Lead from the Front

From Hearthstone Wiki
Jump to navigation Jump to search
This content is only for Tavern Brawl.
The subject of this article is only available in Tavern Brawls.
It is a part of limited content and does not appear in any other game modes.
The subject of this article is only available in Tavern Brawls.
Lead from the Front.jpg
"Enough hiding behind your minions! Protect them! In this brawl, your hero has Taunt."

Lead from the Front is a Tavern Brawl. It debuted on February 17, 2015. For exact times, see the schedule.

History[edit | edit source]

Tavern Brawl Start End
36 February 17, 2016 February 22, 2016

Overview[edit | edit source]

The hero Taunt visual effect

This Brawl sees players doing battle doing custom decks using any class. During the Brawl each hero has the Taunt ability, making them vulnerable to attack throughout the battle. Each hero starts the game with 10 Armor, in addition to 30 Health.

Notes[edit | edit source]

  • The Taunt ability granted to the heroes during this match functions just like minion Taunt.
    • Any minions with Taunt will also be valid targets for attack.
    • Any minions without Taunt (or with Taunt + Stealth or Immune) will not be valid targets for attack, although they can still be targeted normally by spells, Hero Powers, and other effects.
    • If your hero gains the Immune effect, it becomes untargetable, and will thus cease to function as a Taunt.[1]
    •  Icehowl ignores the enemy hero's Taunt since it cannot attack heroes.[2]
      • If you have no Taunt minions, effects such as these that negate the hero's Taunt will therefore make your minions targetable.
  • Replacement heroes ( Lord Jaraxxus and Ragnaros from  Majordomo Executus) also have Taunt. They do not start with 10 Armor.

Strategy[edit | edit source]

Due to the inability for most minions to trade into each other, spells and other effects that can remove enemy minions from the field - and classes that specialize in those effects - play best in this Tavern Brawl. Mage is an excellent class to run due to the class' access to a variety of powerful damaging spells such as  Fireball,  Frostbolt and  Flamestrike, allowing the player to wipe out the opponent's field.  Animated Armor is a great class-exclusive inclusion for Mages, as its presence sharply reduces the amount of damage the opponent can deal to the Mage as long as Animated Armor is not removed.

Shaman is another decent choice to run, due to the variety of cheap spells such as  Crackle,  Lava Burst and  Lightning Storm that can deal direct damage or remove enemy minions.  Tunnel Trogg benefits from the Overload effect of these spells and can quickly become a force to be reckoned with if not dealt with by means of other removal.

In general, the greater likelihood of minion survival means that this Brawl tends to favor aggressive strategies relying on quick burst damage.

References[edit | edit source]