An Ancient Recipe

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This content is only for Tavern Brawl.
The subject of this article is only available in Tavern Brawls.
It is a part of limited content and does not appear in any other game modes.
The subject of this article is only available in Tavern Brawls.
An Ancient Recipe.png
"Un'Goro has lain dormant for eons... and it hides many delicious treats! Pick a class and we'll cook you up the Un'Goro Deck Recipe for that hero."

An Ancient Recipe is a Tavern Brawl. It made its debut on April 19, 2017.

History[edit | edit source]

Tavern Brawl Start End
97 April 19, 2017 April 24, 2017

Overview[edit | edit source]

This Brawl sees players competing with pre-made decks, matching Un'Goro-themed Deck Recipes, with most built around a specific Un'Goro Quest (Rogue/Paladin/Druid/Warlock/Warrior/Priest) or synergy with types (Hunter/Mage/Shaman). Before each game the player chooses a class, which also determines their deck. At the beginning of each player's first turn, the recipe's flavor text is displayed to both players, providing an overview of the deck's contents and strategy. All matches within this Brawl are played on the Journey to Un'Goro battlefield.

Deck Recipes[edit | edit source]

The pre-made decks used in the Brawl match the Deck Recipes added with Journey to Un'Goro, as suggested to players when creating new decks.

  • Druid: Might of the Dino King
    • "Dragons and tigers and dinos, oh my! Grow quickly and summon big dinosaurs to draw out Barnabus to stomp your opponent."
    • Deck code: AAEBAZICCMUE+wb4B7myAuC7AovBAuLHAt6fBAtAjcAC/sACrsICiZ8Erp8E2p8EmqAEtqAEgNQE2qEFAAA=
  • Hunter: Dinomancer
    • "Set down your bow, and claim the Dinomancer title. Summon beasts and then supersize them using your new hero power!"
    • Deck code: AAEBAR8GuwWhwgLZwgLmwgLknwSungYMqALrB/4Mzq4CubQC6rsC7LsCjsMCk8MC4J8EidQE4PgFAAA=
  • Mage: Flames of the Phoenix
    • "The chaotic fire elementals hunger for destruction! Harness their powers to melt your opponent's minions away."
    • Deck code: AAEBAf0EBsrBAs7CAuvCArTEApegBN/4BQyVA+YElgXCwQLCwwKYxALHxwLIxwL8ngT9ngT/ngSyngYAAA==
  • Paladin: Primordial Blessings
    • "Who really wants small minions? Make them mighty and dinosized! Cast spells on your small minions to power the crystals and unleash the mighty Galvadon."
    • Deck code: AAEBAZ8FBgzprAKqwQKMxwK5xwKanwQMRqcF1wXWBt0K3a4Cs8ECq8ICiscC2McCnZ8ElaAEAAA=
  • Priest: Awakenings
    • "Summon forth a glorious host of Deathrattle minions to receive the Light's ultimate boon."
    • Deck code: AAEBAa0GCOCsAoCvAoW4AsPBAsnCApbEApegBKOgBAvlBNcK+rACzrMC6r8C1cEC3MECtMQCwZ8EoaAEm9QEAAA=
  • Rogue: The Dig
    • "Pirates are searching the ice caverns of Un'goro for hidden treasure. Play the same minion multiple times and unearth the Crystal Core to empower the rest of your scoundrels!"
    • Deck code: AAEBAaIHBPurApG8AobCApegBA2cAs0DiAXUBfi9AvzBApGfBPWfBPafBPefBKGgBL2eBtmiBgAA
  • Shaman: Storm, Earth, and Fire
    • "The elements have come to your aid! Call upon hordes of elementals, create mighty storms, and crush all who stand in your path..."
    • Deck code: AAEBAaoIDJS9Ava9ApnCAqzCAvPCAsjHAv2fBP+fBJegBJ/UBPLdBJjrBQmHvALRvALrwgLCwwKHxAKMnwSvnwSG1ASH1AQA
  • WarlockFeed the Void
    • "Discard your cards into the volatile Nether Portal. Tear open the rift and unlock a limitless legion of imps!"
    • Deck code: AAEBAf0GBsW8AoDHApDHApTHAoOgBIWgBAz3BM4H1LMCvLYC6sECjccCj8cCgqAEj6AE6aAEn9QEiqQFAAA=
  • Warrior: Guarding the Shard
    • "Shields up! You are forging Sulfuras but you need more time. Use taunt minions to protect your hero until you seize the legendary hammer and SWAT SOME INSECTS!"
    • Deck code: AAEBAQcErLsCyr8C08MCjKAEDYKtAva8Av68ApvCAubCAr7DAqLHAp6fBJ+fBIagBIigBI/UBJzUBAAA

Notes[edit | edit source]

Strategy[edit | edit source]

This Tavern Brawl is less of a competition and more of an opportunity to try out legendary cards, especially quests, and see how they play. Your strategy depends on the deck you choose. If you are not sure what your deck tries to acomplish, please consult the list below:

Druid - Might of the Dino King[edit | edit source]

This is a midrange deck built around  Jungle Giants, and it is surprisingly good at making use of this quest. It uses Menagerie Wardens and Giant Anacondas to accelerate your questing progress and summon Barnabus as early as possible. Once the Dino King is in play, the deck aims to draw a lot of cards using  Nourish and  The Curator and play the drawn cards for free to create an explosion of tempo that overwhelms your foe. While there are few answers to such an onslaught of huge creatures, keep in mind that the Warrior and Warlock decks contain  Brawl and  Twisting Nether respectively, so against those classes, don't throw in everything, even if you can.

Hunter - Dinomancy[edit | edit source]

This is a straightforward beast-deck, with its core card being  Dinomancy. It is not too different from common hunter decks other than being invested into beast-synergy more heavily than usual. Play aggressively, and you should have a decent chance of winning.

Warlock - Feed the Void[edit | edit source]

This is a control deck built around  Lakkari Sacrifice. Because the Warlock's quest takes rather long to complete, the deck seeks to buy itself time with  Corrupting Mist and  Felfire Potion. Also, its mana curve is so high that it will use its hero power rather often. What makes this deck hard to master is that it only includes very few cards that actually discard cards. Because of this, success with this deck usually depends on your luck with drawing  Malchezaar's Imp.

Warrior - Guarding the Shard[edit | edit source]

This is a variant of the Control Warrior archetype that includes  Fire Plume's Heart. Its goal is to use its armor and its taunts to buy itself time until Sulfuras becomes available. Try to survive until your quest is finished, then stabilize the board with  Brawl. Once this is accomplished, your hero power should eventually win you the game. The key to this playstyle is knowing what your opponent is capable of.