Location

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 Sanguine Depths, the first location card revealed prior to the release of Murder at Castle Nathria.

Locations are a type of card first introduced in the Murder at Castle Nathria expansion. Locations are played onto the battlefield for an initial cost, and then have an ability that can be activated for free on the player's turns. Each activation costs 1 durability and has a cooldown of 1 turn where it cannot be used.

Notes[edit | edit source]

  • A location's ability is activated by clicking on the location, or clicking and dragging if the ability requires a target.
  • A location's ability can be used immediately after playing the card from hand. [1]
  • When a location's ability is used, it cannot be used in the following turn.[1]
  • Locations can target minions that otherwise can't be targeted by spells or hero powers.[2]
  • Multiple copies of the same location can be in play at once.[3]
  • While there is no limit to how many locations can be in play at the same time, they do share the same seven slots on the battlefield with minions.[4]
  • Locations do not have attack or health, and as such, cannot be damaged or destroyed unless a card specifically says so.[5] They function similarly to Dormant minions.
    • For example,  Plague of Death would not destroy any locations, because while minions and locations share the same zone, locations are not classified as minions, as they are their own card type.

Locations[edit | edit source]

For Wild format listings, see Location/Wild format.

Collectible[edit | edit source]

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TLC 449.png
EDR 520.png
UPCOMING 122757.png
CORE REV 990.png
UPCOMING 123117.png
EDR 454.png
TOY 359.png
TOY 850.png
VAC 409.png
TIME 044.png
SC 000.png
SC 403.png
TOY 507.png
VAC 517.png
VAC 334.png
TOY 512.png
VAC 522.png
VAC 929.png
VAC 425.png
TIME 810.png
MIS 919.png
SC 019.png
SC 751.png
FIR 907.png
TIME 446.png
TIME 436.png

Uncollectible[edit | edit source]

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TLC 100t1.png
TIME 044t2.png
TIME 044t1.png
TIME 810t2.png
TIME 810t1.png
TIME 211t1.png
TIME 211t1t.png
TIME 211t2.png
TIME 211t2t.png
VAC 923t.png
TLC 100t2.png
TLC 433t2.png
GDB 136t.png
TIME 436t2.png
TIME 436t1.png
TLC 100t3.png
TIME 890t2.png

Sources of Locations[edit | edit source]

For Wild format listings, see Location/Wild format.

Location-generating[edit | edit source]

These cards can generate or summon new locations.

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VAC 438.png
TLC 100.png
GDB 447.png
VAC 923.png
VAC 529.png
TLC 433t.png
VAC 506.png

Related cards[edit | edit source]

For Wild format listings, see Location/Wild format.
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SC 020.png
WORK 041.png
SC 023.png
VAC 956.png
CORE REV 023.png
TIME EVENT 997.png
TOY 891.png
END 034.png
VAC 439.png

Achievements[edit | edit source]

CategoryNameDescriptionRewards
AchievementPin Gameplay.png
Murder at Castle Nathria - SVG logo.svg
Gameplay - Castle Nathria - NeutralLocation, Location, Location!Activate a Location 60 times.10 Achievement Point
AchievementPin Gameplay.png
Murder at Castle Nathria - SVG logo.svg
Gameplay - Castle Nathria - NeutralLocation, Location, Location!Activate a Location 120 times.10 Achievement Point
AchievementPin Gameplay.png
Murder at Castle Nathria - SVG logo.svg
Gameplay - Castle Nathria - NeutralLocation, Location, Location!Activate a Location 200 times.20 Achievement Point, Golden Demolition Renovator (Uncraftable Epic)

History[edit | edit source]

Development[edit | edit source]

Game designer Leo Robles Gonzalez talks about the development of locations:[6]

“The theming of how to translate areas and zones from World of Warcraft into Hearthstone is something the team has been wanting to do for years. We have so many cool characters and spells but we haven’t really found an amazing medium for conveying areas and locations.” said Leo. “When you think back to Ungoro, some of the artwork are these really scenic shots of Ungoro and they’re really beautiful, bringing Ungoro to life. That was one of the first moments where you could see us trying to put character into the setting of the expansion. Even in Alterac Valley, you can see the objective spells where they last multiple turns and are themed after different areas. But we were still working on how to make a card feel like an actual location. When this expansion come around, you have the classic murder mystery trope, where you accuse a person with some means of murder in a specific location, it kinda felt perfect to nail down the mechanics of Locations and give each class one.”[6]

Trivia[edit | edit source]

Gallery[edit | edit source]

Card frames
Card frames without rarity
Dual-class frames

Patch changes[edit | edit source]

  • TED Logo.pngPatch 32.0.0.217964 (2025-03-18): Using the last charge on a location that summons a minion will now clear the location away first and then summon the minion (meaning there will now be space for the minion the player's board is full).
  • GDB Logo.pngPatch 31.0.0.210009 (2024-10-29): Moved the durability icon on locations that are on the board from the bottom center of the card frame to the bottom right. This gives space for ability icons on locations, such as Spellburst.
  • REV Logo.pngPatch 24.0.0.145077 (2022-07-26): Added.

References[edit | edit source]