Weapon

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 Garrosh Hellscream ready to attack using an equipped  Fiery War Axe
For the equip ability, see Equip

Weapons are special cards which can be equipped by heroes. Each weapon has an Attack value and a Durability value. Each hero can only equip one weapon at a time, and equipping a new weapon will destroy the old one. Equipped weapons are displayed to the left of the hero's portrait.

While a weapon is equipped, the hero's Attack will be increased by an amount equal to the weapon's Attack during their turn, and attacking while a weapon is equipped will reduce its Durability by 1. When a weapon's Durability is reduced to zero, the weapon is destroyed. Weapons are the main way of allowing heroes to attack other characters.

Weapons can be equipped in several ways. The main source of weapons is from playing weapon cards. Some spells and minion Battlecries and Deathrattles grant players weapons through the 'equip' ability, as does the rogue Hero Power  Dagger Mastery. As well as equipping weapons, some cards offer weapon synergy, improving or drawing strength from them, or even destroying the enemy's. Pirate cards have a strong weapon theme.

Strategically, weapons are useful for removing enemy minions, as well as dealing damage to the enemy hero. They can be used as tools for board control, or as additional burst damage for reaching lethal. Unlike spells or Hero Powers that grant Attack to the hero, the Attack of weapons persists, allowing the player to pay their Mana cost in advance and benefit from the weapon later, and unlike minions, enemy weapons can only be taken off the board with specific counters such as  Acidic Swamp Ooze.

Notes[edit | edit source]

A sheathed weapon. Note the Durability is still visible.
For information on attacking in general, see Attack.
  • Weapons are only active or 'unsheathed' during the possessing hero's turn.[1] At the end of the possessing hero's turn the weapon is 'sheathed', and covered visually to indicate that it is no longer active. To see the Attack value of a sheathed weapon, mouse over the weapon with the cursor.
  • While a weapon is active, it grants its Attack value to the possessing hero, and the hero is considered to be wielding the weapon. This Attack bonus is lost when the weapon becomes inactive at the end of the possessing hero's turn.
  • If a hero with an active weapon attacks another character, the weapon will lose 1 Durability. However, if a hero with an active weapon is attacked by another character, their weapon will not lose Durability. The latter case generally only occurs through special effects, such as  Misdirection. Inactive weapons are not involved in combat, and will not lose Durability through any kind of combat.
  • Weapons can be destroyed through running out of Durability; being replaced by another weapon; or specific destroy effects like those of  Acidic Swamp Ooze and  Harrison Jones. Regardless of the means, the effect is the same, and any Deathrattles on the weapon will be triggered.
  • As of now, there are no ways to silence weapons or otherwise nullify weapon card text without destroying the weapon outright.
  • Weapons serve to increase the hero's Attack, but this can be increased further through effects such as  Shapeshift and  Heroic Strike. The damage dealt by the hero's attacks is equal to their total Attack value, not just the Attack of any weapon equipped.
  • Weapons are the only enduring source of hero Attack; all other sources (e.g. Shapeshift,  Seal of Light) are lost at the end of the turn. While weapon Attack is 'sheathed' at the end of the player's turn, it is automatically regained next turn.
  • On golden weapon cards, class is indicated by the color of the vertical band running down the center of the card.

Classes[edit | edit source]

Unlike other card types, weapons are mostly limited to certain classes. Rogues, Paladins, Warriors, and Demon Hunters have the largest range of weapons, with Rogues and Warriors also having the most weapon-synergy cards. Hunters, Shamans, and Death Knights receive weapons frequently but not as often as dedicated classes. Druids, Mages, Priests and Warlocks get weapons rarely, and the latter three only get weapons with 0 Attack and a triggered effect attached to them.

As the game has evolved, weapons have gradually become more common. Kobolds & Catacombs was the first set to introduce Legendary weapons, which included the first ever Druid, Mage, Priest, and Warlock weapons. Scholomance Academy featured the first ever collectible neutral weapon,  Sphere of Sapience. United in Stormwind added the first Mage, Warlock, and Priest weapons that were not Legendary, while Festival of Legends added the first non-Legendary Druid weapon.

Weapon cards[edit | edit source]

For Wild format listings, see Weapon/Wild format.

Collectible[edit | edit source]

Collectible weapons can be collected by players and added to decks.



Swipe left or right to see the cards.
UPCOMING 115649.png
CORE BAR 330.png
GDB 231.png
CORE CS2 106.png
EDR 812.png
TOY 358.png
CORE BT 921.png
EDR 525.png
TOY 604.png
CORE BT 781.png
WORK 016.png
GDB 726.png
VAC 330.png
GDB 843.png
EDR 416.png
CORE RLK 012.png
VAC 960.png
CORE BT 018.png
VAC 921.png
EDR 842.png
TOY 810.png
TOY 641.png
EDR 253.png
CORE DAL 720.png
TOY 522.png
MIS 101.png
VAC 525.png
VAC 932.png
CORE RLK 086.png

Uncollectible[edit | edit source]

Uncollectible weapons cannot be collected by players or directly placed into decks. However, they can be obtained during play through the effects of other cards.



Swipe left or right to see the cards.
VAC 464t29.png
TOY 604t.png
BT 011t.png
AT 132 ROGUEt.png
VAC 464t4.png
CS2 082.png
EDR 457t.png
TOY 913t1.png
EX1 323w.png
VAC 464t14.png
TOY 373t.png
EX1 383t.png
TOY 400t7.png
VAC 464t31.png

Cards that generate weapons[edit | edit source]

For Wild format listings, see Weapon/Wild format.


Swipe left or right to see the cards.
VAC 464t.png
MIS 700.png
EDR 457.png
HERO 03bp.png
HERO 03bp2.png
TOY 604.png
MIS 706.png
CORE GVG 061.png
TOY 913.png
TOY 373.png
CORE EX1 323.png
CORE EX1 383.png

Related cards[edit | edit source]

For Wild format listings, see Weapon/Wild format.


Swipe left or right to see the cards.
CORE CS2 074.png
GDB 333.png
MIS 105.png
CORE NEW1 018.png
CS3 022.png
CORE TRL 124.png
CORE SW 072.png
VAC 701.png
CORE NEW1 022.png
WORK 005.png
VAC 924.png

Trivia[edit | edit source]

  • In March 2020, Chadd Nervig commented on Twitter that the Hearthstone team was considering making changes to weapon frames so that their classes would be more visually obvious.[2] This was finalized in Patch 18.0 when all weapons received new borders.

Gallery[edit | edit source]

Card frames
Dual-class frames
History

Patch changes[edit | edit source]

References[edit | edit source]

 
  1. Ben Brode on Twitter. (2014-11-12). 
  2. Chadd Nervig on Twitter (X). (2020-03-22).