Warden Thelwater

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This content is only for Solo Adventures.
The subject of this article is only available in Solo Adventures.
It is a part of limited content and does not appear in any other game modes.
The subject of this article is only available in Solo Adventures.
You might be looking for one of these cards: Battlegrounds/Warden Thelwater, Battlegrounds/Warden Thelwater (golden).

Warden Thelwater is the fourth boss in Scabbs' Book of Mercenaries chapter.

Hero Power[edit | edit source]

Locked Tight
Passive

Player's hero[edit | edit source]

Scabbs Cutterbutter
Poisoned Daggers

Special cards[edit | edit source]

Boss[edit | edit source]

BOM 07 Blue 004t.png
BOM 07 Green 004t.png
BOM 07 Orange 004t.png
BOM 07 Red 004t.png
BOM 07 Violet 004t.png
BOM 07 Scabbs 004t.png

Player[edit | edit source]

Pick the Lock
Steeldancer

Decks[edit | edit source]

The below classes are listed purely for reference, and have no effect on the boss' use of the cards during the battle.

Warden Thelwater Scabbs
Class Card Quantity Class Card Quantity
Boss  Blue Lock 1 Boss  Pick the Lock 2
 Green Lock 1 Steeldancer 2
 Orange Lock 1 Rogue  Preparation 1
 Red Lock 1  Deadly Poison 2
 Violet Lock 1  Paralytic Poison 2
 Yellow Lock 1  Pit Snake 1
Paladin  City Tax 2  Prize Plunderer 1
 Aldor Peacekeeper 2  Secret Passage 2
 Catacomb Guard 2  SI:7 Extortion 2
 Righteous Defense 2  Silverleaf Poison 1
 First Blade of Wrynn 1  Sinister Strike 2
 Hammer of Wrath 1  Swindle 2
 Avenging Wrath 1  Wicked Stab (Rank 1) 2
Warrior, Paladin  Barricade 2  Self-Sharpening Sword 2
Neutral  Goldshire Footman 2  Swinetusk Shank 1
 Stockades Guard 2  Oil Rig Ambusher 1
 Ironforge Rifleman 2 Rogue, Warrior  Coerce 1
 Rustrot Viper 2  Cutting Class 1
 Lion's Guard 1 Neutral  Sneaky Delinquent 2
 Stormwind Guard 1
 Silver Vanguard 1

Notes

To edit these notes, go to Template:Warden Thelwater notes.

  • The boss always plays an Orange Lock and a Goldshire Footman on his first turn.
  • Each of Locks has a special deathrattle:
    • Blue Lock - freezes all characters
    • Green Lock - both players draw 2 cards
    • Orange Lock - gives three Coins to the player's hand
    • Red Lock - deals 3 damage to all characters
    • Violet Lock - summons  Violet Wurm
    • Yellow lock - gives Divine Shield to the player's minions


Dialogue[edit | edit source]

Before match

Scabbs (present)
▶️I caught Dawngrasp up on what I'd found in Lady Prestor's chambers, and immediately they seemed invigorated by the news.
Dawngrasp
▶️They plan to smuggle the shards of naaru out through the Deadmines. We must tell our comrades and intercept the shipment. Can you unlock our cell door?
Scabbs
▶️Clearly you don't know me very well. Watch this!

Introduction

Scabbs
▶️I'll have us out of here in no time.
Warden Thelwater
▶️Silence, prisoner! I'm watching you.

Emote Response

Warden Thelwater
▶️I don't want to hear another peep out of you two.

Hero Power

Warden Thelwater
▶️Quiet in there!
▶️Just what are you up to?
▶️Silence, prisoners!
▶️Last warning.

Idle

Warden Thelwater
▶️Now it's too quiet.
▶️Those prisoners are up to something. I'm sure of it.
▶️Maybe I'm the one who's really in prison.
Dawngrasp
▶️I find your dexterity positively fascinating.
▶️Go on, then. Show me how it's done.
Scabbs
▶️No bars can hold Scabbs!

Turn 1

Dawngrasp
▶️Be careful, Scabbs. Do not let the warden see you.

Turn 2

Dawngrasp
▶️A lock! Scabbs, can you break it?
Scabbs
▶️Why are you helping me?
Dawngrasp
▶️We are both misfits. It seems only proper that we work together.

Turn 4

Dawngrasp
▶️Silence those guards, Scabbs. Do it, you know, silently.
Scabbs
▶️I'm handling the locks and fighting the guards. What are you doing?
Dawngrasp
▶️Providing intellectual guidance. And moral support. And color commentary.

Turn 6

Scabbs
▶️No bars can hold Scabbs!
Dawngrasp
▶️I find your dexterity positively fascinating.

Turn 8

Dawngrasp
▶️Make sure you hold the rake pick steady.

Turn 10

Dawngrasp
▶️How many tumblers on this one? Sorry, I'll be quiet.

Death

Warden Thelwater
▶️<Death>
Dawngrasp
▶️That's it! You have done it. Now we can escape.
Dawngrasp deals 30 damage to all enemies
Scabbs
▶️You could have done that the WHOLE TIME?

Defeat

Warden Thelwater
▶️That's it. I'm putting you in solitary.

Lore[edit | edit source]

Warcraft Wiki icon.pngThis section uses content from the Warcraft Wiki.
Warden Thelwater is a human quest giver found in Stormwind Stockade.
Warden Thelwater was the warden of the Stockades during the time of the Riots, he was unprepared and caught off guard when the first Defias started breaking out. The incident has gone unnoticed and has been kept secret from the society.

Gallery

Patch changes