Increment attribute

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These cards apply enchantments that raise or lower the Attack, Health, or Cost of something.

An enchantment, or buff or debuff, is a special effect gained by a minion. Enchantments may be generated by spells, minion texts or abilities such as Battlecries, or other sources, may be temporary or permanent, and can have a range of effects. Each enchantment has its own name, icon and text. Beneficial enchantments are often referred to as buffs, and detrimental ones as debuffs.

Most enchantments belong to minions while on the battlefield. However, some enchantments affect cards of other types, and some are active while in the player's hand. Enchantments may be granted permanently, or temporarily by an aura.

Active enchantments are usually shown on the battlefield by visual effects, such as golden sparkles for buffs or red for debuffs, over the enchanted minion. When moused over, a minion will list any active enchantments just below the body of the minion's own card, along with the names, icons and text of each. Enchantments are usually displayed in the order in which they were granted. Enchantments on cards in the hand are not listed visually, but are usually reflected in highlighted changes to the card's stats.

For a list of all enchantments in the game, see Enchantment list.

Notes[edit | edit source]

  • Most enchantments belong to the affected minion and can be removed by silencing it. However, enchantments granted by other minions' ongoing auras can only be removed by neutralizing the minions generating them.
  • Returning a minion to the hand will remove all enchantments and other modifications from the card, even if the enchantment was present when the card was originally in the hand.[1] This rule applies whenever any enchanted minion leaves the battlefield zone, such as in the case of  Entomb.
  • Enchantments are mostly seen on minions. However, the game itself uses enchantments to track many other adjustments, including effects like those of  Deadly Poison,  Loatheb and  Alexstrasza. These enchantments are not usually displayed for players.
In-hand enchantments

Health[edit | edit source]

These rules govern changes to the maximum health of a minion:

  • When an effect "increases Health" or gives "+h Health", it usually means an increase to maximum health. "Restore Health" or "heal" is the wording for current health gains that don't affect maximum health.
  • When a statistics change to a minion is given in the form of +a/+h (e.g. +2/+4), the +h part is a change to maximum health.
  • When maximum health is directly increased by an enchantment, the minion's current health increases by the same amount. For example, if a 2/2  Frostwolf Grunt, damaged to 2/1, gets +2 Health, its maximum health becomes 4 AND its current health becomes 3.
  • When an effect "decreases Health" or gives "-h Health" (often also worded as "stealing Health"), it is a decrease to maximum health. Notably, effects like these do not deal damage, which means effects like Immune and Divine Shield do not block them.
  • When maximum health is decreased by an enchantment or the removal of enchantments, the actual health of the minion will only decrease as far as the new maximum. For example, if the Grunt from above is silenced, it will lose its 2 maximum health from its enchantment, but its current health will only drop by 1: from 3 to its new maximum health of 2. If the minion's current health is already no greater than the new maximum, it is unaffected.

Multiple enchantments[edit | edit source]

The interactions of multiple enchantments can be complex and unpredictable. Generally:

  • Non-aura enchantments are applied first, in the order they were granted to the minion, followed by any auras.
  • When temporary enchantments expire, the effects of remaining enchantments are recalculated.

For further details, see Advanced rulebook#Enchantments, or individual card pages.

Cards[edit | edit source]

For Wild format listings, see Increment attribute/Wild format.

The following are examples of cards which add or subtract to something's Attack, Health, or Cost



Swipe left or right to see the cards.

By attribute[edit | edit source]

Increment attribute can be divided into cards that change a specific attribute:

Increase cost[edit | edit source]



Swipe left or right to see the cards.
CORE AV 226.png
TTN 851.png
CORE DRG 403.png
VAC 440.png

Increase attack[edit | edit source]



Swipe left or right to see the cards.
EDR 846t1.png
DREAM 05.png
TOY 400t3t.png
TOY 400t3.png
TOY 828t.png
EX1 014t.png
TOY 913t2.png
UPCOMING 115632.png
UPCOMING 115649.png
VAC 338.png
VAC 338t.png
VAC 338t2.png
CORE CS2 074.png
VAC 916.png
VAC 916t3.png
VAC 916t2.png
TOY 881.png
TOY 386.png
TOY 825t2.png
VAC 464t30.png
CORE WON 350.png
TOY 803.png
TOY 825.png
EDR 816.png
TOY 340t1.png
EDR 570.png
TOY 513t.png
CORE REV 990.png
RLK 958.png
MIS 710.png
TOY 825t.png
GDB 720.png
VAC 917t.png
TOY 915t.png
TOY 000.png
TOY 518.png
EDR 570B.png
CORE TSC 827.png
CORE WC 042.png
MIS 700.png
VAC 927.png
VAC 408.png
EDR 850p.png
CORE RLK 712.png
CORE NEW1 018.png
WORK 002.png
SC 011.png
GDB 130.png
GDB 231.png
VAC 944.png
CORE EX1 162.png
GDB 870.png
SC 021.png
VAC 942.png
GDB 110.png
CORE EX1 565.png
EDR 812.png
EDR 840t.png
WORK 011.png
GDB 457.png
VAC 464t3.png
GDB 439.png
EDR 889.png
CORE EX1 160.png
TOY 384.png
SC 012.png
CORE ICC 210.png
WORK 017.png
SC 023.png
TOY 028.png
SC 400p.png
SC 754p.png
SC 405.png
EDR 261.png
EDR 254.png
RLK 048.png
WORK 024t.png
VAC 464t11.png
GDB 722.png
VAC 464t8.png
VAC 327.png
GDB 877.png
OG 047a.png
TOY 897.png
VAC 938.png
GDB 122.png
SC 002.png
GDB 137.png
CORE WON 141.png
GDB 143.png
TOY 340.png
UPCOMING 115630.png
GDB 843.png
WORK 022.png
CORE CS2 122.png
WORK 021.png
CORE KAR 077.png
VAC 931.png
WORK 013.png
SC 783.png
WORK 025a.png
VAC 526.png
TTN 908.png
EDR 256.png
EDR 468.png
VAC 426.png
TOY 716.png
RLK 707.png
SC 412t.png
SC 412.png
MIS 100.png
EDR 257a.png
GDB 138.png
EDR 257.png
WORK 020.png
WORK 025.png
TOY 810.png
TOY 354.png
TOY 513.png
WORK 005.png
TOY 915.png
WORK 001.png
WORK 050.png
GDB 232.png
VAC 947.png
VAC 446.png
TOY 828.png
VAC 464t20.png
EDR 230.png
VAC 449t2.png
VAC 449t7.png
VAC 449t11.png
VAC 449t17.png
VAC 449t15.png
VAC 449t16.png
GDB 882.png
CORE WON 142.png
VAC 413.png
VAC 923t.png
CORE UNG 952.png
GDB 860.png
VAC 340.png
VAC 915.png
MIS 712.png
VAC 930.png
SC 763.png
GDB 145.png
EDR 484.png
TOY 877.png
EX1 573a.png
EDR 494.png
GDB 855.png
EDR 209.png
EDR 209a.png
EDR 471.png

Increase health[edit | edit source]



Swipe left or right to see the cards.
EDR 846t1.png
DREAM 05.png
TOY 828t.png
EX1 014t.png
EDR 810t.png
UPCOMING 115632.png
VAC 338.png
VAC 338t.png
VAC 338t2.png
TOY 881.png
TOY 386.png
CFM 621t6.png
TOY 825t2.png
VAC 464t30.png
CORE WON 350.png
TOY 803.png
TOY 825.png
TOY 340t1.png
EDR 570.png
CORE CS2 004.png
CORE WON 065.png
TOY 825t.png
GDB 720.png
VAC 917t.png
EDR 570B.png
MIS 700.png
EDR 470.png
VAC 408.png
CORE RLK 712.png
WORK 002.png
GDB 130.png
VAC 944.png
GDB 460.png
SC 021.png
VAC 942.png
EDR 812.png
WORK 011.png
GDB 457.png
VAC 464t3.png
GDB 439.png
EDR 889.png
CORE EX1 160.png
TOY 384.png
SC 012.png
CORE ICC 210.png
WORK 017.png
GDB 861.png
SC 405.png
CORE RLK 051.png
EDR 261.png
GDB 441.png
RLK 048.png
WORK 024t.png
VAC 464t11.png
GDB 722.png
VAC 464t8.png
VAC 327.png
GDB 877.png
TOY 897.png
VAC 938.png
GDB 122.png
GDB 127.png
GDB 137.png
CORE WON 141.png
GDB 143.png
TOY 340.png
UPCOMING 115630.png
WORK 021.png
CORE KAR 077.png
WORK 013.png
SC 783.png
VAC 526.png
WORK 025b.png
TTN 908.png
EDR 256.png
EDR 257b.png
TOY 716.png
MIS 100.png
GDB 138.png
EDR 257.png
WORK 020.png
WORK 025.png
TOY 810.png
TOY 354.png
WORK 005.png
WORK 001.png
WORK 050.png
VAC 947.png
VAC 446.png
TOY 828.png
VAC 464t20.png
EDR 230.png
VAC 449t2.png
VAC 449t7.png
VAC 449t11.png
VAC 449t17.png
VAC 449t15.png
VAC 449t16.png
GDB 882.png
MIS 101.png
CORE WON 142.png
VAC 413.png
CORE UNG 952.png
GDB 113.png
VAC 340.png
VAC 915.png
MIS 712.png
SC 763.png
GDB 145.png
CORE EX1 198.png
TOY 877.png
EX1 573a.png
EDR 494.png
EDR 209.png
EDR 209a.png

Decrease cost[edit | edit source]



Swipe left or right to see the cards.

Decrease attack[edit | edit source]



Swipe left or right to see the cards.
WORK 017t.png
EDR 495.png
TOY 805.png
EDR 970.png
VAC 931.png
MIS 100.png
TOY 893.png
VAC 947.png

Decrease health[edit | edit source]



Swipe left or right to see the cards.
EDR 810t.png
SC 020.png
WORK 017t.png
GDB 127.png
TOY 373t.png
MIS 100.png
TOY 893.png
VAC 947.png

References[edit | edit source]