Ongoing effect

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The welling of light indicating an ongoing effect

Ongoing effects are minion, weapon, and boss Hero Power abilities which grant special effects on an ongoing basis. Ongoing effects are often referred to as auras, particularly those which grant temporary enchantments to other targets.

Ongoing effects are distinguished from regular minion abilities such as Taunt in that their effects directly affect the state of other game elements, and/or are toggled on and off in response to the state of other game elements. This makes ongoing effects dynamic and synergistic abilities, capable of directly altering the function of the game, or manifesting additional abilities in response to the wider state of the game. Ongoing effects are also distinguished from abilities such as Enrage which are activated solely through personal state changes, and effects which grant one-time enchantments. Ongoing effects are contrasted with triggered effects, which only take effect in response to specific events.

Minions with ongoing effects are indicated on the battlefield by a pool of light periodically welling from beneath them. There are exceptions, such as  Old Murk-Eye and  Prophet Velen, which do not have such pulsing pools of light. Any enchantments granted by ongoing effects are listed on affected minions, and not on the generating minion.

Auras[edit | edit source]

For the cycle of paladin cards, see Aura (cycle).

Ongoing effects which grant temporary enchantments or buffs to other minions are referred to as auras. Some notable examples of cards which provide persistent auras are  Stormwind Champion and  Murloc Warleader. Auras may affect all friendly minions, or all minions of a specific type. Auras usually take effect on the player's entire side of the board, but some auras only affect adjacent minions, such as  Dire Wolf Alpha and  Flametongue Totem. The key distinction between aura buffs and minion-specific buffs is that auras grant their effects only for as long as the aura-generating card remains in play. For example,  Defender of Argus and  Shattered Sun Cleric are examples of minions that give minion-specific buffs, but not auras. In Hearthstone, auras can be defined as continuously ongoing effects that are provided only by the presence of another card in play.

Auras, unlike permanent enchantments, cannot be removed by silencing the minion being affected by the aura, but only by neutralizing the minion generating the aura. Silencing or removing an aura-generating minion will remove its aura generation, and remove its aura effect from all affected minions. However, silencing the same minion will not prevent it from being affected by the auras of other minions.

If an aura minion meets the requirements for its own aura, it will benefit from it. For example,  Tundra Rhino will gain Charge due to its own aura, and  Warsong Commander will grant itself +1 Attack if you cast  Potion of Madness on it.

Notes[edit | edit source]

While enchantments are normally applied to minions in the order in which they were granted, enchantments from auras and ongoing effects appear to be granted after all other enchantments have been applied, even if the aura was in place prior to the other buffs being gained. For the most part this prevents auras from being included in the calculations of other enchantments, but still allows them to be included in effect calculations such as  Reversing Switch. For more details, see Advanced rulebook#Enchantments.

Cards[edit | edit source]

For Wild format listings, see Ongoing effect/Wild format.

Swipe left or right to see the cards.
TTN 002t43.png
TTN 002t41.png
TTN 002t9.png
TTN 002t45.png
UPCOMING 111584.png
ETC 109.png
TTN 401.png
ETC 078t.png
CORE YOP 001.png
UPCOMING 105559.png
CORE CS2 146.png
CORE KAR 063.png
TOY 000.png
ETC 081.png
WW 435.png
CORE EX1 162.png
ETC 398.png
CORE EX1 565.png
TTN 854.png
TOY 381.png
TTN 851.png
TOY 907.png
TOY 528.png
TOY 028.png
TTN 844.png
REV 353t4.png
WW 003.png
UPCOMING 111949.png
UPCOMING 109440.png
UPCOMING 107931.png
ETC 523.png
WW 341.png
CORE BT 801.png
MIS 918.png
ETC 337.png
DEEP 002t.png
NEW1 033.png
UPCOMING 107878.png
UPCOMING 106534.png
CORE EX1 507.png
CORE CS2 122.png
TTN 924.png
ETC 107.png
CORE NEW1 027.png
CORE UNG 928.png
CORE AT 075.png
DEEP 010.png
TTN 713.png
CORE NEW1 022.png
CORE TOY 102.png
CORE BT 187.png
ETC 108.png
UPCOMING 106718.png
WW 091.png
UPCOMING 107790.png
ETC 384.png
WW 430.png
JAM 028.png
RLK 082.png
DEEP 004.png
TTN 841.png
UPCOMING 106708.png
UPCOMING 105682.png
TTN 085.png
TOY 804.png
TTN 831.png
UPCOMING 108612.png
TTN 800.png
TTN 088.png
CORE OG 028.png
JAM 016.png
TTN 858.png
TTN 862.png
UPCOMING 107892.png
TOY 807.png
CORE CS2 222.png
WW 387.png
WW 025.png
TTN 954.png
MIS 918t.png
WW 336.png
UPCOMING 106681.png
WW 825.png
TTN 462.png
RLK 744.png
UPCOMING 101162.png
CORE EX1 586.png
UPCOMING 109262.png
UPCOMING 107929.png
TOY 883.png
TTN 459.png
CORE EX1 105.png
UPCOMING 111961.png
TOY 530.png
WW 373.png
CORE EX1 620.png
JAM 030.png

Patch changes[edit | edit source]

  • Hearthstone logo.png Patch (Open beta, 2014-03-11): The visual effect for ongoing effects has been adjusted and now occurs more frequently.