Turn

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Hearthstone takes place in turns. Each turn gives a player the opportunity to act. At the end of each turn, play is passed back to the other player. A round describes one turn for each player.

Order of play[edit | edit source]

At the start of each of their turns, the player gains a Mana Crystal (up to a maximum of 10), and attempts to draw a card. The player is then free (but not forced) to take action, playing cards, using their Hero Power, and/or attacking with their minions or hero. Once all possible actions have been taken, the "End Turn" button will light up, often accompanied by the "Job's done" voiceover.

Each turn lasts a maximum of 75 seconds, at which point it will end automatically. However, animations can cause the turn to last longer than 75 seconds. To compensate, when the start of the player's turn is delayed, extra time is added to their turn to compensate.[1] This time is known as the 'slush', and makes up the difference between when the player's turn starts on the server and when it appears to start in the client.[1] This time appears to take place at the end of the current turn but is actually added to the start of the next turn. However, the slush time does not always fully account for the entire length of the animations.[2]

Solo Adventures does not normally feature a turn timer; however,  Nozdormu's effect is able to introduce a turn timer.

  • For example, in Practice mode, Nozdormu introduces a refreshed turn timer of 40 seconds when played, 30 seconds for turns after a turn in which the player presses the "End Turn" button, and 20 seconds for turns after a turn in which the player does not press the "End Turn" button.[3]
  • Nozdormu also introduces a longer turn timer when played in some adventures. For example, in the One Night in Karazhan Class Challenges, Nozdormu introduces a 100 second turn timer when played, and for turns after a turn in which the player does not press the "End Turn" button, the turn timer is 70 seconds.[3]

When around 20 seconds are remaining in the current turn, a burning rope fuse[4] will appear across the centre of the battlefield, illustrating the time remaining.[5] Once the fuse has reached the "End Turn" button, the turn will end. Failing to take all desired actions before the rope burns down completely is known as "roping".

At the end of each turn, play is passed to the other player, and their next turn begins.

If a player takes no actions during their turn and the time limit expires, that player's next turn will begin with an even faster burning fuse, giving them around 7 seconds to play.[6] However, as soon as the player takes any action, the fuse will disappear, and the player's total turn time will be extended to the usual 75 seconds.

Notes[edit | edit source]

  • Many triggered effects activate at the start or end of either the player's turn, or each player's turn. See Triggered effect#End of turn and Triggered effect#Start of turn for a list.
  • Each game of Hearthstone has a limit of 89 turns. At the start of the 90th turn, both heroes will explode, and the game will end in a draw.[7] This means that Player 1 has 45 complete turns (turn 1, 3, 5... 87, 89), while Player 2 has 44 complete turns (turn 2, 4, 6... 86, 88). Player 2 does not start turn 90, he will not draw a card nor will start of turn triggers happen. This limit is very rarely reached, due to fatigue damage.
  • Neither the turn countdown timer nor the round counter is visible to players.
  • In the alpha, the turn timer was 90 seconds, but it was changed to 75 seconds before the release of the beta.[8]
  • With Patch 10.2.0.23180, the turn timer for the first two turns of a match are now shorter.
  • In exceptional cases, the player can be required to interact after pressing the "End Turn" button. This happens if, for example, the Plague of Wrath Twist is active in the singleplayer Tombs of Terror adventure and the player's rightmost minion is a  Vicious Fledgling, as if the Vicious Fledgling hits the enemy hero after the end of turn the player is required to choose an adaptation for it.
  • The turn limit still exists for the practice mode.
  • If  Time Warp is played multiple times, turn limit rules still apply. This makes edge cases possible, such as the caster taking 80 turns and leaving the opponent with only 10 turns.

Terminology[edit | edit source]

The terms turn and round are often confused by Hearthstone players, and can mean different things in other games. The text of numerous cards such as  Ragnaros the Firelord,  Power Overwhelming,  Competitive Spirit and  Loatheb clearly use turn to refer to individual player turns, rather than the completion of a round, which occurs only after the second player completes their turn and control passes back to the player who was chosen to go first at the start of the match.

Related cards[edit | edit source]

For Wild format listings, see Turn/Wild format.

This section lists cards related to the current, previous, or following turn(s).
NOTE: This does NOT list cards that have Triggered effects related to the ends or starts of turns. For those effects, see Triggered effect#End of turn and Triggered effect#Start of turn

Customize this list


Swipe left or right to see the cards.
SC 755.png
GDB 125.png
CORE EX1 169.png
CORE EX1 145.png
CORE CS2 188.png
UPCOMING 115632.png
VAC 916.png
VAC 922.png
TOY 850.png
GDB 475.png
GDB 462.png
TOY 644.png
TOY 000.png
CORE TSC 827.png
VAC 927.png
EDR 491.png
GDB 874.png
CORE BT 035.png
CORE SCH 713.png
EDR 234.png
VAC 942.png
CORE DMF 511.png
CORE RLK 116.png
GDB 439.png
CORE GIL 577.png
EDR 843.png
TTN 851.png
FIR 902.png
VAC 925.png
WORK 017.png
SC 000.png
FIR 777.png
TOY 028.png
GDB 456.png
VAC 508.png
EDR 525.png
WORK 026.png
CORE ETC 523.png
FIR 955.png
FIR 927.png
CS3 017.png
VAC 414.png
WORK 032.png
EDR 970.png
VAC 334.png
CORE BT 115.png
GDB 843.png
WORK 022.png
EDR 526.png
VAC 943.png
VAC 931.png
CORE UNG 928.png
TOY 512.png
TTN 908.png
MIS 305.png
FIR 956.png
UPCOMING 115646.png
MIS 709.png
VAC 524.png
TOY 651.png
VAC 442.png
TOY 312.png
CORE SW 431.png
TOY 513.png
TOY 915.png
FIR 958.png
VAC 501.png
GDB 136.png
FIR 928.png
VAC 519.png
TOY 521.png
VAC 418.png
TOY 385.png
GDB 124.png
GDB 140.png
GDB 470.png
CORE TRL 345.png
GDB 144.png
VAC 945.png
VAC 930.png
CORE RLK 919.png
TOY 808.png
CS3 035.png
VAC 415.png
CORE DAL 609.png
GDB 855.png
TOY 529.png
EDR 895.png
TOY 519.png

Specifications[edit | edit source]

Turn-related cards can be split into the following categories, depending on what turn affects them:

This turn[edit | edit source]

Customize this list


Swipe left or right to see the cards.
SC 755.png
GDB 125.png
CORE EX1 169.png
CORE EX1 145.png
CORE CS2 188.png
UPCOMING 115632.png
VAC 916.png
TOY 850.png
GDB 475.png
GDB 462.png
VAC 927.png
EDR 491.png
CORE BT 035.png
VAC 942.png
CORE DMF 511.png
GDB 439.png
WORK 017.png
SC 000.png
FIR 777.png
EDR 525.png
CORE ETC 523.png
CS3 017.png
VAC 414.png
WORK 032.png
VAC 334.png
GDB 843.png
WORK 022.png
VAC 931.png
TOY 512.png
FIR 956.png
UPCOMING 115646.png
MIS 709.png
CORE SW 431.png
TOY 513.png
TOY 915.png
GDB 136.png
TOY 521.png
GDB 470.png
VAC 930.png
GDB 855.png
TOY 519.png

Last turn[edit | edit source]

Customize this list


Swipe left or right to see the cards.
GDB 456.png
CORE BT 115.png
CORE TRL 345.png
VAC 415.png

Next turn[edit | edit source]

Customize this list


Swipe left or right to see the cards.
CORE TSC 827.png
GDB 874.png
CORE SCH 713.png
FIR 902.png
VAC 925.png
VAC 508.png
FIR 927.png
EDR 970.png
EDR 526.png
VAC 524.png

See also[edit | edit source]

  • Gameplay - An exploration of Hearthstone's basic gameplay.

References[edit | edit source]

 
  1. 1.0 1.1 Ben Brode on Twitter (X). (2015-09-05). 
  2. https://www.reddit.com/r/hearthstone/comments/3agk6v/turn_time_has_been_reduced_from_90_to_70_seconds/
  3. 3.0 3.1 Tested by User:Aegonostic in September 2019
  4. Yong Woo on Twitter (X). (2016-06-04). 
  5. This appears to be around 22.5 seconds, but animation lag makes precise measurement difficult.
  6. Full time appears to be 10 seconds, however, the remained is wasted in non-playable animation time. Playable time appears to be approximately 7.5 seconds.
  7. Patashu (2015-06-07). Maximum Length (in turns) of a Game (Blackrock Mountain Edition)
  8. Droggelbecher (June 19, 2015). Turn time has been reduced from 90 to 70 seconds. That's a huge change and nobody knows about it.. Retrieved on 2018-12-30.