Patch 30.2.2.206433
Patch 30.2.2.206433 is a Hearthstone patch released on August 29, 2024. It's a medium patch, containing card changes and Battlegrounds card changes.
Patch Notes[edit | edit source]
Patch 30.2.2, launching today, includes balance changes across modes.
Hearthstone Updates[edit | edit source]
The following cards have been adjusted to be weaker:
Dev Comment: The Standard metagame has a variety of decks that are feeling balanced against one another. Because of that, we're only changing a couple cards that are leading to unhealthy play patterns that we want to address. Tidepool Pupil is quite strong, and is allowing decks to copy key cards too easily and play them too many times per game. We hope this change doesn't delete the card from the metagame entirely, but does make it less effective as an enabler for combos and spells that are particularly effective when repeated many times per game. Doomkin isn't as much a statistical outlier, but is causing more frustration. The card seems to have overstayed its welcome, so we are slowing it down by a turn to decrease its popularity.
- Old: [1 Mana] 2/1
- New: [2 Mana] 2/2
- Old: [6 Mana] 3/4
- New: [7 Mana] 4/5
Dev Comment: On the Wild side, we've identified a few play patterns that are over the line even for the powerful Wild format. Secret Passage has been a focal point across almost all Rogue decks since its creation, enabling an unhealthy power level across the class as a whole. On top of that, Wildpaw Gnoll could too easily be played on turn 1, keeping opponents from developing onto the board from the start of the game. This change makes the turn 1 Gnoll less common and makes playing multiple Gnolls less efficient. The sheer volume of spells that Sorcerer's Apprentice allows is something we think should be addressed, so we're making it no longer go to 0. With that change, we think it's safe to return to its original mana cost.
- Old: [5 Mana]
- New: [6 Mana]
- Old: [1 Mana]
- New: [2 Mana]
- Old: [4 Mana] Your spells cost (1) less.
- New: [2 Mana] Your spells cost (1) less (but not less than 1).
The above disenchantable cards will be eligible for full dust refunds for two weeks following Patch 30.2.2.
The following cards have been adjusted to be stronger:
Dev Comment: Since our last round of changes, there are a few classes that still don't have many competitive options as others. These changes focus primarily (but not entirely) on bolstering those classes' new Perils in Paradise offerings.
- Old: [6 Mana]
- New: [5 Mana]
- Old: [6 Mana]
- New: [5 Mana]
- Old: 2/2
- New: 3/2
- Old: Choose an enemy. Summon two 3/2 Birds with Immune while attacking to attack it.
- New: Choose an enemy. Summon two 3/3 Birds with Immune while attacking to attack it.
- Old: [5 Mana] Miniaturize. Deathrattle: Get a copy of a random Beast in your deck. It costs (5) less.
- New: [4 Mana] Miniaturize. Deathrattle: Get a copy of a random Beast in your deck. It costs (4) less.
- Old: [2 Mana]
- New: [1 Mana]
- Old: 4 Mana Sandwich
- New: 3 Mana Sandwich
- Old: Summon a 0/6 Entree for your opponent. When it dies, summon a minion from your deck.
- New: Summon a 0/4 Entree for your opponent. When it dies, summon a minion from your deck.
- Old: [4 Mana]
- New: [3 Mana]
- Old: [4 Mana] 4/4
- New: [3 Mana] 3/3
- Old: 2/5
- New: 2/6
- Old: 3/3
- New: 3/4
- Old: [10 Mana]
- New: [9 Mana]
- Old: 4/3. Deathrattle: Get 3 random first-edition Demon Hunter cards (in mint condition).
- New: 4/4. Battlecry, Outcast, and Deathrattle: Get a random first-edition Demon Hunter card (in mint condition).
Battlegrounds Updates[edit | edit source]
General Update[edit | edit source]
Now that players have started to get the hang of Trinkets, we've reduced turn timers back to their normal lengths.
Hero Change[edit | edit source]
Guff Runetotem –
Natural Balance
- Old: Passive. After you buy 30 Tiers' worth of cards, get a Triple Reward.
- New: Passive. After you buy 25 Tiers' worth of cards, get a Triple Reward.
Lesser Trinket Changes[edit | edit source]
- Old: [1 Gold]
- New: [0 Gold]
- Old: [2 Gold]
- New: [0 Gold]
- Old: [3 Gold]
- New: [2 Gold]
- Old: [2 Gold]
- New: [1 Gold]
- Old: [4 Gold]
- New: [3 Gold]
- Old: [1 Gold]
- New: [0 Gold]
- Old: [3 Gold]
- New: [2 Gold]
- Old: [3 Cost]
- New: [2 Cost]
- Old: [3 Gold]
- New: [2 Gold]
- Old: [1 Gold]
- New: [0 Gold]
- Old: [7 Gold]
- New: [6 Gold]
- Old: [1 Gold] At the end of each turn, get a random Battlecry minion.
- New: [3 Gold] Get a random Battlecry minion. At the start of each turn get another.
- Old: [5 Gold] Avenge (4): Your Blood Gems give an extra +1/+1 this game.
- New: [2 Gold] Avenge (5): Your Blood Gems give an extra +1 Health this game.
- Old: [7 Gold]
- New: [6 Gold]
- Old: [3 Gold]
- New: [4 Gold]
- Old: [3 Gold]
- New: [4 Gold]
- Old: [4 Gold]
- New: [5 Gold]
- Old: [2 Gold]
- New: [3 Gold]
- Old: [2 Gold]
- New: [3 Gold]
- Old: [4 Gold]
- New: [5 Gold]
Greater Trinket Changes[edit | edit source]
- Old: [0 Gold] Each combat, after 3 friendly Pirates attack, gain 1 Gold next turn.
- New: [3 Gold] Each combat, after 2 friendly Pirates attack, gain 1 Gold next turn.
- Old: [6 Gold] Get a ‘Spitescale Special'. Your Spellcraft spells cast twice.
- New: [4 Gold] Get a ‘Spitescale Special'. Your first two Spellcraft spells each turn cast twice.
- Old: [Lesser, 7 Gold] Get a ‘Lightfang Enforcer'. Your Lightfang Enforcers have all minion types.
- New: [Greater, 1 Gold] Get a ‘Lightfang Enforcer'. Your Lightfang Enforcers have all minion types.
- Old: [4 Gold] Whenever a friendly Quilboar dies, summon a Golem with stats equal to its Blood Gems. (3 times per combat.)
- New: [3 Gold] Whenever a friendly Quilboar dies, summon a Golem with stats equal to its Blood Gems. (2 times per combat.)
- Old: [2 Gold] Get a ‘Titus Rivendare'. Start of Combat: Give your Titus Rivendares Stealth.
- New: [3 Gold] Get a ‘Titus Rivendare'. Start of Combat: Double the Health of your Titus Rivendares.
- Old: [7 Gold]
- New: [9 Gold]
- Old: [4 Gold]
- New: [6 Gold]
- Old: [3 Gold]
- New: [5 Gold]
- Old: [5 Gold]
- New: [7 Gold]
- Old: [5 Gold]
- New: [7 Gold]
- Old: [5 Gold]
- New: [6 Gold]
- Old: [2 Gold]
- New: [4 Gold]
- Old: [5 Gold]
- New: [7 Gold]
- Old: [3 Gold]
- New: [4 Gold]
- Old: Get a ‘Snarling Conductor'. Whenever you discard a card, play a Blood Gem on all your minions.
- New: Get a ‘Snarling Conductor'. Whenever you discard a card, play a Blood Gem on 5 friendly minions.
- Old: Whenever you spend Gold, give a friendly Pirate +2/+4.
- New: Whenever you spend Gold, give a friendly Pirate +3/+4.
- Old: Start of Combat: Summon a copy of each of your minions.
- New: Start of combat: Summon a copy of your 2 left-most minions.
- Old: Your Undead have +7 Attack.
- New: You Undead have +8 Attack.
- Old: [4 Gold]
- New: [3 Gold]
- Old: After you buy a card, give a friendly minion +4/+4.
- New: After you buy a card, give a friendly minion +5/+5.
- Old: Your minions have +5/+3.
- New: Your minions have +6/+4.
- Old: Whenever you would summon a minion that doesn't fit in your warband, give your minions+4 Attack.
- New: Whenever you would summon a minion that doesn't fit in your warband, give your minions +5 Attack.
- Old: Start of Combat: Give your minions +5/+5.
- New: Start of Combat: Give your minions +6/+6.
- Old: Whenever you play a card, give a friendly Dragon +6 Attack.
- New: Whenever you play a card, give a friendly Dragon +8 Attack.
- Old: Your minions from Tier 3 or lower have +6/+4.
- New: Your minions from Tier 3 or lower have +7/+5.
- Old: Minions in the Tavern have +7/+7.
- New: Minions in the Tavern +8/+8.
Card Changes[edit | edit source]
- Old: 6/6. At the end of your turn, give a friendly minion of each type +3/+3.
- New: 8/6. At the end of your turn, give a friendly minion of each type +4/+3.
- Old: 2/3
- New: 2/2
- Old: 5/4. Once per turn, when a spell is played on this, get a new copy of it.
- New: 6/6. Once per turn, when a Spellcraft spell is played on this, get a new copy of it.
- Old: 5/2. Battlecry: Give your other Pirates +3 Health.
- New: 4/2. Battlecry: Give your other Pirates +4 Health.
- Old: [Tier 6] 8/8
- New: [Tier 5] 2/2
- Old: 6/3. Deathrattle: For the rest of this combat, after you summon a Pirate, give it +4 Attack.
- New: 7/3. Deathrattle: For the rest of this combat, after you summon a Pirate, give it +5 Attack.
- Old: 2/6. Whenever you summon a minion in combat, give it +2/+2. If there's no space, gain +2/+2 permanently.
- New: 3/6. Whenever you summon a minion in combat, give it+3/+2. If there no space, gain +3/+2 permanently.
- Old: [Tier 3] 4/3
- New: [Tier 2] 2/2
- Old: Has +3/+2 for each other Ancestral Automaton you've summoned this game (wherever this is).
- New: Has +2/+1 for each other Ancestral Automaton you've summoned this game (wherever this is).
- Old: 5/1
- New: 9/1
- Old: [Tier 5] 3/6
- New: [Tier 4] 3/5
- Old: [Tier 6]
- New: [Tier 5]
Minion Pool Changes[edit | edit source]
- Upbeat Frontdrake and Corrupted Myrmidon have been returned to the minion pool.
Armor Changes[edit | edit source]
The following Heroes now have more Armor:
- High Rank: 17, Lower Rank: 5, Duos: 14
- High Rank: 15, Lower Rank: 15, Duos: 13
- High Rank: 15, Lower Rank: 15, Duos: 12
- High Rank: 17, Lower Rank: 17, Duos: 13
- High Rank: 18, Lower Rank: 5, Duos: 13
- High Rank: 18, Lower Rank: 7, Duos: 15
- High Rank: 18, Lower Rank: 18, Duos: 15
- High Rank: 20, Lower Rank: 20, Duos: 17
- High Rank: 16, Lower Rank: 16, Duos: 14
- High Rank: 19, Lower Rank: 17, Duos: 17
- High Rank: 18, Lower Rank: 18, Duos: 15
The following Heroes now have less Armor:
- High Rank: 8, Lower Rank: 8, Duos: 5
- High Rank: 12, Lower Rank: 12, Duos: 10
- High Rank: 14, Lower Rank: 14, Duos: 11
- High Rank: 8, Lower Rank: 8, Duos: 5
Bug Fixes and Game Improvements[edit | edit source]
- [Hearthstone] Fixed a bug where Miniaturize and Gigantify didn't work after a card went backwards into a zone (like bouncing from field to hand or moving from hand into deck).
- [Battlegrounds] Fixed a bug where
Tickatus's Raise the Stakes didn't turn the card Golden.
- [Battlegrounds] Fixed a bug where
Tiger Carving Trinket only gave +2 Attack instead of +4.
- [Battlegrounds] Fixed a bug in Duos where the
Bob-blehead Trinket applied to both teammates when one person got it.
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