Druid

From Hearthstone Wiki
Jump to navigation Jump to search
Preserve the balance by taking on the many forms of the wild and unleashing nature’s wrath upon your enemies. Druids are flexible combatants with nearly limitless choice in how to handle their opponents. Employ buffs, compel beasts, harness healing powers, or sling damaging spells against anything that threatens the natural order.[1]

Druid icon.png Druid is one of the 11 classes in Hearthstone.

Heroes[edit | edit source]

Druid is represented by the following heroes. Malfurion Stormrage is the default hero of Druid.

Heroes

HERO 06.png
HERO 06a.png
HERO 06b.png
HERO 06d.png
HERO 06f.png
HERO 06k.png
HERO 06r.png
HERO 06u.png
HERO 06ah.png
HERO 06ai.png
Alternate portraits

HERO 06c.png
HERO 06e.png
HERO 06g.png
HERO 06i.png
HERO 06j.png
HERO 06l.png
HERO 06m.png
HERO 06n.png
HERO 06o.png
HERO 06p.png
HERO 06q.png
HERO 06t.png
HERO 06v.png
HERO 06w.png
HERO 06x.png
HERO 06y.png
HERO 06z.png
HERO 06aa.png
HERO 06ab.png
HERO 06ac.png
HERO 06ad.png
HERO 06ae.png
HERO 06af.png
HERO 06ag.png
HERO 06aj Guff.png
HERO 06am Malfurion.png
HERO 06ak Ulfar hls.png
HERO 06al Hazelbark hls.png
HERO 06ap Malfurion hnv.png
HERO 06an Malfurion hnv.png

Background[edit | edit source]

Main article: Druid

Druids harness the vast powers of nature to preserve balance and protect life. With experience, druids can unleash nature’s raw energy against their enemies, raining celestial fury on them from a great distance, binding them with enchanted vines, or ensnaring them in unrelenting cyclones. Druids can also direct this power to heal wounds and restore life to fallen allies. They are deeply in tune with the animal spirits of Azeroth. As master shapeshifters, druids can take on the forms of a variety of beasts, morphing into a bear, cat, storm crow, or sea lion with ease. This flexibility allows them to fill different roles during their adventures, tearing enemies to shreds one minute and surveying the battlefield from the sky the next. These keepers of the natural order are among the most versatile heroes in Azeroth, and they must be prepared to adjust to new challenges on a moment’s notice.[2]

Hero Power[edit | edit source]

Shapeshift
Main article:  Shapeshift
Embrace your feral side to toughen your hide and sharpen your claws.[1]

 Shapeshift, druid's Hero Power, grants the druid a +1 Attack for that turn, and +1 Armor, allowing them to tackle enemy minions head-on, or even attack the enemy hero directly. It is useful for removing smaller or weakened minions, and can be combined with effects like  Claw or  Savage Roar to increase damage output. When no other options present themselves, Shapeshift is a decent fallback option, combining the accumulation of a small amount of Armor with the opportunity to deal small amounts of damage to the opponent's hero or minions.

Replacement Hero Powers[edit | edit source]


Dire Shapeshift
Plague Lord
Ossirian Tear
Nurture

Traits[edit | edit source]

More Mana Crystals[edit | edit source]

In addition to wielding the powers of life itself, Druids can also manipulate the building blocks of magic! Set yourself ahead of the curve by unlocking additional mana crystals.[1]

Druid has unique access to accelerated mana gain. In an extreme example: the player can use two Wild Growths to achieve 10 Mana Crystals two turns earlier than usual, gain up to 2 more Mana Crystals (for a single turn only) by using two Innervates; this would allow a possible 12 available mana upon a druid's eighth turn.

Featured cards

Innervate
Twig of the World Tree
Nourish
Wild Growth

Choose One[edit | edit source]

As a Druid, you must be ready to react to any situation that threatens the balance of nature. ‘Choose One’ cards allow the Druid to choose from multiple options when playing a card.[1]
Featured cards

Power of the Wild
Raven Idol
Keeper of the Grove
Cenarius

Treants[edit | edit source]

Small but mighty! Druids can command the forces of nature in the form of armies of tiny treant minions unique to their class.[1]
Featured cards

Garden Gnome
Treenforcements
Landscaping
The Forest's Aid

How to get cards[edit | edit source]

Core cards[edit | edit source]

Completing the Apprentice Track awards 17 Druid cards (32 copies), while winning up to 500 games in Ranked or Arena awards golden copies of existing cards. All Core cards are uncraftable and cannot be crafted or disenchanted.


Innervate
Lesser Jasper Spellstone
Lesser Jasper Spellstone
Living Roots
Raven Idol
Witchwood Apple
Mark of the Wild
Power of the Wild
Wrath
Feral Rage
Swipe
Oaken Summons
Park Panther
Thickhide Kodo
Greybough
Druid of the Claw
Ancient of Lore
Cenarius

Expansion cards[edit | edit source]

Druid pack
Main article: Card pack

Druid's expansion cards can be obtained mostly by obtaining corresponding card packs or Druid class packs. The player can buy them in Shop with gold or real money, or get them through various sources. Some cards may be available through various promotions, like logging in to get them.

Mini-set cards, while can be obtained like expansion cards, can also be obtained by buying its bundle available in Shop for a limited-time. The player can buy the bundle with gold or real money.

Expansions cards are also craftable and can be obtained by crafting them with Arcane Dust.

Adventure cards[edit | edit source]

Main article: Adventure

Adventure cards can be obtained by completing their Adventure's encounters. They are uncraftable until the player completes the Adventure or their set rotates to Wild format. The player can buy the Adventure with gold for each individual part, or real money for the whole of it.

Cards[edit | edit source]

For Standard format cards, see Druid/Standard format.
For Wild format cards, see Druid/Wild format.
For Classic format cards, see Druid/Classic format.

Breakdown of Druid cards in both Standard and Wild formats can be seen in the following table.

DruidDruid card statistics
Rarity Hero Minion Spell Weapon Location
Free 0 2 18 0 0
CommonCommon 0 54 70 0 1
RareRare 0 62 57 0 1
EpicEpic 0 27 31 1 1
LegendaryLegendary 2 46 5 1 0

Strategy and gameplay[edit | edit source]

  • Druids are often considered to be the class least affected by RNG, due to the versatility of their Choose One effects, helping the druid to change strategy mid-game. This can also help in countering the randomness of the matchmaking process.
  • Druids have the unique ability to increase their mana growth, chiefly through  Wild Growth. At the cost of losing tempo, druids can use the extra mana to play bigger minions earlier than other classes. This can allow druid decks to focus on more expensive minions without losing during the early game.
  • Contrasting their ability to play large minions, druids are also effective at summoning many small minions. Token Druid decks build a large board of small minions with cards like  Wispering Woods and  Living Mana, then follow it up by buffing them up with board-wide buffs like  Power of the Wild or  Savage Roar to get huge value and burst damage off of them, while  Soul of the Forest makes their board harder to clear.
  • A druid is unafraid of taking the offensive himself; the Hero Power  Shapeshift allows him to deal low damage, while also gaining Armor to make up for resulting Health loss, or simply to slowly build up his defences. This is useful for early game removal or simply an extra point of damage when it's needed.  Claw,  Bite and  Pounce take this aspect further.
  • Druids are also very resilient, thanks to their ability to both heal and gain Armor. Cards like  Crystal Power,  Hidden Oasis,  Branching Paths, and  Ferocious Howl lets them take a beating until they can draw their most powerful cards. Luckily, druids also have one of the best card draws in the game, in the form of cards like  Ultimate Infestation and  Juicy Psychmelon.
  • If Armor isn't enough, druids also employ Taunt minions to fend off attacks.  Spreading Plague summons weak but sturdy Locusts to block off attacks, while  Hadronox resurrects an entire army of Taunt minions to protect the druid.
  • Druids have a small synergy with Beasts, although much less so than hunters. Cards like  Guardian Animals,  Druid of the Fang,  Mark of Y'Shaarj and  Witching Hour reward the druid for using Beasts in their decks, and there are a few druid Beasts, mostly the result of transform effects.
Wild
  • In Wild, Druids have powerful damage spells that excel at removal and burn tactics;  Wrath,  Swipe,  Starfall and  Starfire. The combination of these cards means continuous board control. Spell Damage can make these even more potent, with  Swipe being the premier example as both single-target and board-wide damages are increased. They can combo these spells with  Malygos to create a devastating finisher, a process with involves cheating out its very high cost with combos like  Aviana and  Kun the Forgotten King or  Flobbidinous Floop.
  • In Mean Streets of Gadgetzan, as part of the Jade Lotus they gained the ability to summon Jade Golems. Using their Jade Idols, druids could draw out their entire deck and replace them with more Jade Idols, summoning bigger Jade Golems until they reached critical mass. Even if they did start out weak, their array of defensive cards kept themselves protected until they could stem the tide of battle.

Common deck types[edit | edit source]

Counters[edit | edit source]

  • While Druids excel at putting big minions into play, they have very few options for removing them, especially in Standard. Their lack of mass board clears allows a player the chance to overwhelm them with their own giant minions.
  • Direct damage can be used to bypass a Druid's Taunts
  • To keep a Druid from attacking your hero, you can put up your own Taunt minions or various Freeze effects.

Gallery[edit | edit source]

Card frames
Dual-class
History

References[edit | edit source]