Bristlesnarl

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This content is only for Solo Adventures.
The subject of this article is only available in Solo Adventures.
It is a part of limited content and does not appear in any other game modes.
The subject of this article is only available in Solo Adventures.

Bristlesnarl is a boss that can be encountered during the Dungeon Run.

Hero Power[edit | edit source]

Hunter's Call
Auto-cast

Decks[edit | edit source]

The below classes are listed purely for reference, and have no effect on the boss' use of the cards during the battle.

Class Card Quantity
Hunter  King's Elekk 2
 Starving Buzzard 2
 Deadly Shot 2
 Kill Command 2
 King of Beasts 2
 Corpse Widow 1
 Tundra Rhino 2
 Savannah Highmane 2
 Gahz'rilla 1
 Gladiator's Longbow 2
 Swamp King Dred 1
 Call of the Wild 2
 Giant Sand Worm 2
 Kathrena Winterwisp 1
 King Krush 1
Neutral  Bittertide Hydra 2
 Charged Devilsaur 2
 Giant Mastodon 1

Tips[edit | edit source]

  • Because of auto-cast Hero Power the boss mostly does not play anything for the first few turns - take this moment to set up and pressure him as much as possible.
  • Decrement cost made several times often leads to playing several heavy cards at once by Bristlesnarl, so it is very desirable to have any useful AoE in the hand by turn 4-5.

Dialogue[edit | edit source]

Introduction

Bristlesnarl
▶️Here... YOU are the hunted!

Emote Response

Bristlesnarl
▶️Keep speaking, so my beasts can find you...

Hero Power

Bristlesnarl
▶️Your time is coming...
▶️My power only grows.
▶️My beasts WILL find you.
▶️I know these caves. You know nothing.
▶️This is MY hunting ground.

Bristlesnarl plays high-cost minions

Bristlesnarl
▶️The hunt... ends!
▶️There is no escape.
▶️They smell your fear!

Death

Bristlesnarl
▶️(yell)

Defeat

Bristlesnarl
▶️Leave the bones as a warning to the others.

Lore[edit | edit source]

Bristlesnarl is unique to hearthstone. He is a hunter who appears to be blind.

Warcraft Wiki icon.pngThis section uses content from the Warcraft Wiki.
Furbolgs are a hulking, ancient race of bear-men who live in northern Kalimdor and in Northrend. Though they have no special love for war or murder, several tribes have fallen to multiple forms of corruption, including but not limited to the Burning Legion and the Old Gods. The tribes of Ashenvale were traditional allies of the night elves. Concerned by the once peaceful race's condition, the night elves have attempted to help the furbolgs settle their tensions, but the mighty bear-men retreat ever further into their territories and fall deeper into the rage that is overtaking their race. Few tribes are now tolerant of outsiders, most notable being the Timbermaw tribe. Meanwhile, the tribes of Grizzly Hills struggle to recover from the corruption Yogg-Saron placed upon their people.

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