Tutorial

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For information about the old tutorial that was deprecated in Patch 27.6.0.187190, see Tutorial (removed).

The tutorial is the initial experience designed to introduce players to Hearthstone. It is composed of three 'missions', and must be completed before the player can play Hearthstone properly. The tutorial comprises a kind of introductory game mode with reduced gameplay and helpful instructions.

Once the tutorial is completed, the player is taken to the main menu for the first time and awarded a series of 5 quests to play games in the practice mode or constructed. The player is then able to play Hearthstone as they wish, although they are encouraged to start with practice mode. While the tutorial is over, additional guidance is provided on each new screen and during the player's first match, explaining features such as the mulligan and  The Coin, effectively resulting in an extended tutorial in the game's native environment. The tutorial is the first and most critical part of the game's new player experience.

The tutorial is presented the first time a player opens the game in any region. While the tutorial is designed to only be played once, it can be replayed by clicking the (?) icon while selecting a deck in any game mode.

Gameplay[edit | edit source]

Each 'mission' takes the form of a battle against a special enemy hero, or boss. The player controls Jaina Proudmoore, and the story follows her as she learns the basics of Hearthstone. Compared to normal play the tutorial is heavily directed, with the player's actions limited to a few possibilities. Basic game elements are added with each mission, slowly introducing the basics with helpful tips and instructions. Each mission also features substantial dialogue between Jaina and her opponent (see boss pages for transcripts).

Between each boss encounter, a unique "Mission Progress" interface is displayed, listing the defeated bosses and providing a review of the main element of the last encounter's lessons. The fights are heavily scripted so that the player cannot lose, and as such fights cannot be replayed unlike in the old tutorial.

The tutorial features only boss cards unique to the tutorial itself. Each mission rewards copies of new cards; but this is purely to highlight that the card will feature in the next encounter.


Differences from regular play[edit | edit source]

Several changes to the usual rules apply during tutorials to provide flavor, simplify gameplay, and/or make the missions easier than facing a regular opponent:

  • The coin flip and deck order is scripted, not random, and mulligans are unavailable.
  • Bosses' decks contain unique, unobtainable cards, and have no restrictions on size or multiples of any card. (This is however normal for boss encounters.)
  • Neither hero has a Hero Power until the second mission, and the player can only use it during scripted moments in the game.
  • Spells do not have spell schools.
  • The second player only goes second and receives an extra card in the third mission.
  • There are no starting hands in the first mission, while it is three cards in the second and third.
  •  The Coin is never added to any hand.
  • The three bosses start with 10, 20, and 30 health, respectively.
  • Certain targeting options in the first mission must be made as directed, and the player can never target a friendly character with a spell or their hero power.
  • The player cannot end the turn with mana still available to play a card, or minions that can still attack. (The message "Not yet! You have more cards to play!" or "Not yet! You can still attack." is shown.)
  • Starting from the second game, cards may glow yellow when the player must play them, even if they have no special effects that would trigger.
  • The player must do nearly everything in a scripted order, from playing cards, to attacking, to using their hero power.
    • Because of these restrictions, it is impossible to lose the missions. The player will also only see a part of their own and the opponent's deck, even though they include 30 cards, as the game will always end on a specific turn.
  • The player does not have the option to concede.
  • Active emotes are not accessible.

Guidance and displays[edit | edit source]

Each mission provides substantial guidance both through Jaina's spoken dialogue and through visual cues such as arrows, highlights, and text tooltips. These are provided either in addition to or in place of the tooltips and visual cues seen in regular play.

  • Red arrows frequently appear to highlight the correct action or which target to interact with.
  • Written tooltips frequently appear unprompted to explain specific mechanics, such as "Your used Mana Crystals refill each turn."
  • Trying to play cards without enough mana results in Jaina explaining "I need to wait a turn for my mana to recharge."
  • The second mission highlights enemy Taunt minions with a special explanation.
  • During the first mission, mousing over minions in play causes their Attack and Health icons to grow in size, and reveals special tutorial tooltips for their Attack and Health, but does not provide the usual magnification effect.

Otherwise, the new tutorial does not have as many guidance tips as the old one.

Bosses[edit | edit source]

The following bosses are fought in sequence.

Rexxar[edit | edit source]

Rexxar three unique minions, and one unique spell. Fighting him illustrates the basic mechanics of playing minions and spells, attacking, minion abilities, and taking damage, specifically focusing on Attack and Health. Cards in this fight do not cost mana.

Garrosh Hellscream[edit | edit source]

Garrosh Hellscream has 5 unique minions and 3 unique spells. In this fight, cards cost mana and hero powers are unlocked. The Battlecry keyword and the Enrage "while damaged" effect are introduced in this match. This encounter is intended to teach about Mana Crystal accumulation and mana usage, as well as using the hero power.

Lich King[edit | edit source]

Lich King has 4 unique minions, 3 unique spells, and 1 unique weapon. This fight demonstrates the value of board control and introduces minion buffs, Freeze, and large-scale spells. The Lich King uses the powerful, but limited version of The Scourge, and the player will always have a  Flamestrike ready to clear all minions it summons.

Decks[edit | edit source]

The following are the decks used by your hero in each of the following missions. In the missions, restrictions force the player to kill the boss before more cards can be drawn.

Rexxar Garrosh Hellscream Lich King
1x Arcane Bolt 1x Arcane Missiles 1x Blazing Battlemage
1x Mana Wyrm 1x Blazing Battlemage 1x First Flame
2x Arcane Servant 1x Mana Wyrm 1x Mirror Image
2x Fireball 1x Arcane Servant 1x Arcane Explosion
1x Arcane Explosion 1x Flamewaker
1x Ignite 1x Frostbolt
1x Polymorph 1x Arcane Intellect
1x Archmage Antonidas 1x Cinderstorm
1x Frost Nova
1x Fireball
1x Flamestrike
1x Pyroblast
1x Mana Giant

Boss cards[edit | edit source]

The tutorial features 58 unique cards and Hero Powers not available in regular play.



Swipe left or right to see the cards.
TUTR RLK 843s2.png
TUTR DAL 092t2.png
TUTR DS1 185s2.png
TUTR CS2 029s2.png
TUTR Garrosh.png
TUTR NEW1 034.png
TUTR Jaina.png
TUTR EX1 543.png
TUTR Uther.png
TUTR NEW1 012t2.png
TUTR CS2 mirror.png
TUTR Rexxar.png
TUTR CS2 171t2.png
TUTR RLK 843.png
TUTR EX1 277.png
TUTR AT 064.png
TUTR DRG 239.png
TUTR RLK 503.png
TUTR RLK 753.png
TUTR CS2 114.png
TUTR SW 108.png
TUTR HERO 11bpt.png
TUTR CS2 121.png
TUTR NEW1 012.png
TUTR CS2 027.png
TUTR AT 066.png
TUTR RLK 008t.png
TUTR CS2 025.png
TUTR DAL 092.png
TUTR HERO 01bp.png
TUTR EX1 603.png
TUTR HERO 08bp.png
TUTR BRM 002.png
TUTR CS2 024.png
TUTR HERO 11bp.png
TUTR SW 110.png
TUTR EX1 408.png
TUTR CS2 023.png
TUTR RLK 061.png
TUTR OG 218.png
TUTR GIL 147.png
TUTR CS2 026.png
TUTR RLK 707.png
TUTR EX1 390.png
TUTR RLK 060.png
TUTR CS2 029.png
TUTR EX1 414.png
TUTR CS2 022.png
TUTR RLK 744.png
TUTR RLK 086.png
TUTR RLK 063t.png
TUTR RLK 506.png
TUTR RLK 063.png
TUTR SW 113.png
TUTR CS2 032.png
TUTR EX1 279.png
TUTR TheScourge 003s.png
TUTR DRG 109.png

Patch changes[edit | edit source]

References[edit | edit source]