Monster Hunt
Monster Hunt is a free single-player game mode added with the The Witchwood expansion.[1] The mode released on April 26, 2018, two weeks after the release of the expansion. Monster Hunt is similar to the game mode of Dungeon Runs featured in Kobolds & Catacombs.
Rules[edit | edit source]
- The objective of the Monster Hunt is to defeat eight bosses of increasing difficulty to win the run.
- The player plays as one of four heroes, starting with a deck of ten cards, which differs for each hero.
- The player starts with 10 Health, and gains an additional 5 Health per defeated boss, up to 45 Health for the eighth, and final boss.
- The player always goes first. The enemy also does not get
The Coin. On the final round, the boss starts with 2 mana crystals.
- After each round, the player is offered three buckets of three cards each. The player can only select one of these three buckets. This allows the player to increase their deck size in tandem with the boss' decks increasing in size.
- After rounds 1 and 5, the player receives a Passive buff, selected from one of three random passive buffs from the pool of Passives. (listed below)
- These passives give a permanent effect to the player for the rest of the run. These are applied at the start of the match, meaning some buffs that affect cards will not affect cards added to your hand or deck later in the game.
- After rounds 3 and 7, the player receives a Treasure card, selected from one of three random cards from the pool of Treasure cards. (listed below) These are very powerful cards, and often have low mana costs.
- If the player beats a run with a given hero for the first time, the hero is given a crown on the selection page.
- Once the player has beaten the run with all four heroes, the Final Challenge is unlocked.
Heroes[edit | edit source]
Four special heroes are featured, each having access to a special hero power and special new cards:[2]
- Tess Greymane – Tracker (Rogue)
- Darius Crowley – Cannoneer (Warrior)
- Houndmaster Shaw – Houndmaster (Hunter)
- Toki, Time-Tinker – Time-Tinker (Mage)
Clearing Monster Hunt with all four classes makes them all join forces against Hagatha the Witch. Completing this Final Challenge earns you a card back.
Starting Cards[edit | edit source]
Upon starting a fresh Monster Hunt, a player is given a deck of 10 cards. These decks are always the same for that class. Each deck runs one copy of each of the cards in the below lists.
Tracker |
---|
Cannoneer |
---|
Houndmaster |
---|
Time-Tinker |
---|
Loot Cards[edit | edit source]
Passives[edit | edit source]
- All
- Tracker
- Cannoneer
- Houndmaster
- Time-Tinker
Treasures[edit | edit source]
- General
- Boss encounters
- Tracker
- Cannoneer
- Houndmaster
- Time-Tinker
Card Buckets[edit | edit source]
After each win, the player gets to choose three cards to add to their deck. The three cards chosen belong to the same bucket, being selected from it randomly; the player then chooses one selection of three cards from three options. Each selection may contain multiple copies of the same card.
User consensus is that once a specific bucket type, for example pirates, is chosen it becomes more likely to appear again, allowing the use of "tribe" synergy.
Tess Greymane[edit | edit source]
Darius Crowley[edit | edit source]
Houndmaster Shaw[edit | edit source]
Toki, Time-Tinker[edit | edit source]
Storyline[edit | edit source]
- Genn Greymane
Selecting the Monster Hunt
- ▶️Heroes! Who among you is brave enough to venture into the Witchwood?
First boss is revealed
- ▶️Terrible monsters haunt the woods around Gilneas. Hunt them, one-by-one.
Selecting a hero
- ▶️I've assembled a crack team. Each of you bring unique skills to the fight.
Turn 1 on a first boss
- ▶️You're on your own out here. Scavenge the battlefield for spells to use.
- ▶️You're the only child I have left, Tess. Be careful out there.
- ▶️Crowley! Maneuver your field cannon to maximize its firepower.
- ▶️The hunt is on, Shaw. Use your dogs to get the jump on foes.
- ▶️Toki, your manipulation of time makes you luckier than most.
First selection of treasure
- ▶️Slay monsters to earn powerful bounties. Choose your rewards carefully!
First selection of card buckets
- ▶️Build up your deck so that you can safely venture farther into the Witchwood.
Second boss is revealed
- ▶️As you delve deeper into the wood, the creatures will get more dangerous.
Turn 1 on a second boss
- ▶️These... things... aren't natural. Something is turning these woods against us!
Second selection of card buckets
Third boss is revealed
- ▶️"Hagatha" is the dark power behind the Witchwood. Find her, and stop her!
First defeat
- ▶️If you are defeated in the Witchwood, you'll lose the deck you've built.
Bosses[edit | edit source]
Some bosses are exclusive to certain classes.
Boss | Encountered in Round | Hero Power | Notes | |
---|---|---|---|---|
first | last | |||
1 | Guttural Howl: "Give a random minion in your hand +1/+1." (1 Mana) | Plays a "companionship" hunter deck. | ||
6 | 8 | Unfinished Business: "Summon three 1/1 Wisps." (2 Mana) | Plays a buff/swarm paladin deck. | |
4 | 5 | Bulldoze: "Spend all your armor. Deal that much damage to a random minion." (1 Mana) | ||
4 | 5 | Blood Red Apple: "Spells cost Health instead of Mana." (Passive) | Plays a mage deck with lots of secrets. Play as few spells as possible, or just gains a bunch of life afterwards. | |
4 | 5 | Axe Around "All minions attack random enemy minions." (3 Mana) | Plays a pain warrior deck; plays a lot of high-attack minions and instant-kill cards. | |
8 | Plunder: "Draw a weapon from your deck." (0 Mana) | Tracker's Final Nemesis. Plays a | ||
4 | 5 | Bloodthirst: "Give a friendly minion Lifesteal." (1 Mana) | Drops the | |
6 | 7 | One With the Trees: "Reduce the cost of all minions in your hand by (1)." (2 Mana) | Plays a | |
4 | 5 |
|
At 1/2 Health, transforms into Beastly Pete. Gains 15 Armor and changes Hero Power to Beast Within. | |
2 | 3 | Poisoned Drink: "Whenever a player draws a card, deal 1 damage to them." (Passive) | ||
2 | 3 | Shank: "Deal 1 damage to a minion. Draw a card." (2 Mana) | Plays rogue pirates. | |
2 | 3 | Hollow Needle: "Deal 1 damage to a minion. If it dies, restore 3 Health to your hero." (2 mana) | Plays aggressive priest. | |
7 | Consume: "Destroy a friendly minion, then draw 3 cards." (1 Mana) | Plays a deck with all the tribes included. Drops the | ||
6 | 7 | A New Face: "Transform a minion into a random one that costs (2) more." (0 Mana) | Plays a copy of your deck. | |
6 | 8 | Together Forever: "Whenever a friendly minion dies, shuffle a copy into your deck." (Passive) | Plays a mill rogue deck. | |
4 | 5 | Death and Taxes: "Deal 1 damage to your opponent for each minion they control." (1 Mana) | ||
8 | False Heart: "While you control a minion, your hero is Immune." (Passive) | Houndmaster's Final Nemesis. Plays a pain-oriented warlock deck, using False Heart to prevent damage. | ||
2 | 3 | Splinter: "Take 2 damage. Summon a 2/2 Treant." (1 Mana) | ||
6 | 7 | Nab: "Put an enemy minion into a sack." (2 Mana) | Sack has 3 health and re-summons the minion when destroyed. Drops the | |
1 | Starving: "Whenever a friendly Beast dies, draw a card." (Passive) | Plays a beast hunter deck. | ||
3 | Grave Mistake: "Trigger all minions' Deathrattles twice." (3 Mana) | Drops the | ||
2 | 3 | Witch's Kiss: "Transform a random minion into a 0/1 Frog with Taunt." (2 Mana) | ||
6 | 8 | From the Swamp: "Whenever an enemy dies, raise a 1/3 Bloated Zombie." (Passive) | Bloated Zombie has "Deathrattle: Deal 1 damage to all characters." | |
3 | 4 | Chuck: "Destroy a friendly minion and deal its Attack to the enemy hero." (1 mana) | Drops the | |
4 | 5 | Terrify: "Shuffle a minion into its owner's deck. It costs (4) less." (3 Mana) | ||
5 | Cull the Meek: "Destroy a minion with the lowest Attack." (1 Mana) | |||
8 | Chronoacceleration: "Give a friendly minion Mega-Windfury. At the end of your turn, it dies." (2 Mana) | Time Tinker's Final Nemesis. Plays an aggressive elemental deck. | ||
4 | 5 | Devour Soul: "Halve the enemy hero's Health." (4 Mana) | Plays a burn priest deck. | |
8 | Pistol Barrage: "Deal 2 damage to a minion and the minions next to it." (1 Mana) | Cannoneer's Final Nemesis. | ||
4 | 5 | Trap Preparation: "Put a random Secret from your deck into the battlefield." (2 mana) | Individual introduction for every hero. | |
2 | 3 | Unstable Growth: "Give all minions +1/+1." (1 Mana) | ||
4 | 5 | Poison Flask: "Deal 2 damage to a minion. If it survives, give it Poisonous." (2 Mana) | ||
6 | 8 | Desecrate: "Deal 1 damage to all minions. If any die, refresh this." (1 Mana) | Drops the | |
4 | 5 | Cannibalism: "Whenever a minion dies, give the adjacent minions +1 Attack." (Passive) | ||
2 | 3 | Call of the Raven: "Add a random 1-Cost minion to your hand." (1 Mana) | ||
1 | Fading Bite: "Gain +2 Attack this turn." (2 Mana) | |||
3 | Infatuation: "Gain control of enemy minions with 1 or less Attack." (1 Mana, autocast) | Drops the | ||
4 | 5 | Tangled Wrath: "Whenever your opponent casts a spell, draw a spell from your deck." (Passive) | ||
4 | 5 | Frumiosity: "All Battlecries trigger twice." (Passive) | ||
4 | 5 | Grafted Bark: "Choose a minion. Add a 2/2 copy to your hand that costs (2)." (2 Mana) | ||
2 | 3 | ...: "Silence a minion." (1 Mana) | Plays silence priest. | |
7 | 8 | Harvest: "Destroy a friendly minion. Restore 8 Health to your hero." (1 Mana) | Starts the game equipped with a | |
6 | 7 | Echoes of the Witchwood: "All spells have Echo." (Passive) | ||
6 | 7 | Monstrous Aura: "Your minions have +1/+1." (Passive) | ||
3 | It's Raining Fin!: "Draw 3 Murlocs from your deck." (2 Mana) | Plays a | ||
4 | 5 | Hypnotize: "Each player shuffles their hand into their deck and draws that many cards." (2 Mana) |
Tips[edit | edit source]
- For all loading screen tips for Monster Hunt, see Tips#Monster Hunt
- When playing Tess, an effective strategy is picking card buckets with one or more
Jade Shuriken spells. Once one has been played within a game, Tess' hero power
Scavenge allows you to easily generate more copies and increase the power of your Jade Golems. The
Cult of the Wolf passive synergizes incredibly well with this.
- When playing Darius, playing your minions on both sides of the
Cannon keeps it near the center, and able to hit any enemy minions summoned. Conversely, playing your minions on only one side will push the Cannon outwards and allow it to strike the enemy hero directly.
- To get the most out of
Fire!, manage your minion positioning and number (similar to
Black King encounter). This can allow your Cannon(s) to strike two minions at once, which can be extremely useful on certain bosses, for example the Wisps of
Azalina Soulthief.
- Additionally, you can summon small minions for your opponent (such as with
Hungry Dragon) so that you can fire multiple times, triggering any Inspire effects.
- When playing
Houndmaster Shaw, get
Companionship as soon as possible and
Entrenchment so your hero power summons 3/3's with Rush.
- When playing with Toki, one way to play is with an
Open the Waygate deck. Your Hero Power will let you retry. For example, if you use
Babbling Book and got a spell you won't use such as
Shatter when you have no freezing cards, you can use
Temporal Loop to try again.
- The
Double Time passive is incredibly useful, too. If you pick it up, you can use it with spell-producing spells like
Primordial Glyph, and better still
Time Warp. Just try not to pick anything that is able to damage your board severely, such as
Pyroblast, which may kill you if you are low on health and hits you. You can also pair it up with a
Robe of the Magi or another Double TIme so that your spells that only targets enemies, such as
Cinderstorm, will get a huge boost.
Videos[edit | edit source]
Gallery[edit | edit source]
References[edit | edit source]
- ↑ https://www.hearthpwn.com/news/5426-new-details-on-the-witchwoods-monster-hunt
- ↑ Hearthstone - The Witchwood. Blizzard Entertainment. Retrieved on 2018-04-10.
Monster Hunt | ||
---|---|---|
Heroes | ||
Level 1 | ||
Level 2 | ||
Level 3 | ||
Level 4 | ||
Level 5 | ||
Level 6 | ||
Level 7 | ||
Level 8 |
| |
Final Challenge |