Death Knight

From Hearthstone Wiki
(Redirected from Death knight)
Jump to navigation Jump to search
Death Knights are a diverse class that can harness the powers of Blood, Frost, and the Undead to devastating effects. They also have a unique class mechanic and special deck building rules. Master them all as you prepare to make the most out of your Undead army![1]

Death Knight icon.png Death Knight is one of 11 classes in Hearthstone.

Heroes[edit | edit source]

Death Knight is represented by the following heroes. The Lich King is the default hero of Death Knight.


HERO 11.png
HERO 11b.png
HERO 11c.png
HERO 11g.png
HERO 11f.png
HERO 11h.png
HERO 11l.png
HERO 11o ReskathePitBoss.png
HERO 11u Arfus.png
HERO 11v.png
Alternate portraits

HERO 11a.png
HERO 11d.png
HERO 11e.png
HERO 11i.png
HERO 11j.png
HERO 11m.png
HERO 11n.png
HERO 11k.png
HERO 11p LichKing.png
HERO 11q LichKing.png
HERO 11r SaiShadestorm.png
HERO 11s Scarlet hls.png
HERO 11t Lanathel hls.png
HERO 11w.png

Background[edit | edit source]

Main article: Death Knight

When the Lich King’s control of his death knights was broken, his former champions sought revenge for the horrors committed under his command. After their vengeance was won, the death knights found themselves without a cause and without a home. One by one they trickled into the land of the living in search of a new purpose. Frost sharpens their strikes; blood fortifies their bodies; and undeath allows them to erupt in unholy rage in the heat of battle. A thousand atrocities are etched in the eyes of every death knight, and foes who gaze into them too long will feel the warmth pulled from their bodies, replaced with cold steel.[2]

Hero Power[edit | edit source]

Ghoul Charge
Main article:  Ghoul Charge
Use it or lose it—the shambling Ghoul falls apart at the end of your turn. Luckily, Death Knights can make good use of minions that die in combat...[1]

Ghoul Charge, the class' Hero Power, is a two-mana minion-based small damage output that must be used on the same turn. It fits well with death knight's unique mechanic, Corpses, and the general theme of minion deaths.

The hero power summons  Frail Ghoul, an Undead minion which can also be used for different Undead synergies.

Replacement Hero Powers[edit | edit source]

Ghoul Frenzy
Pulsing Pumpkins
Pulsing Pumpkins

Traits[edit | edit source]

Corpses[edit | edit source]

The Corpse counter is located under the mana crystals.
The Corpse counter
Main article: Corpse
Whenever a friendly minion dies, the Death Knight gains a Corpse. This special, class-specific resource can then be used to fuel and power up some of your cards. Each friendly minion leaves a Corpse behind, including minions you play, minions you summon with other cards, minions that are resummoned through the returning Reborn keyword, and the Ghouls summoned by your hero power![1]

Death Knight introduces a new class-specific secondary resource and mechanic, Corpse. While playing as death knight, each friendly minion produces a Corpse that increments the Corpse counter under the player's mana crystals. Many cards then spend these Corpses to produce powerful effects.

Featured cards
Malignant Horror
Corpse Bride

Runes[edit | edit source]

Main article: Rune

You may have noticed the colored symbols around the mana costs of some Death Knight cards. These are called Runes. There are three Runes, one for each Death Knight spec: red is Blood, blue is Frost, and green is Unholy. These Runes dictate which Death Knight cards can be added to your deck during deckbuilding.

When building your deck, you select a combination of three Runes, which determines which Death Knight cards you can add to your deck. You can choose to fully devote to one Rune (such as triple Blood) or you can go primarily into one Rune, while dipping into another (such as double Unholy, single Frost). This Rune system allows for incredibly varied and powerful Death Knight cards, while making sure any particular deck isn’t just the best at everything. Instead, each of the Runes specializes in certain types of cards and effects.

Generally speaking, the deeper you go into a particular Rune, the more you can tap into the types of things that Runes specializes in. Some of Death Knight’s most powerful cards require you to fully commit to one Rune, but sometimes tapping into a secondary Rune is a great way to cover your primary Rune’s weaknesses. For instance, the Blood Rune tends to play a few big minions and not many small ones, so you need to decide whether you want to run the very powerful triple Blood cards or if you’d rather add a single Unholy Rune for some Corpse generators.

Finally, there are also some Death Knight cards that don’t have any Rune restrictions. These cards tend to be general-purpose, workhorse cards that can go into just about any type of Death Knight deck.[1]

Blood[edit | edit source]

Main article: Blood (Rune)
The Blood Rune is the tankiest Rune. Blood cards tend to have board control effects, large minions, and cards that manipulate life totals.[1]
Featured cards

Corpse Explosion
Vampiric Blood

Frost[edit | edit source]

Main article: Frost (Rune)
The Frost Rune has powerful burst potential. Frost cards tend to have lots of spell synergies, with direct damage, card draw, mana manipulation, and Freeze effects.[1]
Featured cards

Horn of Winter
Frost Strike
Frostwyrm's Fury

Unholy[edit | edit source]

Main article: Unholy (Rune)
The Unholy Rune has the greatest command of the Undead armies. Unholy cards tend to be very good at summoning Undead minions, summoning swarms of minions, and generating and spending Corpses.[1]

Battlefield Necromancer
Army of the Dead
Lord Marrowgar

How to get cards[edit | edit source]

Core cards[edit | edit source]

Completing the Apprentice Track awards 32 Core Death Knight cards (59 copies), while winning up to 500 games in Ranked or Arena awards golden copies of existing cards. All Core cards are uncraftable and cannot be crafted or disenchanted.

Horn of Winter
Body Bagger
Noxious Cadaver
Plagued Grain
Skeletal Sidekick
Battlefield Necromancer
Blood Tap
Frost Strike
Harbinger of Winter
Necrotic Mortician
Vampiric Blood
Acolyte of Death
Anti-Magic Shell
Chillfallen Baron
Death Strike
Grave Strength
Might of Menethil
Nerubian Swarmguard
Remorseless Winter
Army of the Dead
Corpse Bride
Corpse Explosion
Deathbringer Saurfang
Gnome Muncher
Marrow Manipulator
Frostwyrm's Fury
Stitched Giant
The Scourge

Expansion cards[edit | edit source]

Death Knight pack
Main article: Card pack

Death Knight's expansion cards can be obtained mostly by obtaining corresponding card packs or Death Knight class packs. The player can buy them in Shop with gold or Runestones, or get them through various sources. Some cards may be available through various promotions, like logging in to get them.

Mini-set cards, while can be obtained like expansion cards, can also be obtained by buying its bundle available in Shop for a limited-time. The player can buy the bundle with gold or real money.

Expansions cards are also craftable and can be obtained by crafting them with Arcane Dust.

Path of Arthas cards[edit | edit source]

Main article: Path of Arthas

Path of Arthas is a special card set only for Death Knight, allowing them to catch up to the other classes in Standard format at the time of their release. Players can obtain Path of Arthas cards by buying the set in the Shop with gold, Runestones or real money. Individual cards in the set can also be crafted.

Cards[edit | edit source]

For Standard format cards, see Death Knight/Standard format.
For Wild format cards, see Death Knight/Wild format.

Breakdown of Death Knight cards in both Standard and Wild formats can be seen in the following table.

Death Knight Death Knight card statistics
Rarity Hero Minion Spell Weapon Location
Free 0 0 0 0 0
CommonCommon 0 27 22 6 1
RareRare 0 22 24 3 2
EpicEpic 0 12 8 2 0
LegendaryLegendary 1 17 3 2 0

Strategy and gameplay[edit | edit source]

As a class, death knight relies heavily on minion deaths, as Corpses are one of their main mechanics that power up many of their cards. While Blood death knights may have a harder time generating Corpses, some of their cards have massive benefits from having Corpses stored, such as  Vampiric Blood and  Corpse Explosion. Similarly, Unholy death knights excel at generating corpses, but their payoffs for spending corpses may not be as high.

As such, it is important to consider how to build your death knight deck, taking into account different Rune combinations and their strengths and weaknesses to get the most value out of your cards.

The Undead is also a common minion type seen in death knight cards. As a baseline, their hero power can generate an Undead minion every turn, but there are also other cards that go well with Undead, such as  Skeletal Sidekick,  Dark Transformation, and  Acolyte of Death.

Common deck types[edit | edit source]

Common deck types in death knight vary heavily when considering what Runes were used in the creation of the deck.

In general, death knight decks that go deeper into a particular Rune tend to look more and more like that Rune's specialization.

Blood death knight decks have a focus on control, with removal that often comes bundled with healing, with cards like  Obliterate,  Death Strike, and  Blood Boil, or simply health gain in general from  Vampiric Blood and  Corrupted Ashbringer. Blood death knights also feature expensive minions, such as  Boneguard Commander and  Soulstealer.

Frost death knights have a focus on damage output and combo potential. They draw cards with  Defrost,  Harbinger of Winter, and  Overseer Frigidara, Freeze enemy boards with  Might of Menethil and  Frostwyrm's Fury, and use the help of mana manipulation from  Horn of Winter and  Rimefang Sword to constantly burn the opponent with sources of damage, such as  Glacial Advance,  Thassarian, and  Marrow Manipulator.

Unholy death knights focus on zoo archetypes, flooding the board with sticky minions early with the help of  Graveyard Shift,  Battlefield Necromancer, and  Tomb Guardians. In case their minions die, they can spend their many Corpses with  Army of the Dead,  Lord Marrowgar, and  Stitched Giant. Should their minions survive the opponent, they can take advantage of this by buffing them with cards like  Anti-Magic Shell and  Grave Strength.

Counters[edit | edit source]

Counters to death knight vary on their choice of Runes, just like their deck-building.

  • Blood and Unholy decks lack strong card draw, so they can be starved of their value.
  • Blood decks are susceptible to combo decks, as they rely mainly on removal and slow value.
  • Frost decks are susceptible to deck that can keep their health up or flood the board early with a large amount of stats.
  • Unholy decks lack reach, so they can be kept in check with a lot of removal.

Trivia[edit | edit source]

  • Death Knight is the second new playable class added to Hearthstone, after Demon Hunter.
    • Death Knight was technically the first ever new class, but was only represented in a few uncollectible cards before March of the Lich King.
  • Prior to Patch, Death Knight minions and weapons used a recoloured version of the Warrior card frame.

Gallery[edit | edit source]

Card frames

Videos[edit | edit source]

March of the Lich King Cinematic Trailer (2022-11-01)
Announcing March of the Lich King and New Death Knight Class! (2022-11-01)
Death Knight Deep Dive - March of the Lich King (2022-11-01)
The Story Behind Hearthstone's New Death Knight Class (2020-11-01)

Patch changes[edit | edit source]

References[edit | edit source]

External links[edit | edit source]