Book of Heroes boss cards
Jump to navigation
Jump to search
This page lists all boss cards, Hero Powers and bosses featured in Book of Heroes.
- To learn more about a card, boss or Hero Power, click the corresponding image.
- For a summary of the adventure's boss and reward structure, see Book of Heroes#Structure.
Bosses[edit | edit source]
Name | Class | Type | Rarity | Cost | Atk | HP/Dur. | Armor | Description |
---|---|---|---|---|---|---|---|---|
Abyssal Jailor | Hero | 70 | Only tremendous perseverance could conquer the darkness of these cells. | |||||
Aedalas Blackmoore | Hero | 30 | A keen fighting enthusiast, he intends to turn a tidy profit off of your matches. | |||||
Aethas Sunreaver | Hero | 50 | He represents the Horde members in the Kirin Tor, but his days are numbered. | |||||
Akama | Hero | 60 | Once your closest ally, Akama has plotted against you in the shadows, and now he makes his move. | |||||
Alonsus Faol | Hero | 30 | The kindly Archbishop has called on your service as war rages across your homeland. | |||||
Anub'arak | Hero | 50 | The Lich King has called Anub'arak and Prince Arthas to serve him. They must not succeed. | |||||
Archimonde | Hero | 50 | The demons' overlord has finally revealed himself as he leads their invasion on Azeroth. | |||||
Archimonde | Hero | 40 | This powerful invader is certain he will win... Maybe too certain. | |||||
Archimonde | Hero | 50 | Millennia have passed, but the demons have finally returned to invade Azeroth once more. | |||||
Archmage Antonidas | Hero | 30 | He's the only teacher Jaina would ever need! She just has to convince him first. | |||||
Blackrock Blademaster | Hero | 40 | The defeated orcs have grown in strength again and are kidnapping human villagers! | |||||
Captain Hooktusk | Hero | 50 | Pirates consider it an honor to lose to her, given her reputation... but you're not a pirate. | |||||
Captain Maya | Hero | 30 | This brave captain needs some help before everything goes overboard! | |||||
Cenarius | Hero | 30 | The ancient Forest Lord chose you to become his pupil after looking deeply into your heart. | |||||
Chieftain Cairne Bloodhoof | Hero | 40 | The tauren chieftain has ample wisdom, leadership experience... and enemies. | |||||
Chieftains of the Horde | Hero | 30 | The hour has come to corrupt the orcs so they will serve as Kil'jaeden's army. | |||||
Cho'Gall | Hero | 100 | Infamous for aiding Gul'dan, this two-headed ogre became the leader of the Twilight's Hammer. | |||||
Cousin Errgl | Hero | 40 | Though an infrequent and rather disruptive visitor, Errgl is always welcome at the Mrrglton household. | |||||
Daelin Proudmoore | Hero | 50 | After the wars, Jaina's father is determined to destroy any remnant of the Horde. | |||||
Daerion the Assassin | Hero | 40 | Focused on tracking down his quarry, he has yet to notice your presence... | |||||
Dathril Evenlar | Hero | 70 | ||||||
Death Knight Arthas | Hero | 30 | If Arthas reaches the Lich King in the Frozen Throne, all is lost. This is your final chance to stop him. | |||||
Deathwing | Hero | 200 | Once the noble Aspect of Earth, he has betrayed his charge, becoming bent on destruction. | |||||
Drek'Thar | Hero | 30 | This elder shaman will help you commune with the elements and wield their power. | |||||
Enchanted Statue | Hero | 60 | Carved in the likeness of Priestess Ithu'liel, this statue seems to stare right into your soul. | |||||
Fallen Soldier | Hero | 60 | War has taken its toll on the people of Azeroth. Perhaps you could use this to your advantage... | |||||
Ferocious Quilboar | Hero | 30 | These beasts are creating a disturbance. It'd be best to investigate. | |||||
Forgotten Warrior | Hero | 30 | No one living remembers the leader of Gul'dan's village, but the legacy of his cruelty outlasted him. | |||||
Garona Halforcen | Hero | 50 | Though she assassinated Varian's father years ago, she seems different now. What secret is she keeping? | |||||
Garrosh | Hero | 50 | Instead of gaining wisdom, he has lost his honor. You must be the one to remove him from command. | |||||
Garrosh Hellscream | Hero | 50 | The Warchief of the Horde tangles with powers beyond his imagining! This could get ugly. | |||||
Garrosh Hellscream | Hero | 40 | Thrall's successor is driven by the need for conquest and valorous war. | |||||
General Nazgrim | Hero | 50 | Your diplomatic mission to Pandaria was going well—until you were captured by the Horde general. | |||||
Gorgrom the Dragon-Eater | Hero | 50 | This enormous gronn threatens to destroy Rexxar's people once and for all. | |||||
Greatmother Geyah | Hero | 30 | The beloved matriarch of the Mag'har orcs has a message for you. | |||||
Grommash Hellscream | Hero | 30 | This mighty orc warrior fights a greater battle within himself. | |||||
Handmaiden Zainra | Hero | 80 | Dedicated to the court at an early age, Zainra never approved of your friendship with Dathril. | |||||
Helka Grimtotem | Hero | 30 | Helka wants you to lead her new gladiator team! She's not at all interested in how you feel about this. | |||||
Hurricane Elemental | Hero | 50 | The elements themselves seem to have turned against you as they rage across the open sea... | |||||
Illidan | Hero | 40 | Your brother's demonic powers have changed him, and he's lashing out against his own allies. | |||||
Illidan | Hero | 50 | Embittered against his own people, Illidan has resisted Maiev's attempts to return him to his prison. | |||||
Jaina | Hero | 50 | Your former friend will use her vast power to attack the Horde in retaliation for her loss at Theramore. | |||||
Jaina Proudmoore | Hero | 40 | Her settlement borders Horde land, but not for long... | |||||
Jaina Proudmoore | Hero | 30 | The archmage gave you the power to visit her in Theramore whenever you want! Like right now. | |||||
Jorach Ravenholdt | Hero | 300 | He has sent a mysterious invitation requesting your presence at his manor. | |||||
Khiragg | Hero | 40 | The centaur have long feuded with the tauren, fighting over territory and resources. | |||||
King Varian | Hero | 30 | Like every father, Varian only wants what's best for his child. Even if he has no idea what that is... | |||||
Lady Darkscale | Hero | 40 | The vindictive naga often cause trouble on these shorelines... | |||||
Leoroxx | Hero | 30 | Rexxar's father thinks he knows best. But does he truly? | |||||
Magtheridon | Hero | 100 | This pit lord has conquered the shattered world of Outland, or so he thinks… | |||||
Maiev Shadowsong | Hero | 50 | Having appointed herself as your jailer for millennia, she is obsessed with recapturing you. | |||||
Mal'Ganis | Hero | 50 | This dreadlord commands the Scourge against you, impeding your progress. | |||||
Malfurion Stormrage | Hero | 50 | He's appeared at the worst possible moment—when your essential spell is nearly complete! | |||||
Mannoroth | Hero | 50 | Years ago, he tricked the orcs into consuming his blood, allowing demons to control them. | |||||
Mannoroth | Hero | 40 | This mighty pit lord leads the demon army using the Well of Eternity as a portal to bring in more invaders. | |||||
Medivh | Hero | 50 | Despite the great distance, this powerful stranger has invaded your mind in a sudden vision! | |||||
Misha | Hero | 30 | Winning the trust of a bear isn't easy. You need patience. And snacks. | |||||
Moira Thaurissan | Hero | 30 | Help Moira and Varian resolve their differences peacefully before war breaks out! | |||||
Monkey King | Hero | 40 | Myth holds that this enigmatic figure knew the location of the Harmonic Mallet before he was imprisoned. | |||||
Murgaloc | Hero | 50 | Its level of aggression is concerning... even for a murloc. | |||||
Mysterious Stranger | Hero | 30 | He speaks ill of Grommash Hellscream and his efforts to free the imprisoned orcs. But why? | |||||
Mysterious Visitor | Hero | 30 | Who would interrupt at a time like this? | |||||
Naga Guard | Hero | 50 | Even if the territorial naga are here, it's impossible to back out now. | |||||
Ner'zhul | Hero | 30 | Respected by all the orc clans, Ner'zhul will be instrumental to your master's plans. | |||||
Ol' Rattleswipe | Hero | 40 | He's got a keen eye for loot, but sometimes throwing gold around can work against him. | |||||
Orgrim Doomhammer | Hero | 50 | The Warchief of the Horde and his ruthless army move to conquer Lordaeron. | |||||
Orgrim Doomhammer | Hero | 50 | The tides of war have turned in favor of this insolent upstart. As warchief, he now controls your fate. | |||||
Ozumat | Hero | 100 | This great behemoth lurks beneath the waves, waiting to entrap its unwary prey... | |||||
Patrol Captain | Hero | 30 | ||||||
Prince Anduin Wrynn | Hero | 50 | The son of King Varian is foolish enough to interfere with the Horde. | |||||
Prince Arthas | Hero | 300 | The time has come to face the inevitable. | |||||
Prince Arthas | Hero | 30 | To prove your brother wrong, you must clear the forests of any foes, no matter how dangerous… | |||||
Prince Arthas | Hero | 30 | No one knows yet, but his heart has already been corrupted by the Lich King's evil. | |||||
Prince Kael'thas | Hero | 30 | Has heard of Jaina's skill but not her love for a different blond prince. It's hard to tell him... | |||||
Privateer Tom | Hero | 50 | If Grace needs to confront the captain of this ship, we'd better get to it! | |||||
Prophet Velen | Hero | 30 | The ancient leader of the draenei knows much about the Light, but not human nature... | |||||
Queen Azshara | Hero | 100 | If this is the end, at least you will face it knowing the truth. | |||||
Ragnaros | Hero | 90 | The Fire Lord will burn down the World Tree unless you and the other guardians stop him! | |||||
Rehgar Earthfury | Hero | 30 | Thrall's trusted friend and ally wishes to maintain peace with the Alliance. | |||||
Rehgar Earthfury | Hero | 30 | This skillful trainer has a gift for turning misfits into stars of the fighting arenas. | |||||
Ruins of House Evenlar | Hero | 30 | After so many long years, it is finally time to let go of the past. | |||||
Searing Fire Elemental | Hero | 30 | Restless elementals threaten to destroy the Horde city of Orgrimmar! | |||||
Stasia Fallshadow | Hero | 50 | A suspicious attacker has interrupted a meeting between leaders of the Alliance and Horde. | |||||
Sylvanas Windrunner | Hero | 100 | The latest Warchief has committed a shocking atrocity against the night elves. | |||||
Sylvanas Windrunner | Hero | 100 | Tensions between the Horde and Alliance have reached the breaking point under the new warchief. | |||||
The Dark Portal | Hero | 100 | The Horde came from this mysterious portal, and now they seek to return to it while they still can. | |||||
The Leviathan | Hero | 30 | You've hired the best possible vessel and its engineer, Ini Stormcoil, to take you to the ruins of Zin-Azshari. | |||||
The Leviathan | Hero | 30 | The crew is ready to begin the voyage! But is the submarine...? | |||||
The Leviathan | Hero | 30 | This vessel runs a lot more smoothly when the water is on the outside and not the inside. | |||||
The Leviathan | Hero | 30 | Tangling with a kraken has left catastrophic damage, as well as some stowaways! | |||||
The Leviathan | Hero | 200 | You'll need every trick in the book to get it going THIS time. | |||||
The Sundering | Hero | 30 | ||||||
Thrall | Hero | 50 | Thrall has returned, only to lead traitors against the Warchief and the True Horde. | |||||
Thrall | Hero | 50 | The former warchief has returned to restore the peace, if he can. | |||||
Throne of the Elements | Hero | 30 | Young shaman traditionally visit this landmark to receive the elements' blessings and power. | |||||
Tichondrius | Hero | 40 | Defeating this demon and stealing his power will suit your aims and your brother's… right? | |||||
Tomb Guardian | Hero | 100 | By betraying Orgrim, you can divert your forces to the Tomb of Sargeras and seize its power for your own. | |||||
Underqueen Zarzhet | Hero | 30 | The undead nerubians were quick to attack the Horde... and their peons. | |||||
Varok Saurfang | Hero | 50 | Though the Horde retreats, their legendary warriors are still a great threat to the Alliance. | |||||
Vendellin Soulfire | Hero | 50 | Each of Varian's foes is more threatening than the last. There's something odd about this one... | |||||
Venim Iceblade | Hero | 40 | Arthas and Jaina were ambushed while investigating a new plague outside the city. | |||||
Warchief Blackhand | Hero | 30 | Uniting the orc clans into the Horde, he has secured dominance over the land. | |||||
Xavius | Hero | 50 | The source of corruption within the Emerald Dream has never been revealed... until now. |
Playable Heroes[edit | edit source]
Name | Class | Type | Rarity | Cost | Atk | HP/Dur. | Armor | Description |
---|---|---|---|---|---|---|---|---|
Ambassador Faelin | Hero | 30 | ||||||
Anduin | Hero | 30 | ||||||
Anduin | Hero | 30 | ||||||
Anduin | Hero | 30 | ||||||
Anduin | Hero | 30 | ||||||
Caye Stardusk | Hero | 30 | ||||||
Dathril Evenlar | Hero | 30 | ||||||
Garrosh Hellscream | Hero | 30 | Battlecry: Restore 5 Health to your hero. Deal 5 damage to all enemies. | |||||
Garrosh Hellscream | Hero | 30 | ||||||
Garrosh Hellscream | Hero | 30 | ||||||
Garrosh Hellscream | Hero | 30 | ||||||
Garrosh Hellscream | Hero | 30 | ||||||
Grace Farsail | Hero | 30 | ||||||
Gul'dan | Hero | 30 | ||||||
Gul'dan | Hero | 30 | ||||||
Gul'dan | Hero | 30 | ||||||
Gul'dan | Hero | 30 | ||||||
Halus Sunwatcher | Hero | 30 | ||||||
Illidan | Hero | 30 | ||||||
Illidan | Hero | 30 | ||||||
Illidan | Hero | 30 | ||||||
Illidan and Malfurion | Hero | 30 | ||||||
Ini Stormcoil | Hero | 30 | ||||||
Jaina Proudmoore | Hero | 30 | ||||||
Jaina Proudmoore | Hero | 30 | ||||||
Jaina Proudmoore | Hero | 30 | ||||||
Malfurion | Hero | 30 | ||||||
Malfurion | Hero | 30 | ||||||
Malfurion | Hero | 30 | ||||||
Malfurion | Hero | 30 | ||||||
Possessed Valeera | Hero | 40 | ||||||
Rexxar | Hero | 30 | ||||||
Rexxar | Hero | 30 | ||||||
Rexxar | Hero | 30 | ||||||
Rexxar | Hero | 30 | ||||||
Sir Finley | Hero | 30 | ||||||
Thrall | Hero | 30 | ||||||
Thrall | Hero | 30 | ||||||
Thrall | Hero | 30 | ||||||
Thrall | Hero | 30 | ||||||
Uther Lightbringer | Hero | 30 | ||||||
Uther Lightbringer | Hero | 30 | ||||||
Uther Lightbringer | Hero | 30 | ||||||
Valeera | Hero | 30 | ||||||
Valeera | Hero | 30 |
Other Heroes[edit | edit source]
Name | Class | Type | Rarity | Cost | Atk | HP/Dur. | Armor | Description |
---|---|---|---|---|---|---|---|---|
Bear Form | Hero | 30 | Replace your Hero Power with Feral Strength (Restore 2 Health to your hero for each friendly minion.) | |||||
Cat Form | Hero | 30 | Replace your Hero Power with Feral Frenzy (Gain 2 Attack for each friendly minion.) | |||||
Death Knight Velas | Hero | 40 | ||||||
Lady Evenlar | Hero | 30 | ||||||
Orgrim Doomhammer | Hero | 30 | ||||||
Varok Saurfang | Hero | 40 | ||||||
Varok Saurfang | Hero | 30 |
Hero Powers[edit | edit source]
Note: This section will only list a maximum of 50 cards. To see more, click "Go to query" at the beginning of this page and change the query to fit more.
Name | Class | Type | Rarity | Cost | Atk | HP/Dur. | Armor | Description |
---|---|---|---|---|---|---|---|---|
Blood Curse | Hero Power | Reduce the Health of all enemy minions by 2 and increase their Attack by 1. | ||||||
Bold Determination | Hero Power | Give your lowest Health minion +1/+2. | ||||||
Bookworm | Hero Power | Passive After a Lorebook is summoned, gain +3 Health and draw 3 cards. | ||||||
Calculation | Hero Power | Passive After a friendly minion dies, draw a card. | ||||||
Dark Determination | Hero Power | Passive If you have more minions than your opponent, draw a card at the start of your turn. | ||||||
Dark Infusion | Hero Power | Passive Convert fatal damage to minions into Health for this soldier. | ||||||
Dathril's Amulet | Hero Power | Passive Your attacks restore 2 Health to all friendly characters. | ||||||
Eye of Sargeras | Hero Power | Passive. Destroy 1 of your opponent's Mana Crystals every other turn until 1 remains. (increases each use) | ||||||
Feral Frenzy | Hero Power | Gain 2 Attack for each friendly minion. | ||||||
Feral Strength | Hero Power | Restore 2 Health to your hero for each friendly minion. | ||||||
Firelord's Rage | Hero Power | Deal 8 damage split among all enemies. | ||||||
Fury of the Elements | Hero Power | Passive If you have fewer cards than your opponent, destroy the top card of their deck. | ||||||
Grave Call | Hero Power | Summon a random undead. | ||||||
Greater Innervate | Hero Power | If you've cast a spell, gain 1 Mana Crystal this turn only. | ||||||
Harmonic Mallet | Hero Power | Turn the Divine Bell Dormant this turn. Deal 4 damage randomly split among all enemies. | ||||||
Heart of Y'Shaarj | Hero Power | Passive At the end of your turn, put a minion from your deck into your hand. It costs (0). | ||||||
Heart of Y'Shaarj | Hero Power | Passive. At the end of your turn, put a minion from your deck into your hand. It costs (0). | ||||||
Horde Armada | Hero Power | Deal 4 damage to the Gates of Theramore. | ||||||
Infection | Hero Power | At the end of your turn, transform a non-Legendary enemy minion into a 1/1 Skeleton. Take control of it. | ||||||
Instruments of War | Hero Power | The orc chieftains gather on the eve of battle... | ||||||
Learn to Grow | Hero Power | Give the enemy hero a random training card. | ||||||
Murloc Mayhem | Hero Power | Passive After a friendly Murloc dies, give one of your Murlocs +1 Health. | ||||||
Nathrezim's Favor | Hero Power | Passive At the end of your turn, give your left and right-most minions +3/+3. | ||||||
Nightmare Curse | Hero Power | Curse a random enemy minion to attack their hero at the end of their turn. | ||||||
Quick Fix | Hero Power | Fixing up the Leviathan... | ||||||
Scourge Army | Hero Power | Summon three 2/2 Ghouls. | ||||||
Shackled | Hero Power | Passive Enemy cards cost (0) more. Changes at the start of their turn. | ||||||
Shadow Volley | Hero Power | Passive Deal 2 damage to the enemy hero and discard the lowest cost card in their hand. | ||||||
Shrouded in Mystery | Hero Power | Passive At the start of your turn, give a Silent Shadow +1 Attack. | ||||||
Sinking | Hero Power | Passive Destroy the outermost minions at the end of your enemy's turn. Deal 2 damage to all enemies. | ||||||
Stolen Coins | Hero Power | Passive Your enemy guesses whose hand has greater total Mana Cost to earn a Coin. | ||||||
Submarine Controls | Hero Power | This vessel is truly a marvel of modern engineering! Better not press the wrong button... | ||||||
Survival of the Horde | Hero Power | If you have less than 3 minions, your minions have +1/+1 this turn. | ||||||
Teambuilder | Hero Power | Restore 2 Health to the Training Totem. | ||||||
Tentacles of Ozumat | Hero Power | Passive Destroy Ozumat's tentacles to defeat it. | ||||||
Unbound Rage | Hero Power | Give a friendly minion +3 Attack. | ||||||
Warchief's Vengeance | Hero Power | Passive Your minions have +1/+1 while you have a weapon equipped. | ||||||
Wild Thrashing | Hero Power | Deal 1-3 damage to 2 random minions. | ||||||
Zin-Azshari Crystal | Hero Power | Passive Friendly minion attacks restore Health to random friendly characters. | ||||||
Blade Tempest | Hero Power | 1 | Deal 3 damage to the highest Attack enemy minion and 1 damage to the rest. | |||||
Bold Charge | Hero Power | 1 | Give a friendly minion Charge. | |||||
Bombard Portal | Hero Power | 1 | If you control a minion, deal 10 damage to the Dark Portal. | |||||
Capture | Hero Power | 1 | Deal 2 damage to an enemy. If you played a Naga this turn, deal 3 damage instead. | |||||
Choose Crew | Hero Power | 1 | Choose your final crew member from the opposite side of the board. | |||||
Dredge Depths Rank 3 | Hero Power | 1 | Dredge. If you have the Mana to play the card this turn, draw it. | |||||
Dredge Depths Rank 4 | Hero Power | 1 | Dredge. If it's a spell, reduce its Cost by (2). | |||||
Felstorm | Hero Power | 1 | Deal 1 damage to all non-Demon minions. | |||||
Horde Armada | Hero Power | 1 | Deal 4 damage to the Gates of Theramore or 2 damage to a random enemy minion. | |||||
Infiltrator's Spyglass | Hero Power | 1 | Look at the top 3 cards of your opponent's deck. Choose one to put on top and increase its Cost by (1). | |||||
Light Thinking | Hero Power | 1 | Discover a card from your deck. Reduce its Cost by (1). |
Minions[edit | edit source]
Note: This section will only list a maximum of 50 cards. To see more, click "Go to query" at the beginning of this page and change the query to fit more.
Name | Class | Type | Rarity | Cost | Atk | HP/Dur. | Armor | Description |
---|---|---|---|---|---|---|---|---|
Divine Bell | Minion | 1 | Can't attack. Give friendly minions +1/+1 and Rush. | |||||
Freezing Potion | Minion | 1 | ||||||
Gates of Theramore | Minion | 10 | Taunt Deathrattle: Deal 3 damage to your hero. | |||||
Mogrin the Injured | Minion | 12 | At the start of your turn, this minion loses 2 health. Can't attack. | |||||
Sha | Minion | 1 | 1 | |||||
Vicious Bear Trap | Minion | 2 | 40 | Taunt Can't Attack At the start of your turn, deal 4 damage to Misha. | ||||
Walls of Lordaeron | Minion | 10 | Can't Attack Deathrattle: Deal 10 damage to your hero. | |||||
Arcanotron | Minion - Mech | 0 | 2 | 2 | Both players have Spell Damage +2. | |||
Alexstrasza | Minion - Dragon | 1 | 5 | 4 | If your hero dies, resurrect them. (3 Times Remaining) Deathrattle: Go Dormant for 2 turns. | |||
Alleria Windrunner | Minion | 1 | 5 | 6 | At the start of your turn, deal 2 damage to the enemy hero. Deathrattle: Go Dormant for 3 turns. | |||
Baby Elekk | Minion - Beast | 1 | 2 | 4 | Taunt | |||
Blackwater Behemoth | Minion - Beast | 1 | 4 | 10 | Colossal +1 At the end of your turn, deal 3 damage to enemy minions without Bioluminescent. Deathrattle: Advance fight. | |||
Broll Bearmantle | Minion | 1 | 1 | 3 | Spellburst: Transform into a 3/6 Bear with Rush. Deathrattle: Go Dormant for 2 turns. | |||
Broll Bearmantle | Minion | 1 | 3 | 6 | Rush Deathrattle: Go Dormant for 2 turns. | |||
Bubbler | Minion - Elemental | 1 | 2 | 4 | After this minion takes exactly one damage, destroy it. (Pop!) | |||
Captured Crocolisk | Minion - Beast | 1 | 10 | Taunt At the end of your turn, gain +1 Attack. Deathrattle: Advance fight. | ||||
Gelbin Mekkatorque | Minion | 1 | 6 | 5 | Spellburst: Summon an AWESOME invention. Deathrattle: Go Dormant for 4 turns. | |||
Genn Greymane | Minion | 1 | 6 | 5 | Your Hero Power costs (2) less. Deathrattle: Go Dormant for 2 turns. | |||
Giant Tentacle | Minion - Beast | 1 | 1 | 15 | Deathrattle: Go Dormant for 4 turns. | |||
Giant Tentacle | Minion - Beast | 1 | 1 | 15 | Taunt Deathrattle: Summon a surprise! | |||
Giant Tentacle | Minion - Beast | 1 | 1 | 15 | Deathrattle: Go Dormant for 4 turns. | |||
Gibberling | Minion | 1 | 1 | 1 | Spellburst: Summon a Gibberling. | |||
Jade Warlord | Minion | 1 | 10 | At the end of your turn, gain +1 Attack. Deathrattle: Destroy all friendly minions and advance fight. | ||||
Jaina Proudmoore | Minion | 1 | 5 | 4 | At the end of your turn, Freeze a random enemy minion. Deathrattle: Go Dormant for 2 turns. | |||
Large Tentacle | Minion - Beast | 1 | 2 | 10 | Loses 1 Attack when a Terrifying Tentacle dies. Deathrattle: Go Dormant for 3 turns. | |||
Large Tentacle | Minion - Beast | 1 | 2 | 10 | Taunt Loses 1 Attack when a Giant Tentacle dies. | |||
Large Tentacle | Minion - Beast | 1 | 2 | 10 | Loses 1 Attack when a Terrifying Tentacle dies. Deathrattle: Go Dormant for 3 turns. | |||
Large Tentacle | Minion - Beast | 1 | 2 | 10 | Loses 1 Attack when a Terrifying Tentacle dies. Deathrattle: Go Dormant for 3 turns. | |||
Lo'Gosh | Minion | 1 | 3 | 5 | Inspire: Draw a card. Deathrattle: Go Dormant for 3 turns. | |||
Lordaeron Attendant | Minion | 1 | 1 | 3 | Battlecry: Reduce the Cost of your Librams by (1) this game. | |||
Mechafish | Minion - Mech | 1 | 2 | 1 | ||||
Mountain Cat | Minion - Beast | 1 | 2 | 8 | Taunt Deathrattle: Kill 2 Mountain Cats to advance fight. | |||
Pashmar | Minion - Naga | 1 | 3 | 5 | At the end of your turn, gain +1 Attack. Must be killed with Silivaz. Deathrattle: Advance fight. | |||
Radiance of Azshara | Minion - Elemental | 1 | 3 | 10 | Can't be targeted by spells. At the end of your turn, deal 1 damage to all enemy minions. Deathrattle: Advance fight. | |||
Repair Bot | Minion - Mech | 1 | 3 | At the end of your turn, restore 6 Health to a damaged friendly character. | ||||
Salvage Bot | Minion - Mech | 1 | 1 | 1 | ||||
Sam the Wise | Minion | 1 | 3 | 15 | At the start of your turn, restore 3 Health to himself. Deathrattle: Gift the Metal Brew and advance fight. | |||
Shifting Mana Wyrm | Minion | 1 | 2 | 1 | Stealth Deathrattle: Gain an empty Mana Crystal. | |||
Silivaz | Minion - Naga | 1 | 1 | 7 | At the end of your turn, gain +1 Attack. Must be killed with Pashmar. Deathrattle: Advance fight. | |||
Sir Finley Mrrgglton | Minion - Murloc | 1 | 1 | 3 | This esteemed murloc relies on versatility and swapping cards to outsmart his foes. | |||
Sir Finley Mrrgglton | Minion - Murloc | 1 | 1 | 3 | Battlecry: Discover an ability. Deathrattle: Go Dormant for 2 turns. | |||
Spirit of Air | Minion - Elemental | 1 | 1 | 8 | Can't be targeted by spells. Deathrattle: Advance fight and restore 15 Health to Thrall. | |||
Spirit of Earth | Minion - Elemental | 1 | 1 | 8 | Taunt Deathrattle: Advance fight and restore 15 Health to Thrall. | |||
Spirit of Fire | Minion - Elemental | 1 | 2 | 8 | Immune to Fire spells. At the end of your turn, deal 1 damage to all enemy minions. Deathrattle: Advance fight and restore 15 Health to Thrall. | |||
Spirit of the Wilds | Minion - Elemental | 1 | 2 | 8 | Immune to Nature spells. At the start of your turn, give a random friendly minion +1/+1. Deathrattle: Advance fight. | |||
Spirit of Water | Minion - Elemental | 1 | 2 | 8 | Immune to Frost spells. At the start of your turn, restore 1 Health to itself. Deathrattle: Advance fight and restore 15 Health to Thrall. | |||
Stormreaver Warlock | Minion | 1 | 2 | 4 | Spellburst: Add a copy of the spell to your hand. It costs (0). | |||
Stuffed Sack | Minion | 1 | 3 | Deathrattle: Return your stolen minion! | ||||
Terrifying Tentacle | Minion - Beast | 1 | 1 | 20 | Deathrattle: Go Dormant for 5 turns. | |||
Terrifying Tentacle | Minion - Beast | 1 | 1 | 20 | Deathrattle: Go Dormant for 5 turns. |
Spells[edit | edit source]
Note: This section will only list a maximum of 50 cards. To see more, click "Go to query" at the beginning of this page and change the query to fit more.
Name | Class | Type | Rarity | Cost | Atk | HP/Dur. | Armor | Description |
---|---|---|---|---|---|---|---|---|
'Splosive Solutions | Spell | Give Ini a 50% chance to throw a bomb into the opponent's deck when they cast a spell. | ||||||
Abyssal Key | Spell | Free yourself from the dungeons of the Eternal Palace. | ||||||
Activate the Leviathan | Spell | Destroy the enemy minions. | ||||||
Answer Choice 1 | Spell | 050404 | ||||||
Answer Choice 2 | Spell | 01101110 01101111 | ||||||
Answer Choice 3 | Spell | 0123456 | ||||||
Aquatic Form | Spell | Dredge. If you have the Mana to play the card this turn, draw it. | ||||||
Archdruid's Blessing | Spell - Nature | Restore 8 Health to random friendly characters. | ||||||
Archdruid's Rage | Spell - Nature | Deal 8 damage to random enemies. | ||||||
Backup Plan | Spell | After Faelin deals 16 damage, summon the Leviathan. | ||||||
Bag of Coins | Spell | Add 3 Coins to your hand. | ||||||
Bitter Remembrance | Spell | When Faelin takes damage, restore that much Health to your hero. | ||||||
Bold Charge | Spell | Give Halus Charge. | ||||||
Bold Charge Rank 2 | Spell | Give Halus and adjacent minions Charge. | ||||||
Bold Charge Rank 3 | Spell | Give all friendly minions Rush. | ||||||
Bright Idea | Spell | Gives Ini Frenzy: Add a Seafloor Savior to your hand. It costs (0). | ||||||
Bubble Up | Spell | Give Caye Deathrattle: Give Divine Shield to a random friendly minion. | ||||||
Capture | Spell | Dathril gives all Naga minions +2 Attack. | ||||||
Charm Offensive | Spell | Reduce the Attack of all enemy minions by 1. | ||||||
Clap Back | Spell | Grace deals 1 damage to enemy minions when they attack. | ||||||
Dathril's Amulet | Spell | When Dathril attacks, restore 1 Health to all friendly minions. | ||||||
Dream Team | Spell | Caye gives your Legendary minions +1/+2. | ||||||
Dredge Lord | Spell | Give Faelin Spellburst: Add a Dredge spell to your hand. | ||||||
Ensnare Soul | Spell - Shadow | Deal 3 damage to your hero. Return two friendly minions that died this game to your hand. | ||||||
Exceptional Aide | Spell | Give Caye's attacks the ability to restore 2 Health to your hero. | ||||||
Exceptional Aide Rank 2 | Spell | Give Caye's attacks the ability to restore 3 Health to your hero. | ||||||
Exceptional Aide Rank 3 | Spell | Give Caye's attacks the ability to restore 4 Health to your hero. | ||||||
Explorer's Pride | Spell | Add a random Paladin spell to your deck each turn. It will only last in your hand for 1 turn. | ||||||
Extinguish the Fires | Spell | Restore every section of the engine room. | ||||||
Faelin's Amulet | Spell | When Faelin attacks, restore 1 Health to all friendly minions. | ||||||
Faelin's Amulet | Spell | A beloved memento that carries the heavy burden of time. | ||||||
Faelin's Amulet | Spell | Unleash the amulet's power against Queen Azshara to secure your escape. | ||||||
Finley's Compass | Spell | Finley deals 1 damage to a random enemy minion for each friendly minion at the end of your turn. | ||||||
Finley's Pith Helmet | Spell | At the start of your turn, give all friendly minions +2 Health. | ||||||
Fond Memory | Spell | Relive Faelin's special memory. | ||||||
Forbidden Words | Spell | Spend all your Mana. Destroy a minion with that much Attack or less. | ||||||
Freezing Potion | Spell - Frost | Freeze an enemy. | ||||||
Grace of Wind | Spell | Give your minions Rush. | ||||||
Graceful Blade | Spell | Gives Grace +1 Attack and Lifesteal. | ||||||
Graceful Blade Rank 2 | Spell | Gives Grace +2 Attack, Lifesteal, and ignore Taunt. | ||||||
Greater! | Spell | Guess that the enemy's hand has a greater total Mana Cost than yours. | ||||||
Guardian of Wind | Spell | Summon a 3/4 Hippogryph with Charge. | ||||||
Harvest Soul | Spell - Shadow | Destroy a minion and give its stats to the Spirit of Teron'gor. | ||||||
High Seas Revenge | Spell | Gives Grace Deathrattle: Draw a card for each enemy minion on the board. | ||||||
Ini's Security Question | Spell | Choose the correct password to unlock the Stormcoil Override equipment. | ||||||
Lead the Expedition | Spell | Unleash the amulet's power against Queen Azshara to secure your escape. | ||||||
Left-most Position | Spell - Nature | Create a Rubbish Pile on the left of your opponent's board. | ||||||
Lesser! | Spell | Guess that the enemy's hand has a lesser total Mana Cost than yours. | ||||||
Leviathan Missiles | Spell | Ini deals 1-3 damage to random enemy minions when she is attacked. | ||||||
Lightning Bloom | Spell - Nature | Gain 2 Mana Crystals this turn only. Overload: (2) |
Weapons[edit | edit source]
Note: This section will only list a maximum of 50 cards. To see more, click "Go to query" at the beginning of this page and change the query to fit more.
Name | Class | Type | Rarity | Cost | Atk | HP/Dur. | Armor | Description |
---|---|---|---|---|---|---|---|---|
Override Drill | Weapon | 100 | 1 | Attack the Leviathan to perform the Stormcoil Override! | ||||
Aquatic Hammer | Weapon | 1 | 3 | 2 | Windfury | |||
Blade of the Pentinent | Weapon | 1 | 4 | Has Attack equal to the number of spells you've cast this turn. | ||||
Fire Hammer | Weapon | 1 | 3 | 2 | Windfury | |||
Flame Wrench | Weapon | 1 | 4 | 2 | Windfury Great for damp equipment! | |||
Gnomish Hammer | Weapon | 1 | 3 | 2 | Used to strike an area. Battlecry: The next Mech you play costs (0). | |||
Hasty Blade | Weapon | 1 | 2 | 3 | Deathrattle: Give a random friendly minion Charge. | |||
Heated Crowbar | Weapon | 1 | 2 | 2 | Windfury | |||
Infused Wrench | Weapon | 1 | 4 | 2 | Windfury | |||
Marine Crowbar | Weapon | 1 | 2 | 2 | Windfury | |||
Pyro-drill 5000 | Weapon | 1 | 4 | 1 | Windfury | |||
Secondhand Wrench | Weapon | 1 | 3 | 2 | Used for making adjustments on large receptacles. | |||
Trusty Crowbar | Weapon | 1 | 1 | 2 | Used to wedge apart narrow gaps. | |||
Explorer's Sceptor | Weapon | 2 | 4 | 2 | Spell Damage +1 Battlecry: Gain 8 Armor. | |||
Stormcoil Drill | Weapon | 2 | 4 | 1 | ||||
Ancient Trident | Weapon | 3 | 3 | 2 | After your hero attacks, Discover a spell and cast it with random targets. | |||
Atiesh | Weapon | 3 | 1 | 3 | After you cast a spell, summon a random minion of that Cost. Lose 1 Durability. | |||
Desperate Claw | Weapon | 3 | 2 | 3 | Has +1 Attack while you have Overloaded Mana Crystals. | |||
Graceful Blade | Weapon | 3 | 2 | 3 | Battlecry: Deal 1 damage. Combo: Gain Lifesteal. | |||
Stolen Vengeance | Weapon | 3 | 2 | 2 | Lifesteal Outcast: Deal 3 damage to all enemy minions. | |||
Sunken Sword | Weapon | 3 | 2 | 3 | Battlecry: Add a Sunken Sword to the bottom of your deck. Deathrattle: Dredge. | |||
The Kingslayers | Weapon | 3 | 2 | 1 | Double all damage dealt to the enemy hero. | |||
Training Sword | Weapon | 3 | 1 | 5 | After your hero attacks, gain +1 Attack. | |||
Warsong Axe | Weapon | 3 | 4 | 2 | After attacking a minion, your hero may attack again. | |||
Fearbreaker | Weapon | 4 | 3 | 4 | After your hero attacks, give a minion in your hand +1/+1. | |||
Hammer of the Lightbringer | Weapon | 4 | 3 | 4 | After your hero attacks, give a random friendly minion Divine Shield and Taunt. | |||
Iceblade | Weapon | 4 | 2 | 2 | Battlecry and Deathrattle: Deal 2 damage to all enemy minions. | |||
Shalamayne | Weapon | 4 | 3 | 2 | After you attack, give +1/+1 to your minions with Rush. | |||
Shalamayne | Weapon | 4 | 3 | 2 | After you attack, give +1/+1 to your legendary minions. | |||
Thistle Dagger | Weapon | 4 | 2 | 2 | After your hero attacks, draw a card. Add an extra copy of it to your hand. | |||
Charged Doomhammer | Weapon | 5 | 3 | 8 | Windfury Deathrattle: Give your minions Windfury. | |||
Doomhammer | Weapon | 5 | 2 | 8 | Windfury, Overload: (2) | |||
Doomhammer | Weapon | 5 | 2 | 8 | Windfury, Overload: (2) | |||
Warden's Glaive | Weapon | 5 | 3 | 2 | If this kills an enemy minion, adjacent minions go Dormant for 2 turns. | |||
Frostmourne | Weapon | 6 | 5 | 3 | Battlecry: Remove all your minions. Deathrattle: Resummon them. | |||
Windrunner's Bow | Weapon | 6 | 4 | 2 | After your hero attacks, summon three reinforcements. | |||
Frostmourne | Weapon | 7 | 5 | 3 | Deathrattle: Summon every minion killed by this weapon. | |||
Gorehowl | Weapon | 7 | 7 | 1 | Poisonous Attacking a minion costs 1 Attack instead of 1 Durability. | |||
Huntmaster's Bow | Weapon | 7 | 5 | 2 | After your hero attacks, summon three 1/1 Snakes. | |||
Mok'Nathal Bow | Weapon | 7 | 4 | 2 | Battlecry: If your deck has no minions, fill your hand with Hunter spells. | |||
Staff of Antonidas | Weapon | 7 | 3 | Whenever you cast a spell, add a 'Fireball' spell to your hand. | ||||
Focusing Iris | Weapon | 8 | 3 | Spell Damage +1 Battlecry: Fill your board with 3/6 Water Elementals. | ||||
The Runespear | Weapon | 8 | 3 | 3 | After your hero attacks, Discover a spell and cast it with random targets. |