Rush

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Rush
Can attack minions immediately.
A newly-played  Scaleworm with Rush, ready to attack.

Rush is an ability allowing a minion to attack other minions the same turn it is summoned or brought under a new player's control. Unlike Charge, Rush cannot be used to attack the enemy hero. Rush is represented by a shifting thick green border around the minion.

Rush was first introduced in The Witchwood and has appeared in every set since.

Notes[edit | edit source]

  • Charge will not be overridden by Rush, and Rush has no effect if the minion isn't exhausted. If Rush is given to a minion with Charge or a minion ready to attack, it can still attack the enemy hero.
  • If there are no enemy minions to attack, the Rush visual effect will disappear. However, if a new minion is summoned for them, it will return.
  • Granting Rush to a minion that has already attacked will not allow them to attack again. This includes Rush given through Magnetic buffs, where the original minion could attack if it were normally summoned.

Strategy[edit | edit source]

  • Rush is a useful ability for board control, allowing you to tactically trade against enemy minions.
  • Unlike Charge minions, Rush minions usually feature good stats, letting them stick on the board after attacking or dealing a large amount of damage to a minion.

Cards with Rush[edit | edit source]

For Wild format listings, see Rush/Wild format.

This section lists minions which have Rush or have the ability to gain Rush when played.

Collectible



Swipe left or right to see the cards.
VAC 412.png
VAC 514.png
CS3 038.png
TOY 516.png
GDB 877.png
CORE WC 701.png
GDB 343.png
TOY 821.png
GDB 105.png
TIME 063.png
SC 783.png
GDB 117.png
TOY 312.png
WORK 025.png
CORE SW 431.png
TOY 811.png
EDR 227.png
GDB 141.png
MIS 314.png
TLC 630.png
DINO 416.png
TIME 209.png
TOY 894.png
CS3 025.png
TLC 436.png
MIS 306.png
TIME 029.png
VAC 923.png
TLC 903.png
TIME 051.png
TIME 605.png
CORE DRG 079.png
CORE TOY 100.png
GDB 322.png
TLC 366.png
TIME 050.png
WORK 015.png
TLC 240.png
TLC 520.png
VAC 950.png
TIME 850.png
TOY 356.png
VAC 527.png
CS3 020.png
FIR 953.png
TIME 022.png
DINO 401.png
TIME 872.png
FIR 951.png
EDR 480.png
EDR 486.png
TLC 243.png
EDR 421.png
MIS 711.png

Uncollectible



Swipe left or right to see the cards.
ONY 005tb5t.png
ONY 005ta5t.png
EDR 492t.png
TLC 429t.png
MIS 307t.png
TLC 101t.png
TOY 312t.png
TSC 650t4.png
TLC 903t.png
BOT 102t.png
BAR 035t.png
TOY 811t.png
TOY 814t3.png
EDR 850pe.png
DINO 136t.png
RLK 008t.png
VAC 464t27.png
GDB 471t3.png
TLC 229t14.png
TLC 446t2.png
UNG 920t1.png
TLC 830t.png
TIME 005t7.png
SC 006.png

Sources of Rush

For Wild format listings, see Rush/Wild format.

Rush-generating cards

This section lists cards which generate Rush minions.



Swipe left or right to see the cards.
TLC 100t35.png
TLC 100t15.png
TLC 100t25.png
VAC 464t.png
TLC 630t.png
GDB 473.png
MIS 307.png
TLC 830.png
CORE BOT 451.png
CORE BAR 801.png
GDB 119.png
GDB 471.png
TOY 516.png
TOY 814.png
TLC 833.png
EDR 262.png
GDB 117.png
EDR 263.png
EDR 263b.png
DINO 136.png
EDR 492.png
TOY 312.png
TLC 429.png
TOY 811.png
SC 019.png
RLK 060.png
VAC 464t6.png
CORE TSC 650.png
TLC 602t.png
TSC 650d.png
TIME 029.png
VAC 923t.png
VAC 464t17.png
TLC 446t1.png
TLC 479.png
TIME 605.png
MIS 307t1.png

Rush-granting cards

This section lists cards which grant the Rush ability to other minions or to itself.



Swipe left or right to see the cards.
TIME 619t5.png
ULD 178a4.png
FIR 908.png
EDR 849.png
SC 403c.png
DINO 417.png
SC 011.png
DINO 404.png
GDB 457.png
TOY 350.png
SC 000.png
TLC 444.png
GDB 861.png
GDB 877.png
DINO 419.png
TOY 823.png
TLC 465.png
TIME 619t2.png
GDB 450.png
SC 412t.png
TIME 619.png
VAC 464t15.png
GDB 321.png
VAC 923t.png
TLC 107.png
GDB 139.png
TLC 624.png
TIME 610.png
TLC 240.png
VAC 926.png
CORE ULD 178.png

Related cards

For Wild format listings, see Rush/Wild format.


Swipe left or right to see the cards.
TOY 517.png
TOY 812.png

Achievements[edit | edit source]

CategoryNameDescriptionRewards
AchievementPin Gameplay.png
Classic - SVG logo.svg
Gameplay - General - Neutral KeywordsI Wanna Play NOW!Play 50 minions with Rush or Charge.10 Achievement Point
AchievementPin Gameplay.png
Classic - SVG logo.svg
Gameplay - General - Neutral KeywordsI Wanna Play NOW!Play 150 minions with Rush or Charge.10 Achievement Point
AchievementPin Gameplay.png
Classic - SVG logo.svg
Gameplay - General - Neutral KeywordsI Wanna Play NOW!Play 500 minions with Rush or Charge.10 Achievement Point
AchievementPin Gameplay.png
Classic - SVG logo.svg
Gameplay - General - Neutral KeywordsI Wanna Play NOW!Play 1500 minions with Rush or Charge.10 Achievement Point
AchievementPin Gameplay.png
Classic - SVG logo.svg
Gameplay - General - Neutral KeywordsI Wanna Play NOW!Play 5000 minions with Rush or Charge.20 Achievement Point
AchievementPin Gameplay.png
United in Stormwind - SVG logo.svg
Gameplay - Stormwind - NeutralReturn of the KingSummon Varian, King of Stormwind with Taunt, Rush, and Divine Shield.20 Achievement Point

Development[edit | edit source]

Well almost, except it's only against minions. This card would be too powerful with charge but with rush, it's actually really interesting! You know what this means? Do you understand the design ramifications of this?
~ Ben Brode

Rush was created by the team as a way to print minions with fast, spell-like effects, but without running the risk of them being used as powerful finishers. Cards like  Leeroy Jenkins and the original version of  Arcane Golem had proven how problematic powerful Charge minions can be, since their downsides will be nullified if they're used to win the game.

Trivia[edit | edit source]

  • Rush could be considered to have 3 "beta" versions, which all function similar to this effect, but differ slightly.  Icehowl is an over-statted Charge minion that can't attack heroes, but its inability to attack heroes is a permanent effect.  Charged Devilsaur's effect is identical to Rush when played from the hand, but can freely attack heroes when summoned indirectly by another card. Before being changed in Patch 20.0.0, the Charge spell was the most similar, with the only differences being synergy with Charge-related cards like  Warsong Commander and a very rare case in which it is used on  Immortal Prelate.
  • Rush is the third non-launch keyword to continue to appear on cards outside of the set it was introduced in, the first two being Discover and Lifesteal.

Patch changes[edit | edit source]