List of powercreeped cards

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This is a silly article.
While related to a real Hearthstone topic, it should not be taken too seriously.


This is a silly article. While related to a real Hearthstone topic, it should not be taken too seriously.

This article contains lists of cards which are powercreeps, or cards which are effectively better than other cards in every way.

Some may believe that these cards listed do not constitute as powercreep, however, they will still be listed as such due to the lack of a better term for them. Powercreep may be defined differently from what is defined in this article, if any confusion is caused from the name, this article is listing all cards which are objectively better than other cards. A name change can be considered if anyone is still confused.

This article will list cards which have been powercreeped, and list below them the cards which are better than them.

Class cards are designed to be more powerful than neutral cards, however they will be listed. Cards from different classes will also be compared with each other. Only collectible cards will be listed.

This is a work-in-progress list, feel free to expand it.

Definition[edit | edit source]

A powercreep defined here would have to fulfill one or more of the following criteria when compared to another card:

  • It has exactly the same card text, and more attack or health
  • It has exactly the same card text, and costs less mana
  • It has exactly the same mana cost and stats, but has more beneficial card text
  • It has exactly the same mana cost and stats, but has less counteractive card text
  • It has exactly the same mana cost and stats, but has a more beneficial effect:
    • Has Charge instead of Rush
    • Grants the same amount of Armor instead of restoring health
    • Discovers a card instead of randomly generating a card (with same restrictions)
    • Removes a minion instead of destroying it, negating Deathrattle effects and preventing synergy effects utilizing minions which have died
    • Summons a copy of itself (which copies the original's Enchantments) instead of another minion with the same base stats
  • It has exactly the same mana cost and card text, but on a Battlecry minion (if powercreeped card is a spell that doesn't summon a minion)
  • It has exactly the same mana cost and card text, but it's on a location card, allowing multiple uses
  • It has exactly the same mana cost and card text, but can target additional characters or has more legal targets
  • It has exactly the same mana cost and card text, but does not require filling a condition to match powercreeped card
  • It has the same effect and mana cost-to-healing/damage ratio, but is repeatable with a smaller mana cost, allowing more controlled distribution

For the sake of this article, the actions listed below are beneficial:

Any card needs to have the ability to always do one of the above for it to fulfill that criteria.  Avenging Wrath will always deal damage to an enemy, but having a possibility to gain an effect listed above is always better than not having any effect or have effects listed below. Having the chances to be both good and bad effectively cancels out its effectiveness over cards with the same stats, cost and no card text at all.

Listed below are counteractive, or negative effects:

The following are sidegrades, and not strictly powercreep:

Listed below are ignored:

Lists[edit | edit source]

Due to the large amount of cards that can be considered to have powercreep, they cannot be displayed in a single article due to the wiki's limitations.

Instead, they can be viewed in two split-up articles: List of powercreeped cards/0-3 mana and List of powercreeped cards/4+ mana.