including the Poisonous ability, which stands for "Destroy any minion damaged by this minion"; for a breakdown by trigger type, see Triggered effect#Character damage), or that specifically alter the amount of damage dealt to targets, or that are otherwise related to damage. Not listed here are cards with Spell Damage, which increase damage dealt by spells with damaging effects (see Spell Damage for a list), cards with Divine Shield, which lower to 0 the damage dealt to shielded minions (see Divine Shield for a list), and Immune effects, which prevent any damage dealt to protected characters (see Immune for a list).



Swipe left or right to see the cards.
GDB 125.png
VAC 512.png
SC 757.png
TOY 312t.png
TOY 501t.png
VAC 942.png
CORE EX1 007.png
EDR 780.png
CORE BT 781.png
CORE EX1 604.png
VAC 414.png
WORK 032.png
TOY 800.png
GDB 472.png
WORK 023.png
LOOT 043t2.png
VAC 526.png
WORK 008.png
TOY 312.png
VAC 936.png
VAC 509t.png
TOY 640.png
VAC 501.png
WORK 019.png
GDB 321.png
VAC 418.png
VAC 945.png
TOY 501.png
VAC 527.png
TOY 906.png
EDR 480.png
EDR 453.png
EDR 471.png

See also[edit | edit source]

References[edit | edit source]