Patch 25.2.2.163976

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Patch 25.2.2.163976 is a Hearthstone patch released on January 26, 2023. It's a medium patch, containing balance changes for constructed, Battlegrounds, and Duels.

Patch Notes[edit | edit source]

Patch 25.2.2 is a data-only patch, launching today, that includes updates to Standard, Battlegrounds, Duels, and more!

Hearthstone Updates[edit | edit source]

Dev Comment: In general, our recent patch cadence has been faster than it has been in the past. This can make it more painful when updates are a little slower, such as around the holiday break period. We're discussing as a team how to make the patch schedule work a little better for future holiday periods.

This is the first patch after the new March of the Lich King expansion where we have enough data to make significant and informed buffs to the new cards. Now that we have seen where the set's archetypes landed on a power basis, we know where we can safely inject a bit of power.

The following cards are being adjusted to be less powerful:[edit | edit source]

 Wildpaw Gnoll

  • Old: Rush. Costs (1) less for each card you've added to your hand from another class.
  • New: Rush. Costs (1) less for each non-Rogue class card you've added to your hand.


Dev Comment: Dual-class cards that are Rogue and another class will not reduce the cost of Gnoll.  

 Sinstone Graveyard

  • Old: Summon a 1/1 Stealthed Ghost. (Has +1/+1 for each other card you played this turn!)
  • New: Summon a 1/1 Ghost. (Has +1/+1 for each other card you played this turn!)


Dev Comment: We recognize that Rogue has been a little too good (for a little too long) at higher ranks. The change to the Gnoll/Maestra interaction is a major change to the class intended to substantially shakeup how it looks and plays, while the Sinstone Graveyard change gives opponents more of a chance to respond to the big Rogue pop-off turns.

 Final Showdown (the first phase of the Demon Hunter Questline)

  • Old: Draw 4 cards in one turn.
  • New: Draw 6 cards in one turn.


 Sinful Brand

  • Old: [1 Mana]
  • New: [2 Mana]


Dev Comment: Demon Hunter is the other best performing class at high levels of play, so these changes are intended to adjust its power. Sinful Brand was chosen as a card to target because it punishes opponents for simply playing the game, a play pattern that we don't like being too powerful or prevalent.

 Shockspitter

  • Old: [3 Mana] 2 Attack, 2 Health
  • New: [4 Mana] 3 Attack, 3 Health


Dev Comment: Hunter is the top class at most parts of the ladder. When we changed Shockspitter to 3 mana in Patch 25.0.3, we expected that it would remain powerful after that change and debated whether we should just change it to 4 at that time. We decided that we didn't want to hit Hunter too hard all at once. Now that we've seen how the card performs at 3 mana, we think it can use another nudge—especially with the other top performers being adjusted down around it.

 Glacial Advance

  • Old: Deal 4 damage. Your next spell this turn costs (2) less.
  • New: Deal 4 damage. Your next spell this turn costs (1) less.


Dev Comment: Frost Death Knight is performing well right now, so we wanted to slightly shave some of its power to make sure it stays in line with the rest of the meta after the other changes this patch. This adjustment takes away a little bit of the deck's explosive burst-from-hand capabilities.

 Astalor Bloodsworn (changes to all three phases)

Astalor Bloodsworn (phase 1)

  • Old: Battlecry: Add Astalor, the Protector to your hand. Manathirst (4): Deal 2 damage.
  • New: Battlecry: Add Astalor, the Protector to your hand. Manathirst (5): Deal 2 damage.


 Astalor, the Protector (phase 2)

  • Old: Battlecry: Add Astalor, the Flamebringer to your hand. Manathirst (7): Gain 5 Armor.
  • New: Battlecry: Add Astalor, the Flamebringer to your hand. Manathirst (8): Gain 5 Armor.


 Astalor, the Flamebringer (phase 3)

  • Old: Battlecry: Deal 8 damage randomly split between all enemies. Manathirst (10): Deal 16 instead.
  • New: Battlecry: Deal 7 damage randomly split between all enemies. Manathirst (10): Deal 14 instead.


Dev Comment: Players seem to really enjoy the power and flexibility of Astalor. At the same time, that power and flexibility has made Astalor a near auto-include in almost every deck in the meta. These changes are designed to bring Astalor's power more in line with what we want from a Neutral, general-purpose utility card like this. We still hope and expect that Astalor remains a powerful option for many decks so that players can continue to enjoy this card.

The above craftable cards will be eligible for a full dust refund for two weeks following Patch 25.2.2.

The following cards are being adjusted to be more powerful:[edit | edit source]

 Battlefield Necromancer

  • Old: At the end of your turn, raise a Corpse as a 1/2 Risen Footman with Taunt.
  • New: At the end of your turn, raise a Corpse as a 1/3 Risen Footman with Taunt.


 Boneguard Commander

  • Old: Taunt. Battlecry: Raise up to 6 Corpses as 1/2 Risen Footmen with Taunt.
  • New: Taunt. Battlecry: Raise up to 6 Corpses as 1/3 Risen Footmen with Taunt.


 Unholy Frenzy

  • Old: [3 Mana]
  • New: [2 Mana]


Dev Comment: Blood and Unholy Death Knight are both still underperforming in Standard. Death Knight is difficult to balance because individual cards within the class tend to be very strong, but we found a couple spots where we felt we could add a little bit of power to individual cards to make them more appealing.

 Wither

  • Old: [2 Mana]
  • New: [1 Mana]


 Bonecaller

  • Old: 2 Attack, 4 Health
  • New: 2 Attack, 5 Health


 Haunting Nightmare

  • Old: 3 Attack, 3 Health. Deathrattle: Haunt a card in your hand. When you play it, summon a 3/3 Soldier.
  • New: 4 Attack, 3 Health. Deathrattle: Haunt a card in your hand. When you play it, summon a 4/3 Soldier.


 High Cultist Basaleph

  • Old: [5 Mana]
  • New: [4 Mana]


 Dar'Khan Drathir

  • Old: [8 Mana]
  • New: [7 Mana]


 Infantry Reanimator

  • Old: [6 Mana]
  • New: [5 Mana]


Dev Comment: Most Undead aggro decks have been underperforming compared to what we were expecting. Our changes here are to encourage exploration of those archetypes. We discussed potential changes to Undead Neutral cards, but opted to target the class cards this patch instead.

 Vengeful Walloper

  • Old: [7 Mana]
  • New: [6 Mana]


 Energy Shaper

  • Old: [4 Mana] 3 Attack, 5 Health
  • New: [3 Mana] 3 Attack, 4 Health


 Vast Wisdom

  • Old: [3 Mana]
  • New: [2 Mana]


 Timewarden

  • Old: [4 Mana] 3 Attack, 5 Health
  • New: [3 Mana] 3 Attack, 4 Health


 Asvedon, the Grandshield

  • Old: 3 Attack, 3 Health. Battlecry: Cast a copy of the last spell your opponent played.
  • New: 3 Attack, 4 Health. Taunt. Battlecry: Cast a copy of the last spell your opponent played.


 Disruptive Spellbreaker

  • Old: 4 Attack, 5 Health
  • New: 4 Attack, 6 Health


 Last Stand

  • Old: [4 Mana] Draw a Taunt minion. Double its stats.
  • New: [1 Mana] Draw a Taunt minion. Manathirst (7): Double its stats.


 Nellie's Pirate Ship (the Colossal appendage to  Nellie, the Great Thresher)

  • Old: Taunt. Deathrattle: Add Nellie's Pirate crew to your hand. They cost (1) less.
  • New: Taunt. Deathrattle: Add Nellie's Pirate crew to your hand. They cost (2) less.


 Remornia, Living Blade

  • Old: 4 Attack, 10 Health
  • New: 5 Attack, 10 Health


Dev Comment: Warrior seems to be the class that needs the most help in the current meta, so we're giving them the most buffs here. With Last Stand, we wanted it to feel more impactful and flexible, and we have a great new mechanic in Manathirst that gives us that kind of flexibility. This isn't the type of change that we normally do, but this was a good opportunity for us to make this card a little fresher and more interesting. We're also making a few changes to some older, exciting cards, to provide the class that boost it needs.

Battlegrounds Updates[edit | edit source]

Hero Armor Changes

The following heroes have less armor:

The following heroes have more armor:

Card Changes

 Thorncaptain

  • Old: 4 Attack, 1 Health
  • New: 4 Attack, 2 Health


 Eternal Knight

  • Old: 4 Attack, 1 Health
  • New: 3 Attack, 1 Health


 Ghoul of the Feast

  • Old: Avenge (1): Give a friendly minion of each minion type +3 Attack.
  • New: Avenge (1): Give a friendly minion of each minion type +2 Attack.


 Pufferquil

  • Old: 2 Attack, 4 Health
  • New: 2 Attack, 6 Health


 Ripsnarl Captain

  • Old: When another friendly Pirate attacks, give it +2/+2.
  • New: When another friendly Pirate attacks, give it +3/+3.


 Master of Realities

  • Old: [Tavern Tier 5] 6 Attack, 6 Health
  • New: [Tavern Tier 4] 4 Attack, 4 Health


 Anub'arak, Nerubian King

  • Old: [Tavern Tier 5] 5 Attack, 3 Health. Deathrattle: Your Undead have +2 Attack for the rest of the game (wherever they are).
  • New: [Tavern Tier 4] 4 Attack, 3 Health. Deathrattle: Your Undead have +1 Attack for the rest of the game (wherever they are).


 Magmaloc

  • Old: [Tavern Tier 4] 1 Attack, 1 Health
  • New: [Tavern Tier 5] 3 Attack, 3 Health


 Soulsplitter

  • Old: [Tavern Tier 4] 4 Attack, 2 Health
  • New: [Tavern Tier 5] 5 Attack, 2 Health


 Vanessa VanCleef

  • Old: Whenever this attacks, give your Pirates +2/+1 permanently.
  • New: Whenever this attacks, give your Pirates +2/+2 permanently.


 Cyborg Drake

  • Old: 2 Attack, 8 Health. Divine Shield. Your Divine Shield minions have +10 Attack.
  • New: 2 Attack, 10 Health. Divine Shield. Your Divine Shield minions have +8 Attack.


 Sinrunner Blanchy

  • Old: 4 Attack, 4 Health
  • New: 3 Attack, 3 Health


 Toxfin

  • Old: Tavern Tier 6
  • New: Tavern Tier 5


 Grease Bot

  • Old: After a friendly minion loses Divine Shield, give it +2/+2 permanently.
  • New: After a friendly minion loses Divine Shield, give it +3/+2 permanently.


 Felstomper

  • Old: 3 Attack, 7 Health. After you summon a minion in combat, give your minions +3 Attack.
  • New: 3 Attack, 8 Health. After you summon a minion in combat, give your minions +2 Attack.


 Sister Deathwhisper

  • Old: 4 Attack, 11 Health. Whenever a friendly minion is Reborn, give your Undead +1/+3 permanently.
  • New: 4 Attack, 9 Health. Whenever a friendly minion is Reborn, give your Undead +1/+2 permanently.


 Eternal Summoner

  • Old: 8 Attack, 1 Health. Deathrattle: Summon 2 Eternal Knights.
  • New: 6 Attack, 1 Health. Reborn. Deathrattle: Summon 1 Eternal Knight.


Dev Comment: If Eternal Summoner is picked as the first pick from Professor Putricide's hero power, you can no longer be offered a Reborn or Poisonous minion as the second option.

Duels Updates[edit | edit source]

Card Pool Update

  • To the Front! has been banned from deck building and card buckets.

Hero Power Updates

Passive Treasure Update

Signature Treasure Updates

Bug Fixes and Game Improvements[edit | edit source]