Hero

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 Jaina Proudmoore, the first hero of Hearthstone

A hero is a character in the Warcraft universe representing the player. In Hearthstone, this concept is expressed in three interrelated but distinct ways:

  1. Heroes are gameplay characters representing players or bosses within a match. Heroes have attributes like Health, take damage, and can sometimes even attack, just as minions do. If a player's hero dies, they lose that game. This meaning of "hero" pertains specifically to game mechanics within a battle.
  2. A Hero is a collectible individual from Warcraft lore, with its own portrait, personality and style. Each hero represents a class, and can be used in any games played with a deck of that type, making each hero a "skin" for its class. One default hero of each class is available to new players, while hero skins are obtainable through purchase or awards.
  3. Hero is a card type introduced in Knights of the Frozen Throne. Upon being played, a hero will replace the player's hero, give them a small amount of Armor and replace their Hero Power with a new one.

At some point before the release of Ashes of Outland, Hero was a synonym for one of the nine Hearthstone classes within a player's account. These "heroes" earned experience after each game, gaining access to cards and other rewards. However, all rewards were earned based on the class played rather than the specific individual hero. Similarly, it was the class chosen for a deck rather than the specific hero which determined the class cards and Hero Power in games with that deck.

Characters in battle[edit | edit source]

Main article: Character

In Constructed, heroes have 30 base Health, and take damage when attacked by minions or hit by spells and effects. When a hero is destroyed or has its Health reduced to 0 or below, the corresponding player loses the game. Heroes by default do not have an Attack value, but can use various means to gain Attack such as equipping weapons. Heroes with an Attack value can attack other targets, similarly to minions, and will take damage from targets they attack accordingly.

In addition to having Attack and Health attributes, participating in combat, and taking damage, heroes can be affected by some of the same conditions or abilities that minions are, namely Destroy, Freeze, and Immune effects. On the other hand, they differ in several ways too. Heroes do not have mana costs, although some cards that create replacement heroes do. Heroes can gain Armor and equip weapons, which minions cannot. Heroes cannot be targeted by spells or effects that specify "minion" rather than "character", and some effects can only affect heroes, not minions. Heroes are also capable of attacking on their first turns, unlike most minions.

When dealing damage to a hero, the hero is often unofficially referred to as "the face", as in "dealing 10 damage to the face", in contrast to attacking minions. "Going for the face" is used to describe directing attacks at the enemy hero.

Gameplay[edit | edit source]

Main article: Gameplay

While much of the game involves trading minions and making wise use of cards to gain control of the battlefield, almost all Hearthstone battles are ultimately resolved through dealing damage to the enemy hero. Despite this, because of the opportunity for repeated damage presented by control of minions, it is generally more important to address the ongoing threat of enemy minions than to simply deal damage to the enemy hero. However, once the enemy hero's Health has reached a certain level, it becomes most important to simply direct all attacks at the enemy hero, regardless of the state of the board. The assessment of target priority is an ongoing strategic challenge of Hearthstone.

When the player is capable of dealing fatal damage to an enemy hero that turn (known as "having lethal"), it is always best to do so that turn. At these times, taking normally prudent actions such as removing threatening minions, rather than simply attacking the enemy hero, can in fact directly cause the player to lose the game.

Aggro decks tend to focus on dealing damage to the enemy hero as quickly as possible and sacrifice late game potential in order to provide greater power and capabilities during the earlier game. Focused on defeating the enemy before they have the chance to retaliate, these decks often ignore board control in favour of directing all attacks at the enemy hero itself.

Default heroes[edit | edit source]

Each class has a default hero that is available after the player unlocks the corresponding class. All players begin the game with  Jaina Proudmoore from class mage and can quickly unlock the other heroes by defeating them in Solo Adventures' Practice mode or completing their Book of Heroes.

Hero skins[edit | edit source]

 Medivh, the first mage hero skin
Main article: Hero skin

Hero skins can be purchased or occasionally earned, acting as alternate heroes or alternate versions of default heroes for existing classes. These heroes have special art, emotes, animations, and in some cases card backs, and are always animated, even if you haven't unlocked the golden hero for that class. The differences are purely cosmetic; each uses the same Hero Power and class cards as the default hero of the same class. Even if you have not unlocked the golden version of a hero, you will still get an animated character and Hero Power, but the minions/weapons that are produced by your Hero Power will not be golden.[1][2]

Bosses[edit | edit source]

Main article: Boss

Bosses are unique computer-controlled heroes encountered in adventures, the tutorial, and single-player Tavern Brawls. Bosses are not selectable by the player and are not encountered in other modes of play.

Each boss features a unique Hero Power and selection of cards. Bosses may use regular collectible cards, but also have access to unique boss cards, special and often extremely powerful cards which are not available to players. Boss battles are generally designed to offer a specific challenge, usually featuring a strong theme or style, forcing the player to find a way to defeat them. Players often must alter their decks or construct new ones in order to beat specific bosses, with each having its own strengths and weaknesses.

Adventures or Tavern Brawls sometimes allow players to take control of boss heroes, internally called guest heroes in game files, specific to games within one encounter. Similar to bosses, these heroes may start with vastly inflated Health and Armor, and have access to special Hero Powers.

Examples

Nefarian
City of Stormwind
Medivh

Hero cards[edit | edit source]

Main article: Hero card
 Deathstalker Rexxar, the first hero card.

Hero is also introduced in Knights of the Frozen Throne as a card type. Upon being played, a hero will replace the player's hero, give them a small amount of Armor and replace their Hero Power with a new one.

Related cards[edit | edit source]

For Wild format listings, see Hero/Wild format.

This section lists cards with effects related to your or the enemy hero.

Customize this list


Swipe left or right to see the cards.
GDB 125.png
TIME 218.png
VAC 419.png
CORE BT 351.png
VAC 512.png
EDR 971.png
MIS 707.png
VAC 404.png
GDB 454.png
MIS 710.png
CORE BOT 222.png
VAC 927.png
CORE BT 035.png
GDB 231.png
VAC 944.png
CORE EX1 610.png
VAC 942.png
TIME 015.png
TOY 645.png
VAC 940.png
END 007.png
TOY 358.png
EDR 482.png
TOY 028.png
CORE RLK 051.png
CORE LOOT 013.png
CORE BT 781.png
CORE ETC 523.png
FIR 955.png
CORE OG 047.png
CS3 017.png
TLC 840.png
END 012.png
CORE GIL 534.png
CORE NX2 028.png
VAC 414.png
CORE EX1 289.png
WORK 016.png
TLC 833.png
WORK 032.png
TIME 449.png
TIME 614.png
TOY 526.png
TIME 018.png
WORK 022.png
EDR 416.png
CORE RLK 012.png
VAC 960.png
CORE BT 018.png
VAC 921.png
END 016.png
TLC 250.png
EDR 942.png
VAC 929.png
EDR 842.png
FIR 956.png
WORK 008.png
MIS 911.png
EDR 263.png
TIME 618.png
MIS 703.png
CORE GIL 622.png
SC 022.png
GDB 440.png
TOY 810.png
CORE SW 431.png
TOY 513.png
CORE EX1 309.png
GDB 232.png
EDR 253.png
TOY 522.png
VAC 501.png
END 006.png
TIME 047.png
TIME 021.png
TIME 703.png
END 019.png
MIS 101.png
VAC 418.png
TLC 903.png
GDB 113.png
VAC 945.png
VAC 417.png
TOY 501.png
VAC 930.png
CS3 020.png
GDB 855.png
TOY 529.png
END 037.png
TOY 357.png
EDR 453.png
TLC 835.png

History[edit | edit source]

Patch changes[edit | edit source]

  • Saviors of Uldum logo.png Patch 15.4.0.34670 (2019-10-08): Having 1,000 wins in Ranked or Arena now unlocks an alternate portrait for that class, including wins previously earned.
  • Rastakhan's Rumble logo.png Patch 13.4.0.29349 (2019-03-14): Arena wins now count towards the 500 for earning a gold hero. (Only applies to wins after 13.4 went live; earlier Arena wins are not counted.)
  • Journey to Un'Goro logo.png Patch 8.2.0.19506 (2017-06-01) Ranked wins for each hero will now tally beyond 500.
  • Whispers of the Old Gods logo.png Patch 5.2.0.13619 (2016-07-12): The experience bar will no longer fill up after winning a game at max level. (This change was not successfully implemented until Patch 6.0.0.13921.)
  • Hearthstone logo.png Patch 1.0.0.4944 (Open beta, 2014-03-11):
    • Golden Heroes have been added and now can be unlocked after winning 500 Ranked games with a Hero! Track your progress on the deck selection screen in Ranked Mode.
    • Unlocking a hero now plays that Hero’s emote. Well met!
  • Hearthstone logo.png Patch 1.0.0.3890 (Closed beta, 2013-10-02): The maximum level is now 60, and you can earn XP in any game mode up to max level.

References[edit | edit source]

Hero skins
Icon Death Knight 16.png Death Knight
Hero Alternate portraits Other classes
Icon Paladin 32.png
Other
Icon Demon Hunter 16.png Demon Hunter
Hero Alternate portraits Other classes
Icon Druid 32.png
Other
Icon Druid 16.png Druid
Hero Alternate portraits Other classes
Icon Demon Hunter 32.png
Icon Priest 32.png
Other
Icon Hunter 16.png Hunter
Hero Alternate portraits Other classes
Icon Death Knight 32.png
Other
Icon Mage 16.png Mage
Hero Alternate portraits Other classes
Icon Priest 32.png
Other
Icon Paladin 16.png Paladin
Hero Alternate portraits Other classes
Icon Shaman 32.png
Other
Icon Priest 16.png Priest
Hero Alternate portraits Other classes
Icon Druid 32.png
Other
Icon Rogue 16.png Rogue
Hero Alternate portraits Other classes
Icon Shaman 16.png Shaman
Hero Alternate portraits Other classes
Icon Neutral 32.png
Other
Icon Warlock 16.png Warlock
Hero Alternate portraits Other classes
Other
Icon Warrior 16.png Warrior
Hero Alternate portraits Other classes
Icon Shaman 32.png
Other
Icon Neutral 16.png Multiclass
Hero Alternate portraits Other classes
Icon Shaman 32.png
Other