Hero Power

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This content is only for Battlegrounds.

Hero Power is a card type in Battlegrounds. Each hero in Battlegrounds has a unique Hero Power that can be used once per turn generally, unless they are modified by card effects.

Hero Powers[edit | edit source]

This section lists all hero powers currently available in Battlegrounds.

Customize this list
NameClassTypeRarityCostDescription
 [x]NeutralHero Power Passive. Start of Game: Copy your teammate's Hero Power.
 Adventure!NeutralHero Power Passive At the start of the game, Discover a Hero Power.
 Aim High!NeutralHero Power Passive. Start of Combat: Deal 2 damage to the highest Health enemy minion. (Doubles in 3 turns!)
 Aim Left!NeutralHero Power Passive. Start of Combat: Deal 2 damage to the left-most enemy minion. (Doubles in 3 turns!)
 Aim Low!NeutralHero Power Passive. Start of Combat: Deal 2 damage to the lowest Health enemy minion. (Doubles in 3 turns!)
 Aim Right!NeutralHero Power Passive. Start of Combat: Deal 2 damage to the right-most enemy minion. (Doubles in 3 turns!)
 All Patched UpNeutralHero Power Passive Start with 60 Health instead of 30.
 ALL Will Burn!NeutralHero Power Passive Start of Combat: Give ALL minions +2 Attack permanently.
 Arcane AlterationNeutralHero Power Replace a minion with a random one of the same Tier. (Twice per turn.)
 AvalancheNeutralHero Power Passive After you play 3 Elementals, reduce the Cost of upgrading the Tavern by (3).
 Avatar of N'ZothNeutralHero Power Passive Start the game with a 2/2 Fish that gains all your Deathrattles in combat.
 Azshara's AmbitionHero Power Passive. When your warband reaches 25 total Attack, begin your Naga Conquest.
 BananaramaNeutralHero Power Passive At the start of your turn, get 2 Bananas and give everyone else one.
 Banshee's BlessingNeutralHero Power Remove a friendly minion. Give adjacent minions +1/+1.
 Battle BrandNeutralHero Power Passive. After you buy 5 Battlecry minions, get 'Brann Bronzebeard'. (Once per game.)
 Brick by BrickNeutralHero Power Give a minion +1 Health. (Gains +1 Health each turn you don't use this!)
 BroodmotherNeutralHero Power Passive Avenge (3): Summon a 3/1 Whelp. It attacks immediately.
 Choose Your ChampionNeutralHero Power Passive. At the start of the game, Discover a Tier 7 minion to get after you spend 65 Gold. (65 left!)
 ClairvoyanceNeutralHero Power Passive Your first Refresh each turn costs (0).
 Close the PortalDemon HunterHero Power Passive. Buy 5 minions in 1 turn to give ALL your minions this game +2/+2 and complete this. (5 left!)
 Come One, Come All!NeutralHero Power Passive. Darkmoon Tickets are in the Tavern! Get 3 to Discover a minion of your Tier.
 DeadeyeNeutralHero Power Take aim! Start of Combat: Deal 2 damage to your target. (Doubles every 3 turns!)
 Demon Hunter TrainingNeutralHero Power Passive. After 14 friendly minions attack, the first minion you buy each turn is free. (14 left!)
 Detective for HireNeutralHero Power Look at 2 minions. Guess which one your next opponent had last combat for a Coin.
 DevourNeutralHero Power Remove a friendly minion. Spit its stats onto another. Get 1 Gold.
 DIE, INSECTS!NeutralHero Power Passive After you kill 25 enemy minions, get Sulfuras. (0 left!)
 Double TroubleNeutralHero Power Passive. Whenever you play a Golden minion, both you and Gall get a Triple Reward. (3 left!)
 Double TroubleNeutralHero Power Passive. Whenever you play a Golden minion, both you and Cho get a Triple Reward. (3 left!)
 Dream PortalNeutralHero Power Passive The Tavern offers an extra Dragon whenever it is Refreshed.
 Dungar's GryphonNeutralHero Power Choose a new flightpath. Complete it to get a bonus!
 Earth InvocationNeutralHero Power Start of Combat: Give 4 random friendly minions "Deathrattle: Summon a 1/1 Elemental."
 Eastern PlaguelandsNeutralHero Power Passive. In 3 turns, Discover a minion of your Tier. (3 left!)
 Embrace the ElementsNeutralHero Power Choose an Element. Start of Combat: Call upon that Element.
 EnhancificationNeutralHero Power Passive. After each Refresh, give a minion in the Tavern Taunt, Windfury, Reborn, or Divine Shield.
 EverbloomNeutralHero Power Passive After you upgrade the Tavern, gain 2 Gold.
 Evolving ElectricityShamanHero Power Passive After you upgrade the Tavern, replace its minions with ones of a higher Tier.
 Expedition PlansNeutralHero Power Passive. Skip your first turn. Discover a Tier 2, 4, and 6 minion to get at those Tiers.
 Final ShowdownDemon HunterHero Power Passive Buy 3 minions in 1 turn to give them +2/+2 and progress this. (3 left!)
 Fire InvocationNeutralHero Power Start of Combat: Double your left-most minion's Attack.
 Fragrant PhylacteryWarlockHero Power Start of Combat: Destroy your lowest Health minion. Give its stats to your other minions.
 Gain MomentumDemon HunterHero Power Passive. Buy 4 minions in 1 turn to give your hand and board +2/+2 and progress this. (4 left!)
 Glaive RicochetNeutralHero Power Passive. Once per turn, after you buy 3 minions, get a plain copy of one of them. (3 left!)
 Glorious GloopNeutralHero Power Choose a friendly minion. Start of Combat: Transform it into your teammate's highest Tier minion.
 Glory of CombatWarriorHero Power Passive. After a friendly minion kills an enemy, give it +1 Attack permanently.
 Gone FishingNeutralHero Power Passive. After you sell 5 minions, get a random Murloc. (5 left.)
 Gonna Be Rich!NeutralHero Power Make a friendly minion Golden. (Once per game.)
 Hat TrickNeutralHero Power Passive. When you buy a minion, give it a +1/+1 hat that passes to a friendly minion when sold.
 I'm the Cap'n NowNeutralHero Power Passive After you buy a Pirate, gain 1 Gold.
 IronforgeNeutralHero Power Passive In 2 turns, gain 2 Gold. (2 left!)
 Kel'Thuzad's KittyNeutralHero Power Passive. After another hero dies, Discover a minion from their warband. It keeps enchantments.
 Lead the FrostwolvesNeutralHero Power Passive Avenge (2): Give your minions +1 Attack permanently.
 Lead the StormpikesNeutralHero Power Passive Avenge (2): Give your minions +1 Health permanently.
 Lightning InvocationNeutralHero Power Start of Combat: Deal 1 damage to 5 random enemy minions.
 Lucky RollNeutralHero Power Roll a 6-sided die. Gain that much Gold. (Can be used again in 0 turns!)
 Major HymnNeutralHero Power Give a minion Attack equal to your Tier. (Swaps to Health next turn!)
 ManastormNeutralHero Power Passive. Minions and Refreshes cost 2 Gold. Upgrading the Tavern costs (1) more.
 MechGyverNeutralHero Power Passive After 10 friendly minions die, get a random Mech.
 MenageristNeutralHero Power Passive. Start the game with a 2/2 Amalgam with Venomous and all minion types.
 Minor HymnNeutralHero Power Give a minion Health equal to your Tier. (Swaps to Attack next turn!)
 Piggy BankNeutralHero Power Gain 1 Gold. Increases each turn. (Once per game.)
 Power of the StormNeutralHero Power Passive At the start of every turn, choose from 2 new Hero Powers.
 PrestidigitationNeutralHero Power Discover a Secret. Put it into the battlefield.
 Prize WallNeutralHero Power Passive Every 4 turns, Discover a Darkmoon Prize. (3 turns left!)
 ProcrastinateNeutralHero Power Passive Skip your first two turns. Start with two minions from Tier 3.
 Queen of DragonsNeutralHero Power Passive After you upgrade the Tavern to Tier 5, Discover two Dragons of any Tier.
 Rapid ReanimationNeutralHero Power Choose a friendly minion. Start of Combat: Destroy it. Once you have space, resummon an exact copy.
 Realm of TerrorWarriorHero Power Passive. Every 4 turns, ALL enemies fight the Lord of Terror and your warband for loot. (4 turns left!)
 Reborn RitesNeutralHero Power Give a minion Reborn until next turn.
 Reliquary ResearchNeutralHero Power Passive Every third Tavern spell you buy costs (1) less. (2 left!)
 Skilled BartenderNeutralHero Power Passive Reduce the Cost of upgrading the Tavern by (1).
 Snicker-snackNeutralHero Power Trigger a friendly minion's Battlecry.
 Spectral SightDemon HunterHero Power Passive The first minion you buy each turn is free.
 Spirit SwapNeutralHero Power Choose two minions. Swap their stats.
 Spirit SwapNeutralHero Power Choose a minion. Swap its stats with {0}.
 Sprout It Out!NeutralHero Power Passive Give +1/+2 and Taunt to minions you summon during combat.
 Stay FrostyNeutralHero Power Freeze a minion in the Tavern. Passive: At the end of your turn, Frozen minions get +2/+1.
 Stir the PotNeutralHero Power Throw a minion in your pot. When you've gathered 3, Discover from their types. (3 left!)
 SulfurasNeutralHero Power Passive At the end of your turn, give your left- and right- most minions +3/+3.
 Swap, Lock, & Shop ItNeutralHero Power Swap a friendly non-Golden minion with a random one in the Tavern.
 Swatting InsectsNeutralHero Power Passive Start of Combat: Give your left-most minion Windfury, Divine Shield, and Taunt.
 TentacularNeutralHero Power Passive. Start of Combat: Summon a 2/2 Tentacle with Taunt. (Gains +1/+1 after you sell a minion!)
 Thorim's ChampionNeutralHero Power Passive. After you spend 65 Gold, Discover a Tier 7 minion. (65 left)
 TinkerNeutralHero Power Passive Whenever you summon a Mech, give it +2 Attack.
 Trash for TreasureNeutralHero Power Remove a friendly minion. Choose one of two from a Tier lower to keep.
 Twice as NiceNeutralHero Power Passive. After the Tavern is Refreshed, copy its highest Tier minion and Freeze them both.
 Upbeat HarmonyNeutralHero Power Passive. At the end of every 3 turns, get a plain copy of the left-most card in your hand. (3 turns left!)
 Verdant SpheresNeutralHero Power Passive Every third minion you play gains +2/+2.
 Water InvocationNeutralHero Power Start of Combat: Give your right-most minion +3 Health and Taunt.
 Wax WarbandNeutralHero Power Passive. Start of Combat: Give a friendly minion of each type stats equal to its Tier.
 WestfallNeutralHero Power Passive. In 1 turn, give your left-most minion +2/+2. (1 left!)
 Whodunit?NeutralHero Power Passive. At the start of the game, choose one of two Quests.
 WingmenDemon HunterHero Power Passive. Start of Combat: Your left and right-most minions gain +2/+1 and attack immediately.
 Blessing of the Nine FrogsNeutralHero Power 1Get a random Tavern spell.
 BloodboundNeutralHero Power 1Get 2 Blood Gems. (Twice per turn.)
 BloodfuryNeutralHero Power 1Choose a friendly Demon. It consumes a minion in the Tavern to gain its stats.
 Bob's BurglesRogueHero Power 1Refresh the Tavern with plain copies of your last opponent's warband.
 Buried TreasureNeutralHero Power 1Dig for a Golden minion! (5 Digs left.)
 ConvictionPaladinHero Power 1Give 2 friendly minions +1/+1. (After you upgrade the Tavern, choose an improvement!)
 Conviction (Rank 2)PaladinHero Power 1Give four random friendly minions +1/+1. (Upgrades at Tavern Tier 5.)
 Conviction (Rank 3)PaladinHero Power 1Give all friendly minions +1/+1.
 Fire the Cannons!NeutralHero Power 1Start of Combat: Deal 4 damage to two random enemy minions.
 For the Horde!WarriorHero Power 1Give a minion in the Tavern +2/+1. (Doubles every 3 turns!)
 Friendly WagerNeutralHero Power 1Guess which player will win their next combat. If you're correct, get 3 Gold Coins.
 Galakrond's GreedNeutralHero Power 1Choose a minion in the Tavern. Discover a higher Tier minion to replace it.
 I'll Take That!NeutralHero Power 1Next combat, get a plain copy of the first minion you kill.
 ImprisonNeutralHero Power 1Make a minion in the Tavern Dormant. After 3 turns, get it with +2/+2.
 Lead ExplorerNeutralHero Power 1Discover a minion from your Tier. Costs (1) more after each use.
 Lucky RollNeutralHero Power 1Roll a 6-sided die. Gain that much Gold. (Cannot be used again for that many turns!)
 Murloc KingNeutralHero Power 1At the start of next combat, give your minions "Deathrattle: Summon a 1/1 Murloc."
 Naga ConquestNeutralHero Power 1Discover a Naga.
 Nefarious FireNeutralHero Power 1Start of Combat: Deal 1 damage to all enemy minions.
 Power Up!NeutralHero Power 1Hero Power Give a random friendly minion +1/+1. After you sell a minion, refresh this.
 Rage PotionNeutralHero Power 1Give a friendly minion +10 Attack until next turn.
 Reclaimed SoulsNeutralHero Power 1Give +2/+1 to your minions that died last combat.
 Relics of the DeepNeutralHero Power 1Discover a Spellcraft spell of your Tier or lower. Its effect is permanent.
 Runic EmpowermentNeutralHero Power 1Give a minion +1/+1. Upgrades after nine friendly minions die. (9 left!)
 Sharpen BladesNeutralHero Power 1Give a minion +1/+1. Upgrades after you buy 4 minions. (4 left!)
 Smart SavingsRogueHero Power 1Passive After you sell a minion, get 1 extra Gold next turn.
 Sneed's ReplicatorNeutralHero Power 1Give a minion "Deathrattle: Summon a random minion from a Tier lower."
 SoulstoneWarriorHero Power 1Start of Combat: Remove both player's left-most minion. The winner of the combat gets a plain copy of theirs.
 Tavern LightingNeutralHero Power 1Give a minion stats equal to your Tier.
 Temporal TavernNeutralHero Power 1Refresh the Tavern. Include two minions from a Tier higher than yours.
 A Tale of KingsNeutralHero Power 2Discover a minion of a specific minion type. Swaps type each turn.
 Boon of LightNeutralHero Power 2Give a minion Divine Shield.
 Efficient ExchangeNeutralHero Power 2Pass a non-Golden minion.
 Embrace Your RageNeutralHero Power 2Start of Combat: Summon and get a minion of your Tier.
 Graveyard ShiftNeutralHero Power 2Steal a minion from the Tavern. Take damage equal to its Tier.
 Honorable WarbandNeutralHero Power 2Give your minions with no type +1/+1.
 I SpyRogueHero Power 2Discover a plain copy of a minion from your next opponent's warband.
 King of BeastsNeutralHero Power 2Discover a Beast. Swaps type each turn.
 King of DemonsNeutralHero Power 2Discover a Demon. Swaps type each turn.
 King of DragonsNeutralHero Power 2Discover a Dragon. Swaps type each turn.
 King of ElementalsNeutralHero Power 2Discover an Elemental. Swaps type each turn.
 King of MechsNeutralHero Power 2Discover a Mech. Swaps type each turn.
 King of MurlocsNeutralHero Power 2Discover a Murloc. Swaps type each turn.
 King of NagaNeutralHero Power 2Discover a Naga. Swaps type each turn.
 King of PiratesNeutralHero Power 2Discover a Pirate. Swaps type each turn.
 King of QuilboarNeutralHero Power 2Discover a Quilboar. Swaps type each turn.
 King of UndeadNeutralHero Power 2Discover an Undead. Swaps type each turn.
 Natural BalanceDruidHero Power 2Give a friendly minion of each Tier +2/+2.
 Puzzle BoxNeutralHero Power 2Steal a random minion from the Tavern. Give it +1/+1.
 Saturday C'Thuns!NeutralHero Power 2At end of turn, give a friendly minion +1/+1. Repeat 0 times. (Upgrades each turn!)
 See the LightPriestHero Power 2Choose a minion in the Tavern. Set its stats to 2 and add it to your hand.
 Pirate Parrrrty!NeutralHero Power 3Get a Pirate. After you buy a Pirate, your next Hero Power costs (1) less.
 Sign a New ArtistNeutralHero Power 3Discover a Buddy. (Unlocks at Tier 2.)
 Three WishesNeutralHero Power 3If you have two copies of a minion, find the third. (3 Wishes left!)
 Build-An-UndeadNeutralHero Power 4Craft a custom Undead. (3 Creations left!)
 The Perfect CrimeNeutralHero Power 11Steal all minions from the Tavern. Each turn, your next Hero Power costs (1) less.

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