Hero Power
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Hero Power is a card type in Battlegrounds. Each hero in Battlegrounds has a unique Hero Power that can be used once per turn generally, unless they are modified by card effects.
Hero Powers[edit | edit source]
This section lists all hero powers currently available in Battlegrounds.
Name | Class | Type | Rarity | Cost | Description |
---|---|---|---|---|---|
![]() | ![]() | Hero Power | Passive. Start of Game: Copy your teammate's Hero Power. | ||
![]() | ![]() | Hero Power | Passive At the start of the game, Discover a Hero Power. | ||
![]() | ![]() | Hero Power | Passive. Start of Combat: Deal 3 damage to the highest Health enemy minion. (Doubles in 3 turns!) | ||
![]() | ![]() | Hero Power | Passive. Start of Combat: Deal 3 damage to the left-most enemy minion. (Doubles in 3 turns!) | ||
![]() | ![]() | Hero Power | Passive. Start of Combat: Deal 3 damage to the lowest Health enemy minion. (Doubles in 3 turns!) | ||
![]() | ![]() | Hero Power | Passive. Start of Combat: Deal 3 damage to the right-most enemy minion. (Doubles in 3 turns!) | ||
![]() | ![]() | Hero Power | Passive. Start with 30 extra Health. | ||
![]() | ![]() | Hero Power | Passive Start of Combat: Give ALL minions +2 Attack permanently. | ||
![]() | ![]() | Hero Power | Replace a card with a random one of the same Tier. (Twice per turn.) | ||
![]() | Hero Power | The next Tavern spell you buy costs (1) less. (Unlocks on Turn 3.) | |||
![]() | ![]() | Hero Power | Passive After you play 3 Elementals, reduce the Cost of upgrading the Tavern by (3). | ||
![]() | ![]() | Hero Power | Passive Start the game with a 2/2 Fish that gains all your Deathrattles in combat. | ||
![]() | Hero Power | Passive. When your warband reaches 30 total Attack, begin your Naga Conquest. | |||
![]() | ![]() | Hero Power | Passive At the start of your turn, get 2 Bananas and give everyone else one. | ||
![]() | ![]() | Hero Power | Remove a friendly minion. Give adjacent minions +1/+1. | ||
![]() | ![]() | Hero Power | Passive. After you buy 4 Battlecry minions, get 'Brann Bronzebeard'. (Once per game.) | ||
![]() | ![]() | Hero Power | Give a minion +2 Health. (Gains +1 Health each turn you don't use this!) | ||
![]() | ![]() | Hero Power | Passive Avenge (4): Summon a 3/1 Whelp. It attacks immediately. | ||
![]() | ![]() | Hero Power | Passive. At the start of the game, Discover a Tier 7 minion to get after you spend 65 Gold. (65 left!) | ||
![]() | ![]() | Hero Power | Passive Your first Refresh each turn costs (0). | ||
![]() | ![]() | Hero Power | Summon an exact copy of a friendly minion. (Once per game.) | ||
![]() | ![]() | Hero Power | Passive. Buy 5 minions in 1 turn to give ALL your minions this game +2/+2 and complete this. (5 left!) | ||
![]() | ![]() | Hero Power | Passive. Darkmoon Tickets are in the Tavern! Get 3 to Discover a minion of your Tier. | ||
![]() | ![]() | Hero Power | Take aim! Start of Combat: Deal 3 damage to your target. (Doubles every 3 turns!) | ||
![]() | ![]() | Hero Power | Passive. After 14 friendly minions attack, the first minion you buy each turn is free. (14 left!) | ||
![]() | ![]() | Hero Power | Look at 2 minions. Guess which one your next opponent had last combat for a Coin. | ||
![]() | ![]() | Hero Power | Remove a friendly minion. Spit its stats onto another. Gain 1 Gold. | ||
![]() | ![]() | Hero Power | Passive After you kill 16 enemy minions, get Sulfuras. (0 left!) | ||
![]() | ![]() | Hero Power | Passive. Whenever you play a Golden minion, both you and Gall get a Triple Reward. (3 left!) | ||
![]() | ![]() | Hero Power | Passive. Whenever you play a Golden minion, both you and Cho get a Triple Reward. (3 left!) | ||
![]() | ![]() | Hero Power | Passive The Tavern offers an extra Dragon whenever it is Refreshed. | ||
![]() | ![]() | Hero Power | Choose a new flightpath. Complete it to get a bonus! | ||
![]() | ![]() | Hero Power | Start of Combat: Give 4 random friendly minions "Deathrattle: Summon a 1/1 Elemental." | ||
![]() | ![]() | Hero Power | Passive. In 3 turns, Discover a minion of your Tier. (3 left!) | ||
![]() | ![]() | Hero Power | Choose a minion. Permanently remove all copies of it from your pool. (Twice per turn.) | ||
![]() | ![]() | Hero Power | Choose an Element. Start of Combat: Call upon that Element. | ||
![]() | ![]() | Hero Power | Passive. After each Refresh, give a minion in the Tavern Taunt, Windfury, Reborn, or Divine Shield. | ||
![]() | ![]() | Hero Power | Passive After you upgrade the Tavern, gain 2 Gold. | ||
![]() | ![]() | Hero Power | Passive After you upgrade the Tavern, replace its minions with ones of a higher Tier. | ||
![]() | ![]() | Hero Power | Passive. Skip your first turn. Discover a Tier 2, 4, and 6 minion to get at those Tiers. | ||
![]() | ![]() | Hero Power | Passive On Turn 5, choose a Lesser Trinket to buy. (4 turns left!) | ||
![]() | ![]() | Hero Power | Passive Buy 3 minions in 1 turn to give them +2/+2 and progress this. (3 left!) | ||
![]() | ![]() | Hero Power | Start of Combat: Double your left-most minion's Attack. | ||
![]() | ![]() | Hero Power | Start of Combat: Destroy your lowest Health minion. Give its stats to your other minions. | ||
![]() | ![]() | Hero Power | Passive. Buy 4 minions in 1 turn to give your hand and board +2/+2 and progress this. (4 left!) | ||
![]() | ![]() | Hero Power | Passive. Once per turn, after you buy 3 minions, get a plain copy of one of them. (3 left!) | ||
![]() | ![]() | Hero Power | Choose a friendly minion. Start of Combat: Transform it into your teammate's highest Tier minion. | ||
![]() | ![]() | Hero Power | Passive. After a friendly minion kills an enemy, give it +1 Attack permanently. | ||
![]() | ![]() | Hero Power | Goldenize and Pass a minion. (Once per game.) | ||
![]() | ![]() | Hero Power | Passive. After you sell 5 minions, get a random Murloc. (5 left!) | ||
![]() | ![]() | Hero Power | Make a friendly minion Golden. (Once per game.) | ||
![]() | ![]() | Hero Power | Passive On Turn 8, choose a Greater Trinket to buy. (8 turns left!) | ||
![]() | ![]() | Hero Power | Passive. When you play a minion, give it a +1/+1 hat that passes to a friendly minion when sold. | ||
![]() | ![]() | Hero Power | Passive After you buy a Pirate, gain 1 Gold. | ||
![]() | ![]() | Hero Power | Passive In 2 turns, gain 2 Gold. (2 left!) | ||
![]() | ![]() | Hero Power | Passive. After another hero dies, Discover a minion from their warband. It keeps enchantments. | ||
![]() | ![]() | Hero Power | Passive Avenge (2): Give your minions +1 Attack permanently. | ||
![]() | ![]() | Hero Power | Passive Avenge (2): Give your minions +1 Health permanently. | ||
![]() | ![]() | Hero Power | Passive. Start with a 2/2 Battlecruiser. The Tavern includes an Upgrade whenever it is Refreshed. | ||
![]() | ![]() | Hero Power | Start of Combat: Deal 1 damage to 5 random enemy minions. | ||
![]() | ![]() | Hero Power | Roll a 6-sided die. Gain that much Gold. (Can be used again in 0 turns!) | ||
![]() | ![]() | Hero Power | Give a minion Attack equal to your Tier. (Swaps to Health next turn!) | ||
![]() | ![]() | Hero Power | Passive. Minions and Refreshes cost 2 Gold. Upgrading the Tavern costs (1) more. | ||
![]() | ![]() | Hero Power | Guess which player will win your next combat. | ||
![]() | ![]() | Hero Power | Passive After 9 friendly minions die, get a random Mech. | ||
![]() | ![]() | Hero Power | Passive. Start the game with a 2/2 Amalgam with Venomous and all minion types. | ||
![]() | ![]() | Hero Power | Give a minion Health equal to your Tier. (Swaps to Attack next turn!) | ||
![]() | ![]() | Hero Power | Passive After you buy 20 Tiers' worth of cards, get a Triple Reward. (20 left!) | ||
![]() | ![]() | Hero Power | Gain 1 Gold. Increases each turn. (Once per game.) | ||
![]() | ![]() | Hero Power | Passive At the start of every turn, choose from 2 new Hero Powers. | ||
![]() | ![]() | Hero Power | Choose a Secret. Put it into the battlefield. | ||
![]() | ![]() | Hero Power | Passive Every 4 turns, Discover a Darkmoon Prize. (3 turns left!) | ||
![]() | ![]() | Hero Power | Passive Skip your first two turns, then Discover two minions from Tier 3. | ||
![]() | ![]() | Hero Power | Choose a friendly minion. Start of Combat: Destroy it. When you have space, resummon an exact copy. | ||
![]() | ![]() | Hero Power | Passive. Every 4 turns, ALL enemies fight the Lord of Terror and your warband for loot. (4 turns left!) | ||
![]() | ![]() | Hero Power | Give a minion Reborn until next turn. | ||
![]() | ![]() | Hero Power | Passive Every fourth Tavern spell you buy costs (0). | ||
![]() | ![]() | Hero Power | Passive Reduce the Cost of upgrading the Tavern by (1). | ||
![]() | ![]() | Hero Power | Trigger a friendly minion's Battlecry. (Unlocks on Turn 3.) | ||
![]() | ![]() | Hero Power | Passive The first minion you buy each turn is free. | ||
![]() | ![]() | Hero Power | Choose 2 minions. They gain each other's Attack until next turn. | ||
![]() | ![]() | Hero Power | Choose a minion. Gain Attack with {0}. | ||
![]() | ![]() | Hero Power | Passive Give +1/+2 and Taunt to minions you summon during combat. | ||
![]() | ![]() | Hero Power | Freeze a card in the Tavern. Passive: At the end of your turn, Frozen minions get +2/+2. | ||
![]() | ![]() | Hero Power | Throw a minion in your pot. When you've gathered 3, Discover from their types. (3 left!) | ||
![]() | ![]() | Hero Power | Passive At the end of your turn, give your left- and right- most minions +4/+4. | ||
![]() | ![]() | Hero Power | Swap a friendly non-Golden minion with a random one in the Tavern. | ||
![]() | ![]() | Hero Power | Passive Start of Combat: Give your left-most minion Windfury, Divine Shield, and Taunt. | ||
![]() | ![]() | Hero Power | Passive. When you have space in combat, summon a 2/2 Tentacle with Taunt. (Gains +1/+1 after you sell a minion!) | ||
![]() | ![]() | Hero Power | Passive. After you spend 65 Gold, Discover a Tier 7 minion. (65 left) | ||
![]() | ![]() | Hero Power | Passive Whenever you summon a Mech, give it +3 Attack. | ||
![]() | ![]() | Hero Power | Remove a friendly minion. Discover one from a Tier lower to get. | ||
![]() | ![]() | Hero Power | Passive. After the Tavern is Refreshed, copy its highest Tier minion and Freeze them both. | ||
![]() | ![]() | Hero Power | Passive Your Zerg can morph into Tier 3 Zerg. | ||
![]() | ![]() | Hero Power | Passive. At the end of every 3 turns, get a plain copy of the left-most card in your hand. (3 turns left!) | ||
![]() | ![]() | Hero Power | Passive Every third minion you play gains +1/+1 and improves this by +1/+1. | ||
![]() | ![]() | Hero Power | Passive. At the start of the game, choose from 2 Protoss minions to get after you buy 16 cards. (16 left!) | ||
![]() | ![]() | Hero Power | Start of Combat: Give your right-most minion +3 Health and Taunt. | ||
![]() | ![]() | Hero Power | Passive. Start of Combat: Give a friendly minion of each type stats equal to its Tier. | ||
![]() | ![]() | Hero Power | Passive. In 1 turn, give your left-most minion +2/+2. (1 left!) | ||
![]() | ![]() | Hero Power | Passive. At the start of the game, choose one of two Quests. | ||
![]() | ![]() | Hero Power | Passive. Start of Combat: Your left and right-most minions gain +2/+1 and attack immediately. | ||
![]() | ![]() | Hero Power | 1 | Get a random Tavern spell. | |
![]() | ![]() | Hero Power | 1 | Get 2 Blood Gems. (Twice per turn.) | |
![]() | ![]() | Hero Power | 1 | Choose a friendly Demon. It consumes a minion in the Tavern to gain its stats. | |
![]() | ![]() | Hero Power | 1 | Refresh the Tavern with plain copies of your last opponent's warband. | |
![]() | ![]() | Hero Power | 1 | Dig for a Golden minion! (4 Digs left.) | |
![]() | ![]() | Hero Power | 1 | Give 3 friendly minions +1/+1. (After you upgrade the Tavern, choose an improvement!) | |
![]() | ![]() | Hero Power | 1 | Give four random friendly minions +1/+1. (Upgrades at Tavern Tier 5.) | |
![]() | ![]() | Hero Power | 1 | Give all friendly minions +1/+1. | |
![]() | ![]() | Hero Power | 1 | Start of Combat: Deal 4 damage to two random enemy minions. | |
![]() | ![]() | Hero Power | 1 | Give a minion in the Tavern +2/+2. (Doubles every 3 turns!) | |
![]() | ![]() | Hero Power | 1 | Guess which player will win their next combat. If you're correct, get 3 Gold Coins. | |
![]() | ![]() | Hero Power | 1 | Choose a minion in the Tavern. Then choose a higher Tier minion to replace it. | |
![]() | ![]() | Hero Power | 1 | Next combat, get a plain copy of the first minion you kill. | |
![]() | ![]() | Hero Power | 1 | Choose a card in the Tavern to lock in your hand. After 2 turns, unlock it. | |
![]() | ![]() | Hero Power | 1 | Discover a minion from your Tier. Costs (1) more after each use. | |
![]() | ![]() | Hero Power | 1 | Roll a 6-sided die. Gain that much Gold. (Cannot be used again for that many turns!) | |
![]() | ![]() | Hero Power | 1 | At the start of next combat, give your minions "Deathrattle: Summon a 1/1 Murloc." | |
![]() | ![]() | Hero Power | 1 | Discover a Naga. | |
![]() | ![]() | Hero Power | 1 | Start of Combat: Deal 1 damage to all enemy minions. | |
![]() | ![]() | Hero Power | 1 | Your teammate gains 1 Gold. | |
![]() | ![]() | Hero Power | 1 | Hero Power Give a random friendly minion +1/+1. After you sell a minion, refresh this. | |
![]() | ![]() | Hero Power | 1 | Discover a Dragon. (Unlocks at Tier 4.) | |
![]() | ![]() | Hero Power | 1 | Give a friendly minion +10 Attack until next turn. | |
![]() | ![]() | Hero Power | 1 | Give +3/+1 to your minions that died last combat. | |
![]() | ![]() | Hero Power | 1 | Discover a Spellcraft spell of your Tier or lower. Its effect is permanent. | |
![]() | ![]() | Hero Power | 1 | Give a minion +1/+1. Upgrades after five friendly minions die. (5 left!) | |
![]() | ![]() | Hero Power | 1 | Give a minion +2/+2. Upgrades after you buy 5 cards. (5 left!) | |
![]() | ![]() | Hero Power | 1 | Passive After you sell a minion, gain 1 Gold next turn. | |
![]() | ![]() | Hero Power | 1 | Give a minion "Deathrattle: Summon a random minion from a Tier lower." | |
![]() | ![]() | Hero Power | 1 | Get a 'Lantern Light' that gives a minion stats equal to your Tier. | |
![]() | ![]() | Hero Power | 1 | Refresh the Tavern. Include two minions from a Tier higher than yours. | |
![]() | ![]() | Hero Power | 2 | Discover a minion of a specific minion type. Swaps type each turn. | |
![]() | ![]() | Hero Power | 2 | Give a minion Divine Shield. | |
![]() | ![]() | Hero Power | 2 | Pass a non-Golden minion. | |
![]() | ![]() | Hero Power | 2 | Start of Combat: Summon and get a minion of your Tier. | |
![]() | ![]() | Hero Power | 2 | Steal a card from the Tavern. Take 2 damage. | |
![]() | ![]() | Hero Power | 2 | Give your minions with no type +1/+1. | |
![]() | ![]() | Hero Power | 2 | Discover a plain copy of a minion from your next opponent's warband. | |
![]() | ![]() | Hero Power | 2 | Discover a Beast. Swaps type each turn. | |
![]() | ![]() | Hero Power | 2 | Discover a Demon. Swaps type each turn. | |
![]() | ![]() | Hero Power | 2 | Discover a Dragon. Swaps type each turn. | |
![]() | ![]() | Hero Power | 2 | Discover an Elemental. Swaps type each turn. | |
![]() | ![]() | Hero Power | 2 | Discover a Mech. Swaps type each turn. | |
![]() | ![]() | Hero Power | 2 | Discover a Murloc. Swaps type each turn. | |
![]() | ![]() | Hero Power | 2 | Discover a Naga. Swaps type each turn. | |
![]() | ![]() | Hero Power | 2 | Discover a Pirate. Swaps type each turn. | |
![]() | ![]() | Hero Power | 2 | Discover a Quilboar. Swaps type each turn. | |
![]() | ![]() | Hero Power | 2 | Discover an Undead. Swaps type each turn. | |
![]() | ![]() | Hero Power | 2 | Steal a random minion from the Tavern. Give it +1/+1. | |
![]() | ![]() | Hero Power | 2 | At end of turn, give a friendly minion +2/+1. Repeat 0 times. (Upgrades each turn!) | |
![]() | ![]() | Hero Power | 2 | Choose a minion in the Tavern. Set its stats to 2 and add it to your hand. | |
![]() | ![]() | Hero Power | 3 | Get a Pirate. After you buy a Pirate, your next Hero Power costs (1) less. | |
![]() | ![]() | Hero Power | 3 | Discover a Buddy. (Unlocks at Tier 2.) | |
![]() | ![]() | Hero Power | 3 | Get a copy of the last Tavern spell you cast. Each turn, your next Hero Power costs (1) less. | |
![]() | ![]() | Hero Power | 3 | If you have two copies of a minion, find the third. (3 Wishes left!) | |
![]() | ![]() | Hero Power | 3 | Increase your maximum Gold by 1. | |
![]() | ![]() | Hero Power | 4 | Craft a custom Undead. (3 Creations left!) | |
![]() | ![]() | Hero Power | 6 | Unlock Tier 2 Zerg. Costs (1) less each turn. Passive. Start the game with a 2/2 Larva. | |
![]() | ![]() | Hero Power | 8 | Unlock Tier 3 Zerg. Costs (1) less each turn. Passive. Your Zerg can morph into Tier 2 Zerg. | |
![]() | ![]() | Hero Power | 11 | Steal all cards from the Tavern. Each turn, your next Hero Power costs (1) less. |
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