Exodia Mage
Exodia Mage is a Mage Combo deck whose win condition uses Archmage Antonidas, four Sorcerer's Apprentices, and any spell to gain a
Fireball off of Antonidas, creating an infinite loop of 0-mana Fireballs to achieve a one-turn-kill combo.
Its name comes from the Yu-Gi-Oh! card Exodia the Forbidden One, an iconic alternate win condition card that, like Exodia Mage, requires five pieces—the original Exodia requires the head and four limbs, while Exodia Mage requires Antonidas and four Sorcerer's Apprentices.
Featured cards[edit | edit source]
Examples[edit | edit source]
Examples of how to perform the Exodia Mage combo are as follows:
A Quest Mage version can be done with the following steps:
- Complete
Open the Waygate and get
Time Warp.
- Put 4 Sorcerer's Apprentices on the board. Extra copies can be created with
Molten Reflection or
Simulacrum.
- Play
Time Warp and end your turn. It should cost 1 mana after discounts.
- Play
Archmage Antonidas then any spell to gain a
Fireball.
- Play Fireballs until your opponent dies (or you run out of time).
- While Antonidas is the favored win condition against Armor-stacking opponents, taking 3 turns in a row by using Time Warp with
Archmage Vargoth with an
Arcane Giant or two is often enough to win the game.
- While Antonidas is the favored win condition against Armor-stacking opponents, taking 3 turns in a row by using Time Warp with
A Questless Exodia Mage can be done with the following steps:
- Create two copies of
Sorcerer's Apprentice with
Simulacrum. You are free to use the other original copy of Sorcerer's Apprentice.
- Play
Leyline Manipulator to reduce the copied Sorcerer's Apprentices' mana cost to 0.
- Play three Sorcerer's Apprentices and
Archmage Antonidas.
- Play
Molten Reflection on a Sorcerer's Apprentice.
- Play Fireballs until your opponent dies (or you run out of time).
Alternatively, play Luna's Pocket Galaxy before you draw Antonidas and play him with 2 Sorcerer's Apprentices and 2 Molten Reflections or Simulacrum-copied Apprentices.
History[edit | edit source]
This combo has existed before the Standard year, but was much more difficult to achieve. The old method required two copies of Sorcerer's Apprentice and two copies of Echo of Medivh for the first step, followed by
Emperor Thaurissan reducing the cost of all five combo pieces. Exodia Mage returned to Standard format with
Open the Waygate and
Molten Reflection, which created a significantly easier way to achieve the combo. Kobolds and Catacombs created a new variation of a questless Exodia Mage, with the addition of
Leyline Manipulator and
Simulacrum from the previous expansion. Another version of Exodia Mage that was made available with
Luna's Pocket Galaxy, where its only requirement is to play it with Antonidas in your deck, creating much more room for other cards in your deck.