Elusive

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Elusive
Can't be targeted by spells or Hero Powers.
An Elusive minion

Elusive is an ability that prevents the character from being targeted by spells or Hero Powers.

Prior to Patch 29.0.0.195635 where the ability was keyworded, it was represented by the text Can't be targeted by spells or Hero Powers.

Notes[edit | edit source]

Strategy[edit | edit source]

Elusive is generally considered a valuable ability, which substantially increases the survivability of a minion. As a result, elusive minions are usually mana-inefficient for their stats and other effects.

Elusive prevents the opponent from removing or affecting the minion using spells or Hero Powers. The opponent is forced to tackle them using combat, or untargeted effects. This can prevent the opponent from being able to counter the minion, either forcing them into disadvantageous trades, or leaving them powerless to stop your attacks. It can also catch them by surprise, rendering otherwise effective strategies ineffective.

Elusive minions are therefore most effective against spell-heavy decks and those which rely on targeted Hero Power usage (primarily mage). Decks such as Zoo which rely on filling the board with minions and contain few spells, are minimally impacted by elusive minions, and these are generally less than optimal choices against such decks.

While elusive is mostly advantageous to the controlling player, by preventing the player from buffing or otherwise targeting the minion it can end up a hindrance. This is most significant for decks which focus on useful spell buffs, such as  Blessing of Kings and  Mark of Nature, and those with friendly Hero Power usage (almost exclusively priest), preventing elusive minions from being granted useful effects, or being healed using  Lesser Heal. However, note that Battlecries can still be targeted on the elusive minion.

Cards with Elusive

For Wild format listings, see Elusive/Wild format.

Collectible


Swipe left or right to see the cards.
Core UNG 019.png
CORE NEW1 023.png
UPCOMING 108620.png
UPCOMING 108615.png
CORE DRG 079.png
DEEP 006.png
UPCOMING 105582.png
TOY 503.png

Uncollectible


Swipe left or right to see the cards.
DREAM 01.png
DEEP 002t3.png
WW 001t13.png
TOY 380t2.png
UPCOMING 108616.png

Sources of Elusive

For Wild format listings, see Elusive/Wild format.

Elusive-granting cards

This section lists cards which grant the Elusive ability to other minions or to itself.


Swipe left or right to see the cards.
TTN 721t2.png
RLK 048.png
TTN 721.png

Elusive-generating cards


Swipe left or right to see the cards.
TOY 380t.png
DEEP 002.png
UPCOMING 108615.png
TOY 380.png
TOY 503.png
CORE VAN EX1 572.png

Keyword[edit | edit source]

While many consistent abilities such as Taunt, Stealth and Divine Shield are denoted by a specific keyword, the "elusive" ability did not for many years. This was due to the developers' desire to balance the pros and cons of keyword use; while keywords make it easier in cases where they are frequently encountered, when such examples are rare, keywords can actually serve to make understanding cards harder, requiring players to mouse over cards to examine their abilities.[1] Elusive is particularly tricky because it has more than one effect,[2] protecting the minion from both spells and Hero Powers, but not Battlecries or attacks.

Ben Brode has stated that the elusive ability was "right on the razor's edge" regarding whether or not to create a keyword for it.[2] Yong Woo has also stated that it is possible in the future that a keyword will be added for the "elusive" ability - should there come to be a sufficient number of minions with that behaviour in the game.[3] The team have considered names including "Shroud", "Untargetable" and "Ethereal".[2]

The ability was officially keyworded as "Elusive" in the Year of the Pegasus with the launch of its first expansion Whizbang's Workshop. Developers decided to give the ability a keyword due to "planning to use the effect more frequently."[4]

For more information on why some abilities have keywords and others do not, see Abilities#Keyword creation.

Trivia[edit | edit source]

  • The removed card Grounding Totem had the text, "Your other minions can't be targeted by enemy spells or Hero Powers." This would have made it the most powerful Elusive card at the time, with its ongoing effect capable of granting the effect to a whole board of minions. Notably the text appears to either be in error (specifying only enemy spells and Hero Powers), or represent an earlier version of the ability.

Patch changes[edit | edit source]

References[edit | edit source]