Destroy

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For cards that destroy other cards in the hand and deck, see Remove from game.

Destroying a minion, weapon, or location removes it from play. Only minions and locations currently on the battlefield and weapons that are currently equipped can be destroyed. Discarding a card removes it directly from the player's hand and from the game, but does not destroy it. The destruction of a minion is often referred to as 'killing' or 'dying'. Destroying the enemy hero will conclude the match. The exception to this is  Majordomo Executus.

Destroy effects are effects which directly destroy a minion, hero, weapon, Secret, or location removing it from play regardless of its stats and enchantments, and without dealing damage to it.

Destruction[edit | edit source]

Cards can be destroyed in several ways. Regardless of the method used, the results are the same.

  • Minions and heroes can be destroyed by reducing their Health to 0
  • Weapons can be destroyed by reducing their Durability to 0, or by equipping another weapon
  • Cards of any type can be destroyed using appropriate destroy effects
  • Attempting to return a minion to the controlling player's hand when the player already has the maximum amount of cards in their hand will destroy that minion[1]
  • Secrets can be destroyed through attempting to gain a second copy of a specific Secret.
  • Locations can be destroyed by reducing their Durability to 0, or by cards that specifically destroy locations, such as  Demolition Renovator.

Consequences[edit | edit source]

Notes[edit | edit source]

  • Technically, "destroying" a card refers to removing it from play while it is in the Play Zone - the battlefield for minions, or the weapon slot for weapons. Removing a card from play while it is in the hand results in the card being removed from hand (not to be confused with discarding), while removing it from play while it is in the deck results in a remove from deck effect. Note that attempting to move to a full zone will result in the card being removed from play with consequences matching its current zone.
    • Certain effects only come into play when the minion has been destroyed or killed - that is, specifically removed from the Play Zone. For example, Deathrattles will only activate when destroyed, not when discarded or removed from other zones. Likewise, cards destroyed through overdraw are not considered to have died, and therefore will not be summoned by  Resurrect.[2]

Destroy effects[edit | edit source]

Notes[edit | edit source]

Cards that destroy[edit | edit source]

For Wild format listings, see Destroy/Wild format.


Swipe left or right to see the cards.
CORE CS2 108.png
EDR 531.png
WORK 007.png
EDR 804.png
CORE NEW1 021.png
VAC 939.png
FIR 904.png
EDR 483.png
EDR 463.png
CORE RLK 087.png
CORE EX1 617.png
CORE REV 023.png
GDB 842.png
TOY 520.png
CORE SW 072.png
VAC 946.png
TOY 603.png
CORE CS2 076.png
CORE EX1 005.png
MIS 903.png
WORK 028.png
CORE EX1 197.png
CORE EX1 309.png
GDB 476.png
VAC 503.png
CORE EX1 002.png
VAC 341.png
SC 406.png
VAC 531.png
CORE EX1 407.png
WORK 042.png
VAC 416.png
TOY 820.png
TOY 511.png
EDR 490.png
GDB 340.png
SC 752.png
VAC 417.png
TOY 829.png
GDB 448.png
CORE EX1 198.png
GDB 126.png
VAC 700.png
TOY 529.png
CORE ICC 214.png
GDB 142.png

Cards that destroy specific targets[edit | edit source]

Destroy effects can be categorized by which types of targets they destroy.

Minions



Swipe left or right to see the cards.
DREAM 05.png
CORE CS2 108.png
EDR 804.png
CORE NEW1 021.png
VAC 939.png
VAC 464t2.png
CORE RLK 087.png
VAC 464t8.png
CORE EX1 617.png
GDB 842.png
VAC 946.png
VAC 464t28.png
TOY 603.png
CORE CS2 076.png
CORE EX1 005.png
MIS 903.png
WORK 028.png
CORE EX1 197.png
CORE EX1 309.png
GDB 476.png
VAC 503.png
CORE EX1 002.png
VAC 341.png
SC 406.png
VAC 531.png
CORE EX1 407.png
VAC 449t4.png
VAC 449t20.png
VAC 449t9.png
VAC 449t18.png
VAC 449t16.png
VAC 449t13.png
VAC 416.png
TOY 820.png
TOY 511.png
EDR 490.png
GDB 340.png
VAC 464t16.png
SC 752.png
VAC 417.png
TOY 829.png
GDB 448.png
GDB 126.png
VAC 464t7.png
VAC 700.png
CORE ICC 214.png
GDB 142.png

Minions that self-destroy



Swipe left or right to see the cards.
HERO 11bpt.png
HERO 11bp2t.png
EDR 818t.png
FIR 904.png

Weapons



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CORE SW 072.png

Secrets



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TOY 520.png

Mana Crystals



Swipe left or right to see the cards.
EDR 483.png

Hero



Swipe left or right to see the cards.
TOY 529.png

Locations



Swipe left or right to see the cards.
CORE REV 023.png

Related cards[edit | edit source]

For Wild format listings, see Destroy/Wild format.

The below cards have synergy with minion death.



Swipe left or right to see the cards.
TOY 866.png
CFM 621t37.png
CORE EX1 302.png
TOY 312t.png
CORE EX1 391.png
EDR 491.png
TOY 886.png
RLK 025.png
CORE RLK 116.png
SC 753.png
CORE RLK 121.png
VAC 450.png
VAC 330.png
GDB 132.png
VAC 457.png
VAC 953.png
CORE RLK 012.png
EDR 262.png
EDR 941.png
EDR 455.png
VAC 952.png
TOY 377.png
VAC 425.png
TOY 312.png
CORE RLK 035.png
CORE CFM 344.png
TOY 355.png
GDB 321.png
EDR 891.png
TOY 383.png
CORE RLK 086.png
LOOT 507t.png
EDR 892.png
LOOT 507t2.png
EDR 484.png
EDR 465.png
EDR 430.png
TOY 607.png
EDR 819.png
VAC 948.png
GDB 468.png
VAC 464t24.png
GDB 142.png

Trivia[edit | edit source]

References[edit | edit source]

 
  1. Hearth Trolden (2014-07-09). Funny and Lucky Moments - Hearthstone - Ep. 53
  2. Tested by jerodast on 9-8-2015: Without ever letting a friendly minion die, allowed hand to grow to 10 cards, and then overdrew two minions. Played Resurrect; no minion was summoned.