Lifesteal

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Lifesteal
Damage dealt also heals your hero.
A minion with Lifesteal
Lifesteal icon

Lifesteal is an ability which causes damage dealt by a card to also restore that much Health to the controlling player's hero. Lifesteal minions on the battlefield are marked by a broken heart at the bottom of their portraits.

The Lifesteal mechanic was first introduced in Goblins vs Gnomes on the card Mistress of Pain (later renamed  Queen of Pain). It was officially keyworded in Knights of the Frozen Throne. Prior to Patch 9.0.0.20457, Lifesteal was represented by the text "Damage dealt by this minion also heals your hero".

All classes have access to Lifesteal, but Demon Hunters, Warlocks and to a lesser extent Priests have more than other classes.

Notes[edit | edit source]

  • Whenever a Lifesteal card or Hero Power deals damage, it will restore the exact same amount of Health to its controlling hero too.
  • If a hero deals Lifesteal damage while also taking lethal damage, the Lifesteal heal will save the hero if it would be enough to restore them to 1 health or more (or, put another way, if the damage taken minus the Lifesteal heal is less than the hero's health).
    • For example, if a rogue with 5 health remaining equipped with a  Kingsbane which has been granted Lifesteal (by  Leeching Poison) attacks  Dr. Boom, the rogue will survive if Kingsbane has at least 3 attack.
  • If  Betrayal is cast upon a minion with Lifesteal, the Lifesteal effect will activate once for each minion hit.
  • If a Lifesteal card deals damage to a minion protected by Divine Shield, it will deal 0 damage and thus also restore 0 Health, while also removing the Divine Shield.[2]
  • As with all healing effects, if combined with  Auchenai Soulpriest,  Embrace the Shadow or  Auchenai Phantasm, Lifesteal cards will instead deal damage to the controlling hero. Because this damage is not counted as damage dealt by the Lifesteal card itself, however, the effect will not trigger a second time.

Cards with Lifesteal[edit | edit source]

For Wild format listings, see Lifesteal/Wild format.

This section lists cards which have the ability to Lifesteal or can gain the ability to Lifesteal when played.

Collectible



Swipe left or right to see the cards.
CORE ICC 055.png
TTN 456.png
UPCOMING 107923.png
CORE BT 921.png
CORE DRG 229.png
WW 325.png
CORE BT 801.png
TOY 646.png
MIS 300.png
TOY 500.png
TOY 642.png
RLK 024.png
DEEP 024.png
UPCOMING 105556.png
CORE LOOT 043.png
TOY 810.png
DEEP 016.png
CORE GIL 672.png
CORE GIL 672.png
TOY 811.png
CORE SW 442.png
ETC 356.png
ETC 329.png
UPCOMING 100230.png
ETC 522.png
YOG 530.png
RLK 720.png
JAM 004.png
TOY 896.png
DEEP 006.png
WW 434.png
JAM 016.png
TTN 866.png
WW 825.png
WW 382.png
ETC 210.png
JAM 030.png

Uncollectible



Swipe left or right to see the cards.
ETC 423t.png
WW 052t.png
TTN 719t7.png
TOY 811t.png
TOY 814t7.png
WW 345t7.png
UPCOMING 111601.png
UPCOMING 111600.png
TOY 913t1.png
WW 810t7.png
UPCOMING 98857.png
ETC 085t6.png
JAM 033t3.png
LOOT 043t2.png
DEEP 024t.png
TTN 480t6.png
BT 304t.png
TTN 458t.png
NX2 034t.png
MIS 300t.png

Sources of Lifesteal

For Wild format listings, see Lifesteal/Wild format.

Lifesteal-generating cards

This section lists cards which generate cards that have the ability to Lifesteal.



Swipe left or right to see the cards.
WW 052t2.png
TTN 860.png
TTN 719.png
UPCOMING 111600.png
UPCOMING 107923.png
ETC 423.png
TOY 814.png
JAM 033t.png
JAM 033t4.png
JAM 033.png
MIS 300.png
JAM 033t2.png
WW 810.png
DEEP 024.png
TTN 751.png
TOY 811.png
WW 052.png
ETC 085.png
TTN 458.png
UPCOMING 100285.png
TTN 480.png
CORE BT 304.png

Lifesteal-granting cards

This section lists cards which grant the Lifesteal ability to other cards or to itself.



Swipe left or right to see the cards.
TTN 060t4.png
TTN 429t3.png
TTN 719t7.png
ETC 325.png
ETC 398.png
JAM 027.png
TOY 350.png
JAM 027b.png
WW 341.png
DEEP 035.png
TOY 823.png
WW 810.png
DEEP 033.png
UPCOMING 106439.png
WW 091.png
WW 001t26.png
TOY 640.png
UPCOMING 111952.png
ETC 329.png
WW 420.png
TTN 429.png
TTN 862.png
ETC 409.png

Achievements[edit | edit source]

CategoryNameDescriptionRewards
AchievementPin Gameplay.pngClassic - SVG logo.svgGameplay - General - Neutral KeywordsI Vant to Suck Your BloodPlay 5 cards with Lifesteal.10 Achievement Point.png
AchievementPin Gameplay.pngClassic - SVG logo.svgGameplay - General - Neutral KeywordsI Vant to Suck Your BloodPlay 15 cards with Lifesteal.10 Achievement Point.png
AchievementPin Gameplay.pngClassic - SVG logo.svgGameplay - General - Neutral KeywordsI Vant to Suck Your BloodPlay 50 cards with Lifesteal.10 Achievement Point.png
AchievementPin Gameplay.pngClassic - SVG logo.svgGameplay - General - Neutral KeywordsI Vant to Suck Your BloodPlay 150 cards with Lifesteal.10 Achievement Point.png
AchievementPin Gameplay.pngClassic - SVG logo.svgGameplay - General - Neutral KeywordsI Vant to Suck Your BloodPlay 500 cards with Lifesteal.20 Achievement Point.png
AchievementPin Gameplay.pngMadness at the Darkmoon Faire - SVG logo.svgGameplay - Darkmoon Faire - PaladinSo Judgey…Restore 60 Health with Lifesteal weapons.10 Achievement Point.png
AchievementPin Gameplay.pngMadness at the Darkmoon Faire - SVG logo.svgGameplay - Darkmoon Faire - PaladinSo Judgey…Restore 180 Health with Lifesteal weapons.20 Achievement Point.png
AchievementPin Gameplay.pngUnited in Stormwind - SVG logo.svgGameplay - Stormwind - PaladinDark Side of LightLifesteal 300 Health using Paladin cards.20 Achievement Point.png

Trivia[edit | edit source]

  • Prior to the introduction of the Lifesteal keyword in Patch 9.0.0.20457, if a Lifesteal card dealt damage while combined with  Auchenai Soulpriest or  Embrace the Shadow, the converted Lifesteal healing would count as damage dealt by the Lifesteal card itself. This would cause the Lifesteal card's effect to trigger again and again, resulting in an infinite loop of damage until the controlling player's hero was killed. More precisely, the infinite loop was believed to stop once the hero had been in negative Health following three consecutive triggers or after 61 triggers, whichever happened first. In Knights of the Frozen Throne, this interaction was changed to deal damage only once.[3]
  • When a Lifesteal effect restores health to the controlling player's hero, the healing is accompanied by a unified visual style.
  •  Holy Fire,  Drain Life, and  Tidal Surge were not changed into Lifesteal spells with the release of Knights of the Frozen Throne, as they always restore the same amount of Health to the controlling hero and changing them to Lifesteal would cause the healing to scale with Spell Damage.[2][4] In the case of Drain Life, Game Director Ben Brode has also expressed a reluctance to add a new keyword to the Basic set.[4]
  • Lifesteal is the second non-launch keyword to continue to appear on cards outside of the set it was introduced in, the first being Discover. It's also the first non-launch mechanic to later be given an official keyword.

Patch changes[edit | edit source]

  • Knights of the Frozen Throne logo.png Patch 9.0.0.20457 (2017-08-08): This effect is now named as Lifesteal. Lifesteal minions on the battlefield now have a unique icon at the bottom of their portraits.

References[edit | edit source]

 
  1. Matthew Place on Twitter (X). (2017-07-31). 
  2. 2.0 2.1 Puffin on reddit. (2017-07-08). Retrieved on 2017-07-26.
  3. Auchenai Soulpriest and Lifesteal Synergy Update. (2017-07-08). Retrieved on 2017-07-13.
  4. 4.0 4.1 Ben Brode on Twitter (X). (2017-07-21).