Blackrock Mountain Class Challenges

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Choosing a Class Challenge

Blackrock Mountain features nine class-specific Class Challenges, with each offering a new and more difficult twist on the adventure's encounters, tailored to that class.

Class Challenges use predetermined decks, which are not directly revealed to the player at any point. Class Challenge decks feature 30 cards in total, but like Arena decks are not subject to the 2-copies-per-card limit found in constructed play.

Completing each Class Challenge will reward the player with two copies of a new class-specific card for that class. Each Class Challenge features the related card, as well as often including other cards from Blackrock Mountain, some of which, at the time of the Challenge's release, were not yet available for players to collect.

Class Challenge decks usually have specific themes, and often serve to specifically demonstrate how the related card can be used to great effect, such as by including several other cards with which the card has good synergy. This synergy often extends to the hero powers and cards used by the Challenge's boss.

Class Challenges do not have Heroic mode versions.

Class Challenges are not immediately available, but must be unlocked through completing the corresponding wing of the adventure.

Challenges[edit | edit source]

Class Boss Reward Wing
Hunter  Coren Direbrew  Quick Shot Blackrock Depths
Mage  High Justice Grimstone  Dragon's Breath Blackrock Depths
Warrior  Garr  Axe Flinger Molten Core
Shaman Baron Geddon  Lava Shock Molten Core
Priest  General Drakkisath  Twilight Whelp Blackrock Spire
Druid Rend Blackhand  Volcanic Lumberer Blackrock Spire
Warlock  Razorgore the Untamed  Demonwrath Blackwing Lair
Rogue  Vaelastrasz the Corrupt  Dark Iron Skulker Blackwing Lair
Paladin  Omnotron Defense System  Solemn Vigil Hidden Laboratory

Hunter (Grim Guzzler)[edit | edit source]

Class Card Quantity
Hunter  Arcane Shot 2
 Webspinner 2
 Quick Shot 2
 Scavenging Hyena 2
 Animal Companion 2
 Unleash the Hounds 2
 Core Rager 2
 Houndmaster 2
 Explosive Shot 2
 Savannah Highmane 2
 Gahz'rilla 1
 King Krush 1
Neutral  Haunted Creeper 2
 Emperor Cobra 2
 Stranglethorn Tiger 2
 Maexxna 1
 Sea Giant 1

The hunter Class Challenge sees the player battling Coren Direbrew in order to obtain  Quick Shot.

With a pre-made deck full with high cost, high power minions, Coren's hero power Pile On! will frequently and spectacularly backfire upon himself. Play aggressively to secure an early win, before the combo of  Dark Iron Bouncer and  Brawl can wrest board control away.

Mage (Dark Iron Arena)[edit | edit source]

Class Card Quantity
Mage  Unstable Portal 30

The mage Class Challenge sees the player battling High Justice Grimstone in order to obtain  Dragon's Breath.

Using only 30 copies of  Unstable Portal, the player must use the random minions generated by the spell to defeat Grimstone and his deck, which is filled with legendary minions.

As the creatures you will have access to are entirely random, suggesting a strategy is tricky. However, victory should be easy, as all your creatures are 1 mana more efficient, and since your entire deck is composed of spells, the enemy summoning  Millhouse Manastorm will be disastrous for them.

Warrior (Garr)[edit | edit source]

Class Card Quantity
Warrior  Warbot 3
 Armorsmith 2
 Cruel Taskmaster 2
 Execute 2
 Rampage 3
 Frothing Berserker 3
 Axe Flinger 4
 Death's Bite 2
Neutral  Dragon Egg 3
 Amani Berserker 2
 Acolyte of Pain 2
 Grim Patron 2

The warrior Class Challenge sees the player battling  Garr in order to obtain  Axe Flinger.

This is a very easy match, as your deck is constructed to turn Garr's hero power  Magma Pulse against him.  Frothing Berserker can singlehandedly win you the game if Garr has no removal for it, as his Firesworn-laden side of the board will constantly trigger its Attack boost.

As with the regular Garr fight, manage the Firesworn's health totals so they do not all die on the same turn.

Shaman (Baron Geddon)[edit | edit source]

Class Card Quantity
Shaman  Dust Devil 2
 Lightning Bolt 2
 Lava Shock 2
 Rockbiter Weapon 2
 Whirling Zap-o-matic 2
 Feral Spirit 2
 Flametongue Totem 2
 Lightning Storm 2
 Mana Tide Totem 2
 Unbound Elemental 2
 Fireguard Destroyer 2
 Hex 2
 Doomhammer 2
 Earth Elemental 2
 Neptulon 1
 Al'Akir the Windlord 1

The shaman Class Challenge sees the player battling Baron Geddon in order to obtain  Lava Shock.

The challenge provides you a deck similar to regular control shaman, but with much more Overload cards. You can take advantage from this by purposely planning the usage of your mana in order to prove Baron Geddon from using his Ignite Mana. Besides that you can use  Lava Shock to cleanse the downside of Overloading too much.

Don't waste too much mana using  Totemic Call, as it not only slows down your tempo, but you may also risk Geddon casting  Living Bomb on 0-Attack Totems. However you can get over it by using your  Flametongue Totem or  Rockbiter Weapon to sacrifice your Totems. Geddon does not have AoE removal beside Living Bomb so try to play it more aggro.

As long as you make sure you use up all your mana every turn, Baron Geddon shouldn't be problem.

Priest (General Drakkisath)[edit | edit source]

Class Card Quantity
Priest  Resurrect 3
 Shadow Word: Death 2
 Temple Enforcer 2
 Vol'jin 1
 Holy Fire 2
 Lightbomb 2
Neutral  Azure Drake 2
 Maexxna 1
 Mogor the Ogre 1
 Dr. Boom 1
 Troggzor the Earthinator 1
 Chromaggus 1
 Force-Tank MAX 2
 Gruul 1
 Kel'Thuzad 1
 Sneed's Old Shredder 1
 Alexstrasza 1
 Malygos 1
 Mekgineer Thermaplugg 1
 Onyxia 1
 Ysera 1
 Deathwing 1

The priest Class Challenge sees the player battling  General Drakkisath in order to obtain  Twilight Whelp.

With high cost legendaries reduced to 1 mana due to the hero power of General Drakkisath, manage your card play order to control the board and beat him down. It is wise to mulligan for minions which have great threat on their own in order to play them as fast as you can, together with a few removal options to aid it.

Although a couple of Twisting Nethers might wipe your board if you were hoping to combo up with some cards, you can bring one of your minion back to life with  Resurrect. Note that Boom Bots, Leper Gnomes, Whelps and Burly Rockjaw Troggs, which are summoned by your minions, can also be resurrected. Therefore it is important to choose a suitable order of playing certain minions in order to make the most of Resurrect.

Druid (Rend Blackhand)[edit | edit source]

Class Card Quantity
Druid  Innervate 2
 Druid of the Flame 3
 Power of the Wild 2
 Savage Roar 2
 Dark Wispers 2
 Volcanic Lumberer 4
Neutral  Echoing Ooze 3
 Haunted Creeper 3
 Razorfen Hunter 2
 Defender of Argus 3
 Big Game Hunter 1
 Volcanic Drake 3

The druid Class Challenge sees the player battling Rend Blackhand in order to obtain  Volcanic Lumberer.

This fight is primarily designed to showcase  Volcanic Lumberer's in-hand effect, with its cost reduced by the deaths of other minions. The deck is composed of cheap minions which summon other minions. By trading these into the enemy minions, the player can summon Volcanic Lumberers exceptionally cheaply, allowing them to gain good board advantage.  Savage Roar provides an alternate strategy, turing the druid's large board of weak minions into a massive source of damage.

For both these synergies, try to fill the board with as many minions as possible, and then either use Savage Roar to deal huge damage to the boss, or trade them into enemy minions (with or without Savage Roar) in order to summon one or more Volcanic Lumberers. Aiming for these strategies should allow you to triumph fairly easily.

Warlock (Razorgore the Untamed)[edit | edit source]

Class Card Quantity
Warlock  Flame Imp 2
 Voidwalker 2
 Demonfire 2
 Queen of Pain 2
 Demonwrath 3
 Imp Gang Boss 3
 Void Terror 3
 Voidcaller 2
 Demonheart 2
 Floating Watcher 2
 Lord Jaraxxus 1
 Mal'Ganis 1
Neutral  Abusive Sergeant 1
 Dire Wolf Alpha 3
 Defender of Argus 1

The warlock Class Challenge sees the player battling  Razorgore the Untamed in order to obtain  Demonwrath.

The deck consists almost exclusively of Demons, plus synergy cards like the aptly named  Demonfire,  Demonheart and  Demonwrath. The deck is similar to Zoolock, but has strong Demon synergies and big cards like  Mal'Ganis and  Lord Jaraxxus to ensure dominance throughout the match.

Aim to control the board, prioritising destroying Razorgore's eggs each turn. This will allow you to slowly build up your forces, and before long you will have a large presence with which to finish off Razorgore.

Rogue (Vaelastrasz the Corrupt)[edit | edit source]

Class Card Quantity
Rogue  Backstab 4
 Preparation 6
 Deadly Poison 2
 Sinister Strike 2
 Eviscerate 2
 Gang Up 4
 Sap 3
 Edwin VanCleef 1
 Assassinate 2
 Dark Iron Skulker 2
 Vanish 2

The rogue Class Challenge sees the player battling  Vaelastrasz the Corrupt in order to obtain  Dark Iron Skulker.

The deck is a dream mill Rogue impossible to create in constructed. The only minions in this deck are  Edwin VanCleef and  Dark Iron Skulker, therefore you should use your 4  Gang Up spells on your opponent's minions. The best choices are  Twilight Drake or  Goblin Sapper. It may seem like a good idea to get rid of your full hand and play a boosted  Edwin VanCleef but it will get Naturalized immediately, so it is generally a fairly useless card.

Don't hesitate to use  Preparation before your cheaper spells since you have 6 of them and there are only 4 spells that cost more than 2 mana. Keep in mind that you will get at minimum 3 cards per turn, so make sure you have no more than 7 cards in your hand by the end of your turn. You should also expect your opponent to play Naturalize when you have Edwin VanCleef or some Giants on the board, so remember that you will draw 2 more cards in that case.

Your deck has 2 more Gang Ups than your opponent, however he has 2 Naturalize so in most cases you will have 6 more cards in your deck and draw 4 more then he will, which lets you have at least 2 more cards in your deck when he starts to suffer from fatigue damage. You therefore shouldn't worry about getting milled yourself.

Maintaining board control won't be a big problem either. Use his minions against him and try using  Backstab or  Dark Iron Skulker on everything he puts on the board. You may also want to save some  Sap,  Vanish or  Assassinate for his 4 Giants (likely even more due to  Gang Up).

Paladin (Omnotron Defense System)[edit | edit source]

Class Card Quantity
Paladin  Blessing of Might 1
 Blessing of Wisdom 2
 Hand of Protection 1
 Shielded Minibot 2
 Aldor Peacekeeper 2
 Coghammer 2
 Blessing of Kings 3
 Consecration 2
 Blessed Champion 1
 Dragon Consort 2
 Lay on Hands 1
Neutral  Blackwing Technician 3
 Dragonkin Sorcerer 5
 Azure Drake 2
 Chromaggus 1

The paladin Class Challenge sees the player battling the  Omnotron Defense System in order to obtain  Solemn Vigil.

Nothing tricky here. This deck runs 5  Dragonkin Sorcerer so you should know what you're supposed to cast your buffs on. You don't have that many of them, but if your  Chromaggus doesn't end up on the bottom of the deck you should get some free copies.

Take advantage of your opponent's special Mechs, save your  Lay on Hands until Electron shows up, and try playing  Consecration while  Arcanotron is out. Then kill them before Omnotron has a chance to use them.

Remember that  Dragon Consort says "The next Dragon you play...", it does not have to be the same turn and it doesn't matter if you have any in your hand. A great combo is Dragon Consort on turn 5 and  Dragonkin Sorcerer +  Blessing of Kings. You can safely build up one huge  Dragonkin Sorcerer but you must wait until Omnotron uses his Earth Shocks (he has 2).

As in the Normal mode encounter, Omnotron's hero power changes the first four times he uses it, causing him to summon different minions. The boss Mechs are summoned on the following turns:

From turn 9 on the boss' hero power becomes Activate!, allowing him to randomly summon one of the above minions for only 4 mana, but he no longer automatically uses the hero power, allowing him better strategic choices.