Random effect

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 Yogg-Saron, Hope's End, arguably one of the most random cards ever released

Random effects are effects which include some degree of randomness or 'RNG' (random number generation).

Random effects introduce an element of chance into Hearthstone. They can be interesting, fun, frustrating or rewarding, but their outcome is always uncertain. For a discussion of the role of randomness in games, see RNG.

Notes[edit | edit source]

  • Effects which draw randomly from a pool of cards are influenced by game format, with only cards valid in the current format being eligible for selection. All other random effects are unaffected by game format or game mode.
  • Random effects without specific influencing factors are "truly random" and offer balanced chances of all possible outcomes,[1] regardless of circumstantial details such as which minions are currently on the board or which cards are currently in the player's hand. Random outcomes are also not affected by game mode, such as Tavern Brawls (unless specifically stated).[2] However, some effects are limited by clearly relevant factors, such as  Totemic Call, which will only summon a totem that is not already present, or card draw, which can only draw cards that are remaining in the player's deck.
  • Random effects do not always feature the word 'random' in their description. Game Designer Ben Brode explains that the general strategy is to explicitly state 'random' for effects that take place in "visible zones" such as the battlefield or the player's hand; and not to explicitly state 'random' for effects that take in "hidden zones" such as the opposing player's hand, or either player's deck. However, Brode acknowledged that not all cards follow this convention, stating that "the word 'random' just feels better on [some] cards", while in other cases adding the word 'random' would simply complexify card text too much.[3] Players must therefore expect that effects which affect hidden zones will be random, even if this is not specifically stated on the card. In addition, Deathrattles and triggered effects are never targetable, and so are always random, whether or not this is stated.
  • When a card has "a 50% chance to attack the wrong enemy", it is unofficially known as "forgetful". More details on this type of randomness can be found on that page.
  • One of the design reasons behind random effects of all kinds is to add variety, ensuring that each match feels different. This is also one reason for the limit of 2 copies per card in a deck, and the relatively small number of card draw effects in the game, preventing the cards available to players from being too consistent across games.[4]

Random damage[edit | edit source]

Random damage comes in a few forms. Some cards, commonly Shaman cards, deal a random amount of damage (within a certain range) to one creature or each one of multiple creatures. Other cards deal an exact amount of damage to a random target, or multiple random targets.

The most complicated case is cards such as  Arcane Missiles and  Mad Bomber that deal a total amount of damage distributed or "split" randomly. These effects are best thought of as a set of one-damage "hits" being randomly targeted one at a time: Each point of damage is considered a separate instance of damage dealt, meaning that cards like  Gurubashi Berserker and  Frothing Berserker will trigger multiple times even if the points of damage came from the same spell or effect, and Divine Shields will be removed by a single point of damage, allowing the protected minion to be damaged by further "hits" from the same effect. Furthermore, damage will never be distributed to a minion that has already been brought to 0 health by previous hits from the same effect.

This concept has some exceptions. Deathrattles and other death effects from any destroyed minions occur "simultaneously" after all the damage is dealt, which means that minions summoned by Deathrattles (e.g.  Damaged Golem) cannot be hit by the same effect that destroyed their "parents" (e.g.  Harvest Golem), and that damage may be "wasted" on targets that would have died anyway from the Deathrattle of another dying minion (e.g.  Abomination). Also, for spells which distribute damage between multiple targets, each point of Spell Damage adds one additional randomly targeted "hit", thus increasing the total damage dealt by one, rather than increasing the damage of each hit by one.

Strategy[edit | edit source]

Some RNG elements within Hearthstone can be minimised by controlling the prevailing situation. For example,  Deadly Shot destroys one random enemy minion. When faced with several enemies, this can prove extremely random; however, when faced with only a single fearsome enemy its RNG element is removed, and it becomes a simple and effective removal spell.

Order of play is often important when dealing with RNG in target selection. Players may wish to first remove non-desirable targets for abilities such as  Arcane Missiles and  Cleave, to ensure that only the ideal targets remain available. More often though, players will generally want to use RNG abilities early in the round, in order to plan the rest of their actions around the resulting situation.

The uncertainty of RNG elements causes many players to avoid them whenever possible, preferring guaranteed effects which can be relied upon to achieve their intended goals, and RNG options are often considered to be slightly poorer than their average effect, due to the undesirability of their randomness, which also makes planning for their use much harder. However, the satisfaction of a successful roll of the dice can be very gratifying, and to some degree form a reward in itself for attempting a risky play. The seeming unfairness of being defeated by an opponent due almost entirely to luck or chance can be particularly exasperating for the loser, and particularly entertaining for the victor. Some players also choose to use cards with strong RNG elements (such as  Gelbin Mekkatorque) in order to add variety, unpredictability and fun to the game.

Card draw itself is inherently a randomised process, and cards granting card draw can also be considered to provide players with random effects.

Cards[edit | edit source]

For Wild format listings, see Random effect/Wild format.

This section lists Hearthstone cards and Hero Powers with random effects. Note that card draw, shuffle into deck and Discover effects are not listed here, but can be found on the linked pages.



Swipe left or right to see the cards.
EDR 846t2.png
WORK 027t2.png
BG31 BOBt4.png
WORK 027t3.png
WORK 027t1.png
TOY 700t13.png
ULD 209t.png
VAC 958.png
EDR 264.png
VAC 959t06t.png
VAC 959t06.png
VAC 959t09.png
VAC 959t05t.png
VAC 959t05.png
GDB 430.png
SC 403d.png
EDR 810t.png
GVG 110t.png
TOY 604t.png
TOY 801t.png
VAC 338.png
VAC 338t.png
VAC 338t2.png
TOY 510.png
EDR 251.png
EDR 849.png
GDB 116.png
EDR 445pt3.png
TOY 601t.png
TOY 352.png
CORE YOD 026.png
GDB 864.png
EDR 520.png
EDR 999.png
GDB 473.png
CFM 621t5.png
CFM 621t37.png
TOY 803.png
CORE UNG 912.png
SC 003t.png
MIS 707.png
TOY 351t.png
VAC 933.png
TOY 700t14.png
SC 403c.png
EDR 485.png
VAC 520.png
VAC 520t2.png
VAC 520t.png
CFM 621t9.png
VAC 464t10.png
MIS 705.png
CORE KAR 069.png
TOY 307t.png
CORE BAR 330.png
MIS 708.png
CORE SW 439.png
MIS 104.png
GDB 123.png
EDR 843a.png
GDB 851.png
MIS 105.png
GDB 111.png
EDR 851p.png
EDR 850p.png
TOY 643.png
SC 761.png
VAC 532.png
EDR 463b.png
EDR 530.png
CORE RLK 083.png
VAC 955t.png
WORK 014.png
CORE CFM 790.png
GDB 460.png
VAC 461.png
GDB 119.png
WORK 031.png
EDR 226.png
GDB 840.png
EDR 843b.png
EDR 840.png
GDB 106.png
EDR 781.png
RLK 511.png
GDB 723.png
GDB 728.png
EDR 882.png
TOY 359.png
GDB 851a.png
CORE EX1 082.png
MIS 107.png
CORE REV 308.png
CORE BOT 533.png
GDB 435.png
TOY 350.png
EDR 889.png
VAC 335.png
TOY 605.png
SC 004hp.png
CORE DMF 194.png
EDR 843.png
EDR 843t1.png
TOY 387.png
GDB 876.png
VAC 920.png
CORE ICC 210.png
TOY 822.png
VAC 308.png
GDB 456.png
SC 403.png
HERO 02bp.png
GDB 463.png
EDR 463.png
EDR 495.png
CORE OG 330.png
GDB 471.png
VAC 528.png
CORE NEW1 031.png
CORE RLK 087.png
CORE EDR 001.png
GDB 303.png
EDR 780.png
TOY 604.png
TOY 814.png
VAC 464t18.png
VAC 450.png
VAC 407.png
TOY 390.png
MIS 303.png
CORE EX1 617.png
GDB 311.png
WORK 027.png
MIS 706.png
EDR 820a.png
VAC 533t.png
GDB 229.png
MIS 308.png
EDR 571.png
TOY 507.png
CORE EDR 003.png
GDB 104.png
TOY 897.png
VAC 402.png
VAC 702t4.png
EDR 001.png
SC 008.png
GDB 127.png
GDB 442.png
GDB 137.png
EDR 518.png
TOY 373t.png
CORE WON 141.png
VAC 329.png
GDB 143.png
SC 015.png
TOY 520.png
EDR 848.png
TOY 517.png
VAC 464t12.png
CORE TRL 124.png
WORK 021.png
SC 760.png
WORK 006.png
TOY 943.png
CORE CFM 781.png
CORE KAR 077.png
TOY 916.png
GDB 112.png
GDB 108.png
TOY 307.png
VAC 518.png
EDR 521.png
TOY 882.png
VAC 960.png
GDB 330.png
TOY 376.png
TOY 603.png
EDR 820.png
GDB 450.png
WORK 004.png
TOY 500.png
TOY 642.png
GDB 434.png
VAC 437.png
TOY 391.png
TOY 388.png
WON 113.png
VAC 526.png
TOY 801.png
TOY 913.png
VAC 333.png
TOY 801a.png
WORK 050t.png
TOY 824.png
EDR 842.png
GDB 117.png
GDB 883.png
MIS 027.png
EDR 841.png
EDR 256.png
MIS 903.png
EDR 873.png
GDB 310.png
GDB 856.png
WON 113a.png
WON 113b.png
SC 408.png
VAC 445.png
VAC 917.png
TOY 504.png
MIS 100.png
VAC 425.png
EDR 260.png
SC 410.png
SC 009.png
VAC 324.png
WORK 020.png
TOY 351.png
CORE LOOT 309.png
VAC 424.png
EDR 462.png
EDR 524.png
GDB 476.png
RLK 223.png
TOY 370.png
TOY 641.png
WORK 050.png
EDR 253.png
SC 018.png
CORE DAL 720.png
TOY 522.png
SC 406.png
EDR 493.png
VAC 501.png
CORE BAR 551.png
CORE EX1 407.png
EDR 853.png
MIS 314.png
VAC 449t1.png
VAC 449t14.png
VAC 449t4.png
VAC 449t20.png
VAC 449t6.png
VAC 449t9.png
VAC 449t12.png
VAC 449t18.png
VAC 449t11.png
VAC 449t16.png
VAC 449t13.png
TOY 602.png
SC 750.png
VAC 416.png
CORE EX1 310.png
CORE CFM 344.png
TOY 820.png
TOY 524.png
CORE DMF 734.png
TOY 355.png
TOY 400t4.png
GDB 863.png
CORE WON 142.png
MIS 914.png
EDR 891.png
TOY 383.png
GDB 234t.png
EDR 461t.png
EDR 461.png
TOY 511.png
SC 413t.png
TOY 806.png
CORE AV 328.png
EDR 110.png
CORE KAR 061.png
EDR 572.png
GDB 854.png
EDR 014.png
EDR 060.png
BG31 BOB.png
VAC 926.png
VAC 506.png
VAC 340.png
TOY 531.png
CORE RLK 505.png
EDR 238.png
TOY 506.png
WORK 063.png
VAC 915.png
WORK 015.png
GDB 234.png
TOY 606.png
TOY 829.png
WORK 010.png
VAC 431.png
MIS 701.png
VAC 924.png
GDB 134.png
TOY 808.png
LOOT 507t.png
EDR 892.png
CORE KAR 076.png
GDB 862.png
LOOT 507t2.png
WORK 012.png
VAC 702.png
TOY 812.png
TOY 400t5.png
CORE BT 493.png
VAC 301.png
EDR 255.png
TOY 879.png
VAC 415.png
EDR 846.png
CORE GVG 114.png
VAC 421.png
CORE GIL 598.png
GDB 120.png
TOY 356.png
GDB 131.png
EDR 465.png
EDR 430.png
VAC 464t25.png
TOY 703.png
TOY 884.png
SC 013.png
EDR 494.png
TOY 607.png
VAC 945t.png
GDB 467.png
CORE EX1 298.png
VAC 700.png
GDB 301.png
GDB 477.png
SC 414t.png
VAC 509.png
EDR 259.png
TOY 372.png
EDR 527.png
WON 145.png
TOY 906.png
TOY 519.png
CORE ICC 214.png
EDR 031.png
EDR 819.png
EDR 453.png
GDB 233.png
VAC 464t23.png
TOY 601.png
VAC 948.png
CORE YOP 034.png
MIS 711.png
TOY 378.png
WORK 043.png
EDR 232.png
GDB 468.png
SC 756.png
SC 762.png

History[edit | edit source]

In the build-up to Curse of Naxxramas, the adventure's class cards were revealed to players one by one, many of which featured Deathrattle effects, with text that did not specify that the effects were randomly targeted. This led to widespread confusion over the function of the effects. In a special forum post, Ben Brode explained that by omitting the word 'random', card text could be shortened. By establishing the rule that Deathrattles were never targetable, the developers would not have to explicitly state this on each card, which could eventually allow for the development of more "strategically deep" card effects, due to having more card space in which to describe them, potentially otherwise a limiting factor. Brode stated that "setting expectations now that triggers never allow choices allows us to make cards that otherwise would have too much text",[5] explaining that the omission of explicit statements to this effect "lays the groundwork for shortening the text."[6]

However, in the face of player confusion and preference for random effects to be explicitly described as such, the policy was altered, and the word 'random' added to several Naxxramas cards.

Trivia[edit | edit source]

  • Gnomes are known for the unpredictability of their inventions, and many gnome cards in Hearthstone feature random effects.

References[edit | edit source]

  1. Ben Brode on Twitter. (2014-05-23). 
  2. Ben Brode on Twitter (X). (2016-06-11). 
  3. Ben Brode (2014-06-05). The word "random" in card text. (official forums)
  4. Ben Brode on the official forums. (2017-02-02). 
  5. Ben Brode on Twitter. (2014-05-14). 
  6. Ben Brode on Twitter. (2014-05-14).