Hero Power
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Hero Power is a card type in Battlegrounds. Each hero in Battlegrounds has a unique Hero Power that can be used once per turn generally, unless they are modified by card effects.
Hero Powers[edit | edit source]
This section lists all hero powers currently available in Battlegrounds.
Name | Class | Type | Rarity | Cost | Description |
---|---|---|---|---|---|
[x] | Hero Power | Passive. Start of Game: Copy your teammate's Hero Power. | |||
Adventure! | Hero Power | Passive At the start of the game, Discover a Hero Power. | |||
Aim High! | Hero Power | Passive. Start of Combat: Deal 2 damage to the highest Health enemy minion. (Doubles in 3 turns!) | |||
Aim Left! | Hero Power | Passive. Start of Combat: Deal 2 damage to the left-most enemy minion. (Doubles in 3 turns!) | |||
Aim Low! | Hero Power | Passive. Start of Combat: Deal 2 damage to the lowest Health enemy minion. (Doubles in 3 turns!) | |||
Aim Right! | Hero Power | Passive. Start of Combat: Deal 2 damage to the right-most enemy minion. (Doubles in 3 turns!) | |||
All Patched Up | Hero Power | Passive Start with 60 Health instead of 30. | |||
ALL Will Burn! | Hero Power | Passive Start of Combat: Give ALL minions +2 Attack permanently. | |||
Arcane Alteration | Hero Power | Replace a minion with a random one of the same Tier. (Twice per turn.) | |||
Avalanche | Hero Power | Passive After you play 3 Elementals, reduce the Cost of upgrading the Tavern by (3). | |||
Avatar of N'Zoth | Hero Power | Passive Start the game with a 2/2 Fish that gains all your Deathrattles in combat. | |||
Azshara's Ambition | Hero Power | Passive. When your warband reaches 25 total Attack, begin your Naga Conquest. | |||
Bananarama | Hero Power | Passive At the start of your turn, get 2 Bananas and give everyone else one. | |||
Banshee's Blessing | Hero Power | Remove a friendly minion. Give adjacent minions +1/+1. | |||
Battle Brand | Hero Power | Passive. After you buy 5 Battlecry minions, get 'Brann Bronzebeard'. (Once per game.) | |||
Brick by Brick | Hero Power | Give a minion +1 Health. (Gains +1 Health each turn you don't use this!) | |||
Broodmother | Hero Power | Passive Avenge (3): Summon a 3/1 Whelp. It attacks immediately. | |||
Choose Your Champion | Hero Power | Passive. At the start of the game, Discover a Tier 7 minion to get after you spend 65 Gold. (65 left!) | |||
Clairvoyance | Hero Power | Passive Your first Refresh each turn costs (0). | |||
Close the Portal | Hero Power | Passive. Buy 5 minions in 1 turn to give ALL your minions this game +2/+2 and complete this. (5 left!) | |||
Come One, Come All! | Hero Power | Passive. Darkmoon Tickets are in the Tavern! Get 3 to Discover a minion of your Tier. | |||
Deadeye | Hero Power | Take aim! Start of Combat: Deal 2 damage to your target. (Doubles every 3 turns!) | |||
Demon Hunter Training | Hero Power | Passive. After 14 friendly minions attack, the first minion you buy each turn is free. (14 left!) | |||
Detective for Hire | Hero Power | Look at 2 minions. Guess which one your next opponent had last combat for a Coin. | |||
Devour | Hero Power | Remove a friendly minion. Spit its stats onto another. Get 1 Gold. | |||
DIE, INSECTS! | Hero Power | Passive After you kill 25 enemy minions, get Sulfuras. (0 left!) | |||
Double Trouble | Hero Power | Passive. Whenever you play a Golden minion, both you and Gall get a Triple Reward. (3 left!) | |||
Double Trouble | Hero Power | Passive. Whenever you play a Golden minion, both you and Cho get a Triple Reward. (3 left!) | |||
Dream Portal | Hero Power | Passive The Tavern offers an extra Dragon whenever it is Refreshed. | |||
Dungar's Gryphon | Hero Power | Choose a new flightpath. Complete it to get a bonus! | |||
Earth Invocation | Hero Power | Start of Combat: Give 4 random friendly minions "Deathrattle: Summon a 1/1 Elemental." | |||
Eastern Plaguelands | Hero Power | Passive. In 3 turns, Discover a minion of your Tier. (3 left!) | |||
Embrace the Elements | Hero Power | Choose an Element. Start of Combat: Call upon that Element. | |||
Enhancification | Hero Power | Passive. After each Refresh, give a minion in the Tavern Taunt, Windfury, Reborn, or Divine Shield. | |||
Everbloom | Hero Power | Passive After you upgrade the Tavern, gain 2 Gold. | |||
Evolving Electricity | Hero Power | Passive After you upgrade the Tavern, replace its minions with ones of a higher Tier. | |||
Expedition Plans | Hero Power | Passive. Skip your first turn. Discover a Tier 2, 4, and 6 minion to get at those Tiers. | |||
Final Showdown | Hero Power | Passive Buy 3 minions in 1 turn to give them +2/+2 and progress this. (3 left!) | |||
Fire Invocation | Hero Power | Start of Combat: Double your left-most minion's Attack. | |||
Fragrant Phylactery | Hero Power | Start of Combat: Destroy your lowest Health minion. Give its stats to your other minions. | |||
Gain Momentum | Hero Power | Passive. Buy 4 minions in 1 turn to give your hand and board +2/+2 and progress this. (4 left!) | |||
Glaive Ricochet | Hero Power | Passive. Once per turn, after you buy 3 minions, get a plain copy of one of them. (3 left!) | |||
Glorious Gloop | Hero Power | Choose a friendly minion. Start of Combat: Transform it into your teammate's highest Tier minion. | |||
Glory of Combat | Hero Power | Passive. After a friendly minion kills an enemy, give it +1 Attack permanently. | |||
Gone Fishing | Hero Power | Passive. After you sell 5 minions, get a random Murloc. (5 left.) | |||
Gonna Be Rich! | Hero Power | Make a friendly minion Golden. (Once per game.) | |||
Hat Trick | Hero Power | Passive. When you buy a minion, give it a +1/+1 hat that passes to a friendly minion when sold. | |||
I'm the Cap'n Now | Hero Power | Passive After you buy a Pirate, gain 1 Gold. | |||
Ironforge | Hero Power | Passive In 2 turns, gain 2 Gold. (2 left!) | |||
Kel'Thuzad's Kitty | Hero Power | Passive. After another hero dies, Discover a minion from their warband. It keeps enchantments. | |||
Lead the Frostwolves | Hero Power | Passive Avenge (2): Give your minions +1 Attack permanently. | |||
Lead the Stormpikes | Hero Power | Passive Avenge (2): Give your minions +1 Health permanently. | |||
Lightning Invocation | Hero Power | Start of Combat: Deal 1 damage to 5 random enemy minions. | |||
Lucky Roll | Hero Power | Roll a 6-sided die. Gain that much Gold. (Can be used again in 0 turns!) | |||
Major Hymn | Hero Power | Give a minion Attack equal to your Tier. (Swaps to Health next turn!) | |||
Manastorm | Hero Power | Passive. Minions and Refreshes cost 2 Gold. Upgrading the Tavern costs (1) more. | |||
MechGyver | Hero Power | Passive After 10 friendly minions die, get a random Mech. | |||
Menagerist | Hero Power | Passive. Start the game with a 2/2 Amalgam with Venomous and all minion types. | |||
Minor Hymn | Hero Power | Give a minion Health equal to your Tier. (Swaps to Attack next turn!) | |||
Piggy Bank | Hero Power | Gain 1 Gold. Increases each turn. (Once per game.) | |||
Power of the Storm | Hero Power | Passive At the start of every turn, choose from 2 new Hero Powers. | |||
Prestidigitation | Hero Power | Discover a Secret. Put it into the battlefield. | |||
Prize Wall | Hero Power | Passive Every 4 turns, Discover a Darkmoon Prize. (3 turns left!) | |||
Procrastinate | Hero Power | Passive Skip your first two turns. Start with two minions from Tier 3. | |||
Queen of Dragons | Hero Power | Passive After you upgrade the Tavern to Tier 5, Discover two Dragons of any Tier. | |||
Rapid Reanimation | Hero Power | Choose a friendly minion. Start of Combat: Destroy it. Once you have space, resummon an exact copy. | |||
Realm of Terror | Hero Power | Passive. Every 4 turns, ALL enemies fight the Lord of Terror and your warband for loot. (4 turns left!) | |||
Reborn Rites | Hero Power | Give a minion Reborn until next turn. | |||
Reliquary Research | Hero Power | Passive Every third Tavern spell you buy costs (1) less. (2 left!) | |||
Skilled Bartender | Hero Power | Passive Reduce the Cost of upgrading the Tavern by (1). | |||
Snicker-snack | Hero Power | Trigger a friendly minion's Battlecry. | |||
Spectral Sight | Hero Power | Passive The first minion you buy each turn is free. | |||
Spirit Swap | Hero Power | Choose two minions. Swap their stats. | |||
Spirit Swap | Hero Power | Choose a minion. Swap its stats with {0}. | |||
Sprout It Out! | Hero Power | Passive Give +1/+2 and Taunt to minions you summon during combat. | |||
Stay Frosty | Hero Power | Freeze a minion in the Tavern. Passive: At the end of your turn, Frozen minions get +2/+1. | |||
Stir the Pot | Hero Power | Throw a minion in your pot. When you've gathered 3, Discover from their types. (3 left!) | |||
Sulfuras | Hero Power | Passive At the end of your turn, give your left- and right- most minions +3/+3. | |||
Swap, Lock, & Shop It | Hero Power | Swap a friendly non-Golden minion with a random one in the Tavern. | |||
Swatting Insects | Hero Power | Passive Start of Combat: Give your left-most minion Windfury, Divine Shield, and Taunt. | |||
Tentacular | Hero Power | Passive. Start of Combat: Summon a 2/2 Tentacle with Taunt. (Gains +1/+1 after you sell a minion!) | |||
Thorim's Champion | Hero Power | Passive. After you spend 65 Gold, Discover a Tier 7 minion. (65 left) | |||
Tinker | Hero Power | Passive Whenever you summon a Mech, give it +2 Attack. | |||
Trash for Treasure | Hero Power | Remove a friendly minion. Choose one of two from a Tier lower to keep. | |||
Twice as Nice | Hero Power | Passive. After the Tavern is Refreshed, copy its highest Tier minion and Freeze them both. | |||
Upbeat Harmony | Hero Power | Passive. At the end of every 3 turns, get a plain copy of the left-most card in your hand. (3 turns left!) | |||
Verdant Spheres | Hero Power | Passive Every third minion you play gains +2/+2. | |||
Water Invocation | Hero Power | Start of Combat: Give your right-most minion +3 Health and Taunt. | |||
Wax Warband | Hero Power | Passive. Start of Combat: Give a friendly minion of each type stats equal to its Tier. | |||
Westfall | Hero Power | Passive. In 1 turn, give your left-most minion +2/+2. (1 left!) | |||
Whodunit? | Hero Power | Passive. At the start of the game, choose one of two Quests. | |||
Wingmen | Hero Power | Passive. Start of Combat: Your left and right-most minions gain +2/+1 and attack immediately. | |||
Blessing of the Nine Frogs | Hero Power | 1 | Get a random Tavern spell. | ||
Bloodbound | Hero Power | 1 | Get 2 Blood Gems. (Twice per turn.) | ||
Bloodfury | Hero Power | 1 | Choose a friendly Demon. It consumes a minion in the Tavern to gain its stats. | ||
Bob's Burgles | Hero Power | 1 | Refresh the Tavern with plain copies of your last opponent's warband. | ||
Buried Treasure | Hero Power | 1 | Dig for a Golden minion! (5 Digs left.) | ||
Conviction | Hero Power | 1 | Give 2 friendly minions +1/+1. (After you upgrade the Tavern, choose an improvement!) | ||
Conviction (Rank 2) | Hero Power | 1 | Give four random friendly minions +1/+1. (Upgrades at Tavern Tier 5.) | ||
Conviction (Rank 3) | Hero Power | 1 | Give all friendly minions +1/+1. | ||
Fire the Cannons! | Hero Power | 1 | Start of Combat: Deal 4 damage to two random enemy minions. | ||
For the Horde! | Hero Power | 1 | Give a minion in the Tavern +2/+1. (Doubles every 3 turns!) | ||
Friendly Wager | Hero Power | 1 | Guess which player will win their next combat. If you're correct, get 3 Gold Coins. | ||
Galakrond's Greed | Hero Power | 1 | Choose a minion in the Tavern. Discover a higher Tier minion to replace it. | ||
I'll Take That! | Hero Power | 1 | Next combat, get a plain copy of the first minion you kill. | ||
Imprison | Hero Power | 1 | Make a minion in the Tavern Dormant. After 3 turns, get it with +2/+2. | ||
Lead Explorer | Hero Power | 1 | Discover a minion from your Tier. Costs (1) more after each use. | ||
Lucky Roll | Hero Power | 1 | Roll a 6-sided die. Gain that much Gold. (Cannot be used again for that many turns!) | ||
Murloc King | Hero Power | 1 | At the start of next combat, give your minions "Deathrattle: Summon a 1/1 Murloc." | ||
Naga Conquest | Hero Power | 1 | Discover a Naga. | ||
Nefarious Fire | Hero Power | 1 | Start of Combat: Deal 1 damage to all enemy minions. | ||
Power Up! | Hero Power | 1 | Hero Power Give a random friendly minion +1/+1. After you sell a minion, refresh this. | ||
Rage Potion | Hero Power | 1 | Give a friendly minion +10 Attack until next turn. | ||
Reclaimed Souls | Hero Power | 1 | Give +2/+1 to your minions that died last combat. | ||
Relics of the Deep | Hero Power | 1 | Discover a Spellcraft spell of your Tier or lower. Its effect is permanent. | ||
Runic Empowerment | Hero Power | 1 | Give a minion +1/+1. Upgrades after nine friendly minions die. (9 left!) | ||
Sharpen Blades | Hero Power | 1 | Give a minion +1/+1. Upgrades after you buy 4 minions. (4 left!) | ||
Smart Savings | Hero Power | 1 | Passive After you sell a minion, get 1 extra Gold next turn. | ||
Sneed's Replicator | Hero Power | 1 | Give a minion "Deathrattle: Summon a random minion from a Tier lower." | ||
Soulstone | Hero Power | 1 | Start of Combat: Remove both player's left-most minion. The winner of the combat gets a plain copy of theirs. | ||
Tavern Lighting | Hero Power | 1 | Give a minion stats equal to your Tier. | ||
Temporal Tavern | Hero Power | 1 | Refresh the Tavern. Include two minions from a Tier higher than yours. | ||
A Tale of Kings | Hero Power | 2 | Discover a minion of a specific minion type. Swaps type each turn. | ||
Boon of Light | Hero Power | 2 | Give a minion Divine Shield. | ||
Efficient Exchange | Hero Power | 2 | Pass a non-Golden minion. | ||
Embrace Your Rage | Hero Power | 2 | Start of Combat: Summon and get a minion of your Tier. | ||
Graveyard Shift | Hero Power | 2 | Steal a minion from the Tavern. Take damage equal to its Tier. | ||
Honorable Warband | Hero Power | 2 | Give your minions with no type +1/+1. | ||
I Spy | Hero Power | 2 | Discover a plain copy of a minion from your next opponent's warband. | ||
King of Beasts | Hero Power | 2 | Discover a Beast. Swaps type each turn. | ||
King of Demons | Hero Power | 2 | Discover a Demon. Swaps type each turn. | ||
King of Dragons | Hero Power | 2 | Discover a Dragon. Swaps type each turn. | ||
King of Elementals | Hero Power | 2 | Discover an Elemental. Swaps type each turn. | ||
King of Mechs | Hero Power | 2 | Discover a Mech. Swaps type each turn. | ||
King of Murlocs | Hero Power | 2 | Discover a Murloc. Swaps type each turn. | ||
King of Naga | Hero Power | 2 | Discover a Naga. Swaps type each turn. | ||
King of Pirates | Hero Power | 2 | Discover a Pirate. Swaps type each turn. | ||
King of Quilboar | Hero Power | 2 | Discover a Quilboar. Swaps type each turn. | ||
King of Undead | Hero Power | 2 | Discover an Undead. Swaps type each turn. | ||
Natural Balance | Hero Power | 2 | Give a friendly minion of each Tier +2/+2. | ||
Puzzle Box | Hero Power | 2 | Steal a random minion from the Tavern. Give it +1/+1. | ||
Saturday C'Thuns! | Hero Power | 2 | At end of turn, give a friendly minion +1/+1. Repeat 0 times. (Upgrades each turn!) | ||
See the Light | Hero Power | 2 | Choose a minion in the Tavern. Set its stats to 2 and add it to your hand. | ||
Pirate Parrrrty! | Hero Power | 3 | Get a Pirate. After you buy a Pirate, your next Hero Power costs (1) less. | ||
Sign a New Artist | Hero Power | 3 | Discover a Buddy. (Unlocks at Tier 2.) | ||
Three Wishes | Hero Power | 3 | If you have two copies of a minion, find the third. (3 Wishes left!) | ||
Build-An-Undead | Hero Power | 4 | Craft a custom Undead. (3 Creations left!) | ||
The Perfect Crime | Hero Power | 11 | Steal all minions from the Tavern. Each turn, your next Hero Power costs (1) less. |
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