Hearthstone Wiki:Archived/Mech Paladin

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Kangor's Endless Army full.jpg

Mech Paladin is a Paladin deck type focused around mechs and mech synergy. It aims to overwhelm the opponent by compounding buffs and Magnetic minions to create an extremely stacked minion. Mech Paladin comes in two variations: an aggro version which uses aggressive early-game token mechs like  Hot Air Balloon,  Sky Claw, and  Replicating Menace, or a midrange Quest version coupled with  Making Mummies to create an extremely sticky board with Mechano-Eggs with  Kangor's Endless Army to gain second wind.

Previously overshadowed by Odd and Even Paladin, Mech Paladin rose to power in the Year of the Dragon standard as the dominant Paladin deck, following their early Hall of Fame retirement. In Saviors of Uldum, Mech Paladin often overlapped with Quest Paladin for abusing  Mechano-Egg with Reborn, and Descent of Dragons created an aggro variant of Mech Paladin for Standard, utilizing  Sky Claw and  Micro Mummy for early game aggression. In Wild, Mech Paladin is played primarily as an aggressive deck, using powerful Goblins vs Gnomes mechs as target for Magnetic buffs with  Divine Favor to entirely cover for card draw.

Common cards[edit source]

Wild icon.pngThis section concerns content exclusive to Wild format.

The following cards are usually in the deck.

Core cards[edit source]

The following cards are played in most or all versions of the deck:

Mecharoo
Glow-Tron
Hot Air Balloon
Smuggler's Run
Crystology
Mechwarper
Shielded Minibot
Grimestreet Outfitter
Micro Mummy
Flying Machine
Sky Claw
SN1P-SN4P
Divine Favor
Replicating Menace
Annoy-o-Module
Wargear
Leeroy Jenkins
Zilliax

Optional cards[edit source]

The following cards are played more than occasionally, but not always:


Skaterbot
Righteous Cause
Annoy-o-Tron
Galvanizer
Shotbot
Bronze Gatekeeper
Goboglide Tech
Muster for Battle
Jeeves
Truesilver Champion
Glowstone Technician
Faceless Corruptor
Gyrocopter
Siamat
Tirion Fordring