Ongoing effect

From Hearthstone Wiki
Jump to navigation Jump to search
The welling of light indicating an ongoing effect

Ongoing effects are minion, weapon, and boss Hero Power abilities which grant special effects on an ongoing basis. Ongoing effects are often referred to as auras, particularly those which grant temporary enchantments to other targets.

Ongoing effects are distinguished from regular minion abilities such as Taunt in that their effects directly affect the state of other game elements, and/or are toggled on and off in response to the state of other game elements. This makes ongoing effects dynamic and synergistic abilities, capable of directly altering the function of the game, or manifesting additional abilities in response to the wider state of the game. Ongoing effects are also distinguished from abilities such as Enrage which are activated solely through personal state changes, and effects which grant one-time enchantments. Ongoing effects are contrasted with triggered effects, which only take effect in response to specific events.

Minions with ongoing effects are indicated on the battlefield by a pool of light periodically welling from beneath them. There are exceptions, such as  Old Murk-Eye and  Prophet Velen, which do not have such pulsing pools of light. Any enchantments granted by ongoing effects are listed on affected minions, and not on the generating minion.

Auras[edit | edit source]

For the cycle of paladin cards, see Aura (cycle).

Ongoing effects which grant temporary enchantments or buffs to other minions are referred to as auras. Some notable examples of cards which provide persistent auras are  Stormwind Champion and  Murloc Warleader. Auras may affect all friendly minions, or all minions of a specific type. Auras usually take effect on the player's entire side of the board, but some auras only affect adjacent minions, such as  Dire Wolf Alpha and  Flametongue Totem. The key distinction between aura buffs and minion-specific buffs is that auras grant their effects only for as long as the aura-generating card remains in play. For example,  Defender of Argus and  Shattered Sun Cleric are examples of minions that give minion-specific buffs, but not auras. In Hearthstone, auras can be defined as continuously ongoing effects that are provided only by the presence of another card in play.

Auras, unlike permanent enchantments, cannot be removed by silencing the minion being affected by the aura, but only by neutralizing the minion generating the aura. Silencing or removing an aura-generating minion will remove its aura generation, and remove its aura effect from all affected minions. However, silencing the same minion will not prevent it from being affected by the auras of other minions.

If an aura minion meets the requirements for its own aura, it will benefit from it. For example,  Tundra Rhino will gain Charge due to its own aura, and  Warsong Commander will grant itself +1 Attack if you cast  Potion of Madness on it.

Notes[edit | edit source]

While enchantments are normally applied to minions in the order in which they were granted, enchantments from auras and ongoing effects appear to be granted after all other enchantments have been applied, even if the aura was in place prior to the other buffs being gained. For the most part this prevents auras from being included in the calculations of other enchantments, but still allows them to be included in effect calculations such as  Reversing Switch. For more details, see Advanced rulebook#Enchantments.

Cards[edit | edit source]

For Wild format listings, see Ongoing effect/Wild format.


Swipe left or right to see the cards.
VAC 420t.png
CORE YOP 001.png
TIME 606.png
MIS 710.png
TOY 000.png
EDR 846t3.png
SC 011.png
CORE EX1 162.png
CORE EX1 565.png
GDB 439.png
TOY 381.png
TTN 851.png
TOY 907.png
GDB 103.png
SC 023.png
TOY 028.png
GDB 465.png
TIME 612.png
TLC 228.png
VAC 464t11.png
VAC 440.png
CORE ETC 523.png
CORE BT 801.png
TOY 400t8.png
CORE EDR 003.png
NEW1 033.png
VAC 435.png
VAC 328.png
CORE EX1 507.png
GDB 843.png
TIME 060.png
CORE CS2 122.png
TOY 528.png
CORE NEW1 027.png
TLC 365.png
GDB 472.png
CORE UNG 928.png
GDB 228.png
TIME 617.png
VAC 463.png
CORE NEW1 022.png
FIR 919.png
CORE OG 044.png
TLC 816.png
SC 412t.png
SC 412.png
TLC 241.png
CORE BT 187.png
VAC 936.png
VAC 429.png
GDB 237.png
TIME 852t1.png
TIME 852.png
RLK 082.png
TIME 047.png
MIS 918.png
TIME 715.png
TLC 436.png
VAC 418.png
GDB 305.png
VAC 507.png
EDR 258.png
TOY 804.png
GDB 140.png
VAC 447.png
TLC 819.png
EDR 477.png
EDR 810.png
TLC 366.png
TLC 520.png
VAC 950.png
TIME 064.png
GDB 320.png
GDB 448.png
EDR 844.png
TOY 807.png
CORE CS2 222.png
DINO 409.png
EDR 487.png
MIS 918t.png
TIME 005t7.png
CORE DAL 609.png
TIME 022.png
GDB 341.png
VAC 700.png
TLC 605.png
TLC 600.png
TOY 519.png
EDR 480.png
VAC 439.png
RLK 744.png
TIME 890t.png
TIME 890t2.png
TIME 890.png
VAC 558.png
TOY 883.png
VAC 464t24.png
TOY 530.png
GDB 142.png


Patch changes[edit | edit source]

  • Hearthstone logo.png Patch 1.0.0.4944 (Open beta, 2014-03-11): The visual effect for ongoing effects has been adjusted and now occurs more frequently.