Libram
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This section uses content from the Warcraft Wiki.
Libram is a term used to refer to the cycle of paladin cards whose cost can be reduced for the rest of the game by supporting cards. The names of all these cards start with "Libram".
Libram spells and their related cards were first introduced in Ashes of Outland, and they were revisited in The Great Dark Beyond.
In-game, cards are considered Librams if they have the tag 1546=1
.
Libram cards[edit | edit source]
Collectible[edit | edit source]
Uncollectible[edit | edit source]
Related cards[edit | edit source]
Libram-generating cards[edit | edit source]
Boss cards[edit | edit source]
Librams[edit | edit source]
These cards are considered Librams and can be reduced in cost by Libram-related cards, but they can only be found in Solo Adventures.
[edit | edit source]
Achievements[edit | edit source]
Category | Name | Description | Rewards | |
---|---|---|---|---|
![]() | Gameplay - Great Dark Beyond - Paladin | Light Reading | Play 75 Librams for 0-Mana. | 300 ![]() ![]() |
![]() | Gameplay - Great Dark Beyond - Paladin | Light Reading | Play 150 Librams for 0-Mana. | 400 ![]() ![]() |
![]() | Gameplay - Outland - Feats of Strength | Required Reading | Cast 10 Libram of Wisdoms on the same minion. | 100 ![]() |
Lore[edit | edit source]
Librams are holy books used by paladins.

- Prior to the Second War, Alonsus Faol presented a set of enchanted librams to the first five Knights of the Silver Hand. These holy tomes were some of the church's most ancient relics, and each libram represented what Faol saw as a core trait of the Silver Hand: retribution, holiness, protection, justice, and compassion. Faol gave one libram to each of the paladins and challenged them to become living embodiments of what their holy tomes represented.