Mage

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No other hero wields the arcane with as much skill and raw power as a Mage. Using their unrivaled array of spells, Mages can wipe entire boards of minions, deal devastating amounts of damage directly to their enemy, or summon creatures of pure energy to do their bidding.[1]

Mage icon.png Mage is one of 11 classes in Hearthstone.

Heroes[edit | edit source]

Mage is represented by the following heroes. Jaina Proudmoore is the default hero of Mage.

Heroes

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Alternate portraits

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HERO 08av Jaina hnv.png
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Background[edit | edit source]

Main article: Mage

Students gifted with a keen intellect and unwavering discipline may walk the path of the mage. The arcane magic available to magi is both great and dangerous, and thus is revealed only to the most devoted practitioners. To avoid interference with their spellcasting, magi wear only cloth armor, but arcane shields and enchantments give them additional protection. To keep enemies at bay, magi can summon bursts of fire to incinerate distant targets and cause entire areas to erupt, setting groups of foes ablaze. Masters of ice can command blizzards that tear into flesh and limit movement. Should enemies manage to survive this assault, the mage can shrink them into harmless sheep in the blink of an eye.

Powerful magi can even generate enhancements and portals, assisting allies by sharpening their minds and transporting them instantly across the world.[2]

Hero Power[edit | edit source]

Fireblast
Main article:  Fireblast
Singe unworthy opponents with a burst of magical flame.[1]

The mage Hero Power  Fireblast can be used to deal 1 damage to any target. It is useful for board control, able to remove smaller minions like Bluegill Warrior or even large minions like  Boulderfist Ogre if the minion has already been weakened. It can be used strategically to remove a Divine Shield from an enemy, or to hit one of the mage's own minions to activate certain effects, such as  Amani Berserker or  Acolyte of Pain. As a Hero Power, Fireblast can bypass minions with Taunt, but cannot target elusive minions like  Faerie Dragon. Note that it is not a spell and therefore is not affected by Spell Damage.

Replacement Hero Powers[edit | edit source]


Fireblast Rank 2
Icy Touch
Ascendant Scroll
What Does This Do?
Arcane Burst

Traits[edit | edit source]

Surprising Effects[edit | edit source]

Sometimes the magic forces wielded by Mages have surprising results. Take advantage of the wild nature of magic by activating random effects and… hoping for the best![1]
Featured cards

Spellslinger
Deck of Wonders
Puzzle Box of Yogg-Saron
Mana Cyclone

Freeze[edit | edit source]

Mages can freeze minions to prevent them from attacking for a turn. They can also take advantage of a minion’s frozen state to deal bonus damage or trigger additional effects.[1]
Featured cards

Ray of Frost
Shatter
Cryomancer
Blizzard

Secrets[edit | edit source]

Store your arcane energies as mysterious secrets that will automatically trigger when your opponent unknowingly meets the spell’s requirements.[1]
Featured cards

Explosive Runes
Duplicate
Flame Ward
Ice Barrier

How to get cards[edit | edit source]

Core cards[edit | edit source]

Completing the Apprentice Track awards 17 Mage cards (32 copies), while winning up to 500 games in Ranked or Arena awards golden copies of existing cards. All Core cards are uncraftable and cannot be crafted or disenchanted.


Arcane Artificer
Babbling Book
Flame Geyser
Shooting Star
Arcanologist
Frostbolt
Primordial Glyph
Arcane Intellect
Counterspell
Explosive Runes
Ice Barrier
Stargazer Luna
Fireball
Blizzard
Firelands Portal
Flamestrike

Expansion cards[edit | edit source]

Mage pack
Main article: Card pack

Mage's expansion cards can be obtained mostly by obtaining corresponding card packs or Mage class packs. The player can buy them in Shop with gold or real money, or get them through various sources. Some cards may be available through various promotions, like logging in to get them.

Mini-set cards, while can be obtained like expansion cards, can also be obtained by buying its bundle available in Shop for a limited-time. The player can buy the bundle with gold or real money.

Expansions cards are also craftable and can be obtained by crafting them with Arcane Dust.

Adventure cards[edit | edit source]

Main article: Adventure

Adventure cards can be obtained by completing their Adventure's encounters. They are uncraftable until the player completes the Adventure or their set rotates to Wild format. The player can buy the Adventure with gold for each individual part, or real money for the whole of it.

Cards[edit | edit source]

For Standard format cards, see Mage/Standard format.
For Wild format cards, see Mage/Wild format.
For Classic format cards, see Mage/Classic format.

Breakdown of Mage cards in both Standard and Wild formats can be seen in the following table.

MageMage card statistics
Rarity Hero Minion Spell Weapon Location
Free 0 2 18 0 0
CommonCommon 0 62 58 0 0
RareRare 0 56 58 2 1
EpicEpic 0 18 44 0 0
LegendaryLegendary 3 44 8 1 0

Strategy and gameplay[edit | edit source]

Mages use a large array of spells that cripple the opponents minions and damage their hero. Decks that contain minions that boost Spell Damage like  Kobold Geomancer or  Azure Drake will be able to strengthen the mage's numerous direct damage spells and even make weak spells into formidable nukes. Minions that benefit from playing spells like  Mana Addict,  Violet Teacher, or  Gadgetzan Auctioneer often also fit well into mage decks.

For slower decks, mages can turtle exceptionally well, with cards like  Ice Barrier and  Ice Block which augment the hero's ability to survive, while their early game crowd control effects like  Frost Nova and  Cone of Cold prevent retaliation until the mage can play powerful cards like  Pyroblast.

Common deck types[edit | edit source]

Tempo Mage is perhaps the most common mage deck type, with a number of variants. Mages can arm themselves with low-cost spells with  Mana Wyrm,  Flamewaker, and  Vex Crow to snowball early and finish off with direct damage while never running out of steam with  Aluneth or  Mana Cyclone. Secret Mage relies on Secrets not only to generate useful effects but also to baffle and confuse the opponent, forcing them to delay strong plays while they dismantle the mage's unpredictable web of spells. Aggro or burn mage goes for direct damage as as often as possible instead, using aggressive but short-lived minions to push for damage early on and pelt the opponents with fireballs, a barrage of arcane missiles, and one big  Pyroblast to finish them off. In Wild format, Mech Mage makes heavy use of cards from Goblins vs Gnomes for strong Mech synergy, and also spell synergy with the generated Spare Parts cards, making this a semi spell-oriented deck.

On the slower side, Mages can employ heavy spells with  Dragon's Fury and  Arcane Artificer for late-game control. They can also employ a deck that goes all-in on  Archmage Antonidas. Once they have all the combo pieces to create four Sorcerer's Apprentices, their powers combined allows the mage to throw infinite Fireballs to end the game. This combination is known as Exodia Mage.

Mage is also known for featuring one of the slowest decks in the game - the Freeze Mage. This deck uses heavy control elements including the mage's unique Freeze effects, AoE removal like  Flamestrike, and the impenetrable  Ice Block to slow and delay the opponent's assault, followed by a flurry of direct damage spells like  Fireball,  Frostbolt and  Ice Lance to destroy the opponent, often in a single turn.

Mages are also attuned with Elementals. Elemental Mages have rudimentary Elemental synergy effects that generate value, but late game Elementals can overwhelm the opponent, whether it's using  Frost Lich Jaina to create an army of lifestealing elementals with her  Icy Touch, or crashing down Animated Avalanches upon their opponent.

Counters[edit | edit source]

While strategy against mages depends heavily on deck type, this section describes some general pointers to bear in mind when learning to play against the class.

Mages have strong battlefield control, with single target spells like  Polymorph and  Fireball, and numerous Freeze effects such as  Frost Nova, along with board wide removal from  Flamestrike and  Blizzard. These cards excel later in the game when stronger minions are played and when mana is available. It is possible to bait removal by placing threatening minions to force the mage to use them before then playing your strongest cards. Be aware of minion vulnerability when approaching turn 7, as any sizeable force of minions (especially at 4 Health or less) will offer a good reason for the mage to play Flamestrike if they have it.

A mage has a large array of powerful Secrets, but you can minimize their impact. If the mage has a Secret always try to safely determine which one it is:

  • Play a weak minion before a strong minion in case it is  Mirror Entity.
  • Play weak or cheap spells before using strong and costly spells in case of  Counterspell.
  • Attack the hero directly with a weak minion before a strong minion in case it's  Vaporize.
  •  Spellbender will replace the target of a single-target spell with a 1/3 minion. So you can use a weak spell before an important spell to negate it.
  •  Ice Barrier is a powerful secret that will give the mage 8 Armor when your minion or hero attacks the mage. Spells and Hero Powers do not trigger the Secret.
  •  Ice Block will delay death for at least one turn so in a close game don't be baited into using all of your cards in an attempt to kill the mage as it may allow the mage to make a comeback if you sacrificed too much.
  • When killing enemy minions, kill the weakest one first in case of  Duplicate, and/or the cheapest in case of  Effigy.
  • When you cast a spell, be ready for a potential  Netherwind Portal. Don't spend all of your mana just in case it's a minion like  Archmage Vargoth or  Nozdormu the Timeless that you need to address.

Trivia[edit | edit source]

  • As of 2016, mage is by far the most commonly searched for class using Google. Top searches include "Freeze Mage" and "Mech Mage".[3]
  • Mage was one of the first three classes to receive an alternate hero. It is tied with Paladin and Warlock for the most available heroes, and was the first class to have three possible heroes.
  • During the game's early development, the mage hero was Kael'thas Sunstrider. The hero can be seen in screenshots from that period.

Gallery[edit | edit source]

Card frames
Dual-class
History

References[edit | edit source]