Whompwhisker

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This content is only for Solo Adventures.
The subject of this article is only available in Solo Adventures.
It is a part of limited content and does not appear in any other game modes.
The subject of this article is only available in Solo Adventures.

Whompwhisker is a boss that can be encountered during the Dungeon Run.

Hero Power[edit | edit source]

Join the Fray
Auto-cast

Decks[edit | edit source]

The below classes are listed purely for reference, and have no effect on the boss' use of the cards during the battle.

Class Card Quantity
Hunter  Giant Sand Worm 2
Warrior  Execute 2
 Brawl 2
 Crush 2
 Tar Lord 2
 Rotface 1
Neutral  Sen'jin Shieldmasta 2
 Pit Fighter 2
 Validated Doomsayer 2
 Mogor's Champion 2
 Silver Vanguard 2
 War Golem 2
 Eldritch Horror 2
 Gruul 1
 Sleepy Dragon 2
 Ultrasaur 2

Tips[edit | edit source]

  • Mulligan for low curve and removals.
  • Boss prioritizes clearing the player's board. It can be used to delay him and to survive until the late game.

Dialogue[edit | edit source]

Before match

King Togwaggle
▶️Good ol' Whompwhisker is being angriest of kobolds.

Introduction

Whompwhisker
▶️Give back candle!

Emote Response

Whompwhisker
▶️Shut talk-hole! Fight!

Hero Power

Whompwhisker
▶️Everybody... Fight!
▶️Brawl!
▶️Pile on!

Play  Horn of Cenarius

Whompwhisker
▶️What - WHAT? You fight dirty!

Death

Whompwhisker
▶️(yell)

Defeat

Whompwhisker
▶️ME take candle. You take NOTHING.

Lore[edit | edit source]

Whompwhisker is unique to Hearthstone. He is a kobold brawler who enjoys fighting.

Warcraft Wiki icon.pngThis section uses content from the Warcraft Wiki.
Kobolds are rat-like humanoids that dwell in underground tunnels and spend their lives mining, primarily for gold. They evolved from troggs.They are cowardly, cringing folk who live in fear of larger races and rarely venture outside their tunnels. However, while not powerful individually, they congregate in large numbers and can prove a nuisance and occasionally a danger.
Kobolds live in tunnels going deep into the Alterac and Redridge Mountains. Kobolds are most at home in the dark underground, as bright light causes them discomfort. As they cannot, however, see perfectly in the dark, kobolds also have a great affinity for candles.
Kobolds are cowardly and flee from most combat. Nonetheless, they are tenacious and fierce when cornered, so when their lairs (or candles) are threatened, they attack with abandon. Unfortunately for them, they are not particularly intelligent and their tactics leave much to be desired: though they are naturally stealthy, they use this ability for escape more than ambush, and they usually try to overwhelm opponents with large numbers rather than defeat them using strategic cunning. Further, kobolds are sometimes so cowardly that they refuse to help their friends when they fall under attack nearby – these craven creatures will simply go about their business (sweating in fear all the while) and hope that the troublesome adventurers will leave them alone.
Kobolds trade the gold and other minerals they unearth to goblins and other patrons for all the goods they need to survive; occasionally they purchase protection as well. They will take over abandoned mines and scavenge equipment whenever they can do so safely.
The grimy, vermin-like kobolds dwell deep within the crags and rocky caves of the Redridge Mountains. These slovenly creatures are best known for their penchant for digging and their underground excavations. Most recently, the Kobolds have found themselves falling prey to the merciless Riverpaw Pack of Gnolls. These cunning Gnolls have proven themselves to be merciless taskmasters, forcing the Kobolds into an existence of neverending drudgery. Since their enslavement, the historically meek Kobolds have grown bitter and aggressive toward any creature that meddles with their ceaseless labor.

Gallery

Patch changes

Card changes