Blood Magic

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This content is only for Tavern Brawl.
The subject of this article is only available in Tavern Brawls.
It is a part of limited content and does not appear in any other game modes.
The subject of this article is only available in Tavern Brawls.
Blood Magic.jpg
"How much are you willing to sacrifice for power? All your spells will cost health instead of mana!"

Blood Magic is a Tavern Brawl. It debuted on February 15, 2017. For exact times, see the schedule.

History[edit | edit source]

Tavern Brawl Start End Notes
88 February 15, 2017 February 20, 2017 Wild format
116 August 30, 2017 September 4, 2017 Standard format
160 July 4, 2018 July 9, 2018
274 September 9, 2020 September 16, 2020
313 June 9, 2021 June 16, 2021 Wild format
356 April 6, 2022 April 13, 2022
388 November 16, 2022 November 23, 2022
402 February 22, 2023 March 1, 2023
462 April 17, 2024 April 24, 2024

Blood Magic also appeared on March 16th 2022, but was replaced with a reprisal of Party Portals! on March 17th for unknown reasons.

Overview[edit | edit source]

This Brawl sees players creating their own custom decks using any class. Each spell the player casts reduces their hero's Health by an amount equal to the card's mana cost, instead of expending mana. This effect is similar to that of  Cho'gall's effect.

Notes[edit | edit source]

  • In this Brawl, spells consume an amount of a Hero's life equal to their resource cost.
    • A player cannot play a spell if their Health is equal to or lower than the spell's cost, effectively preventing "suicide" by playing a costly spell that would otherwise bring the player's Health to zero.
    • Modifiers are taken into account when calculating the resource cost, such as from the effects of  Loatheb and  Sorcerer's Apprentice.
  • As of the Mean Streets of Gadgetzan release, every spell that spends all mana has a resource cost of zero (e.g.  Forbidden Flame), therefore their life cost is zero for this Brawl. After the resource cost is paid, the card text effect is activated, consuming remaining available mana for their effect.
  • If multiple spells were cast in the same turn, such as OTK combo decks, the "Blood" visual effect can drop out from cards, and leave blood drips all around the battlefield, but mostly likely where the cards were played from the hand.
  • Since Patch 26.0, cards will spend Health regardless of Immune effects, Armor, or Divine Shield.[1]

Tips[edit | edit source]

General
  • Because the player starts with 30 Health and spells don't cost more than 10 mana, multiple spells can be cast on the first turn.
  • Freezing and cost modifying cards like  Ice Shard or  Rebuke may be added to prevent the opponent from casting or attacking.
  • Try not to add the cards with long animations like Discover / Shuffle into deck cards, most of Legendary spells, and so on. They reduce the chances of OTK.
    •  Prince Renathal significantly increases the survivability for both the first and second player despite its animation at the start of game.
  • Cards reducing the cost of spells or cards in general ( Lifebinder's Gift,  Radiant Elemental,  Celestial Alignment) prevent taking too much damage from casting.
  • Cards increasing the cost of enemy spells, such as  Rebuke or  Loatheb, will cause the opponent to take more damage from spells, deterring or preventing them from casting.
Demon Hunter
  • Draw and gaining Attack

- AAEBAea5AwTF3QOOsASYugSU1AQN4LwD29MDwvEDifcDtp8EtKAEhpIFxfkFpIEGh5AGipAGkZAGxrAGAAA=

- Renathal: AAEBAea5AwSU1ASX7wT3wwXtqQYS4LwD29MDxd0D2d4DwvEDifcDtp8EtKAEjrAEpeIEhpIFiZIFxfkFpIEGh5AGipAGkZAGxrAGAAA=

Druid

- Spell Druid

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- Giant Druid

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- Malygos

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Renathal: AAEBAZICBLQDjK4D+t0El+8EEtMDhQa3BofOAtulA4rgA8DsA6+ABK6fBK7ABNXSBIHUBLLdBJHgBb6VBv+wBtmxBvflBgAA

Hunter

- Attacking with beasts

AAEBAR8Cu6AEmfYFDrsFgAeHB8euAvu7A5PRA/f4A6mfBKqfBL+sBMDtBMr2Bf2UBoHmBgAA

Mage

- Low and high cost damaging spells

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Paladin

- Stonetusk Boar

AAEBAZ8FBLMDyASdFYPeAw1G0gSIBa8H8gud7ALj6wP0pASS1ASrkwXBxAW1ngaGowYAAA==

- Charges

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- Murlocs

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Priest

- Miracle

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- Malygos / Velen

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Rogue

- Deathrattle

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Shaman

- Malygos

AAEBAaoIBLQDpAfErAS/ngYNywfOD9YP8+cCn/0Cm/8C+Z8EvLYEhqEFze4Fy/gF5p4GqKcGAAA=

Warlock

- Doomguard

AAEBAf0GBKMB8tACj4IDtO0EDc4GzgfnE8QUybsC+NAC0OED/9kE5v8F8YAGirUGnMEG4eYGAAA=

Warrior

- Groomash / Charged Devilsaur

AAEBAQcEn58Ei6AEyJIFtsQFDRaQA9QI+BHGwgK/wwKb8wKWlAOR0AObgQSO1ASPlQWPqAYAAA==


References[edit | edit source]